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Skyzard
Member
(Today, 01:06 AM)
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Originally Posted by mannerbot

If your goal is to beat the game, you really should start from the beginning each run. Using shortcuts (in addition to not being a legit, full run) just gimps you since you don't get the free items/gold from the easier early levels, and you see fewer shops/crates/altars etc. as well. Regarding that shop in the screenshot you posted, you can probably just drop down into that arrow trap while holding either a damsel or a critter (like the mice in the mines), which will tank the hit for you.

Thanks for the tips, damel sacrifice has been the main suggestion when not trying to kill the keeper. Not sure I should ever attempt arrow whipping as I have enough trouble dealing with bats that are coming from above. I know there is a delay that the whip is still active for but it's too close a call.

I've got no delusions about trying to beat the game on a single run at the moment, but hopefully not too long from now. Using the shortcuts just to get some practice in for when I do full runs/dailys.
mannerbot
Member
(Today, 01:16 AM)
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Originally Posted by Skyzard

Thanks for the tips, damel sacrifice has been the main suggestion when not trying to kill the keeper. Not sure I should ever attempt arrow whipping as I have enough trouble dealing with bats that are coming from above. I know there is a delay that the whip is still active for but it's too close a call.

I've got no delusions about trying to beat the game on a single run at the moment, but hopefully not too long from now. Using the shortcuts just to get some practice in for when I do full runs/dailys.

Well, what I suggested is much easier than arrow whipping, as you literally walk right into the arrow trap with a live damsel/critter and take no damage. Fighting shopkeepers is relatively advanced, but if you can get comfortable with it it'll take your game to the next level and make the game so, so much easier (both because you're that much better at the game, since shopkeepers are arguably the scariest threats in the game, and because of the boost in resources). The alternative is learning how to ghost gems so you can simply buy everything, but that's reaaaaally boring and arguably harder anyway.

Mastering the whip is worth the effort. Whipping arrow traps is honestly not as hard as it sounds, it looks flashy, makes you feel like a total badass, and is super useful. And for fighting bats, you should realize that they descend when they track to you, so you should move horizontally to get a better angle. You could also force them to talk under terrain while you wait, or into spider webs. Obviously having something to throw at them (including the damsel or caveman corpses) makes all of that unnecessary, and in a pinch you can just kill things above you with a rope.
Last edited by mannerbot; Today at 01:26 AM.
PKrockin
Member
(Today, 01:22 AM)
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Carrying rocks everywhere in the mines is great because you don't actually have to get close to the hordes of spiders and bats.
Skyzard
Member
(Today, 01:45 AM)
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Thanks mannerbot, will try and give the arrow-whip some practice tomorrow and never knew that about the ropes killing things above you either, awesome. Good point about using angry shopkeepers to train, been having a bit of fun with them recently too.
Crab Milk Mickey
Member
(Today, 02:00 AM)
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Originally Posted by PKrockin

Carrying rocks everywhere in the mines is great because you don't actually have to get close to the hordes of spiders and bats.

Comically enough, a rock is a spelunker's best friend.
SevenDevils
Junior Member
(Today, 02:12 AM)
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Is this a pick up and play for 15 minuets, or does it require longer sessions? Looking at the Vita version and this looks like it would be good game before I call it a night.
mannerbot
Member
(Today, 02:19 AM)
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Originally Posted by SevenDevils

Is this a pick up and play for 15 minuets, or does it require longer sessions? Looking at the Vita version and this looks like it would be good game before I call it a night.

This is very much so a pick up and play game. When you're new to it you're going to be dying all the time, so you can obviously sneak in plays here and there. Later on it will take longer as you get better, but complete runs for me are usually around 20 minutes or so when I play cautiously. Speedruns are very doable and the world record is 2:13 for the normal path and 5:18 for hard mode, for reference. High score runs (and a super-hard easter egg type of thing) are the only ones that take a long time.
the blue lonegoon
Junior Member
(Today, 02:23 AM)
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I was addicted for a few weeks after it came out on 360. Never beat it but I came damn close. A couple levels into the last world if I remember correctly. There are tons of awesome secrets in that game
Phatosaurus
Junior Member
(Today, 02:28 AM)
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Originally Posted by SevenDevils

Is this a pick up and play for 15 minuets, or does it require longer sessions? Looking at the Vita version and this looks like it would be good game before I call it a night.

It can get really addictive at first, I was putting in 4+ hours in a day playing it at work on my Vita. I've toned it down to 1-2 runs every couple of days.
I find I play it a lot better now, I complete it more often and I'm getting closer and closer to reaching the City of Gold now that I don't play it as much.

