I didn't mind that they weren't complicated characters (sandbox games like GTA never will have them, I think) but my point is there was more effort in the writing, they literally didn't say what they were, it was suggested. Remember the party on the yacht at the start of Vice City? You are introduced to several other characters and you hear a little of them talking that pretty clearly illustrates what kind of person they are, without totally telegraphing what the writer was trying to do with them.Originally Posted by MormaPope
What are you talking about? The characterization in past GTA's is razor thin. Ken Rosenburg is a coked up lawyer that's cowardly, that's his entire character. Big Smoke, without spoiling anything, is a obese gang banger who is lazy and for the most part cowardly.
I don't think those games were masterpieces in terms of writing but the quality was much higher than the last couple of games.