I've been gaming for close to thirty years and I don't know of a single person who is even remotely interested in getting one.
Yeah, exactly. Waggle. It'll be used well in maybe one or two places, but then the inaccuracy and potential unreliableness will lead it to becoming a huge voice/motion button shoehorned into existing games and generally being garbage. Just like the Wiis motion controls.Originally Posted by ricochetguro
I see Kinect very much acting as a secondary, useful tool for many games in ways such as headtracking, lean, etc while also being home to more unique titles that might not be quite as refined but still interesting. And given the hardware is part of the Xbox One this time around I imagine it'll be integrated much more commonly and with thought.
Plus kinect works very well for the UI elements, mostly just the general voice commands(I think a lot of people doing the calibration don't turn their speaker volume up as it requests) but it's still a nice feature.
Were do you live? Im in the Chicago suburbs and other then my brother, I don't know anyone who has a PS4 (he bought 2 PS4's and 1 Xbone), everyone i know has either already bought the X1 or has plans on getting one.I have a feeling Xbone will be the first console system since Jaguar I will never experience in real life i.e. outside of pics and videos.
I've been gaming for close to thirty years and I don't know of a single person who is even remotely interested in getting one.
Yeah okay buddy. Did you not read the review or something? Watch any footage?Originally Posted by BlackClouds
Hmm, but the game looks nice...how is a non buggy, working piece of software with nice graphics get a 1. These reviewers are far from reasonable and are just out to shit on people's hard work.
It's not similar to waggle at all as things I mentioned like headtracking are an auxiliary function that enhances traditional controller based gameplay. In any case, Wiimotion plus was a massive upgrade that gave 1:1 controls in games that used it well, and also serves as an incredible pointer tool for games like Pikmin 3. Things like the wiimote and the stem system are the next-step up from controllers.Originally Posted by Snapshot King
Yeah, exactly. Waggle. It'll be used well in maybe one or two places, but then the inaccuracy and potential unreliableness will lead it to becoming a huge voice/motion button shoehorned into existing games and generally being garbage. Just like the Wiis motion controls.
The single point it scored shows adequate pity for the developer's hard work.Originally Posted by BlackClouds
Hmm, but the game looks nice...how is a non buggy, working piece of software with nice graphics get a 1. These reviewers are far from reasonable and are just out to shit on people's hard work.
It's not kinect's fault the game is crap.Originally Posted by speculawyer
$100 more for the Xbox One so you can have that great Kinect.
There are tons of crap games, this just happens to be one that uses kinect.
Try kinect sports rivals or kinect fitness for good examples. Even zoo tycoon is pretty good.
I don't have that game, but I noticed as well that Kinect gestures are fucking horrible. The man UI's gestures are virtually useless and don't work well. In the Kinect Sports Rivals demo, navigating the menus is cumbersome, too.There are so many things wrong with Fighter Within it's impossible to keep count. The first thing you notice is the gesture recognition. Kinect struggles to comprehend the most basic of hand movements. Performing simple actions requires gargantuan amounts of perseverance and luck, and frequently leaves you frustrated, furious and exhausted. And that's just the menu screens.
I was expecting more fidelity from the new Kinect than that. It has been completly useless so far.
You need to know what's happening there. The guy standing still is doing the "ki charging" move, wich is exactly what is happening on screen (notice the orange bar loading under the blonde character taking a crap).Originally Posted by Uncle Rupee
Wait, so Patrick is the guy doing the punching and Vinny (standing still) is the blonde guy who does the backflip kick?
This is amazing
The backflip is actually what isn't normal there, since he didn't really do that command. Although you'll notice that they're getting warnings for players being out of bound, so it's possible that the other player got lost, and his raising arm motion was attributed to the standing guy (and it is close to the command for the backflip)
So in short : it wouldn't have happened if they had played further apart from each other, and further from the sensor. They have a blinking warning telling them that, but of course it's so much easier to blame the game.
Not trying any combo, ki charge or dodge, doing moves when conditions are not met (uppercut),... did they even read the instructions before playing ?Originally Posted by EmCeeGramr
http://i.minus.com/ijb7vev7h8BQh.gif
Really. I hoped it was going to be massively improved. Kinect can apparently tell which side you got dressed this morning so I'm surprised that the gesture recognition is so cumbersome.I don't have that game, but I noticed as well that Kinect gestures are fucking horrible. The man UI's gestures are virtually useless and don't work well. In the Kinect Sports Rivals demo, navigating the menus is cumbersome, too.
I was expecting more fidelity from the new Kinect than that. It has been completly useless so far.
I really don't know why MS keep plugging away pushing this tech.
With that said... I'm sure this game is still pretty bad.
But...that defeats the entire purpose of Kinect.I'm sure this is a bad game, but I wonder how much of this is caused due to a lack of really trying to get into the game and understand precisely what it wants you to do. I have to remember the launch of the Wii and reviewers just not taking the time to learn the intricacies of certain games due to the new way they played.
With that said... I'm sure this game is still pretty bad.
It's supposed to be intuitive to the point where someone who has never played games before can get to grips with it. Would they really want to delve deep enough into the realms of godawful programming that this ordeal of a game contains in order to find out the precise ballet position they need to pose in order to produce a haoduken?
