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wazoo
Member
(11-19-2013, 10:54 AM)
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Originally Posted by Poetic.Injustice

Most Wanted and Hot Pursuit are both at 60 fps. Though Most Wanted barely gets there.

Most Wanted is 60fps smooth after the last patch on not-a-Titan hardware.
MaLDo
Member
(11-19-2013, 10:56 AM)
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Originally Posted by Lingitiz

For people who are playing already on PC, does it at least hold 30 and seem optimized?


After playing Most Wanted with car headlights shadows at 60 fps, Rivals is a joke. A bad joke. And no MSAA in graphics options. Most Wanted had SSAA.
breakfuss
Banned
(11-19-2013, 11:00 AM)
Lol, guess the "master race" won't be happening on PCs...

*here all night*
Last edited by breakfuss; 11-19-2013 at 11:03 AM.
dr_rus
Member
(11-19-2013, 11:03 AM)
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Originally Posted by Stallion Free

The Run was really cinematic at 30 fps I wish they never unlocked it. The driving definitely felt like a gritty actual film.

Yeah, give me less options, EA. That's why I prefer PC over consoles -- the less options the better.
nogoodnamesleft
Junior Member
(11-19-2013, 11:04 AM)
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Originally Posted by breakfuss

Lol, guess the "master race" won't be happening on PCs...

*here all night*

Thing is, the game will eventually be unlocked to run at 60.


The console version never will

Also max settings on top end pcs

Also 1440p

Nice troll though.
elektrixx
Member
(11-19-2013, 11:10 AM)
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I match console framerates to give my PC perceived longevity. If things run at 60 on consoles it usually means the engine is well optimised and easy done on PC.

Chasing 60FPS+ on everything is impossible (or at least, impossibly expensive). Have fun maxing out beasts like Crysis 3 or unoptimised junk.

[edit] I'll lock the game at 24FPS so it's like watching the new movie in advance (I'm sure someone's said that already).
HeLLKnight
Junior Member
(11-19-2013, 11:17 AM)
I read in another forum you can use this command to get 60 FPS on PC:

NFS14.exe -GameTime.MaxSimFps 60

http://i.imgur.com/6tMHi42.jpg


Can anyone confirm? this is just what I need to buy the game.
Kaako
Felium Defensor
(11-19-2013, 11:22 AM)
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This is so damn stupid. Don't lock fps on PC, ever...you nincompoops.
TheDefinitionOfInsanity
Junior Member
(11-19-2013, 11:23 AM)
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Originally Posted by HeLLKnight

I read in another forum you can use this command to get 60 FPS on PC:

NFS14.exe -GameTime.MaxSimFps 60

http://i.imgur.com/6tMHi42.jpg


Can anyone confirm? this is just what I need to buy the game.

It works, but it breaks the physics. The game runs 2x faster.
Last edited by TheDefinitionOfInsanity; 11-19-2013 at 11:40 AM.
Hypron
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(11-19-2013, 11:24 AM)
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Originally Posted by breakfuss

Lol, guess the "master race" won't be happening on PCs...

*here all night*

Please explain why the console versions will be better.
TechnicPuppet
Member
(11-19-2013, 11:24 AM)
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Seems crazy to me.

Bit OT but is there a place on GAF where I can ask if a PC is worth buying for gaming?Don't really want to start a new thread for it.
MaLDo
Member
(11-19-2013, 11:25 AM)
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Originally Posted by TheDefinitionOfInsanity

It works, but it breaks the physics. The games runs 2x faster.

If command line parameters work I will try more of them. I saw a kind of fixedtick into memory.
Taker34
Member
(11-19-2013, 11:30 AM)
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Originally Posted by TechnicPuppet

Seems crazy to me.

Bit OT but is there a place on GAF where I can ask if a PC is worth buying for gaming?Don't really want to start a new thread for it.

http://www.neogaf.com/forum/showthread.php?t=600246

?
Infernal Monkey
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(11-19-2013, 11:32 AM)
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Originally Posted by nogoodnamesleft

Thing is, the game will eventually be unlocked to run at 60.


The console version never will

Also max settings on top end pcs

Also 1440p

Nice troll though.