A full run usually take me around 20-25 minutes.
not psycho
Member
(Today, 02:53 AM)
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Originally Posted by Crab Milk Mickey

Word of 'warning' when it comes to The Binding of Isaac.

In stark contrast next to Spelunky, Isaac's overall progress is gated to a degree by how many items (or which) you managed to grind out of it. While it's still very much a skill-based game, a lot of it is also dependant on luck initially as well as time investment even if the game is designed around the notion of random drops. It's slightly comparable to what Rogue Legacy does in other words, but admittedly Isaac isn't as obnoxious with this practice and there's loads of content to unlock. Which... the developers are expanding even further with Rebirth.


I totally disagree with this. Binding of Isaac is not only beatable without using any unlocked items or characters, it is probably still easier than Spelunky. The initial character and items make the game both fun and winnable (except that I believe the game won't let you face the further levels right away, even though you could have beat them). It's nothing like Rogue Legacy, which on the contrary is both unfun and essentially unwinnable without grinding.

The real difference with items is their function in the game. Getting weird combinations in BoI and trying to make them work is fun. There is no "optimal" item set that you would want to get every time. My favorite run I didn't even win, but the item combination was great. Unlocks are probably there mainly to encourage the use of more combinations, not to make you stronger.

In Spelunky most people will have an optimal set they want every time. I don't ever think "hmm, I hope I don't get a jetpack this time." I always, always want a jetpack. A jetpack alone is sufficient to beat Olmec without much danger even if you had 0 other items/ropes/bombs and 1 health. (though unless you are a super expert you would need some bombs in the temple, less if you had the shotgun).

I think this results in BoI being less frustrating (since new combinations are fun even if you lose). But Spelunky's randomized level design is on a totally different level. It's absolutely amazing how many possible situations there are for you to (quickly) analyze and try to defeat, and given that how rare it is for anything to feel unfair (fire frogs swarming the inside of shops in a dark level black market, kinda felt unfair). And I haven't even made it to the real last level yet, just started trying that yesterday.
mannerbot
Member
(Today, 02:56 AM)
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Originally Posted by not psycho

I totally disagree with this. Binding of Isaac is not only beatable without using any unlocked items or characters, it is probably still easier than Spelunky. The initial character and items make the game both fun and winnable (except that I believe the game won't let you face the further levels right away, even though you could have beat them). It's nothing like Rogue Legacy, which on the contrary is both unfun and essentially unwinnable without grinding.

The real difference with items is their function in the game. Getting weird combinations in BoI and trying to make them work is fun. There is no "optimal" item set that you would want to get every time. My favorite run I didn't even win, but the item combination was great. Unlocks are probably there mainly to encourage the use of more combinations, not to make you stronger.

In Spelunky most people will have an optimal set they want every time. I don't ever think "hmm, I hope I don't get a jetpack this time." I always, always want a jetpack. A jetpack alone is sufficient to beat Olmec without much danger even if you had 0 other items/ropes/bombs and 1 health. (though unless you are a super expert you would need some bombs in the temple, less if you had the shotgun).

I think this results in BoI being less frustrating (since new combinations are fun even if you lose). But Spelunky's randomized level design is on a totally different level. It's absolutely amazing how many possible situations there are for you to (quickly) analyze and try to defeat, and given that how rare it is for anything to feel unfair (fire frogs swarming the inside of shops in a dark level black market, kinda felt unfair). And I haven't even made it to the real last level yet, just started trying that yesterday.

I didn't feel qualified to comment on the BoI stuff since I've only played 9 hours (I did beat Mom twice, but that was shortly after release and I'm sure it doesn't count as a real win nowadays), but I agree with everything you said 100%. Especially the stuff regarding Rogue Legacy, biggest disappointment for me this year after all the hype.
Archaix
Drunky McMurder
(Today, 03:32 AM)
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Originally Posted by not psycho

I totally disagree with this. Binding of Isaac is not only beatable without using any unlocked items or characters, it is probably still easier than Spelunky. The initial character and items make the game both fun and winnable (except that I believe the game won't let you face the further levels right away, even though you could have beat them). It's nothing like Rogue Legacy, which on the contrary is both unfun and essentially unwinnable without grinding.

The real difference with items is their function in the game. Getting weird combinations in BoI and trying to make them work is fun. There is no "optimal" item set that you would want to get every time. My favorite run I didn't even win, but the item combination was great. Unlocks are probably there mainly to encourage the use of more combinations, not to make you stronger.

