this is a smart postUnless it's some blatant fetish pandering, I don't care. A lot of people are saying they stayed away from dust because of it's furry art style but I think the real problem those people had isn't that dust was furry but that the style felt very amateurish in how it came across in the game. Dust and overgrowth have been brought up a few times so I'll use those as examples. On the left is a rabbit character from dust and on the right is rabbit character art from overgrowth. Neither is necessarily more "furry" than the other but one is more realistically represented and better drawn. It's not furry art that's making you avoid a game, it's just what you perceive as poor art.
Damn this post is depressing.From early caveman drawings to certain gods of Egypt, to contemporary movies, cartoons and games, they've always been there.
Before the internet age, it was quite popular since these kinds of characters transcended racial and gender boundaries quite effectively and had a very broad and child friendly appeal to them.
You probably already see where I'm going with this, but during the internet boom we got a phenomenon called furries. Somehow this relatively tiny subculture managed to make such an uproar that anything depicting anthropomorphic animals is now automatically called furry and also receives the associated stigmas.
I find it problematic that everything gets lobbed together under that moniker, since it should be quite obvious that there's a big difference between anthropomorphic animals and sexual deviants. Not that I'm calling all furries that, I'm just saying it all gets thrown together.
I see furries getting mentioned whenever there's a game with anthro characters in them. From Total Biscuit feeling the need to explain that there isn't any furry porn in Dust an Elysian Tail, to Tim Schaefer saying on a podcast on GT that he refuses to play Khajiit characters in Skyrim because he doesn't want to have anything to do with furries.
Automatically relating these characters to sexual deviants seems batshit crazy to me. Perhaps it's a dumb example, but I more or less see it as someone saying "I don't watch Indiana Jones because it has whips in it and s&m is disgusting".
But perhaps I'm looking at it the wrong way. So I'd like to ask, do these types of characters such as Sonic, Star Fox, the Khajiit race in the Elder scrolls etc. Appal you so much that it influences your buying decision? And if so, why does it?
One of the things I like about [spoiled]stylized[/spoiled] Anthropomorphic Characters is that they ascend past an appeal that most characters offer due to by passing racial and gender boundaries while offering some unique aspect of surrealism.
It's sad seeing them painted in this view considering I grew up with Looney Tunes, Disney Characters/ Hannah-Barbera (Swat Kats), and now all of sudden watching that shit is off limits because of some fandom?
Fuck that.
Furries can do whatever the hell they want, everyone else can too.
But I am buying the next Starfox/Sonic
If the design is bad (Crash, Jack, Sly cooper, Donkey Kong, star fox, Rayman) then I'll dismiss it unless the game is amazing (new Spyro games)
... which is why I tend to stay away from (most) games with cat/dog furries, because many of them feel like a creator's sexual fantasy. Not all, of course, but many.
Originally Posted by Winterfang
If the design is good (Klonoa, Sonic, Blinx, Rachet) It guarantees a look from me either by box art or gameplay videos.
If the design is bad (Crash, Jack, Sly cooper, Donkey Kong, star fox, Rayman) then I'll dismiss it unless the game is amazing (new Spyro games)
But Dillon's cast are all anthro! Did you just miss his squirrelly friend and the towns!Originally Posted by SquiddyCracker
Only if they're clearly designed to appeal to furries.
I don't want to support practices & products that might somehow benefit furries.
So something like Dillon's Rolling Western (it has an antropomorphised Armadillo) is fine because it's only one character, whereas Star Fox goes into the bin because it has a furry fox in a bikini.
Sorry Furries.
Using WoW as reference is bad though, that's like one of the worst things to base stuff on.Originally Posted by BeesEight
Personally, I find these characters less interesting, original or well-designed. Usually they lean almost entirely on their "other" visual appearance to distinguish them apart that if you were to strip them of their look then there wouldn't really be of any character to speak.
Granted, as I've said, I generally avoid most of these sorts of things so I may be missing something. But when I see advertising for something like Mist of Pandara, it just looks like the pandas are being used as a lazy shorthand to channel some generic east Asian flavour.