Originally Posted by Hypron

Please explain why the console versions will be better.

Woosh.
SparkTR
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(11-19-2013, 11:35 AM)
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Originally Posted by TechnicPuppet

Seems crazy to me.

Bit OT but is there a place on GAF where I can ask if a PC is worth buying for gaming?Don't really want to start a new thread for it.

I can answer that question here, yes without a doubt. It's probably the first generation where buying a high-end PC is justifiable compared to subsidized consoles.
breakfuss
Banned
(11-19-2013, 11:42 AM)

Originally Posted by nogoodnamesleft

Thing is, the game will eventually be unlocked to run at 60.


The console version never will

Also max settings on top end pcs

Also 1440p

Nice troll though.

By the time that happens, I'll have moved on to the next NFS. Plus, most people won't have rigs power enough to take advantage so it's a moot point. It's about optimization not raw computational power, and this game is plenty sufficient on consoles with the added benefit of a couch and controller, thank you.

Originally Posted by Hypron

Please explain why the console versions will be better.

Never claimed they were.
TechnicPuppet
Member
(11-19-2013, 11:47 AM)
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Originally Posted by Taker34

http://www.neogaf.com/forum/showthread.php?t=600246

?

That's great thanks.

Originally Posted by SparkTR

I can answer that question here, yes without a doubt. It's probably the first generation where buying a high-end PC is justifiable compared to subsidized consoles.

Sorry I was meaning would a specific PC be worth buying. I Needs my strategy games which I don't think consoles will ever be much use for.
blastprocessor
Junior Member
(11-19-2013, 11:57 AM)
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Was tempted with this but it's an instant no buy now :(
MaLDo
Member
(11-19-2013, 12:08 PM)
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Originally Posted by MaLDo

If command line parameters work I will try more of them. I saw a kind of fixedtick into memory.


Someone can try with

GameTime.UseWaitableTimers
GameTime.ForceDeltaTime
GameTime.ForceDeltaTickCount
GameTime.ClampTicks
GameTime.VariableSimTickTimeEnable
GameTime.ForceUseSleepTimer
GameTime.ForceSinglePlayerFixedTick
GameTime.TimeScale
Network.TimeSyncEnabled
Render.BuildJobSyncEnable
Vars.physics-client-sim-free-ticks
Ant.AllowVariableTickLength
Last edited by MaLDo; 11-19-2013 at 12:18 PM.
Kouriozan
Member
(11-19-2013, 12:57 PM)
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WTF, racers need to be 60 FPS.
In fact, all game with fast action need to be 60 FPS.
Eusis
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(11-19-2013, 12:59 PM)
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Originally Posted by TheDefinitionOfInsanity

It works, but it breaks the physics. The game runs 2x faster.

So it's an even faster racing game. Perfect.
nogoodnamesleft
Junior Member
(11-19-2013, 01:12 PM)
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Originally Posted by breakfuss

. Plus, most people won't have rigs power enough to take advantage so it's a moot point. It's about optimization not raw computational power, and this game is plenty sufficient on consoles with the added benefit of a couch and controller, thank you.


.

just because YOU dont have the power, doesnt mean others dont.

and just because YOU dont game on pc on couch with controller, doesnt mean others dont.

i do both these things, as many on here im sure do also. 30fps or not, unless the port is completely broken ala saints row 2, the pc version will always be the superior version.
TheDefinitionOfInsanity
Junior Member
(11-19-2013, 01:22 PM)
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Originally Posted by MaLDo

Someone can try with

GameTime.UseWaitableTimers
GameTime.ForceDeltaTime
GameTime.ForceDeltaTickCount
GameTime.ClampTicks
GameTime.VariableSimTickTimeEnable
GameTime.ForceUseSleepTimer
GameTime.ForceSinglePlayerFixedTick
GameTime.TimeScale
Network.TimeSyncEnabled
Render.BuildJobSyncEnable
Vars.physics-client-sim-free-ticks
Ant.AllowVariableTickLength

Played with these for a while. GameTime.TimeScale seems to scale weather effects. So for example if I set TimeScale to 10, all trees will shake like mad and the dust on the road moves extremely fast.

