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9thwonder
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(11-29-2013, 04:40 AM)
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Most developers are using their own internally developed engine this upcoming gen but there are still plenty of developers out there who aren't. I often see people on gaf ask what happened to UE4. I also remember reading on gaf that developers don't use CE because Crytek doesn't have any offices that offer support in the US, so the support ticket has to go through Germany or something like that(I read this two years ago, not sure if anything has changed since then, I would assume it has). Is there any advantage that UE4 has over CE? With it being a new gen, I though CE would have a chance.
oVerde
hey, how was Crysis 3?
(11-29-2013, 04:46 AM)
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Cry Cry Cry Cry Cry Cry Cry Cry
NeoGash
Junior Member
(11-29-2013, 04:46 AM)
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From what I have seen, UE4 is very easy to use and also from memory Cry Engine is much more expensive to license and use. I think everyone would benefit from Cry Engine so long as they didn't all try for realism. UE3 had some great diversity, with games like Gears of War, Bulletstorm, Dishonored, Bioshock, Borderlands, Lost Odyssey etc. but of course you got a lot of similar looking games also.

Suppose we have to wait and see what they have in store for us. EPIC will likely make a huge push after they reveal their next-gen game.
Fedelias
Junior Member
(11-29-2013, 04:46 AM)
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Please CryEngine. Its gorgeous.
Strickland
Junior Member
(11-29-2013, 04:47 AM)
Typo-galore engine.
Anick18
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(11-29-2013, 04:48 AM)
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CryEngine as long as the game doesn't have half assed gameplay.
9thwonder
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(11-29-2013, 04:48 AM)
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Originally Posted by NeoGash

From what I have seen, UE4 is very easy to use and also from memory Cry Engine is much more expensive to license and use. I think everyone would benefit from Cry Engine so long as they didn't all try for realism. UE3 had some great diversity, with games like Gears of War, Bulletstorm, Dishonored, Bioshock, Borderlands, Lost Odyssey etc. but of course you got a lot of similar looking games also.

Suppose we have to wait and see what they have in store for us. EPIC will likely make a huge push after they reveal their next-gen game.

It is? and I remember hearing something about not being able to use your own shaders on CE, I wonder if that is still true.
Alric
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(11-29-2013, 04:48 AM)
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I really haven't followed the new engines this generation but whichever offers the best fps and least amount of graphical glitches or pop-ins I hope they use that one.
Lazlo
Junior Member
(11-29-2013, 04:49 AM)
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More developers use UDK but aren't using 4 yet or just starting to.
Trago
Junior Member
(11-29-2013, 04:51 AM)
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I'll be honest, I forgot about UE4 entirely. Which developers are even using that engine?
EricDiesel
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(11-29-2013, 04:51 AM)
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Unity
BrokenEchelon
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(11-29-2013, 04:52 AM)
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Epic games seems to have been twiddlng its thumbs for several years now, so if either of them get worthwhile marketshare it seems it'll be CryEngine.
Mobius and pet octopus
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(11-29-2013, 04:53 AM)
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I think daylight will be the first ue4 game.
9thwonder
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(11-29-2013, 04:53 AM)
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Originally Posted by EricDiesel

Unity

AAA devs use that engine?
jim-jam bongs
most certainly will not be getting forcibly fucked by a gigantic canoe
(11-29-2013, 04:53 AM)
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Originally Posted by EricDiesel

Unity

For indie games at least, this is 100% right
Paz
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(11-29-2013, 04:54 AM)
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Unity.

And before anyone says it, not just for indie games.
9thwonder
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(11-29-2013, 04:56 AM)
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Originally Posted by Paz

Unity.

And before anyone says it, not just for indie games.

Really I haven't seen or heard of any AAA devs using it. It doesn't seem like it's on par with UE and CE when it comes graphical features but it's supposed to be modular right? Maybe they can make whatever it doesn't have.
Pimpbaa
Official Forum Cocksucker
(11-29-2013, 04:56 AM)
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Has there been any UE4 tech demos on next gen hardware yet?
I should be doing hw
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(11-29-2013, 04:56 AM)
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Originally Posted by Anick18

CryEngine as long as the game doesn't have half assed gameplay.

Unfortunately that's a prerequisite for using the engine, so bad luck I'm afraid.
9thwonder
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(11-29-2013, 04:57 AM)
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Originally Posted by Pimpbaa

Has there been any UE4 tech demos on next gen hardware yet?

Yeah, at the PS4 unveil iirc.
EricDiesel
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(11-29-2013, 04:59 AM)
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Originally Posted by 9thwonder

AAA devs use that engine?