In Spelunky most people will have an optimal set they want every time. I don't ever think "hmm, I hope I don't get a jetpack this time." I always, always want a jetpack. A jetpack alone is sufficient to beat Olmec without much danger even if you had 0 other items/ropes/bombs and 1 health. (though unless you are a super expert you would need some bombs in the temple, less if you had the shotgun).

I think this results in BoI being less frustrating (since new combinations are fun even if you lose). But Spelunky's randomized level design is on a totally different level. It's absolutely amazing how many possible situations there are for you to (quickly) analyze and try to defeat, and given that how rare it is for anything to feel unfair (fire frogs swarming the inside of shops in a dark level black market, kinda felt unfair). And I haven't even made it to the real last level yet, just started trying that yesterday.


I love Binding of Isaac, but you absolutely are rewarded for playing more in that game. It isn't quite as bad as Rogue Legacy (though you can actually beat that pretty early on without much grinding too) in that it's not a direct progression, but you unlock levels and items just by volume of playtime. You can finish Spelunky your first time playing, in theory. You need to beat Binding of Isaac 10-15 (edit: SIXTEEN!) times before you can even access the final level. You just can't get there without unlocking it no matter your skill level. Beyond that, the items you unlock later are extremely powerful and while not required certainly make the game easier to beat.
Last edited by Archaix; Today at 03:43 AM.
Archaix
Drunky McMurder
(Today, 08:26 AM)
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I just beat Yama for the first time! I used the last of my bombs on Olmec and had zero the rest of the way until the throne. With a record of 1-437, I'm about ready to turn pro.
Staal
Junior Member
(Today, 09:26 AM)
Those daily challenges feel a bit empty with none of my friends playing Spelunky. If anyone wants to add me, I'm drsStaal on PSN.
DeBurgo
Member
(Today, 09:33 AM)
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I'm still in it, 114+ hours on steam, though I'm running out of stuff to do. I think the last thing to do is play for the leaderboard and do an eggplant run. I don't think I've cracked a million yet, either, I think I should try that.

Originally Posted by Crab Milk Mickey

I'm overjoyed. After many grueling and soulcrushing hours, I finally did it:

http://abload.de/img/spelunky_nogoldrun5aimx.png
(archived)

Hardest achievement for me to unlock, and I think it took me approximately 10 - 12+ hours on-and-off since its launch on PC to pull it off. I haven't felt this much euphoria after beating a game in a long, long time... despite all the hardships and tense moments it threw at me. Recorded it for posterity (click below the image) if anyone feels like watching it, but I don't want to go through this anymore for a good while.

Congrats! I think that's easily the hardest achievement to get. I just got it a few days ago myself.
Crab Milk Mickey
Member
(Today, 09:49 AM)
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Originally Posted by not psycho

I totally disagree with this. Binding of Isaac is not only beatable without using any unlocked items or characters, it is probably still easier than Spelunky. The initial character and items make the game both fun and winnable (except that I believe the game won't let you face the further levels right away, even though you could have beat them). It's nothing like Rogue Legacy, which on the contrary is both unfun and essentially unwinnable without grinding.

The real difference with items is their function in the game. Getting weird combinations in BoI and trying to make them work is fun. There is no "optimal" item set that you would want to get every time. My favorite run I didn't even win, but the item combination was great. Unlocks are probably there mainly to encourage the use of more combinations, not to make you stronger.

In Spelunky most people will have an optimal set they want every time. I don't ever think "hmm, I hope I don't get a jetpack this time." I always, always want a jetpack. A jetpack alone is sufficient to beat Olmec without much danger even if you had 0 other items/ropes/bombs and 1 health. (though unless you are a super expert you would need some bombs in the temple, less if you had the shotgun).

I think this results in BoI being less frustrating (since new combinations are fun even if you lose). But Spelunky's randomized level design is on a totally different level. It's absolutely amazing how many possible situations there are for you to (quickly) analyze and try to defeat, and given that how rare it is for anything to feel unfair (fire frogs swarming the inside of shops in a dark level black market, kinda felt unfair). And I haven't even made it to the real last level yet, just started trying that yesterday.

Well, I should've been more clear.

