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Conflict NZ
Member
(11-23-2013, 08:35 PM)
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Just a heads up for anyone that might be using IPv6 functionality to connect to the internet. Since getting the Xbox One at launch I was having massive issues with Xbox Live, from being disconnected constantly to not even being able to play some games (NBA 2K14 would kick me back out to the main menu). My NAT was stuck at strict and running a connection test would result in an "Unable to obtain Teredo IP address" error. Teredo tunneling allows IPv6 addresses to work on IPv4 internet and Xbox One was unable to properly perform this leading to issues with Xbox Live. After disabling IPv6 on my router it fixed pretty much every Xbox Live related issue I was having and my NAT went to open.
MoeB
so vintage
such math
power levl=1080
(11-23-2013, 08:51 PM)
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omg massive oversight on their part.
Deku Tree
Member
(11-23-2013, 08:53 PM)
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But IPv6 is the future.
crazygambit
Member
(11-23-2013, 08:57 PM)
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Originally Posted by Deku Tree

But IPv6 is the future.

Xbox One is future...
Steel
Member
(11-23-2013, 08:58 PM)
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I find IPv6 to be somewhat broken in general.
Iacobellis
Junior Member
(11-23-2013, 09:02 PM)
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famousmortimer was right...
maquiladora
Member
(11-23-2013, 09:03 PM)
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Originally Posted by Iacobellis

famousmortimer was right...

What did he say?
MarkDacascos
Junior Member
(11-23-2013, 09:06 PM)
Does anything work correctly with IPV6?
Jack_AG
Banned
(11-23-2013, 09:08 PM)

Originally Posted by Deku Tree

But IPv6 is the future.

Where the Xbox One was beta tested, yes. All jokes aside this is an oversight but not a huge one, IMO. I honestly dont know anyone using IPV6.
hesido
Member
(11-23-2013, 09:11 PM)
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Originally Posted by Deku Tree

But IPv6 is the future.

This means IPv6 won't be prevalent in the following years, as XboxOne is beta tested in future.
polyh3dron
couldn't find a lab with German shepherds
(11-23-2013, 09:12 PM)
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Is this the ass storm
Conflict NZ
Member
(11-23-2013, 09:22 PM)
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Originally Posted by Jack_AG

Where the Xbox One was beta tested, yes. All jokes aside this is an oversight but not a huge one, IMO. I honestly dont know anyone using IPV6.

Some routers are set to use it by default, if someone who doesn't have much technical knowledge picks up an Xbox One and they are using IPv6 without realising it they will be stuck with massive issues on Xbox Live.
Storm360
Member
(11-23-2013, 09:25 PM)
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I wonder if this is what causes my disconnects from LIVE on 360
hesido
Member
(11-23-2013, 09:56 PM)
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Originally Posted by Conflict NZ

Some routers are set to use it by default, if someone who doesn't have much technical knowledge picks up an Xbox One and they are using IPv6 without realising it they will be stuck with massive issues on Xbox Live.

Not to mention that it is a very generic problem that can happen for many different causes, an IPv6 setting would be the last to come to my mind for example.
Dash Kappei
Not actually that important
(11-23-2013, 10:51 PM)
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Pardon my ignorance, what are the benefits in using IPV6?
ymmv
Member
(11-23-2013, 10:53 PM)
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Originally Posted by Dash Kappei

Pardon my ignorance, what are the benefits in using IPV6?

Your fridge can have its own IP number.
ymmv
Member
(11-23-2013, 10:54 PM)
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Originally Posted by hesido

This means IPv6 won't be prevalent in the following years, as XboxOne is beta tested in future.

First post worthy reply.
this guy are sick
Junior Member
(11-23-2013, 10:54 PM)
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The irony being of course, that the Teredo tech was first initially developed at Microsoft, oops!
dr. apocalipsis
Member
(11-23-2013, 10:55 PM)
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Before blaming the console, have you manually forwarded live ports to Xbone or enabled uPnP on the router?
Joni
Member
(11-23-2013, 10:55 PM)
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Originally Posted by Dash Kappei

Pardon my ignorance, what are the benefits in using IPV6?

There aren't enough IPV4 IP numbers for everybody. With IPV4 only 4 billion people can go online if everybody uses only one machine.
Gez
Member
(11-23-2013, 10:56 PM)
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Originally Posted by Dash Kappei

Pardon my ignorance, what are the benefits in using IPV6?

With IP v4 there is a certain amount of IP addresses you can have on the internet and we will eventually run out of useable IP addresses. IPv6 has enough IP addesses to last a very long time and won't run out in our lifetimes.