Point me to where you say "for AAA games" in the OP. :P

Oh, and UBI-art for 2D games, I hope!!
Last edited by EricDiesel; 11-29-2013 at 05:05 AM.
sn00zer
(11-29-2013, 04:59 AM)
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Cryengine games seem to have a very cryengine fee to them not unlike UE3...gotta see more UE4 games before I make any judgments
Kilrathi
Junior Member
(11-29-2013, 05:00 AM)
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Middleware is going to be interesting this gen.
It easier than ever get one and alot of resources out there to get ones hands wet on the engine be it cryengine, unity3d, udk (no cpp access sadly).
9thwonder
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(11-29-2013, 05:01 AM)
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Originally Posted by EricDiesel

Point me to where you say "for AAA games" in the OP. :P

I thought it was pretty obvious, I mean if I were talking about indies, I would have mentioned Unity since I'm getting ready to use it myself. But yeah, I'm talking about AAA.
NeoGash
Junior Member
(11-29-2013, 05:02 AM)
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Originally Posted by 9thwonder

It is? and I remember hearing something about not being able to use your own shaders on CE, I wonder if that is still true.

http://facepunch.com/showthread.php?t=1171850

You can question the validity of that, but I said from memory. I'd prefer CryEngine over Unreal in any case, as it is still the most advanced engine out there that we know of so far.
SeanNoonan
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(11-29-2013, 05:04 AM)
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This'll be the gen when CryEngine is actually used by developers, or at least games that use the engine as a base are released.

As a designer I would choose CryEngine over Unreal every time, so much quicker to iterate. It's just a shame their solid/primitives tool is so... primitive.
Paz
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(11-29-2013, 05:06 AM)
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Originally Posted by 9thwonder

Really I haven't seen or heard of any AAA devs using it. It doesn't seem like it's on par with UE and CE when it comes graphical features but it's supposed to be modular right? Maybe they can make whatever it doesn't have.

Yeah it's quite modular (all engines are really) I just think it's evolving so much faster than the other two that it's possible we will see wide adoption this gen, then again it depends where you draw the line with 'indie' anyway since KS allows mega budget 'indie' games.

We will for sure see an upswing in CryEngine games too, it's a great engine and they are making a big push with next gen consoles, it always felt a little bit out of place on last gen hardware.
stryke
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(11-29-2013, 05:09 AM)
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Are there any Cryengine games that don't look "Cryengine"?
9thwonder
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(11-29-2013, 05:11 AM)
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Originally Posted by Paz

Yeah it's quite modular (all engines are really) I just think it's evolving so much faster than the other two that it's possible we will see wide adoption this gen, then again it depends where you draw the line with 'indie' anyway since KS allows mega budget 'indie' games.

We will for sure see an upswing in CryEngine games too, it's a great engine and they are making a big push with next gen consoles, it always felt a little bit out of place on last gen hardware.

Would be awesome if Unity caught on with in the "AAA" market and I remember reading that CE is kinda proprietary(not being able to make your own shaders for example), I'm assuming that isn't true?

Originally Posted by stryke

Are there any Cryengine games that don't look "Cryengine"?

IIRC, CE doesn't allow you to use your own shaders. That might have changed.
Metroid-Squadron
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(11-29-2013, 05:12 AM)
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We haven't seen UE4 in a proper game just yet and so far CE3 is essentially an upscaled version of what we've seen in the last gen consoles.

Too early too tell.

Originally Posted by 9thwonder

Would be awesome if Unity caught on with in the "AAA" market and I remember reading that CE is kinda proprietary(not being able to make your own shaders for example), I'm assuming that isn't true?

At least in the FreeSDK you can't. It was possible in the days of CryEngine 2 though since the Crysis games came with the shader source files.
stfuppercut
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(11-29-2013, 05:12 AM)
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Originally Posted by stryke

Are there any Cryengine games that don't look "Cryengine"?

Monster Hunter Online

Now we just need a localization.
Mobius and pet octopus
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(11-29-2013, 05:12 AM)
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Originally Posted by 9thwonder

Would be awesome if Unity caught on with in the "AAA" market and I remember reading that CE is kinda proprietary(not being able to make your own shaders for example), I'm assuming that isn't true?

Why would you prefer unity over other engines?
9thwonder
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(11-29-2013, 05:15 AM)
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Originally Posted by Mobius and pet octopus

Why would you prefer unity over other engines?

I don't
stryke
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(11-29-2013, 05:21 AM)
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Originally Posted by stfuppercut

Monster Hunter Online

Now we just need a localization.

I was looking for more radical departures like Guilty Gear...
grosvenor_92
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(11-29-2013, 05:51 AM)
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I think UE will be more popular since most developers were already using UE 3 so I imagine they would stick with UE.
Perkel
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(11-29-2013, 06:01 AM)
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If you think this will be like last gen where ton of games were on UE3...
you are wrong.
Most of AAA devs now have their own engines or they are in works.