First off, I feel Rogue Legacy is the wrong way of handling unlocks in a "rogue-like" game like the ones we're discussing. While I did draw that parallel with regards to The Binding of Isaac, it ultimately revolves around a vaguely similar idea to grinding BUT with more fun, thought and combinations involved thanks to (as you pointed) the variety of builds you could try to mix-and-match. Can you still reach Mom on a completely fresh save with nothing major unlocked, so long as you have the experience already? Sure, but there's still a good chance that the game isn't very generous with your first drops which (for an experienced player) usually results into resetting if he doesn't get anything decent during the Basement and the Caves stages. The actual game itself isn't difficult once you know the ropes and even for newbies it's easy to get the jist of it conceptually, but a good number of strong items need to be unlocked through different requirements; achievements, challenges, x completed runs, ...

Perhaps this is just an unfortunate personal anecdote, but that's how it went for me. I started playing Isaac already knowing a large chunk of what to expect and what to do, and after 2 hours the gameplay's intricacies were already natural to me on top of me not really being threatened all that much by the enemies / bosses the game throws at you initially (as the harder stuff only gets unlocked later too). Sad part being though, I still had a lot of difficulty reaching and finishing off Mom, primarily due to underpowered builds and my tiny item pool for the RNG to choose from. Lack of in-game knowledge and not having honed my skills enough yet weren't the issue in my position, as explained earlier. The rate of my progress only spiked after a dozen hours, and the rate at which I was 'improving' was directly tied to having had runs where my damage output was no longer lackluster so that killing Mom became more practical and time-efficient. Which in turn lead to another batch of good unlocks as I stubbornly marched onwards for the next finish line. Only then did Isaac 'click' with me.

Given the restrictions Ed McMillen had to work with due to Isaac being based on Flash, the sheer number of items available to you to unlock (as well as enemy tiers) was a smart method to compensate for the kind of stages or general obstacles being more static than he would've liked, so perhaps it was unfair to put Isaac next to Rogue Legacy. However, the above is not without its glaring downsides, as the real fun and the real 'sandbox' nature of Isaac (in terms of items, enemy spawns, etc.) only opens up after investing not-so-insignificant time into it, rather than the purest sense of skill being the main barrier to entry (like Spelunky). Not to say Spelunky doesn't have its problems (some extremely situational items for example), but in games where you will end up dying repeatedly I prefer everything already being open to the player in theory, provided one has the necessary chops to back it up. Dark Souls also fits the bill here, but that's a different topic altogether.

tl;dr --- I had fun with The Binding of Isaac (unlike Rogue Legacy) with 63+ hours clocked in and I'd still recommend it to new players, but being artificially locked out of the 'true' experience isn't my cup of tea. Spelunky and it are at opposite ends of the "rogue-like" concept and that's okay, different things appeal to different people, but whenever Rebirth comes out I'm not looking forward to my first dozen hours unless Ed McMillen tinkered around with making player progression a tad more consistent and... gradual. Only when starting out, that is.

Originally Posted by Archaix

I just beat Yama for the first time! I used the last of my bombs on Olmec and had zero the rest of the way until the throne. With a record of 1-437, I'm about ready to turn pro.

Sweet! Going through Hell without any bombs must've been brutal.

Originally Posted by DeBurgo

I'm still in it, 114+ hours on steam, though I'm running out of stuff to do. I think the last thing to do is play for the leaderboard and do an eggplant run. I don't think I've cracked a million yet, either, I think I should try that.

Congrats! I think that's easily the hardest achievement to get. I just got it a few days ago myself.

I'm in the same position now. Gonna try and accomplish a solo eggplant run, though given the strict initial requirements I should also be trying to simultaneously one-up my 1,2 million highscore (rather than endlessly resetting) if things don't pan out in the mines.
spindoc
Member
(Today, 10:21 AM)
a million? jesus - what are the essential tips for maxing your high score? ghost run every stage?
kitschbeam
Junior Member
(Today, 10:31 AM)
Just bought that game yesterday for my Vita and I loved every second of it. It's a little more expensive for the Vita version but I think the game suited best for portable device.
Rickenslacker
Member
(Today, 10:32 AM)
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Is there a GAF Spelunky Steam group? I've been wanting more people to compare daily run scores with.

Originally Posted by spindoc

a million? jesus - what are the essential tips for maxing your high score? ghost run every stage?

Whenever the opportunity presents itself, take it. My best score was just shy of a million, around 950~k, but I'm seeing scores of 2mil on the leaderboard regularly. :O
Crab Milk Mickey
Member
(Today, 11:06 AM)
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Originally Posted by spindoc

a million? jesus - what are the essential tips for maxing your high score? ghost run every stage?

Killing shopkeepers, ghosting vaults, murdering Yama (and stealing his rubies), et cetera.

If you want to get to the two million mark though, ghosting every stage (Mothership included) is a pre-requisite.

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