I've wondered how many of Killzone's repeated shortcomings (story, to a degree scenario/level design) have stemmed from an inability to find talent attracted to the IP.
Good find.
I mostly enjoyed Killzone: Shadow Fall but I'm ready for GG to move on to something else, and an open world RPG sounds great.
Yep. Really excited to see what they come up with. They're a talented studio for sure.Originally Posted by Acheteedo
Good, Guerrilla needs to spread their wings a bit.
I think the opposite. GG have great tech people and zero talent for making games with a vision. KZ had some mildly interesting elements, but was aggressively dumb and cliched. What makes you think an open world from GG won't just rehash a bunch of tired Medieval tropes and focus on how pretty the world is?Originally Posted by Infinite_Daremo
I genuinely liked the world created in Killzone. I just hate modern FPS games.
GG have the tech and people to make something amazing here.
Anyway, I can't wait to see this project. Hopefully a new IP. Killzone is solid, at times fantastic. But something about it will always have the media keeping it underrated.
This is a mega deal for me. I loved the story in New Vegas, the Mr. House mystery kept me intrigued up until the moment you meet himI don't know about you guys, but this a big deal for me.
I always thought Guerilla's storytelling was very poor, especially Killzone 3 (the story and dialogue ruined it entirely for me). They now have in-house writing talent, that is a valuable asset.
And this is from someone who likes the KZ series.
Eh, Guerilla may not be innovative in terms of gameplay design, but their gameplay have always been solid.It will look great but play badly. You heard it here first!
What they're weak at is storytelling as well as level/game design, occasionally. They're a bit too inconsistent with the latter.
Now they need to hire some RPG gameplay designers too.
Edit: If they really are making a open world fantasy game I really hope it's in the vein of Borderlands where the main focus is on the gameplay and they keep the story and characters as simple as possible. Minimal dialogue would be great as well...
I think Guerilla would be pretty good at designing medieval armour... their Helghast design aesthetic translates very well into the FF Judge-style designs.GG really do need all the help they can get when it comes to writing their stories and designing their characters, fair play to them they actually try but God they're terrible at it.
But characters, yeah.
I hope SSM rumored game is Zelda based so that we could get a SciFi distopian game from GG and a fantasy from SSM
Hope GG you have received it!
Either or would be fine it is just that those two studious are experts in their art style of their respected genres I just assumed they would just do what they are good atThat's seems to be what we're getting though the devs are the other way round. GG seem to be doing a fantasy game and SSM are doing a Sci-Fi game.








On the gameplay side, I enjoyed the feeling of power that came from using the OWL judiciously, especially on my second playthrough. It was similar to the feeling of playing the first Crysis game, but not nearly as open. Unfortunately the game was quite easy if you did learn to use your abilities effectively.
It seems with this pickup, the weakest part of their creative process can be addressed.
I'm kind of down for whatever they do as far as setting/location design stuff is concerned but i will say that I was kind of getting into the idea of a GG fantasy themed game with the proper attention to physics/momentum/melee strike reactions all animated in glorious 1080 glory ...
Certain elements of their melee system would already look great as a "Rogue" type character assassination animations. Make the broadsword cut through/throw mother fuckers across the room.
But really.. whatever they come up with i'm hyped for. Will be great to see GG outside of their usual mold.
And then me hoping it's not first-person.
That has always puzzled me too. Maybe the studio is not so democratic and there are only a couple of strong minded individuals who do the decision making, so no-one rocks the boat. The staff are probably internally thinking "God this story is crap" but it's not worth upsetting the boss over it.Originally Posted by Night Hunter
The thing I always wondered was: They have 200 guys at their main studio. And not one of them can write? I mean if I worked there and read the script for one of the Killzone games I would just go up to one of the producers and give him my own take on the story. It would probably be better.
Agreed dude. Fack this stupid train of hate. KZ2 and Shadowfall are wonderful multiplayer games with endless replay value. The story in the new one is nowhere near as bad as people are saying. 98% of FPS games have a total shit story worse than KZSF even and I have about played them all. While a little vacant SF ain't even that bad it just doesn't do anything oscar worthy as if any videogame ever has.Originally Posted by fuzzyreactor
People will always hate on GG even though they made the best MP shooter last gen and so far have the best this gen.
Writing is a talent in games that more people need to get into. I am myself, as a poet nearing to get published, very interested in this prospect in my later 30s. The problem: most writers in games come from industry hook-ups and they are without a word almost all fucking terrible writers available for cheap.Originally Posted by Kenshin001
That has always puzzled me too. Maybe the studio is not so democratic and there are only a couple of strong minded individuals who do the decision making, so no-one rocks the boat. The staff are probably internally thinking "God this story is crap" but it's not worth upsetting the boss over it.
There are usually one or two competent pieces of writing in videogames per yer. There is never even anything close to resembling a great novel or oscar film which is sad but it will improve. Hell, there isn't even anything like P. K. Dick or writing of that kind of inconsistent and slightly gamey caliber with an edge. Videogame writing is just pure horseshit.
BUT the time is near when this industry starts adopting more and more hollywood type schemes where writers become more prolific and needed to sell the vision which is now possible through the power of the new consoles.
True but we need to convince these industry suits that hiring only in their own industry is the problem or nothing will change.Originally Posted by Can Crusher
GG is like Crytek. They need to hire talent to put those skills to good use.
As long as they see brofist COD morons and tweens adopting the story with glee--they don't as much anymore but still in droves--we aren't going to see a ton of change.
I do think it is quite irresponsible of game companies to slack on writing though. It's something that HAS to improve if these games ever want to be taken seriously. It's why I respect people like Cage despite his shortcomings. At least he is trying.
I agree with this 100%. Part of my excitement for P5 stems from it's potential setting. I hope this will be something fresh too. If this and the ND space game rumour turn out true, the PS4 will have some great new IPs coming out (hell, may even get me to buy a new console).Our current times are really underutilized in RPGs. The only series that is still doing it is basically Persona and that has also a lot to do with why I like it so much. It would be great to see a western RPG that does it.
I called it.
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