Or just play the game and earn the credits in game to buy them
This is strictly for those that do not want to sit through the game to get to that point and is totally optional
For them, the money is probably worth it. If you don't agree don't buy tokens and earn them in game. I don't see the issue with options for people with more money than time
Tertullian addressed this incorrect mindset in another thread.Originally Posted by AlexMogil
or you can earn it with credits
carry on
Plus with as many features as Forza 5 is missing this bullshit makes it even worse. Maybe if they spent less time figuring out how to screw the customer they'd have more time to implement fun features.I'm always amazed when someone claims that these kinds of microtransactions don't affect design or gameplay at all, and you can ignore them and have no less lovely an experience than you would have had if this predatory business model had never reared its ugly head.
Sure, right: the designers don't design for microtransactions at all. They don't build in any incentives to spend more money. They tweak progression just perfectly so that the rate at which you acquire new stuff is just perfect, and it wouldn't be any more fun to get stuff faster. They're totally optional, guys! BTW, would any of you gentleman like to buy one of the many fine bridges I have for sale?
There is no such thing as a game with microtransactions whose design is not tainted by them. There is no such thing. Every game with microtransactions builds in incentives to spend more money; every game with microtransactions is designed to ensure that the optimal experience is one in which the publisher gets more of your money. It's just that it's acceptable in games which are free up front because hey, they're free up front. But in a $60 retail game? Come on.
"Pay so that you don't have to play" microtransactions are particularly odious, because they reveal the underlying bad design of any game they're in. If I'm paying so that I don't have to play the game, what does that say about the minute to minute gameplay? It says it's not fun. It says it's a slog, something negative, something I endure rather than enjoy so that I can get the arbitrary rewards I have been conditioned to want. It says that the game has little to offer besides a skinner box, at least past a certain number of hours.
Can you imagine if Super Mario 3D World had microtransactions that allowed you to buy green stars for $1, so that you can get out of the chore of actually playing the levels? Would anyone buy that? Of course not, because playing the level to get the stars is the game, and it's extremely fun. If I'm paying for cars in a racing game because, man, I don't want to race for one more hour, what does that say? It says that the moment-to-moment gameplay is not fun, at least after a certain number of hours, and it says that the game was designed so that I would not acquire cars as fast as I want to, so that I would rather spend real money to get something than actually play the game I already paid $60 for.
I'm guessing it must be one heck of a long grind if it costs £32.50 cash.
I hope there are more that are like me.
The thing is they are pushing this system because it obviously works for them. People are that stupid to spent cash on this bullshit. Actually i dont mind them doing it, as long as it does not affect game balancing. And in forza 5 it doesnt.
I always looked at this Microtransactions as a way of cheating you pay money for.
People doing that are pathetic, i cant take them serious.
lol its a fucking game. probably the closest as we could ever to driving a said car. not everything has to be bound the rules of reality... even the ownership and rarity of a car.On the upper end, our goal is to make the truly elite cars feel really exclusive. As a result, the top-end cars in Forza Motorsport 5 will cost significantly more in tokens than they would if you earned them with in-game credits. In the past, expensive cars could be purchased with very few tokens (not in proportion with the amount of effort required to earn the cars through racing), thus allowing players willing to spend tokens to jump straight into the most exclusive cars in the game. Now, we’ve made token prices equal to in-game credit prices. For those who want to spend some extra real money and get those exclusive cars, they’ll have that option, but they will no longer devalue the hard work of those who earned the cars through racing and building up in-game credits. Either way, expensive cars will have real rarity.
Disgusting, though. Microsoft could become synonymous with Microtransactions if they're not careful.
I'm not talking about ALL cars, since unlocking all content in almost any video game will take someone a while, but if I play couple of hours a day, how many cars am I looking at by the end of the week?
How did you come to this conclusion? By all accounts the Forza 5 economy is completely different than previous games.Actually i dont mind them doing it, as long as it does not affect game balancing. And in forza 5 it doesnt.
Read this.
From what i can gather the only one that's more dishonest is Crimson Dragon in that it forces you to grind in order to advance (or you can just buy gems or something). Ryse has some xp stuff but I haven't heard anyone on any podcasts (gb, WC) complain about it.Originally Posted by GhaleonEB
Pretty awful, especially since things are likely to progress even further from here. I'd read that most of MS's launch games are like this, are they all this bad?
Dead Rising doesn't appear to have anything.
The forza stuff sounds kinda shitty and I hope the Horizon team doesn't follow their lead too closely. Granted, in a lot of these cases you can still buy the stuff by just playing the game for a lot longer but still, it's not a great path to start walking when you are already charging full retail price.
