Originally Posted by FuturusX
The goal is to make games that people enjoy and feel like they are actually playing. The two ideas are connected. No amount of smoke and mirrors can change that.
People enjoy using a controller and can feel like they are actually playing/shooting/driving, and they're still only pushing buttons. If we're talking motion, people also enjoyed playing Wii tennis and felt they were actually playing, while the tracking was far from 1:1.
I think it's silly to consider "smole and mirrors" as a bad thing, when it's at the root of video games : the whole idea is to fool your mind into believing you're interacting with an existing world, when you're just watching colored pixels and following predetermined rules.
1:1 mapping has nothing to do with looking cool. It's about being able to actually track and translate the depth of movement required to trigger finer control in game experiences.
That would be more about precision than 1:1 tracking. What you need for finer control is detection of small motions (which kinect does, by the way), but 1:1 tracking means you're applying the exact position of your limbs to that of the ingame avatar, which means that your virtual character will be no better nor worse than yourself.
That's why a game like Fighter Within uses motion recognition to trigger canned animations (some shorter than the others), while 1:1 tracking would make the fights look like Wii boxing.
Originally Posted by eyeball_kid
I'm not saying this isn't true; in fact, that's probably the case with that backflip. But the distance they are standing from each other is what most people who get up from their sofa in a medium-sized living room would be at. The fact that the hardware can't handle this is a failure of the product design.
The product is already designed with a wide field of view. If you want to play a multiplayer games based on ample motions, then you need room, there's no way around that.