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Lord-Audie
Member
(12-02-2013, 09:22 PM)
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Originally Posted by Riposte

I think back to Seth Killian speaking poetry about Daigo's playstyle at EVO. Daigo is done with that soft shit.

If there's anything that we can take from this, The FT10 vs Xian and Infiltration is that we should have listened to Killian....

He warned us bro.


BUT WE DIDN"T LISTENED..

we didn't listened :(
UltraDavid
Junior Member
(12-02-2013, 09:27 PM)
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Originally Posted by SimSimIV

Yea all drills with speed up would be so good! And I don't even think it would be too good! With so many buffs getting thrown around, did Peter say why Dhalsim's drills were reverted back (and why his u2 now has been reverted too?). What is your honest opinion? Do you think Capcom wants to avoid making Sim strong in this game because so many people hate him, so they would rather have him too weak?

I understand reverting u2. U2 is best as an antiair against characters who can't alter their jump arcs. Sim's bad matchups tend to be characters with better threats from the air and the ability to change their jump arcs, which means U2 antiair traps don't work against them as well. So buffing U2 is more useful for Sim to make his good matchups better without helping him in bad ones. Doesn't really seem necessary.

As for lk drill speed, he didn't say why it was being reverted. I like it in part because it lets him be more mobile in matchups where he needs it and it can be used to start better offense. I'd love it if Sim were more able to play offense as well as defense like he can in games like the SF2's. It helps him a bit in good matchups but it also helps him pick better spots on screen and escape against characters who can chase him down more easily. Hope it stays in!
Last edited by UltraDavid; 12-02-2013 at 09:29 PM.
"God's Beard!"
(12-02-2013, 09:27 PM)
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Remember, the throw is generally the lowest damage option so unless you're fighting a vortex character with a particularly nasty setup or you opponent has shown themselves to love throws it should be a low priority read.

Just like fighting Seth, it's better to take a couple command grabs than a crazy combo. It's best to try to block then react to the overheads and throws. No reason to push buttons on wakeup until you KNOW your opponent is willing to do something about it.
vulva
Member
(12-02-2013, 09:34 PM)
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Originally Posted by Lost Fragment

The 5th character is Chun. I'm pro-Chun getting better but she got way too much.

What exactly do you think she got too much of? From what I saw she looked strong, for sure, but nothing game breaking. People went nuts off lightning legs to Ultra 1 which has been around since at least super http://www.youtube.com/watch?v=pXNuRvkD91g

She has 50 more health, 1 more frame advantage on hk LL, a decent anti air, a useful ultra 2, a useful armour breaker and finally doesn't have a stupid jump. I don't think that's really all that much that's crazy.
Imm0rt4l
my titty out of milk
(12-02-2013, 09:35 PM)
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Originally Posted by Juicebox_FGC

Wouldn't it be great if there were a game where it was harder to succeed with only "dumb" stuff? A game where there are enough defensive options that choosing not to reversal doesn't necessarily mean becoming the attacker's bitch? A game where your character doesn't shackle you into particular forms of mixups?

Yeah, that'd be great.

It's nice to want things
SimSimIV
Junior Member
(12-02-2013, 09:36 PM)
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Originally Posted by UltraDavid

I understand reverting u2. U2 is best as an antiair against characters who can't alter their jump arcs. Sim's bad matchups tend to be characters with better threats from the air and the ability to change their jump arcs, which means U2 antiair traps don't work against them as well. So buffing U2 is more useful for Sim to make his good matchups better without helping him in bad ones. Doesn't really seem necessary.

As for lk drill speed, he didn't say why it was being reverted. I like it in part because it lets him be more mobile in matchups where he needs it and it can be used to start better offense. I'd love it if Sim were more able to play offense as well as defense like he can in games like the SF2's. It helps him a bit in good matchups but it also helps him pick better spots on screen and escape against characters who can chase him down more easily. Hope it stays in!

I see what you mean with the U2 yea. Hopefully they realized what you are saying, and gave him other buffs in stead (My friend didn't test drill speed at Dream Hack, but what you say leads me to believe it was removed). I really hope the drill speed stays too!

Another idea I had was to buff sim's hurtbox while lk sliding in a way where he could slide under divekicks the way he can slide under jump ins. Not sure if this is a good suggestion or not, but it could be a way to deal with some of his bad matchups.
Juicebox_FGC
Junior Member
(12-02-2013, 09:46 PM)
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Originally Posted by "God's Beard!"

Remember, the throw is generally the lowest damage option so unless you're fighting a vortex character with a particularly nasty setup or you opponent has shown themselves to love throws it should be a low priority read.

I have trouble allowing myself to think this.

Let's assume an attacker is rushing down from the front, no ambiguous crossup attempt.

Attacker
Throw = Around 130 life gone, opponent gets a setup
Hit = Combo, some characters turn it into untechable knockdown + setup
Block = bait a reversal.

