Fine, one day I'll go back and play the answer, just for you buddha.Originally Posted by buddha0991
I get why people think it's shit. It should be up to you to determine that though.
Probably during my Winter Break if I do, not nearly enough time to drop into it right now.
Set your expectations low. The soundtrack is amazing and the gameplay is as good as ever (Seeing as it's just P3 but a little harder), but there's barely any plot and what little there is kind of ruins P3.Fine, one day I'll go back and play the answer, just for you buddha.
The last boss is great though. And boy, what a song to finish up on.
Thanks!Originally Posted by 9thwonder
Op is amazing, banner looks really really good.
I was never a big fan of Darkness, seems rather weak for a final boss.Set your expectations low. The soundtrack is amazing and the gameplay is as good as ever (Seeing as it's just P3 but a little harder), but there's barely any plot and what little there is kind of ruins P3.
The last boss is great though. And boy, what a song to finish up on.
can ruin what was already kind of ruined :PSet your expectations low. The soundtrack is amazing and the gameplay is as good as ever (Seeing as it's just P3 but a little harder), but there's barely any plot and what little there is kind of ruins P3.
The last boss is great though. And boy, what a song to finish up on.
Thanks!
If it weren't for Erebus and their theme song I would have completely forgotten about it.Set your expectations low. The soundtrack is amazing and the gameplay is as good as ever (Seeing as it's just P3 but a little harder), but there's barely any plot and what little there is kind of ruins P3.
The last boss is great though. And boy, what a song to finish up on.
Thanks!
Catherine-style cutscenes may be used for important scenes, but there's 0% chance they're totally ditching the talking head portraits (although there's a possibility that the talking head portraits will be higher quality characters models, sort of like in the Raidou games).Originally Posted by CrazyDude
I have been wondering what Persona 5 is going to look like. Will they get rid of portraits and handle story moments like Catherine?
This is completely untrue.Originally Posted by buddha0991
^Good thing the final boss itself is kind of weak!
can ruin what was already kind of ruined :P
The way it portrays characters is completely off, and it gives answers that weren't needed (I do not need to know the in-universe reason for an Evoker looking like a gun, thank you).
There is also a series of REALLY ridiculous battles (You know which I'm talking about) and it removes any ambiguity from P3's ending (Which has since become a referenced thing in later games, but whatever. I interpreted it differently than what I was then told in The Answer).
Yup. I've been saying this for ages. Don't expect Catherine level production on the entire game. I don't think they have the budget or the manpower.Originally Posted by TurnipFritters
Catherine-style cutscenes may be used for important scenes, but there's 0% chance they're totally ditching the talking head portraits (although there's a possibility that the talking head portraits will be higher quality characters models, sort of like in the Raidou games).
The battle music during the ridiculous battles though is godlike.This is completely untrue.
The way it portrays characters is completely off, and it gives answers that weren't needed (I do not need to know the in-universe reason for an Evoker looking like a gun, thank you).
There is also a series of REALLY ridiculous battles (You know which I'm talking about) and it removes any ambiguity from P3's ending (Which has since become a referenced thing in later games, but whatever. I interpreted it differently than what I was then told in The Answer).
I thought The Answer was nice since it revealed the first time everybody got involved in the Persona business. Then again all I did was watch the cutscenes on Youtube so it's not like I had to suffer through the grinding. Also, Darkness is an awesome track.
Also helped by the fact that the Japanese voice actress - Maaya Sakamoto's performance was so good.
abound with so much informationnnnnnnnnn
come on, let go of the remote
don't you know, you're letting all the junk flood in?
try to stop the flow, double-clicking on the go
but it's no use; hey, i'm being consumed
loading, loading, loading
quickly reachin' maximum capacity
warning warning warning-
gonna short-circuit my identity (ahh!)
Get up on your feet, te-ar down the walls
Catch a glimmmmpse, of the hollow worrrrrrld
Snoopin' 'round town will get you no-wherrrre
You're locked up in your minnnnnnnnnd...
We're-all-trapped in-a maze of re-la-tion-ships
Life goes on with-or-with-out-youuuu
I-swim-in-the-sea-of-the-un-cons-cious
I search for your heart, pursuing my true- seeeeeeeeeeelf
I found the last boss was easier then the last boss in the journey. Took me only one try to beat the answer final boss, while the journey's last boss took me a couple of try's. To be fair to the answer's boss, I did end up with only one person left alive and with very low health by the end.It was ruined for me by the fights.
This was probably the first time I encountered the kind of passionate fury that only Persona games really bring out in me.
Hmm? I don't even remember Aigis having any influence on the story outside of the opening and the ending.Originally Posted by Poetic.Injustice
To me, The Answer was where Aigis became a genuinely great character, instead of merely a good one in the main story.
Also helped by the fact that the Japnese VA was so good.
In fact, nobody did, because the mid section was just lame-ass flashbacks.
I agree. Very easy.Originally Posted by CrazyDude
I found the last boss was easier then the last boss in the journey. Took me only one try to beat the answer final boss, while the journey's last boss took me a couple of try's. To be fair to the answer's boss, I did end up with only one person left alive and with very low health by the end.