From what I heard Crimson Dragon is just as gross as Forza. Maybe even more so, since they are basically selling a free to play game for 20$.Originally Posted by Derrick01
I don't think they're as bad as this but from what I saw in a different thread it seems like Dead Rising 3 and one other game, can't remember if it was crimson dragon or lococycle, are the only major exclusive on XB1 that don't have microtransactions.
Only way to show a company like MS this shit is unacceptable is to not purchase the whole product. You will get a much better product next time around.
Originally Posted by Seanspeed
I posted this is in the other thread, but it seemed to have been forgotten pretty quickly. In regards to my defending this in the case of Forza:
After learning a bit more about how Forza 5 works, I must say, they definitely have made some changes that are, without a doubt, designed to encourage people to buy cars with real money to the detriment of the game experience.
Seems like earning potential and car prices haven't changed. That's the good news.
But these few things all combine to make a pretty big and noticeable difference:
- No cars unlocked as you level. There is no logical, game-enhancing reason this was taken out. Its something that most everyone enjoyed. Some tweaks could have been to the 'progression' of cars you unlocked, but certainly no one wanted the whole system taken out.
- Manufacturer affinity is gone. This was something that also could have used some tweaking, but was otherwise a very good idea. Before, you could basically get free upgrades quite quickly. That could have used changing. It was definitely too quick. But again, people liked the system and it didn't warrant taking out. The fact that you can use tokens to buy upgrades now makes it blatantly obvious what the intentions were here.
- Free Play no longer allows you to drive any car in the game. Before, while some cars were quite expensive, it didn't stop people from the enjoyment of driving them if they wanted to. You just wouldn't own the car, couldn't customize it or race it in career. This was a fantastic compromise, as you could test drive anything you wanted and even if you couldn't afford an expensive car you really liked, you could still get to experience it out on-track. With that gone, it really pushes at the car collector types to pay real money.
- No buying/selling paints/setups/vinyls. You can still make some money off of this, but there will clearly not be any sort of ecosystem built around this like before. No reason for this to have happened. People *loved* the way it was.
- Buying cars and upgrades, the game definitely treats 'car tokens' as an equally viable way of bartering. Every step of the way, prices are given in credits and tokens, with equal font size and all, even going as far as having a little pop-up menu to 'confirm' whether you're going to buy with credits or tokens.
It all amounts to a blatant attempt at encouraging people to spend more money. All at the detriment of the game from several important angles.
So I was wrong here guys for defending this. I didn't realize it was going to be that bad. Its definitely not like previous Forza's at all and is totally shameful.
All that said, I still don't feel microtransactions are inherently evil. Previous Forza's were fine. Other games do ok with it, too.
Oh, wow. That is some corporate america bullshit.
their blatant attempt to rip people off is so completely obvious that it isn't even funny.
This is purely optional for people with more money than they need to do with what they want
The rest of us can just get all the same cars by playing through the game
The bigger problem, though, is what effect the presence of the micro-transactions had on the design with regard to progression. You probably have to grind to get the best cars in this one, which was never something I had to do in Forza 4.Originally Posted by IAmRandom31
Whoever actually buys a car for 32$ deserves to get as screwed as they are getting.
Only way to show a company like MS this shit is unacceptable is to not purchase the whole product. You will get a much better product next time around.
It's horrible.
Where the fuck are the gaming press in all of this. Oh right they all have digital versions with everything unlocked from the start.
I really wish there was a website or magazine out there who review games as we play them, not with all the options and content unlocked from the start. It makes reviews completely pointless when it comes to games like these. The experience they have is totally different to the experience players have at home, and we have to fucking pay for this shit unlike them.
Jason, if you are out there, I think Kotaku has the balls to do a massive fucking exposé on the practice of microtransactions in full priced games. It could shake the foundations of the games industry as we know it if you could get to the bottom of it.
You don't need to pay real money to buy cars ingame; they can be bought the usual way, by racing and earning ingame money.
It doesn't look like a lot of grinding either tbh, since you earn money rather quickly and even when you are not playing your drivatar earns money for you.
T10 just gives the option to impatient/stupid/rich fellas to get those cars sooner.
Not that this makes it less evil. What T10 is doing (especially by HOLDING BACK content so they can sell it back to you as DLC later) is repulsive, as is taking advantage of impatient/stupid/rich fellas, luring them by removing the ability to drive each car from the get go in free race.
Yes, I would like to know this too before actually jumping to any conclusions.Originally Posted by MajorMelchett
So you can earn the cars with in game credits as well, so how long would it take to earn enough to buy just that 1 £32.50 car?.
I'm guessing it must be one heck of a long grind if it costs £32.50 cash.
1. what is the average net-payout for the 1st place with all possible bonuses (no assists, pro AI, simulation setting, etc)?
2. which amount of money can be earned by self-sustained grind of Rivals? (as in FM4, where you deliberately do not push someone's Rival in order to maximise the profits with every next run with Rival above)?