One uses binary numbers the other uses hex digits.
cormack12
Member
(11-23-2013, 10:57 PM)
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Xbox ::1
Naminator
Member
(11-23-2013, 10:59 PM)
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Originally Posted by polyh3dron

Is this the ass storm

Where is the ass storm?

I don't get it, I thought Xbox Live was hopelessly broken and that it would take months, post launch, to get it fixed.
Delusibeta
Member
(11-23-2013, 11:01 PM)
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Really, Microsoft? Really? I realise it's pretty small nitpick in the grand scheme of things, and that it will be patched sooner rather than later, but you would have thought almost all of the new products that connect to the internet would have IPv6 support out of the box.
Vilix
Member
(11-23-2013, 11:01 PM)
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As long as it lets me look at porn on the Internet I don't see a problem.
Brown Intruder
Banned
(11-23-2013, 11:04 PM)
little problem on the xbox "omg (insert a gaf-gods name) was right"

i had major problems yesterday, until i found a list of the thirteen ports i had to forward on my router. did that, reset and voila strict nat to open nat.... ass-storm averted
AlexMogil
Member
(11-23-2013, 11:07 PM)
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Originally Posted by MoeB

omg massive oversight on their part.

Yeah! Explain what you mean.
Drager
Junior Member
(11-23-2013, 11:15 PM)
I have this setup in my router and everything works fine. Even though the connection test shows Strict. When I get in game like Ghosts, it says it's Open. Maybe this depends on ISP.
MarkDacascos
Junior Member
(11-23-2013, 11:25 PM)
What percentage of ISPs are fully IPV6 compliant?
thesuperfunk
Member
(11-23-2013, 11:27 PM)
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that next-gen curse!
Robbok
Junior Member
(11-23-2013, 11:30 PM)
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Originally Posted by polyh3dron

Is this the ass storm

Yeah iīm still wondering what CBOAT meant . Canīt see a storm yet, every XB1 owner i know (ok itīs just two people actually) is pretty much happy with it by now.
Slavik81
Member
(11-23-2013, 11:33 PM)
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Originally Posted by Gez

One uses binary numbers the other uses hex digits.

What does that mean? Hex digits are typically used to represent binary numbers.
Joni
Member
(11-23-2013, 11:36 PM)
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Originally Posted by Slavik81

What does that mean? Hex digits are typically used to represent binary numbers.

Indeed, they're just being represented by hex digits because they're 128-bit number while IPV4 is only 32. In the background they both use binary.
Kleegamefan
K. LEE GAIDEN
(11-23-2013, 11:51 PM)
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Originally Posted by cormack12

Xbox ::1


LOL I see what you did there
Drager
Junior Member
(11-24-2013, 02:54 AM)
Hey OP - So like I said before. My NAT said strict and I have IPv6 enabled.... I did a little looking in the Xbox Support area and found this:
http://support.xbox.com/en-US/xbox-o...error-solution

And now my NAT says Open. I don't think this has anything to do with IPv6.

Originally Posted by cormack12

Xbox ::1

Originally Posted by Kleegamefan

LOL I see what you did there

You know what? Facebook's IPv6 address has :face:b00c: in it.
Last edited by Drager; 11-24-2013 at 03:04 AM.
Conflict NZ
Member
(11-24-2013, 05:23 AM)
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Originally Posted by Drager

Hey OP - So like I said before. My NAT said strict and I have IPv6 enabled.... I did a little looking in the Xbox Support area and found this:
http://support.xbox.com/en-US/xbox-o...error-solution

And now my NAT says Open. I don't think this has anything to do with IPv6.





You know what? Facebook's IPv6 address has :face:b00c: in it.

IPv6 tunneling can cause forwarding issues which can cause the NAT to be strict, but it does not necessarily depend on IPv6. Still worth disabling IPv6 and see if it changes to open.
Dash Kappei
Not actually that important
(11-25-2013, 05:13 AM)
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Originally Posted by Joni

There aren't enough IPV4 IP numbers for everybody. With IPV4 only 4 billion people can go online if everybody uses only one machine.

Originally Posted by Gez

With IP v4 there is a certain amount of IP addresses you can have on the internet and we will eventually run out of useable IP addresses. IPv6 has enough IP addesses to last a very long time and won't run out in our lifetimes.

One uses binary numbers the other uses hex digits.

That much I knew, thanks tho, but I meant the benefit for the end-user, why should I use IPv6 today? Sorry if I'm bothering you guys with my ignorance :)
Shadow780
Member
(11-25-2013, 05:21 AM)
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I had the same Can't find a Teredo IP address error before, what I did was turn off UPNP on my router and restart both, turned it back on and restart again, the issue was gone.

