Suppose we have to wait and see what they have in store for us. EPIC will likely make a huge push after they reveal their next-gen game.
It is? and I remember hearing something about not being able to use your own shaders on CE, I wonder if that is still true.From what I have seen, UE4 is very easy to use and also from memory Cry Engine is much more expensive to license and use. I think everyone would benefit from Cry Engine so long as they didn't all try for realism. UE3 had some great diversity, with games like Gears of War, Bulletstorm, Dishonored, Bioshock, Borderlands, Lost Odyssey etc. but of course you got a lot of similar looking games also.
Suppose we have to wait and see what they have in store for us. EPIC will likely make a huge push after they reveal their next-gen game.
And before anyone says it, not just for indie games.
Really I haven't seen or heard of any AAA devs using it. It doesn't seem like it's on par with UE and CE when it comes graphical features but it's supposed to be modular right? Maybe they can make whatever it doesn't have.Unity.
And before anyone says it, not just for indie games.
It easier than ever get one and alot of resources out there to get ones hands wet on the engine be it cryengine, unity3d, udk (no cpp access sadly).
http://facepunch.com/showthread.php?t=1171850Originally Posted by 9thwonder
It is? and I remember hearing something about not being able to use your own shaders on CE, I wonder if that is still true.
You can question the validity of that, but I said from memory. I'd prefer CryEngine over Unreal in any case, as it is still the most advanced engine out there that we know of so far.
As a designer I would choose CryEngine over Unreal every time, so much quicker to iterate. It's just a shame their solid/primitives tool is so... primitive.
Yeah it's quite modular (all engines are really) I just think it's evolving so much faster than the other two that it's possible we will see wide adoption this gen, then again it depends where you draw the line with 'indie' anyway since KS allows mega budget 'indie' games.Originally Posted by 9thwonder
Really I haven't seen or heard of any AAA devs using it. It doesn't seem like it's on par with UE and CE when it comes graphical features but it's supposed to be modular right? Maybe they can make whatever it doesn't have.
We will for sure see an upswing in CryEngine games too, it's a great engine and they are making a big push with next gen consoles, it always felt a little bit out of place on last gen hardware.
Would be awesome if Unity caught on with in the "AAA" market and I remember reading that CE is kinda proprietary(not being able to make your own shaders for example), I'm assuming that isn't true?Yeah it's quite modular (all engines are really) I just think it's evolving so much faster than the other two that it's possible we will see wide adoption this gen, then again it depends where you draw the line with 'indie' anyway since KS allows mega budget 'indie' games.
We will for sure see an upswing in CryEngine games too, it's a great engine and they are making a big push with next gen consoles, it always felt a little bit out of place on last gen hardware.
IIRC, CE doesn't allow you to use your own shaders. That might have changed.Are there any Cryengine games that don't look "Cryengine"?
Too early too tell.
At least in the FreeSDK you can't. It was possible in the days of CryEngine 2 though since the Crysis games came with the shader source files.Originally Posted by 9thwonder
Would be awesome if Unity caught on with in the "AAA" market and I remember reading that CE is kinda proprietary(not being able to make your own shaders for example), I'm assuming that isn't true?
you are wrong.
Most of AAA devs now have their own engines or they are in works.
Both CE and UE4 will be rarely used.
With tight integration with Oculus Rift and in development VR devices, mantle support, as well as third party developed voxel based volumetric lighting approaches, and built in easy to use animation retargeting... it'll be a veritable powerhouse for not just indy developers but professional game devs too.
In short order, with the help of Unity, indy developers will be able to produce AAA quality visuals (albeit much smaller scope) much more cheaply than is currently done with traditional AAA games.
ElementalHas there been any UE4 tech demos on next gen hardware yet?
Though that's pretty old now (I think it was rushed and on older devkits).
hmmmm
I'm gona go with neither
I want to see source 2 , don't fuck it up valve
I'd rather have developers use their own engine or something else that sacrifices texture and model quality for no noticeable LOD pop-ins at all.
Luminous, Frostbite, CryEngine to name a few.
Sad to see Carmack gone from Id Software.
I wonder if Id Tech 5 will continue to be worked on. That mega texture(tile?) thing seemed pretty sweet conceptually.
I think we'll see less of that when we start getting 64-bit games.Originally Posted by thunder_snail
Neither I hope. All these AAA engines have LOD issues which I despise more than anything.
I'd rather have developers use their own engine or something else that sacrifices texture and model quality for no noticeable LOD pop-ins at all.
EDIT: We used to hear a lot about devs licensing UE3. Haven't heard much about that lately. Maybe it still happens but isn't talked about. I personally don't like the UE3 look, but maybe that was more due to developer specific artistic decisions.
I will say that Unreal created signature qualaites in games. Most noticeable texture pop-in. This question affects the end user more than I would have thought, and thats why its so interesting. The only for sure, right now, is that Unity has been used by a lot of indie titles. Perhaps thats where we are heading. One set of devs will prefer Unity and the other set will make their own or lincesses out a third party's engine
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