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Bulbagarden
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(11-30-2013, 03:41 AM)
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Via GamePolitics

"Interactive Effect of Moral Disengagement and Violent Video Games on Self-Control, Cheating, and Aggression", published in Social Psychological and Personality Science
(Paywalled, but if you're a student you may have access through your university)

Originally Posted by Article Abstract

Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft). Based on the moral disengagement theory, we predicted that violent games would increase multiple immoral behaviors (i.e., lack of self-control, cheating, aggression), especially for people low in moral disengagement. High school students (N = 172) who had completed a measure of moral disengagement were randomly assigned to play one of the Grand Theft Auto (GTA) violent video games, or a nonviolent game. Self-control was measured using the weight of uneaten chocolates (i.e., M&M’s) in a bowl by the computer. After gameplay, participants could cheat on a test to win raffle tickets for attractive prizes (e.g., iPad). Aggression was measured using a competitive task in which participants could give an ostensible partner unpleasant noise blasts through headphones. Results showed that violent video games decreased self-control and increased cheating and aggression, especially for people high in moral disengagement.

Thought people here might be interested in seeing the tripe that gets passed off as evidence that violent video games make people more violent, immoral, etc. Here's the highlights of their flawed methodology.

1. The only violent video games they have anyone play are from the GTA franchise. They don't have anyone play a military shooter, or a beat-em-up action game, or anything else which involves violence (a tactical game like X-COM, for instance). Considering that the GTA games have many other elements that could potentially be a factor in the effect they noted. For instance, players immersing themselves in the character of someone casually committing criminal acts seems like a much more plausible influence on cheating behaviour than violence, particularly since that criminal behaviour in the game has no long term consequences. The authors of the article even note in their introduction that these games reward criminal acts! Why then lump everything together under the heading of "violent", which is such a broad term? For that matter, there are non-violent games out there which have you acting in a criminal manner and even encourage that behaviour (playing Tropico as a corrupt dictator sending tax dollars to your Swiss bank account, for instance), why weren't any of those included?

2. The non-violent games chosen to demonstrate their effect were Pinball 3D and Mini golf 3D. These two games which would not create the same level of interest in the participants as a massively high selling game franchise like GTA, nor would they be expected to raise respondents adrenaline levels. One of the claims frequently made about violent video games is that they're worse than [insert other media format here] before they're more involving. So by choosing low involvement titles as representatives of non-violent games, they're essentially stacking the deck against the much more involving violent games here. For this study to have had any credibility, the non-violent games should have included some high involvement, high adrenaline titles. Some high octane racing game from a popular franchise would've been a good start, one where crashing into your opponents isn't rewarded. Motions likes like Just Dance or Wii Sports (specifically, Tennis) would've also been good.
Alcotholic
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(11-30-2013, 03:43 AM)
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Interacting with certain people online could probably influence that behavior.
EdibleKnife
Junior Member
(11-30-2013, 03:45 AM)
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Some abysmal stuff gets passed off as 'research' doesn't it?
GalacticaN7
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(11-30-2013, 03:45 AM)
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What about non-violent games. You won't like me when I play FIFA!!!!!!!
swirlyglasses
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(11-30-2013, 03:50 AM)
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They ain't see me play Mario Party.
akira28
am I an eager baby bird?
am I a cute baby bunny?
(11-30-2013, 03:51 AM)
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That whole "moral disengagement" thing is where it falls apart. They ask someone to fill out a survey over situationals to calculate their level of moral disengagement, and suddenly they're being used to tie someone's casual game playing as a possible indicator of their tendency to cheat or hurt others? All because kids with "high moral disengagement" ate lots of candy and pranked other students with horn blasts?
Intheflorsh
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(11-30-2013, 03:54 AM)
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Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft).

???
Bear
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(11-30-2013, 03:54 AM)
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Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft).

Wait, what?
Holy Crap
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(11-30-2013, 03:54 AM)
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Jack Thompson was right all along?!
shagg_187
lapdance transform pants
(11-30-2013, 03:55 AM)
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Originally Posted by Bear

Wait, what?

You didn't play GTA6?
NewGame
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(11-30-2013, 03:56 AM)
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Originally Posted by Bear

Wait, what?

Warning Somewhat NSFW/disturbing:
Educate yourself.
rudieboy77
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(11-30-2013, 03:58 AM)
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Studies show that if you say studies show before you say something, most people will believe what you just said, believe it or not.


Art is a reflection of society, blaming art is like blaming the mirror when you don't like what you see in it. It is intellectually lazy buck passing bullshit.
Gentle Rodriguez
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(11-30-2013, 03:59 AM)
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Originally Posted by Intheflorsh

???