I interpret every single one of these scenarios as a high priority read. Getting thrown and being forced to deal with it a 2nd time isn't something anyone really wants to do, and depending on the character the setup after the throw could be really nasty (Evil Ryu comes to mind).

Getting hit is of course the whole point of offense and where the damage comes from. Them blocking my reversal takes advantage of my fear. I could backdash, sure, but at higher levels this is much less likely to work over time (I can raw react to some backdashes, option selects/set plays make it even easier).

End of the day, we all gotta make our guesses. It just sucks that any one of them can end up as complete dominance. I'm grateful for KOF13's backdash.
Nabs
(12-02-2013, 09:52 PM)
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Aqua is streaming tonight ~ 7:45p
pixelish
Junior Member
(12-02-2013, 09:56 PM)
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Originally Posted by Nabs

Aqua is streaming tonight ~ 7:45p

it's always a pleasure to watch his stream. he has the best non-tournament fgc stream by far.
Parallax Scroll
best in Shadow of the Beast
(12-02-2013, 09:58 PM)
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Originally Posted by pixelish

it's always a pleasure to watch his stream. he has the best non-tournament fgc stream by far.

He's up there. Some of Bum's streams are also really good, and so is FGTV on a good day.
sixteen-bit
Member
(12-02-2013, 10:05 PM)
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Originally Posted by pixelish

it's always a pleasure to watch his stream. he has the best non-tournament fgc stream by far.

Gotta love his sense of humor, and it always looks like he's having fun.
Tizoc
Member
(12-02-2013, 10:08 PM)
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Almost forgot about the new thread
1 HOUR OF PUYO PUYO!
http://www.youtube.com/watch?v=eRdWVtiCnng

STREET FIGHTER THE MOVIE MATCHES!
http://www.youtube.com/watch?v=UwNyVulUI6c

KOF 95, 97, 2000 & 02 MATCHES!
http://www.youtube.com/watch?v=DcE8sEh_vjg
http://www.youtube.com/watch?v=UGBd-u4RJ4k
http://www.youtube.com/watch?v=UVZ-rUuFVzY
http://www.youtube.com/watch?v=JyrSpOZFRxE

STREET FIGHTER ALPHA/ZERO 3 MATCHES!
http://www.youtube.com/watch?v=VY_EHpZorWQ

GUILTY GEAR XX MATCHES!
http://www.youtube.com/watch?v=GbyCxy7RI3Y
4+ HOURS OF SHMUP MADNESS!
http://www.youtube.com/watch?v=dlGkRs2KQGI
http://www.youtube.com/watch?v=m9CkA-53IDU
http://www.youtube.com/watch?v=6Lo-GeskulI

3+ HOURS OF CHAOS CODE!
http://www.youtube.com/watch?v=36ARt1R_Tnk
http://www.youtube.com/watch?v=nkMyCNaczow

2+ HOURS OF BLAZBLUE CP!
http://www.youtube.com/watch?v=rq1Egvj9UNU
http://www.youtube.com/watch?v=DJrryEF4oo4
http://www.youtube.com/watch?v=CR6P2MTKu5g

1 HOUR OF WATER PIZZA!
http://www.youtube.com/watch?v=pLLRN8oNB_o
http://www.youtube.com/watch?v=f00whLH1gWU

6+ HOURS OF GUNDAM!
http://www.youtube.com/watch?v=pgKmoXWosew
http://www.youtube.com/watch?v=R5rSyd14h24

AN EXTRA HOUR OF WATER PIZZA!
http://www.youtube.com/watch?v=JbvqbuS4COo
http://www.youtube.com/watch?v=ACswlGPuc1A

AN EXTRA 2+ HOURS OF BLAZBLUE CP!
http://www.youtube.com/watch?v=D4w24iI1btY
http://www.youtube.com/watch?v=sx4_4cmIshI

STREET FIGHTER X TEKKEN MATCHES!
http://www.youtube.com/watch?v=b0rGnlueIFs
Huw_Dawson
Member
(12-02-2013, 10:09 PM)
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Originally Posted by Nabs

Aqua is streaming tonight ~ 7:45p

Well that will certainly cheer me up. I love that guy's streams. Gief's U2 is "The Aquasilk" to me because of how often he lands it and how he reacts on stream.
kirblar
Member
(12-02-2013, 10:17 PM)
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Originally Posted by Juicebox_FGC

I have trouble allowing myself to think this.

Let's assume an attacker is rushing down from the front, no ambiguous crossup attempt.

Attacker
Throw = Around 130 life gone, opponent gets a setup
Hit = Combo, some characters turn it into untechable knockdown + setup
Block = bait a reversal.

I interpret every single one of these scenarios as a high priority read. Getting thrown and being forced to deal with it a 2nd time isn't something anyone really wants to do, and depending on the character the setup after the throw could be really nasty (Evil Ryu comes to mind).

Getting hit is of course the whole point of offense and where the damage comes from. Them blocking my reversal takes advantage of my fear. I could backdash, sure, but at higher levels this is much less likely to work over time (I can raw react to some backdashes, option selects/set plays make it even easier).

