Which was, nonetheless, nothing to do with its humour.Originally Posted by TouchMyBox
Bad Company 2 had a pretty shit campaign though compared to bc1.
Fixed the DICE quoteOriginally Posted by DICE
"When we did the original Bad Company and the sequel, we got a lot of criticism. How could we sell more? It's not a Call of Duty, I don't care about this. I want Call of Duty. And we thought it was fun! We loved it, we thought it was a great game. The narrative was amazing and the characters were amazing."
Conquest provides the same level of teamwork to truly dominate the map and lock a team down in their base. That's just not true for Rush due to the constant choke points. It dumbs down the gameplay by funneling everyone into a corridor. Conquest provides rewards for the same coordination you speak of but also allows higher strategies and attack/defense prioritization. You just don't see feints, subterfuge, and wide spread coordination like in previous BFs.Originally Posted by endlessflood
Rush needs teamwork to function properly. If you play it with a group of mic'd up friends it delivers an experience that I enjoyed more than any other mode I've played in a BF game. I prefer conquest if I'm playing on my own because only a very basic level of teamwork is required (and so your enjoyment isn't as dependent on the randoms you're playing with)... but with friends it's all about the co-ordinated strategy of Rush, and BFBC2 had fantastic Rush maps.
Probably not!Originally Posted by CecilRousso
I wonder, if they kept the multiplayer in the style it has now, kept the ads and tv commercials as they are, but made the singleplayer as in BF: Bad Company 1 - would that actually effect sales?
Hell, they could even add a couple of serious moments in the campaign as a form of taking the piss, and there's your marketing material!
People are the worst.
"Ok guys, the plan!"
"Step 1. Release the most broken BF game EVER"
"Step 2. Step on our dicks for almost a month trying to fix it"
"Step 3. When the fan base is riled up and very unhappy, we troll them with some of the dumbest logic ever used to justify not making a game!"
"Step 4. Profit." "Wait, we already did that because the idiots preordered!!!!!! LOLOLOLOLOOLOLOLOOL FUCK YOU FANS!"
And the thing is that's not even what made the original Bad Company niche. And in no way was BC2 niche, it sold over 15 million.
Fuck supr ceres, give me the humor back.
Any BF fans that want more SP out of a franchise renowned for its early MP gameplay is not a BF fan. The series was fine with a MP focus until DICE ditched the PC crowd for a console cash grab. I can't think of a single person that was placated or satisfied with the BC series (specifically the SP) when they had previously invested time in the early BF MP.Originally Posted by Messofanego
That has nothing to do with these comments from supposedly BF fans or randoms who were specifically talking about SP. I'm pretty sure the Bad Company spinoff was made for a console audience but eventually placated to the PC fans with Bad Company 2.
And this is why we have the soulless BF 3 and 4 campaigns.
BF was better when the focus was only on improving the MP.
Battlefield sells for the online MP, not because of its serious and awfully boring single player campaigns no one plays through. If BC games didn't sell as much it's simply because people saw them as spinoffs and saved their online shooter dollar and free time for the original BF, or most likely, CoD.
Too bad this kind of mentality isn't exclusive to EA, as evidenced by Microsoft sucking all the fun out of Halo.
The gaming industry is poop. The kind that comes from a butt.
and the multiplayer was some of the best shooter stuff that i ever played, too.
great maps.
(i'm referring to BC2 here btw. i didn't play much of the first one.)
Yeah, I liked the single player a lot in both games. I remember at one point in BC2 standing around for ages just listening to the characters talk shit to each other. Very entertaining.Originally Posted by Alcoholikaust
Bad company games had some awesome single player moments. it's a shame DICE feels this way
Also BC1 has my favourite FPS cover art...
"What the fuck are we doing here"
"I dunno, fuck off Rodreguiez"
"You guys calm the fuck down"
"We're totally fucked, man you gotta go shoot these guys on this map here"
pew pew
"Fuck I'm hit it hurts like hot street shit"
"Fuck there's snipers oh damn everybody get outta fucking sight"
"But oh no Burt Tooley got shot, oh fuck oh man this is bad"
drama
pew pew
"Good job, guys, we saved America"
"Fucking raw shit man"
All performed without a hint of irony or amusement, despite how godawful the whole thing is.
Couldn't agree more. Rush was THE game type in BFBC2. BF3 and BF4 have been all about Conquest now, and the Rush maps feel unbalanced or too narrow.Originally Posted by endlessflood
I've played every BF game apart from BF2142, and my favourite MP is actually BFBC2. Rush mode in that game delivered a level of intensity coupled with a requirement for teamwork which hasn't been matched by any other game in my opinion. BF3 was a big step backwards in my opinion. I really miss BFBC2 as it was at its height - I still jump on from time to time, but full Rush matches are a thing of the past in my region :(
I loved BF2 and I also loved the Bad Company games. Why? Because they are different breeds within the same species. BF2 was hardcore mulitplayer PC only, Bad Company was a very competent multiplayer game with a FANTASTIC single player campaign as well.Originally Posted by Wthermans
Any BF fans that want more SP out of a franchise renowned for its early MP gameplay is not a BF fan. The series was fine with a MP focus until DICE ditched the PC crowd for a console cash grab. I can't think of a single person that was placated or satisfied with the BC series (specifically the SP) when they had previously invested time in the early BF MP.