If you want a well done fantasy panda, here's the go to guy

Although as a rule of thumb kemono > furry
:3
queOriginally Posted by Winterfang
If the design is good (Klonoa, Sonic, Blinx, Rachet) It guarantees a look from me either by box art or gameplay videos.
If the design is bad (Crash, Jack, Sly cooper, Donkey Kong, star fox, Rayman) then I'll dismiss it unless the game is amazing (new Spyro games)
Too damn right. My problems with "fantasy" stuff nowadays (pretty much any MMO especially) is all the characters are exactly the same thing but with different proportions.I refuse to play an MMO where my only choices are human, short human, tall human, beefy human, black human, green human, human with pointy ears.
It's fantasy FFS. Create whatever the hell new creature you want, not just Humanoid 2.
Oh you.Ew, furries are posting in here now.
Originally Posted by Winterfang
If the design is (Klonoa, Sonic, Blinx, Rachet) It guarantees a look from me either by box art or gameplay videos.
If the design is bad (Crash, Jack, Sly cooper, Donkey Kong, star fox, Rayman) then I'll dismiss it unless the game is amazing (new Spyro games)

Edit: And though more appreciation for Klonoa is always welcome, I sure hope you're not saying the new Spyro design is any good.
Agreed. And as for the bold, I bet Gears of War is still an acceptable art style for such people.Some GAF people have insanely narrow taste. Like, no animals, no SD, no retro, no anything but realistic (at the time of release) looking games. I'm glad I can basically play and enjoy games with different art styles, I'd be missing a ton otherwise.
Speaking of which this game had some of my favourite anthro designs in any game as of late, now if only that world could be placed into a different type of game that isn't a tower defence game with a difficulty curve like a sudden incline.Originally Posted by Boss Doggie
But Dillon's cast are all anthro! Did you just miss his squirrelly friend and the towns!
I don't think Rayman counts . . . fuck if I know what he is though, lol. Never had an issue with Rayman's design, always liked it.Originally Posted by Winterfang
If the design is good (Klonoa, Sonic, Blinx, Rachet) It guarantees a look from me either by box art or gameplay videos.
If the design is bad (Crash, Jack, Sly cooper, Donkey Kong, star fox, Rayman) then I'll dismiss it unless the game is amazing (new Spyro games)
what is wrong with me
Shout outs for me not being the only person liked Blinx.Originally Posted by Winterfang
If the design is good (Klonoa, Sonic, Blinx, Rachet) It guarantees a look from me either by box art or gameplay videos.
If the design is bad (Crash, Jack, Sly cooper, Donkey Kong, star fox, Rayman) then I'll dismiss it unless the game is amazing (new Spyro games)
But dude, wat?
Also would Jack even count as furry, he is more whetever link is. Elven, just on some mad max fist of the nortstar stuff
Best jak
What a beary unfortunate opinion.Originally Posted by mullet2000
Shitty "mascot" characters in JRPGs bother me. Not quite the same thing though.
Never really got much into fictional characters.Originally Posted by ShiroAmakusa
Well, I was 8. It was more like: "I wish the girls in my class were as cool."
Any other obsession would have led to a waifu like this:
;)
Unless they're voiced by Tetsu Inada. These three from video games.



but of course this guy is my fave



Yeah, the games are mediocre but I hope nintendo recognizes the setting/lore and the charactersOriginally Posted by Nocturnowl
Speaking of which this game had some of my favourite anthro designs in any game as of late, now if only that world could be placed into a different type of game that isn't a tower defence game with a difficulty curve like a sudden incline.
Amy Rose and Cat from Sonic and Star Fox... Cool.
Rogue and Crystal from Sonic and Star Fox.... Pushing it....
Nothing wrong with any of it, just what I choose to consume."Over-sexualization is A-OK as long as it's a white female in a revealing outfit. No furries."