Both CE and UE4 will be rarely used.
El_Chino
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(11-29-2013, 06:08 AM)
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Originally Posted by Perkel

If you think this will be like last gen where ton of games were on UE3...
you are wrong.
Most of AAA devs now have their own engines or they are in works.

Both CE and UE4 will be rarely used.

No...just no.
Teletraan1
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(11-29-2013, 06:10 AM)
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Dont know why these engine makers keep doing exclusive games instead of putting out something that is a showcase for both systems to sell/show their engine off. Epic did the same shit last gen with Gears. Seems bass ackwards from a sell your engine standpoint after UE3 was so stinky on PS3.
Zaptruder
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(11-29-2013, 06:20 AM)
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Unity is going to come into its own in a short time frame... not least because their business model allows for community to create and sell their own plugins and tools that shore up the short comings of the Unity engine.

With tight integration with Oculus Rift and in development VR devices, mantle support, as well as third party developed voxel based volumetric lighting approaches, and built in easy to use animation retargeting... it'll be a veritable powerhouse for not just indy developers but professional game devs too.

In short order, with the help of Unity, indy developers will be able to produce AAA quality visuals (albeit much smaller scope) much more cheaply than is currently done with traditional AAA games.
Mobius and pet octopus
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(11-29-2013, 06:22 AM)
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Originally Posted by 9thwonder

I don't

Then why would it be awesome?
JordanN
Completely full of experience
(11-29-2013, 06:25 AM)
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Originally Posted by Pimpbaa

Has there been any UE4 tech demos on next gen hardware yet?

Elemental

Though that's pretty old now (I think it was rushed and on older devkits).
SneakyStephan
(11-29-2013, 06:29 AM)
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Awful netcode or texture pop in and can't do hair/vegetation (and for some reason every single last game on it has mouse acceleration) edit: oh and streaming stutter
hmmmm

I'm gona go with neither

I want to see source 2 , don't fuck it up valve
Last edited by SneakyStephan; 11-29-2013 at 06:43 AM.
thunder_snail
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(11-29-2013, 06:29 AM)
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Neither I hope. All these AAA engines have LOD issues which I despise more than anything.

I'd rather have developers use their own engine or something else that sacrifices texture and model quality for no noticeable LOD pop-ins at all.
dragonbane
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(11-29-2013, 06:34 AM)
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Cry, because it is criminally underused and I want UE to have some proper competition this gen. Although I think in-house engines are going to become dominant.
The_Endgamer
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(11-29-2013, 06:38 AM)
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All the major developers seem to have their own engines this time around which is good.

Luminous, Frostbite, CryEngine to name a few.

Sad to see Carmack gone from Id Software.
I wonder if Id Tech 5 will continue to be worked on. That mega texture(tile?) thing seemed pretty sweet conceptually.
Last edited by The_Endgamer; 11-29-2013 at 06:41 AM.
KOHIPEET
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(11-29-2013, 06:41 AM)
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I hope for UE4 because nothing from Cryengine impressed me so far.
SapientWolf
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(11-29-2013, 06:41 AM)
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Originally Posted by thunder_snail

Neither I hope. All these AAA engines have LOD issues which I despise more than anything.

I'd rather have developers use their own engine or something else that sacrifices texture and model quality for no noticeable LOD pop-ins at all.

I think we'll see less of that when we start getting 64-bit games.
old
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(11-29-2013, 06:42 AM)
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Do different engines differently affect input delay? Or can that be adjusted within each engine? Nothing takes me out of game faster than noticeable input delay.

EDIT: We used to hear a lot about devs licensing UE3. Haven't heard much about that lately. Maybe it still happens but isn't talked about. I personally don't like the UE3 look, but maybe that was more due to developer specific artistic decisions.
Last edited by old; 11-29-2013 at 06:46 AM.
DJwest
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(11-29-2013, 06:47 AM)
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Originally Posted by KOHIPEET

I hope for UE4 because nothing from Cryengine impressed me so far.

Not even Ryse?
terrdactycalsrock
Member
(11-29-2013, 06:51 AM)
This is a great question, I dont know. The Unreal engine was almost a defacto standard last gen. However, I dont see many devs using Unreal 4 to run their games. Its the same way with cry engine, but I dont think it ever had a huge following in the dev community. It might be because these new systems are much more like a PC, and easier to develop for. Thats just pure speculation on my part, I am not technically minded when it comes to this. Maybe neither engine is ready to be used by a wider population, and things will return to normal.

I will say that Unreal created signature qualaites in games. Most noticeable texture pop-in. This question affects the end user more than I would have thought, and thats why its so interesting. The only for sure, right now, is that Unity has been used by a lot of indie titles. Perhaps thats where we are heading. One set of devs will prefer Unity and the other set will make their own or lincesses out a third party's engine

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