Random fact for you: I am of the opinion that an easy final boss is a good thing. When you've spent 20+ hours on a game, you don't want to get to the final boss and not be able to progress.
I have to agree, I don't want it to be too easy, but you make a final boss to hard and the flow of the games ending becomes disjointed.I agree. Very easy.
Random fact for you: I am of the opinion that an easy final boss is a good thing. When you've spent 20+ hours on a game, you don't want to get to the final boss and not be able to progress.
(lotta anger in it)
or a cutie girlfriend, oh-no
don't you know-
What about something akin to the "live 2D" mode of some JRPGs recently? Like Summon Night 5 or Conception I and II? The 2D portraits become animated and they move around while talking/interacting. I really hope that is the case as it will look really really good.Originally Posted by TurnipFritters
Catherine-style cutscenes may be used for important scenes, but there's 0% chance they're totally ditching the talking head portraits (although there's a possibility that the talking head portraits will be higher quality characters models, sort of like in the Raidou games).
HO!I'm not a princess
(lotta anger in it)
or a cutie girlfriend, oh-no
don't you know-
If this is what I think it is then absolutely no thank you.Originally Posted by AndroidAwakening
What about something akin to the "live 2D" mode of some JRPGs recently? Like Summon Night 5 or Conception I and II? The 2D portraits become animated and they move around while talking/interacting. I really hope that is the case as it will look really really good.
EDIT: It is what I thought it was. I'd rather have static images, personally.
It felt off to me because Junpei and Koromaru had no reason to participate. They thought the whole thing was stupid so why were they going up against Aigis? They should have been defeated offscreen by Yukari and Mitsuru. It would have made more sense in the long run since it was supposed to be a tournament and it would have shown how serious Yukari was about the matter.Originally Posted by ScraftyDevil
Same. The fight with Junpei and Koro-chan legitimately gave me feels, and was really fun to boot.
FeMC's music was great, except for her Tartarus boss theme.I'm not a princess
(lotta anger in it)
or a cutie girlfriend, oh-no
don't you know-
I wouldn't mind them moving around a bit more, but the problem with games you listed there is that character look like the way the character sway up and down just looks stupid.Originally Posted by AndroidAwakening
What about something akin to the "live 2D" mode of some JRPGs recently? Like Summon Night 5 or Conception I and II? The 2D portraits become animated and they move around while talking/interacting. I really hope that is the case as it will look really really good.
Maybe I just want static images. I just don't like the way character move and look in those games.
Add some sounds in it's times wrangles
Three dots connect to rectangles They're no four sided triangles
Just like music sounds connectin' rambles
Edit: Actually alternate music is one of the best parts of the remakes by far. Meguro is mai one tru waifu
Yeah, Like I said the game does tend to drag on when you're going through all the doors, but the story pay off is good enough.Hmm? I don't even remember Aigis having any influence on the story outside of the opening and the ending.
In fact, nobody did, because the mid section was just lame-ass flashbacks.
Then again, I doubt they're going to have the 3D models looking good enough to let the players focus solely on them. Kind of ruins it, since the player would feel detached from the characters.
Nothing is more trutherOriginally Posted by Moonlight
Man, you fuckers just got me listening to Wiping All Out again. So good. That trumpet intro wipes the floor with Mass Destruction's onslaught of babies.
Wiping All Out is the best fight theme
h-how could somebody say these words in that order?I guess "hating" is a word that could be used. I just think it's bland compared to her other music. I would say the same for Master of Tartarus if not for the drums.
I have mixed feeling about it. Having talking heads feels un-"next gen" like but a Persona game without talking head portraits just feels wrong.Originally Posted by Poetic.Injustice
I do wonder how they're going to handle the presentation of the game. Talking portraits taking up 20 % of the screen would strike me as backwards if it's an HD game.
Then again, I doubt they're going to have the 3D models looking good enough to let the players focus solely on them. Kind of ruins their image.
I hope they go the way they did with P3 and have multiple character portraits per main characters. It was a very minor thing that stood out to me when I played P3 (I played P4 first).
Sorry, but I'll always remain a fanboy of Mass Destruction. That "AWWWWWWYEEEAAHHHH" is great.Originally Posted by Moonlight
Man, you fuckers just got me listening to Wiping All Out again. So good. That trumpet intro wipes the floor with Mass Destruction's onslaught of babies.
I don't understand. Catherine's models looked gorgeous, so if a Persona 5's models were graphically comparable to Catherine's, I'm not sure how that would ruin their image as the models being primary way the characters' looks are conveyed instead of static portraits (that may or may not blink and/or move their mouths).Originally Posted by Poetic.Injustice
Then again, I doubt they're going to have the 3D models looking good enough to let the players focus solely on them. Kind of ruins their image.
My guess is that it will be the same as past persona game but with a more detailed surrounds ad sharper 3D character models.Originally Posted by Poetic.Injustice
I do wonder how they're going to handle the presentation of the game. Talking portraits taking up 20 % of the screen would strike me as backwards if it's an HD game.
Then again, I doubt they're going to have the 3D models looking good enough to let the players focus solely on them. Kind of ruins it, since the player would feel detached from the characters.
maybe if they were slightly more animated...slightly... like if they talked along with the dialogue...but it'd have to be animated better than in arena.
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