

Each month, the iOS GAF community hosts a thread for new game releases, rumors and discussion that define the fast-moving world of iOS gaming.
The OP will contain games that released both towards the end of the previous month and games that have released during the current month -- all games which have been highlighted by the GAF community in one way or another. This way you can keep tabs on the best games and at the same time curate an excellent resource to look back on to find games you may have missed.
Also keep an eye out for the ‘GAF iOS Challenges’; events where GAF battle it out on the Game Center leaderboards of a chosen game for both fame and fortune (prizes donated by members of our community).






[GAF DEV QUOTE]We just released SKULLS OF THE SHOGUN for iOS today. It's $5 and a universal app with zero IAP, and it's got the new singleplayer episode, progression system, and new multiplayer maps from the Steam version (the Bone-A-Fide Edition) rolled into it, making it the sickest Skulls game you could ever hope to play on a tablet.
We authored all our content at super high res, so the first time we saw it up and running on a Retina iPad our eyes exploded. It's got like 3x the pixels of the Xbox 360 version. I guess we're living in the future and I'm totally okay with that.
Skulls on the go? Couldn't say no.
On this. Never got a chance to play it on other systems, but saw it on Giant Bomb back in the day and love me some advance wars-esque strategy [Read: fun and charming turn based strategy game!].





I'm really enjoying Lords of Waterdeep at the moment. Never played the original board game so I can't say how faithful a reproduction it is but it's fun and seems to have a good level of strategy involved. Online works the same way as Ascension so there's a fair bit of waiting for others to take your turn which can sometimes cause you to forget what quests you're trying for but at the worst that's only annoying. The UI is crisp and clean and the art pretty nice, the tutorial also does a great job of explaining the board and mechanics.
I've tried other playdek games before such as Agricola and never been able to get in to them despite really wanting to, they've either been too difficult (either due to a poor tutorial or me being thick, not sure which) or they've just not managed to hold my attention. Ascension is my most played ios game without a doubt and at the moment I reckon Waterdeep could end up not being far behind.




GAF Game OT Here http://www.neogaf.com/forum/showthread.php?t=721925

Originally Posted by Tunesmith
Cheating a bit as there are no direct impressions of this in the iOS thread, I would recommend you check out the game's OT linked above! :)





I'm happy to report it is UTTERLY fantastic.
Different enough from Bulge to keep me playing in the Ardenness nonetheless, but absolutely fantastic.
Scenarios are fast and furious, different between each other enough to be fresh.
I love that, no matter what, you always seems to breakthrough Moscow and then you are drove back a bit next impulse.
The scattered and diverse VP spots are a fantastic addition...give you so many different paths to victory (both defending and attacking) and the vastness of the frozen plains gives you plenty of movements to try to plan a strategy and have it completed somewhat in a relative short timespan (something that was a bit more limited in Bulge, which poses other fantastic as well challenges).
I confess I really got lost in the frozen plains near Moscow last night...all those sounds, the blowing wind, the firearms, the cavalry...and then....the grand final music...4 hours passed by without noticing.
Cant wait to start the full blown campaign.
Another fantastic release, congrats to the devs.


