I didn't use IPv6 functions on my router.
Steel
Member
(11-25-2013, 05:22 AM)
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Originally Posted by Dash Kappei

That much I knew, thanks tho, but I meant the benefit for the end-user, why should I use IPv6 today? Sorry if I'm bothering you guys with my ignorance :)

There is none.
Eusis
Member
(11-25-2013, 05:24 AM)
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Originally Posted by Deku Tree

But IPv6 is the future.

Originally Posted by crazygambit

Xbox One is future...

Only one of them is the correct future. We will see which it is (it's probably the standard meant to allow more internet connections rather than the game console you plug your cable box into.)
ShdwDrake
Member
(11-25-2013, 05:25 AM)
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ITT GAF users believe all console owners are computer literate. Tell someone's dad who's pissed that the thing doesn't work for some reason to "forward the ports" lol
TriniTrin
Member
(11-25-2013, 05:26 AM)
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Originally Posted by crazygambit

Xbox One is future...

Beta tested in the future no doubt!
watership
Member
(11-25-2013, 05:29 AM)
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A few of my friends have IPV6, and it's working fine. It might be your router/ISP.
Alvarez
Member
(11-25-2013, 05:31 AM)

Originally Posted by TriniTrin

Beta tested in the future no doubt!

If the Xbox One was beta tested in the future but released NOW, then that means that Microsoft has somehow reversed the flow of time. Knowing this, it would only make sense that the Xbox One should be made compatible with IPv4, not IPv6, which will cease to exist within a few days.

I hope you're all ready for dial-up! It's coming back!
danielcw
Member
(11-25-2013, 05:31 AM)
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Originally Posted by Conflict NZ

My NAT was stuck at strict and running a connection test would result in an "Unable to obtain Teredo IP address" error. Teredo tunneling allows IPv6 addresses to work on IPv4 internet and Xbox One was unable to properly perform this leading to issues with Xbox Live. After disabling IPv6 on my router it fixed pretty much every Xbox Live related issue I was having and my NAT went to open.

What does disabling IPv6 in your router have to do with Teredo?
Teredo shouldn't use IPv6 on you end.

On the other hand, why does the Xbox One use Teredo in the first place?
Sora2k7
Junior Member
(11-25-2013, 07:19 AM)
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Originally Posted by Dash Kappei

That much I knew, thanks tho, but I meant the benefit for the end-user, why should I use IPv6 today? Sorry if I'm bothering you guys with my ignorance :)

using IPv6 should eliminate the need to use NAT (network address translation) and will make routing faster than IPv4. but it will be years before IPv6 gets any momentum.
Joni
Member
(11-25-2013, 07:26 AM)
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Originally Posted by Dash Kappei

That much I knew, thanks tho, but I meant the benefit for the end-user, why should I use IPv6 today? Sorry if I'm bothering you guys with my ignorance :)

We ran out of addresses a couple of years ago. There are certain measures being implemented to make sure the internet holds up, but the switch needs to be made or you can't get on the internet anymore because big corporations are buying the available IPV4 addresses.
Dash Kappei
Not actually that important
(11-25-2013, 10:05 AM)
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Gotcha, thanks guys!
Killroyskbg
Junior Member
(11-25-2013, 12:01 PM)
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Originally Posted by ShdwDrake

ITT GAF users believe all console owners are computer literate. Tell someone's dad who's pissed that the thing doesn't work for some reason to "forward the ports" lol

This times ten. I dont know how many hours I have spend helping, friends, family, people that I hardly know but somehow heard that I have computer knowledge with these kinds of issues. Trying to resolve these problems over a phone can be next to impossible. You have to find out what brand and model their router is, the login, where and how you change the correct thing... Couple this with a person with limited computer knowledge and you are in for a nightmare trying to solve issues. To many people their only knowledge of a router is that it blinks and has something to do with the internet.

For me it is a non issue since I can draw conclusions on my own when facing these kinds of problems but lets face it we who do are a small percentage of the population. People will get angry for not having a fuctional product, get more angry waiting on the phone and rage when the instruction for how to fix this problem is not as easy as to reset the router but includes several steps you have to complete.

People want their new products to work and if MS dont have a fix for this soon media might explode like they did for the broken PS4 even if there where only a few who had that problem.
Kosma
Member
(11-25-2013, 12:03 PM)
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I don't think XBL ever worked with strict NAT settings no, not good at least? Even back in the days of the OG xbox.

I remember lot of people had modems sent out in the Netherlands from KPN where you couldnt change the NAT settings I think.

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