That's why I said "and".Just for the record, for those that don't know. "Furry" doesn't mean the sexualisation of an anthro animal.
Hell Sin Mora I thought had a cooler world with all it's animal characters than what I was actually playing.
This is quite sensibleUnless it's some blatant fetish pandering, I don't care. A lot of people are saying they stayed away from dust because of it's furry art style but I think the real problem those people had isn't that dust was furry but that the style felt very amateurish in how it came across in the game. Dust and overgrowth have been brought up a few times so I'll use those as examples. On the left is a rabbit character from dust and on the right is rabbit character art from overgrowth. Neither is necessarily more "furry" than the other but one is more realistically represented and better drawn. It's not furry art that's making you avoid a game, it's just what you perceive as poor art.
I don't know if that's as true with regular characters as anthropomorphic ones. That said, I do think most characters are pretty shallow but that shouldn't make lazy characterization acceptable just because it's common.Originally Posted by Kai Dracon
If you took the costuming, so to speak, off most characters of any kind there wouldn't be much left to look at. The WoW example is interesting - the pandas are used because they're icons of east asia. I don't think that's lazy; it's just using an icon as an icon. It doesn't have to be any deeper than that.
For an example, take a look at Kreia from Knights of the Old Republic II. There is excellent characterization for a person who is essentially wearing a brown Franciscan robe. You could most definitely change her clothes and she would still carry the depth that she had in her design. Clothes and appearance can help flesh out a character but it shouldn't be the whole character.
Another example, HK from KotOR I is pretty much a shallow murderbot. But HK in KotOR II had a more complex personality. So, it is unfair of me to dismiss most anthropomorphic characters since its possible some do have deeper personalities even if their initial appearance is shallow.
WoW is just one of the few things I'm aware of because of its popularity. I did discuss this with a friend and he pointed out there is quite a bit of good anthropomorphic characters kicking around. Redwall and Animal Farm are the examples he used as well as pointing to The Fantastic Mr. Fox.Originally Posted by Boss Doggie
Using WoW as reference is bad though, that's like one of the worst things to base stuff on.
It's just a pity that the most prominent representations happen to be the worst.
I still don't understand what separates a furry from anthropomorphic characters.
"Furry" is a specific fandom, and subculture.Originally Posted by BeesEight
I still don't understand what separates a furry from anthropomorphic characters.
Many internet people tend to use "furry" to refer to anything anthropomorphic. So the word has become a shorthand for any form of anthropomorphism. I think as the GAF furry topic puts it: furry fandom members like Fox McCloud because he's an anthro character, but Fox McCloud is not a furry just because furry fans like him.
Not necessarily. You just cited one, while notable, is also known for lack of creativity. It's not something like Blacksad or Grandville that plays with anthropomorphism.Originally Posted by BeesEight
WoW is just one of the few things I'm aware of because of its popularity. I did discuss this with a friend and he pointed out there is quite a bit of good anthropomorphic characters kicking around. Redwall and Animal Farm are the examples he used as well as pointing to The Fantastic Mr. Fox.
It's just a pity that the most prominent representations happen to be the worst.
I still don't understand what separates a furry from anthropomorphic characters.
It reminds me of "oh shit Digimon gets furries" when Renamon (a bipedal yellow fox) was introduced or "oh shit Star Fox gets furries" when Krystal was introduced. Apparently furry stuff didn't exist prior to them... which is weird.
And it's more of a slang really. Furry really means the fandom while anthropomorphism is the actual term of giving non-human character human features, but you know how words are misused by the common folk. The fact that they even get "surprised" when they see anthropomorphic dragons, birds, sharks, etc. should be a point.
I don't know why people have started calling anthropomorphic animals "Furry". They are just anthropomorphic animals
Wow. He's so fucking suave. I could never pull that shit off.Originally Posted by Boss Doggie
Yeah I love the designs of Shining Force, and their female foxes are really good looking. Never realized Alef was busty though.
Shining Force character designs, so good.