BF was better when the focus was only on improving the MP.
The mistake was trying to combine the two, à la BF3 and BF4. The core, numbered BF games should have stayed mulitplayer only and the Bad Company franchise should have handled the single player aspect. It would have worked perfectly because the team sizes needed to make each game would be smaller as a result of each game being half the size.
I liked the one where one of the guys took a shot at COD's heartbeat sensors.Originally Posted by JackAubrey
I loved the humour in Bad Company. Especially liked the bit where your squad discussed the movie Predator before attacking an enemy base.
http://www.youtube.com/watch?v=_5ZSRw7H6Fk
Prepare to be overwhelmed by fear, sadness and confusion:They're really fucking clueless.
Battlefield sells for the online MP, not because of its serious and awfully boring single player campaigns no one plays through. If BC games didn't sell as much it's simply because people saw them as spinoffs and saved their online shooter dollar and free time for the original BF, or most likely, CoD.
http://www.dorkly.com/comic/56225/th...ld-4-at-launch
I've never seen "feints, subterfuge, and widespread coordination" in conquest in my nearly 2,000 hours in BF games, but maybe I've just been unlucky or haven't been playing with the right people :)Originally Posted by Wthermans
Conquest provides the same level of teamwork to truly dominate the map and lock a team down in their base. That's just not true for Rush due to the constant choke points. It dumbs down the gameplay by funneling everyone into a corridor. Conquest provides rewards for the same coordination you speak of but also allows higher strategies and attack/defense prioritization. You just don't see feints, subterfuge, and wide spread coordination like in previous BFs.
In Rush if your team funnels into a corridor you will lose - that's why you shouldn't do that. If you want to win, then you will need to use feints to draw the defenders into certain positions that will allow you to either break through in other areas or sneak past them. With BFBC2 Rush I was fortunate to play in a very large (130+ member) clan so I was always playing with the sort of people who were interested in playing as a team rather than rushing headlong into killing fields like headless chooks :)
If you talk to the PS3 GAF players who always played together in a large group you'll see that their experiences mirror my own. Once you've experienced that sort of teamwork in a setting that is still relaxed and fun it's hard to step away from it. I've always enjoyed conquest, it's just that on the right maps I enjoy rush a lot more.
It was great in BC2, but it was best in BC1. Hell, there wasn't even Conquest until months later. At least BC2 had conquest from the very beginning.Couldn't agree more. Rush was THE game type in BFBC2. BF3 and BF4 have been all about Conquest now, and the Rush maps feel unbalanced or too narrow.
But yes, conquest was mediocre in 3.
Also I still have the Bad Company parody trailers on my PS3 because I love those.
BC was good stuff.
So the masses can hush.
But I did spam that too on BF:BC2.
Thats why BFBC games are SPIN OFFS because its not for the "hardcore fans" You have games for you already. You just want more and more. For those of us who truly enjoyed BFBC1&2 this is unfair. No one complains about BF being too serious because WE KNOW its not a funny game and we're ok with it.Originally Posted by snowblind
Humor in shooters is great! But it should stay with franchises that actually do it well like TimeSplitters. Hardcore BF fans who started playing 1942 on the PC stayed away from BFBC games for the most part. Nothing "dudebro" about it... people just don't appreciate when someone shits in their cereal. BFBC is to the franchise the same as taking something like Mario and making a dark, visceral beat-em-up out of it. It just doesn't fit IMPO.
Edit: although the Mario beat-em-up actually sounds cool lol
Originally Posted by Messofanego
That has nothing to do with these comments from supposedly BF fans or randoms who were specifically talking about SP. I'm pretty sure the Bad Company spinoff was made for a console audience but eventually placated to the PC fans with Bad Company 2.
And this is why we have the soulless BF 3 and 4 campaigns.
It was pretty awesome, not just the humor front and center of the SP campaign but also if you just idle in the middle of the game (I know, its an FPS it should always be mindless shooting) you hear some funny and unique characters talking among each other. Why does EVERY game have to be so serious? The main BF franchise is there for all of you that want nothing more than BANG! BANG!... AAAAAH!!! ::Re-Spawn::Originally Posted by SolidSnakeUS
Oh fuck off DICE. BC's humor was awesome and you should feel bad for thinking otherwise.
The Rush never felt small in BC2, that's the difference. It's still felt like large-scale warfare, only that you are progressing forward through the objectives. Rush felt just as big as Conquest. In BF3 and BF4, the maps in Rush have shrunk down way too much.Originally Posted by snowblind
Well that's because... and you said it...
Real Battlefield is large scale Conquest.
Bad Company was small scale Rush.
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