I don't really agree with your reasoning, but I understand your point. I don't believe the "purpose" of the kinect is to solely give new players something simple. I think a deep experience can be achieved that uses the technology in a complex and meaningful way, even if it's not intuitive. I don't think that FW is such a case, but perhaps the developers had an intention that isn't being executed by reviewers.Originally Posted by richisawesome
But...that defeats the entire purpose of Kinect.
It's supposed to be intuitive to the point where someone who has never played games before can get to grips with it. Would they really want to delve deep enough into the realms of godawful programming that this ordeal of a game contains in order to find out the precise ballet position they need to pose in order to produce a haoduken?
Sometimes it works like a charm, sometimes it doesn't work at all. It's terribly inconsistent.I don't have that game, but I noticed as well that Kinect gestures are fucking horrible. The man UI's gestures are virtually useless and don't work well. In the Kinect Sports Rivals demo, navigating the menus is cumbersome, too.
I was expecting more fidelity from the new Kinect than that. It has been completly useless so far.
But any time you need to use it for something that involves a bit more free will, Kinect shits itself. Anyone who watched Polygon's stream or Giant Bomb's launchstravaganza saw first-hand how awful it was at understanding simple commands. Kinect may be improved, but it's a far cry from where it needs to be before it takes any prominent space in the living room. It's far from complete.
Here we go!Just for the sake of argument... She knocks the game for having a black female practing voodoo. Wouuuuuuuuuuuld it make sense to have a white character practicing voodoo or something? I don't see why you would knock the game for that. You want to include a character who practices voodoo in your game. It would make sense for me for that character to be black.
It "makes sense" because it's a dumb-ass stereotype and supporting such a stereotype with little regard or understanding of its subject material or context is, simply put, idiotic. It's not a good character and seems to be included (especially the Haitian earthquake part) simply to give the feel of a deeply troubled character. Yes, she practices voodoo and she is black; it's not exactly the most upstanding of character scenarios.
It's one point in her review and it probably wouldn't have been mentioned if the rest of the game was good, but I think she's really fighting to justify a 1/10.
Kinect Sports Rivals itself doesn't even recognize me, which is very weird.Originally Posted by cyberheater
Really. I hoped it was going to be massively improved. Kinect can apparently tell which side you got dressed this morning so I'm surprised that the gesture recognition is so cumbersome.
I really don't know why MS keep plugging away pushing this tech.
The only application with a decent implementation of Kinect so far is Kinect Fitness. The small outline of my body there seems to represent accurately what I am doing. Have to "play" Fitness more to see if its ratings of my exercises are accurate as well.
Nevertheless, everything that is based on the interpretation of the models provided by Kinect has been literally useless.
-- Based on the review, I think the bolded statement could very well be fallacious.Originally Posted by BlackClouds
Hmm, but the game looks nice...how is a non buggy, working piece of software with nice graphics get a 1. These reviewers are far from reasonable and are just out to shit on people's hard work.
Best typo ever.
Why not both? How many games are showing off the new improved tech? Until Rare's game is fully out. That list stands at very small. Pattern recognition trigger games - aka - dancing games - don't count at all. True 1:1 mapping is the goal and who is pulling that off, Rare? Just where are all the kinect games and who is making them?Originally Posted by cyberheater
We've seen the tech demonstrations. Rare don't seem to have a problem developing for the new Kinect. At some point you've got to just say the issue is with the development team.
At this point this thing is the equivalent of a Dance Dance Recolution mat without the mat.
I don't see anybody pulling off anything that remotely works in a satisfying way. Ubisoft are as imcompetent as any developer but not that incompetent - and if they are Why didn't MS help them?
I could toss babies into the air and slice them in half with a sword before they hit the ground. This could be my profession; I could hone my skills until I was good enough to make a clean decapitation after each launch while minimizing damage done to the blade over time, making me exceptional at what I do. I could be as efficient, orderly, sanitary and compassionate as possible.Originally Posted by BlackClouds
Hmm, but the game looks nice...how is a non buggy, working piece of software with nice graphics get a 1. These reviewers are far from reasonable and are just out to shit on people's hard work.
The amount of hard work I put into this craft, or level to which I achieve my goal, would not make what I've done any less reprehensible. A game can be the worst game ever even with good visuals or good controls. People often do a good job contributing to a project (which is experienced as a whole, rather than individual parts) that is ultimately terrible. Like in my above example, the swordsmith may have done exemplary work, but his work is being used to do some awful.
Why not both? How many games are showing off the new improved tech? Until Rare's game is fully out. That list stands at very small. Pattern recognition trigger games - aka - dancing games - don't count at all. True 1:1 mapping is the goal and who is pulling that off, Rare? Just where are all the kinect games and who is making them?
At this point this thing is the equivalent of a Dance Dance Recolution mat without the mat.
I don't see anybody pulling off anything that remotely works in a satisfying way. Ubisoft are as imcompetent as any developer but not that incompetent - and if they are Why didn't MS help them?
I don't even think Rare is pulling it off.
After posting in this thread and giving Rivals one more chance in several different ways, I just don't see it. It's a finnicky, unreliable, laggy mess of a game with terrible design on top of it.
It feels like Kinect 1. I've seen no real, practical improvement on what Rare has shown us so far compared to the plethora of shitty Kinect 1 games.
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