3. How long EXACTLY can take to earn 1-million? One hour? Two hours?
4. Also, I would like to know what is the length of the average race?
That Lotus E21 costsOriginally Posted by MajorMelchett
So you can earn the cars with in game credits as well, so how long would it take to earn enough to buy just that 1 £32.50 car?.
I'm guessing it must be one heck of a long grind if it costs £32.50 cash.
http://forums.forzamotorsport.net/fo...howThread.aspxTwo million or 4,000 tokens was confirmed by me.
From the Eurogamer review
http://www.eurogamer.net/articles/20...sport-5-reviewA series will, on average, net the player in excess of 110,000 credits for just under an hour's effort - but with some of the premium racecars costing well over a million, it's a somewhat brutal grind.
So if you believe Eurogamer's numbers, should take a bit more than 18 hours to get that 2 million credit car
Look at it this way, in Forza 4 every time you leveled up you get to choose a free car from a pre defined line up. This happens for the first 50 levels, so you eventually level up 50 times and get 50 cars for free, no in game money needed. After level 50, leveling up means getting around 50,000 - 150,000 credits.Originally Posted by Naminator
Is getting cars really that hard in Forza 5?
I'm not talking about ALL cars, since unlocking all content in almost any video game will take someone a while, but if I play couple of hours a day, how many cars am I looking at by the end of the week?
Basically you get rewarded for playing the game a lot.
Nope... they increased the payout timing and reduced costs on most of the carsThe bigger problem, though, is what effect the presence of the micro-transactions had on the design with regard to progression. You probably have to grind to get the best cars in this one, which was never something I had to do in Forza 4.
They removed car rewards in Forza 5. Among other things.Originally Posted by MormaPope
Look at it this way, in Forza 4 every time you leveled up you get to choose a free car from a pre defined line up. This happens for the first 50 levels, so you eventually level up 50 times and get 50 cars for free, no in game money needed. After level 50, leveling up means getting around 50,000 - 150,000 credits.
Basically you get rewarded for playing the game a lot.
Pipe dream. But we can hope.
Originally Posted by Derrick01
Plus with as many features as Forza 5 is missing this bullshit makes it even worse. Maybe if they spent less time figuring out how to screw the customer they'd have more time to implement fun features.
The microsransaction for the big cars (apart for how bloody expensive it is) doesn't bother me, really. As long as there is a way to earn it in game.
The fact that it is missing features compared to Forza 4 is my bummer. Everybody gushed praise over this game because it's Forza 5, though, and with that came this expectation that it would be a build upon Forza 4. It doesn't. I *understand* it is a launch title, but it sure got rated like "The Game After Forza 4."
And I can guarandamntee that we're going to get to a point of 5 mushrooms for a dollar. It's working in the mobile and Facebook space and publishers are licking their chops to build an infrastructure. Microsoft, Nintendo, and Sony will all happily take their cut.
Uh huh.Originally Posted by Prince Vultan
Still looking pretty good on PS4.
I'm pretty sure that lack of storefront and auction house was based on this as well. I could make a few millions a day on storefront selling my stuff and then I would share the money with others via Auction House.Originally Posted by NullPointer
They removed car rewards in Forza 5. Among other things.
Now it's all removed so you either grind like crazy or you pay with real money.
How in the fuck does that not take away the value of earning those cars the proper way?
Yeah. And the fact that Ryse has the too i see this as something all future ms games having. And if sony is experimenting on it with GT6, I am very scared of the future. If we thought last gen was bad with DLC its about to get a whole lot worse.Originally Posted by Ding-Ding
Don't shout too loud as GT6 has microtransactions. We just dont know how they will be implemented.
I dont like microtransactions but if they get the balance right, I dont really care (I wont buy them regardless). If it feels like the developer has slowed down progression in game to try to force microtransactions, then we have a big fucking problem .
Its like NO MORE ONLINE PASSES we will only sodomize you now.
Ding-dingOriginally Posted by Ding-Ding
Don't shout too loud as GT6 has microtransactions. We just dont know how they will be implemented.
I dont like microtransactions but if they get the balance right, I dont really care (I wont buy them regardless). If it feels like the developer has slowed down progression in game to try to force microtransactions, then we have a big fucking problem .
I think we have a big fucking problem.
Does not mean anything.They were too busy saying they like the fact that there are very many less tracks, so you can get to know them better. AdamSessler literally said that.
Dan Greenawalt literally said how FM5 will have greatest graphic engine ever produced for the driving game and then said how daytime changes can't be done because of such superior engine.
One minute later he said how FM5 tyre-model is better then F1 teams have and then concluded they can't make wet surfaces because it would be too complex for the tyre-model.
My mind was beyond disbelief during that interview. From that point on I am amazed how anyone can take that man seriously.
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