Ant.AllowVariableTickLength doesn't seem to do anything, tried to set to 0 and 1. Can't figure out what other commands do.
tournanext
Member
(11-19-2013, 01:24 PM)
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If it's 30 fps on PC that usually means engine or netcode issues.
Qassim
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(11-19-2013, 01:25 PM)
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Originally Posted by breakfuss

Plus, most people won't have rigs power enough to take advantage so it's a moot point.

"Most people don't have Bugatti Veyrons, so therefore how fast you can go in yours isn't important!"

and this game is plenty sufficient on consoles with the added benefit of a couch and controller

That isn't added over the PC version. That's just as possible on the PC, where you decide to plug in your PC and what you use to control it is up to you. I wouldn't say "My PC has the added benefit of a couch" if I chose to plug my consoles into a computer monitor at a desk but plugged my PC into my TV.
Last edited by Qassim; 11-19-2013 at 01:27 PM.
strafer
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(11-19-2013, 01:25 PM)
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The Run was 30 also right?
Nethaniah
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(11-19-2013, 01:31 PM)
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Originally Posted by strafer

The Run was 30 also right?

That was fixed in a patch (had to disable v-sync).
MrCunningham
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(11-19-2013, 01:33 PM)
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I guess next gen consoles are still holding back PC gaming.
Azure Dream
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(11-19-2013, 01:54 PM)
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Originally Posted by TheDefinitionOfInsanity

Played with these for a while. GameTime.TimeScale seems to scale weather effects. So for example if I set TimeScale to 10, all trees will shake like mad and the dust on the road moves extremely fast.

Ant.AllowVariableTickLength doesn't seem to do anything, tried to set to 0 and 1. Can't figure out what other commands do.

DeltaTime is what games use to figure out how long it's been since the last frame update, so that when they apply physics, counters and such, they do so at a framerate-independent speed.

I'm not sure if the DeltaTickCount would be forcing how often DeltaTime is called, or just telling the game it's been a fixed amount of time since the last frame update, but still calling it the same amount of times, though. I'd guess the latter...
Eusis
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(11-19-2013, 01:56 PM)
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Originally Posted by MrCunningham

I guess next gen consoles are still holding back PC gaming.

I wouldn't surprised if the game varied between 30 and 60 on PS4 and XB1 if they just allowed it too (or XB1 holds back PS4 along with last gen, whichever.)

And I always felt it was more that consoles raised the bar for PC, they were going to be held back but not by as much as before.
elektrixx
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(11-19-2013, 02:04 PM)
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Originally Posted by TheDefinitionOfInsanity

GameTime.TimeScale seems to scale weather effects. So for example if I set TimeScale to 10, all trees will shake like mad and the dust on the road moves extremely fast..

Oh that sounds cool!
HeLLKnight
Junior Member
(11-19-2013, 02:06 PM)

Originally Posted by MaLDo

Someone can try with

GameTime.UseWaitableTimers
GameTime.ForceDeltaTime
GameTime.ForceDeltaTickCount
GameTime.ClampTicks
GameTime.VariableSimTickTimeEnable
GameTime.ForceUseSleepTimer
GameTime.ForceSinglePlayerFixedTick
GameTime.TimeScale
Network.TimeSyncEnabled
Render.BuildJobSyncEnable
Vars.physics-client-sim-free-ticks
Ant.AllowVariableTickLength


Maybe there are more commands than this list? Where did you took it?
XTERC
Member
(11-19-2013, 02:06 PM)
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I bought the game on PS4 but I sometimes double dip with PC. The main reason to get the PC version over console would be to up the frame rate... so why would they do this, they lose a potential sale for being stubborn? Sure give me a 30FPS lock button, but don't remove the ability to play the game the way I'd like it to be played on my GTX680.
TAJ
Member
(11-19-2013, 02:11 PM)

Originally Posted by nogoodnamesleft

Thing is, the game will eventually be unlocked to run at 60.


The console version never will

Also max settings on top end pcs

Also 1440p

Nice troll though.

