Fuck EA.
Guess some more bad press can't do 'em any harm.
We've had some misinformation floating around recently which is why clarification was needed.Originally Posted by Visualante2
This was known in August, http://www.eurogamer.net/articles/20...mes-per-second
Guess some more bad press can't do 'em any harm.
YesOriginally Posted by Dreams-Visions
Are the PS4 and One versions 30fps as well?
Originally Posted by Poetic.Injustice
Yes.
yes
yuck.Originally Posted by Felix Lighter
Yes
If there are only a few genres that 60fps really feels necessary for, the racing genre is certainly among them. I remember disliking PGR because of the 30fps limitation compared to Burnout: Revenge. No backwards steps.
they'll issue a BUT WE STILL CARE ABOUT PC GAMERS THOUGH! statement in about a month.
We'll know when someone test it unlocked.Originally Posted by Trogdor1123
I really dont see why they would do this on PC... makes no sense. What is the reason for this? Can someone fill me in?
Maybe it makes no sense, maybe it makes sense, lol.
Seriously inconsistent framerate can kill competition in an online racing game...
Where's that gif of the confused black wrestler(?)
Wonder how EA will respond.
Wait so EA are making the same mistake twice? EA really are jokes. I really wish they didn't have a talent of snapping up good studio's. :|Well NFS:The run was also at first 30fps locked, and EA got alot of bad critic for this. Is it the same developer that is doing NFS: Rivals?
Because of the way frostbite handles its netcode, a lot of it actually is FPS dependent due to its clientside nature. You can totally break BF4 and BF3's netcode by lagging a machine to 1 FPS. You can literally feed a guy for bullets for 5 minutes while he shoots nonstop at you due to his machine lagging behind and only calculating at one FPS. With that said, I can't imagine more FPS behind bad, only if it was worse than 30.Originally Posted by Felix Lighter
They made some strange design decisions at some point if some aspect of the multiplayer is dependent on the clients framerate.
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