Sadly can't find a clearer pic of Dora (the vixen crossbow operator). She's from FEDA, a game for SNES made by the same group who did Shining Force.
About Dust: I believe the art and design of the game was kept simple because it needed to be for animation and coding reasons. It was solo developed by Noogy. I've seen his artwork elsewhere and I've watched him develop it over the years; he's a fantastic artist and his art style in one game isn't a good representation of his ability to make quality artwork (or for people to play the game or not).
Originally Posted by Winterfang
If the design is good (Klonoa, Sonic, Blinx, Rachet) It guarantees a look from me either by box art or gameplay videos.
If the design is bad (Crash, Jack, Sly cooper, Donkey Kong, star fox, Rayman) then I'll dismiss it unless the game is amazing (new Spyro games)

Gaming confession: I finished this game.
It wasn't very good.
I feel like the schism was made to help mitigate the dissonance of liking Starfox, and consoling yourself "it's not really furry because it's not sexualized."
It doesn't really influence my decisions, personally. I've seen enough other weird shit that anthropomorphic beings rate pretty low on the bizarreness scale.
I think this is why I can't stand Infamous protagonists :POriginally Posted by MagnaderAlpha
Hate when they say, "Yeah, let's try to make this character edgy, because edgy is COOL!". To me, yeah, that's more of a travesty than the whether a character is a humanoid animal, SD and cutesy, or realistic.
Eh, no more stupid than seeing humans in a setting of fantasy.Originally Posted by Squirts Macintosh
I don't think a lot of people dislike furry characters because they think they're sexual, but because they just think they look stupid and/or creepy, myself included.
The current trend is "realistic" or "hip"!Originally Posted by MagnaderAlpha
Thinking about this and the earlier SD/Chibi thread, I think I've come to the conclusion that, no, the way characters look, as in being realistic, cartoony/anime, SD/Chibi or anthropomorphic, has little to no relevance in my choosing to experience a game(or even movies). I think a more important factor is if they are used in a way appealing to me and whether or not they(the stories they are part of and the personalities) are heavily a part of some current pop trend. Kinda like in the 90s when the whole "EXTREME" thing was in and everybody tried to capitalize that spirit. IMO, that's more important of a deciding factor. Like if a main character's design is to reflect a popular youth movement just for the sake of appealing to modern hip kids. Basically, the whole "Poochy" thing from The Simpsons, which DOES happen. Hate when they say, "Yeah, let's try to make this character edgy, because edgy is COOL!". To me, yeah, that's more of a travesty than the whether a character is a humanoid animal, SD and cutesy, or realistic.
Solatorobo (spiritual sequel to Tail Concerto and the third of the Little Tail Bronx series) ended up much better. Great art, great universe. Gameplay wasn't bad. Lovely music.Originally Posted by mrpeabody
Gaming confession: I finished this game.
It wasn't very good.


Frog is a perfect example. Great character, good design, anthropomorphic nature is relevant to the story, and he doesn't have big distracting genitalia (as far as I can tell).Originally Posted by MissDeviling
I find sexualized furries disgusting, but some of the less conventional ones can be pretty neat, like...
... which is why I tend to stay away from (most) games with cat/dog furries, because many of them feel like a creator's sexual fantasy. Not all, of course, but many.
Cartoon animals are one thing, and they vary in their quality and creepiness. But these guys? Fuckin' badass all around.I refuse to play an MMO where my only choices are human, short human, tall human, beefy human, black human, green human, human with pointy ears.
It's just too boring. It's way cooler to play something like this:
Then again, I grew up with 80s cartoons. I expect everything to have dinosaurs from space in it, just as a matter of course.
I'm more likely to play a fighting game if it has an interesting anthro character in it I could play, like Lizardman from Soul Calibur. Some people like to play the hot females in fighters, some the beefy guys, some the interesting off-kilter characters. I like playing the anthro ones.
I'm also far more interested in RPGs if there are non-human party members in it.
We just need more games with dinosaurs in general.
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