Originally Posted by arcanadei
Curious about this one. I like ToG and HEAVYBULLETS a lot, but from just the flash demo of FancySkulls it didn't grab me like those did. Is the newest version really that much of an improvement over the previous demo?
From IndieStatik:
I’ve played the demo a couple of times, and in comparison to the alpha version that you can pay for, the demo is lacking a lot. There’s only a handful of enemies, and only three levels to shoot your way through before having to start again. The main problem is the lack of enemies, though, as it makes the game very easy, whereas the more recent builds of Fancy Skulls are not easy.
The basic features are in place, at least. You’ll start with the pretty decent revolver and can collect coins, health and power-ups if you clear the rooms you’re locked in. Enemies don’t come at you until you’ve entered the room and a highlighted area within. You can still visit the shop and gamble coins for potentially big prizes. You can get new weapons, like the shotgun, submachine gun and rocket launcher. It’s all there still.
But there’s a significant lack of challenge present, and given that Fancy Skulls’s visual design is very minimalistic, and not in the most attractive way, either, and there’s no music, it makes the game seem quite bland, indeed. I can say quite happily that the most aggressive enemies, and those that turn rooms into first-person bullet-hell in the later versions of the game, do make it much more compelling, so don’t judge the game on this demo.
The problem Fancy Skulls has mostly is that it’s not enough just to be a first-person roguelike-like shooter. There’s Paranautical Activity and Tower of Guns that are a bit more exciting, fast-paced and characterful. That’s not to say the weird, estranged enemies and unusual visuals of Fancy Skulls is lacking character, but this demo does lack a display of excitement, I feel.
I think the game does the FPS roguelike shtick in cool different way than Heavy Bullets and ToG