No shut up, they did "research", how can you even argue against it.
EuropeOG
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(11-30-2013, 03:59 AM)
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Originally Posted by NewGame

Warning Somewhat NSFW/disturbing:
Educate yourself.

That is like rape roleplay porn movies being labelled as "violent movies"...
Currygan
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(11-30-2013, 03:59 AM)
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there might be a slim chance such exposition would kickstart this particular behaviour in aextremely small percentage of weak minded, but then again, any media featuring violence would cause exactly the same thing
LordJim
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(11-30-2013, 03:59 AM)
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In how many games is arson a core gameplay mechanic?
It's usually accidental, result of a bomb/breakdown or such.
Bear
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(11-30-2013, 04:01 AM)
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Originally Posted by shagg_187

You didn't play GTA6?

Not yet, I didn't realize the SeXbox was still getting games.

Originally Posted by NewGame

Warning Somewhat NSFW/disturbing:
Educate yourself.

I remember hearing about that a couple of years back, had no idea it was an actual retail game. It's still a stretch to claim that this is something violent games "violent video games glorify and reward", but I guess there is an obscure Japanese eroge game that can back them up on that one.
Agent AA1
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(11-30-2013, 04:02 AM)
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I had to look up a few reseach studies for a college project that I turned in a few weeks ago. The reseach studies I found essentially concluded that there was either a slight correlation or little significance in the relationship. Interestingly though, those studies broke the correlation between gender. For males, the correlation was essentially insignificant and for females it turns out the there is a slight correlation, although it too is pretty weak.

Here are a few studies:
(all of them had pretty large sample sizes and are pretty legitimate)

1) Gunter, Whitney D., and Kevin Daly. "Causal or Spurious: Using Propensity Score Matching to Detangle the Relationship Between Violent Video Games and Violent Behavior." Computers in Human Behavior 28.4 (2012): 1348-55. Science Direct.

^This one is done by two professors who both graduated at the University of Delaware, and one currently teaches there whereas the other teaches at the Western Michigan University.
http://www.sciencedirect.com/science...47563212000623


2) Olson, Cheryl K., et al. "M-Rated Video Games and Aggressive or Problem Behavior Among Young Adolescents." Applied Developmental Science 13.4 (2009): 188-98. Academic Search Elite.

^ This one is pretty big since Cheryl Olson is a world wide expert on electronic media and she co-founded the HMS Center for Mental Health and Media research center for mental and behavioral health for children. Also, it helps that she went to Harvard school of Public Health for her Ph.D.
http://www.tandfonline.com/doi/abs/1...8#.UplUy2RDvRw

*You will need a school accound or have to pay for the whole paper
Iron Badger
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(11-30-2013, 04:03 AM)
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Holding a baseball bat leads to aggression should we ban those too?
co1onel
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(11-30-2013, 04:04 AM)
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I'd eat the whole bowl of M&Ms no matter what kind of situation so was in. What kind of awful study is this?
Zaptruder
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(11-30-2013, 04:05 AM)
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Study findings: more likely to be fat and deaf after playing violent videogames.
Intheflorsh
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(11-30-2013, 04:13 AM)
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The test they used to determine aggression sounds like the "airhorn" test, a test that has been discredited many times. Also, I suspect the increased amount of chocolate eaten (and all the other bizarre little metrics) has to do more with the fact that one game is an action game (which is going to cause the body to produce more adrenaline) and one is a game that is liable to put you to fucking sleep. I wonder how the results would look if they swapped a game like Super Hexagon in for GTA.
NewGame
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(11-30-2013, 04:43 AM)
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Originally Posted by Bear

I remember hearing about that a couple of years back, had no idea it was an actual retail game. It's still a stretch to claim that this is something violent games "violent video games glorify and reward", but I guess there is an obscure Japanese eroge game that can back them up on that one.

He was talking about rape being rewarded in a game (At least that's what I gathered from "Wait, what?"). I provided an example of it. Yes it is obscure and I hope rape reward games remain that way.

I could of mentioned an experience in DayZ when some guys were making people 'prone' (unable to move) and then 'tea bagging' them while using the mic to describe what sort of sexual assault they were undergoing but that's not what the game is about but that's what can happen given the mechanics.

I think that video games do have the potential to do anything to a persons mind. I'd be lying if I said that video games haven't moved me to do things in real life, but the same can be said about movies, music, books and other media.

btw i have yet to crash a tank into a pile of dead hookers but you never know.

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