It's a complex problem as everyone has its own limits.Just like DLC, free-to-play, etc, it will suck at first (what Forza did is actually quite terrible, wow).
However there's still hope it can be done right, just like DLC and f2p. Nowadays f2p isn't only that shitty mobile game about grinding for your farm. It is also League Of Legends, World of Tanks, Team Fortress 2, Tribes Ascend, etc. Some of those games I would never have tried if they required an investment upfront, by the way.
And before it's done right, well, vote with your wallet. When I buy something, I always look at the price, and look at what I get. If I don't think it's worth it, I don't buy it. I'm sure you guys do the same.
Anyway you put it, this is the only thing that will dictate wether this becomes a trend or not : does it make money or not. If it makes money, then it means people don't mind it, or even want it. No matter what we, internet people, decide.
I know this isn't the main point of the thread, but I never got the thing about "if it's made after, then it's alright, but day one DLC is a rip off"
Why do people think that if something is produced *before* the release date of a game, then it's obviously part of the budget of the initial game and doesn't cost "additional" money to the devs ?
Devs can do two things at the same time with separate budgets.
And what if a game released without a proper ending, and that ending was then produced a year later and sold as DLC ? would it be alright because it was made after, so "obviously it was a cost for devs, so it's alright we have to pay".
I think what we don't like as players is feeling that the game we buy isn't complete, or that the content on the disc isn't enough for what we paid.
This doesn't have anything to do with *when* the DLC was produced.
I recently bought Ace Attorney 5, and a month later there was a new DLC case available. Do I feel ripped off ? Well no, because the main game is still a complete Ace Attorney on its own. I still wouldn't feel ripped off if the bonus case came out day one, as long as the main game is still a complete experience.
I'm sure you'll agree with that.
What we mean by after release is that we have a problem with Day 1 DLC as they could mean that the game has been cut off. In some cases, we will never know if it was the case or not, but we have seen it happen too often.
We agree that there are good DLC ... but Day1 good DLC ? Not so much.
We stand an a principle position: this kind of questions should never even exist. Why should I worry that the game has been cut off to be able to sell me DLC?
DLC as a way to extend the game after yoiu finished it? Yes!
DLC as a way for devs to make more money for the same dev costs? No.
Again, complex issue and our stance might look unfair in some cases... but it's a matter where the devs interests and ours are opposed.