Just like they unlocked the framerate in FFXI. Oh, wait... it took 11 years and made the animations look ridiculous.
Perkel
Junior Member
(11-19-2013, 02:14 PM)
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Originally Posted by Felix Lighter

Locking the PC framerate to 30fps for a racing game makes absolutely no sense to me.
.

It can make sence if your FPS is tied to different systems in game.
For example Dark Souls on PC is faster with more fps when you unlock framerate
Darth Zandatsu
Member
(11-19-2013, 02:22 PM)
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Originally Posted by Anteater

Tell me Durante is into racing games

Originally Posted by Nozem

Durante plz

Durante can't do anything since unlocking FPS isn't his speciality
Last edited by Darth Zandatsu; 11-19-2013 at 02:25 PM.
RooMHM
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(11-19-2013, 02:32 PM)
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Originally Posted by Felix Lighter

Locking the PC framerate to 30fps makes absolutely no sense to me.

Fixed. No PC game should ever be capped. That s totally stupid for a limitless platform.
oxidax
Junior Member
(11-19-2013, 02:35 PM)
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Does anybody know why the cars are always wet?
Blizzardsc
Junior Member
(11-19-2013, 02:51 PM)
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This guy managed to get it to run at 60fps:

http://www.youtube.com/watch?v=ju9de_wYlIc

They seem to be using Time-per-frame as the game speed doubles when it runs at 60fps.
mrklaw
MrArseFace
(11-19-2013, 02:53 PM)
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Originally Posted by oxidax

Does anybody know why the cars are always wet?

dry isn't Michael Bay enough
guitarhero
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(11-19-2013, 02:54 PM)
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Originally Posted by oxidax

Does anybody know why the cars are always wet?

Because of all the (totally justified) tears or rage cried over this issue.
Last edited by guitarhero; 11-19-2013 at 02:57 PM.
spoonman
Junior Member
(11-19-2013, 02:57 PM)
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Originally Posted by Nibel

Playing racing games at 30 FPS is like walking through Disneyland blindfolded

Being blindfolded at Disney Land actually sounds like an improvement though.
Nethaniah
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(11-19-2013, 03:02 PM)
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Originally Posted by oxidax

Does anybody know why the cars are always wet?

Why are the roads always wet in Criterion games? Exactly, makes no fucking sense.
Anteater
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(11-19-2013, 03:03 PM)
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The cars are probably sweating
oxidax
Junior Member
(11-19-2013, 03:05 PM)
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Originally Posted by Blizzardsc

This guy managed to get it to run at 60fps:

http://www.youtube.com/watch?v=ju9de_wYlIc

They seem to be using Time-per-frame as the game speed doubles when it runs at 60fps.

It has a slow motion feeling when the frame drops. A friend of mine sent me this a couple of minutes ago and he says that when the frame drops instead of getting chopped frames or lags, the game slows down. related maybe?

http://www.youtube.com/watch?v=lYUP-ZEOFso
blastprocessor
Junior Member
(11-19-2013, 03:08 PM)
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Originally Posted by Blizzardsc

This guy managed to get it to run at 60fps:

http://www.youtube.com/watch?v=ju9de_wYlIc

They seem to be using Time-per-frame as the game speed doubles when it runs at 60fps.

LOL what the hell? This should be running at 60fps on PS4, it's an inexcusable to have this mess.
scitek
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(11-19-2013, 03:08 PM)
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Originally Posted by Blizzardsc

This guy managed to get it to run at 60fps:

http://www.youtube.com/watch?v=ju9de_wYlIc

They seem to be using Time-per-frame as the game speed doubles when it runs at 60fps.

What the fuck...

It's a Frostbite game. They really did lock it for the online experience, huh.
Poetic.Injustice
Member
(11-19-2013, 03:13 PM)
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So it's like Naruto UNS 3 where 30 fps is tied to frame animations? :lol
dragonbane
Member
(11-19-2013, 03:52 PM)
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Exactly what you PC master race deserve. Hope this becomes the norm. Resolution needs to be locked too. Dark Souls was a great first step in the right direction.

/s
Last edited by dragonbane; 11-19-2013 at 04:22 PM.
DrFunk
not licensed in your state
(11-19-2013, 03:53 PM)
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. wrong thread

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