Originally Posted by fluffydelusions
lol I actually meant multiplayer :) BTW, my steam id if anyone is down for multiplayer when it comes out
http://steamcommunity.com/id/plbelanger
Ah, okay, based on what I know so far:
- There's your standard, everyone gets on the server, do their own thing.
- There's a party system, where you send an invite to other players to join your party (you apparently need to know their character name). From the looks of it from the last video stream they did, it doesn't appear to be any sort of system wide announcement when a player hops on the server, so you just need to know when someone you want on your party is there.
Aaand... that's pretty much all we know? The important things about multiplayer we need to find out are as follows:
PROGRESSION: The issue with Terraria is when someone kills a boss, or even shove the world into Hardmode, everyone else is screwed if they're underpowered. This is sort of why on the GAF server, I specifically requested we avoid putting Hardmode on, because not everyone would be ready for it.
Now, with Starbound, what happens when someone kills a boss? Does that block everyone else from killing the boss from that point onwards? What happens if someone completes a quest that would technically change the game (like, activating a Hardmode)? Do other players who weren't participating in said event, have to hop on their own single player mode, or a different server altogether, in order to accomplish said task?
SHARED REWARDS: Well, this is a common thing among online games. Do other players in your party get some sort of shared reward when completing quests/killing monsters/finding loot?
SHARED COMPLETION: What happens if you're in a party, and someone else completes a quest? Do you get the quest ticked off as complete? Or do you still have to do the quest yourself?
We'll get answers soon enough though.