End of the day, we all gotta make our guesses. It just sucks that any one of them can end up as complete dominance. I'm grateful for KOF13's backdash.

Games are designed to favor the aggressor. That's to ensure the game ends. When defensive options are better than aggressive ones bad things happen to a game. It gets frustrating for players. It gets to be not fun. The goal is for the match to end, then you go on to the next match!
Nyoro SF
Member
(12-02-2013, 10:18 PM)
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I remember losing to a Ken like Gandhi's style when SF4 first came out. Hard times.
Riposte
Member
(12-02-2013, 10:19 PM)
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Originally Posted by ViewtifulJC

You ever notice how Beef and Panda are never in the same place at the same time

yeah

Oh yeah, I'm going to be honest here: I think I have a disability. I've probably read hundreds of posts from each and I've seen them talk to each other a bunch, but I cannot tell these two posters apart. As far my memory is concerned, they are the same person. It is like an optical illusion or something, my brain can't process it.
Horseress
Member
(12-02-2013, 10:24 PM)
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Originally Posted by Tizoc

STREET FIGHTER X TEKKEN MATCHES!
http://www.youtube.com/watch?v=b0rGnlueIFs

Man, some REALLY crazy shit in this video, best game evar
MiniBossBattle
Member
(12-02-2013, 10:29 PM)
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Faster drill and slightly better damage off of Anti-airs?! Its like Capcom agreed with my reasonable thoughts. After watching my friend play ST Sim, I always wanted more offense in SF4 Sim. This would allow more playstyles (I mostly see Mix-up Sim, Counter Sim, Defensive Sim.)
UltraDavid
Junior Member
(12-02-2013, 10:29 PM)
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Originally Posted by SimSimIV

I see what you mean with the U2 yea. Hopefully they realized what you are saying, and gave him other buffs in stead (My friend didn't test drill speed at Dream Hack, but what you say leads me to believe it was removed). I really hope the drill speed stays too!

Another idea I had was to buff sim's hurtbox while lk sliding in a way where he could slide under divekicks the way he can slide under jump ins. Not sure if this is a good suggestion or not, but it could be a way to deal with some of his bad matchups.

Combo told me they'd originally buffed slides too, making them faster and safer, but that was also reverted. I didn't ask why heh.
SimSimIV
Junior Member
(12-02-2013, 10:30 PM)
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Originally Posted by Horseress

Man, some REALLY crazy shit in this video, best game evar

RnK are great, but I haven't seen anyone come close to as practical/effective use of Cross Assault as eDane and me:D

http://youtu.be/UgDRjULdsnQ?t=9m44s
GooeyHeat
Member
(12-02-2013, 10:32 PM)
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Originally Posted by kirblar

Games are designed to favor the aggressor. That's to ensure the game ends. When defensive options are better than aggressive ones bad things happen to a game. It gets frustrating for players. It gets to be not fun. The goal is for the match to end, then you go on to the next match!

When defensive options are better than aggressive ones, you get competitive Super Smash Bros. Brawl.
THACHITS
Member
(12-02-2013, 10:32 PM)
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RayRay and Flux training for NEC
http://www.twitch.tv/rayray19wun
Shouta
(ノ`Д´)ノ彡┻━┻
(12-02-2013, 10:33 PM)
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Originally Posted by SimSimIV

RnK are great, but I haven't seen anyone come close to as practical/effective use of Cross Assault as eDane and me:D

http://youtu.be/UgDRjULdsnQ?t=9m44s

Jeezus. ToD combo, lol
sixteen-bit
Member
(12-02-2013, 10:33 PM)
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Originally Posted by GooeyHeat

When defensive options are better than aggressive ones, you get competitive Super Smash Bros. Brawl.

or pre-AE SSF4
SimSimIV
Junior Member
(12-02-2013, 10:35 PM)
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Originally Posted by UltraDavid

Combo told me they'd originally buffed slides too, making them faster and safer, but that was also reverted. I didn't ask why heh.

Man... we could have ruled the world!
toddhunter
Member
(12-02-2013, 10:36 PM)
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Originally Posted by Nyoro SF

I remember losing to a Ken like Gandhi's style when SF4 first came out. Hard times.

Especially in a single match, by the time you know what is going on (oh you are going to uppercut every single fucking time) it can be too late.

I've occasionally done this myself just for fun. You pick Ken and jump in and mash DP over and over until they start blocking. Then you jump in and throw instead before mixing up the two. Hilarity normally ensues.
Horseress
Member
(12-02-2013, 10:42 PM)
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Originally Posted by SimSimIV

RnK are great, but I haven't seen anyone come close to as practical/effective use of Cross Assault as eDane and me:D

http://youtu.be/UgDRjULdsnQ?t=9m44s

yeah, I remember that :lol
good shit, but not even the crazy CA combo, there's some pandora comebacks, some random ass CA's, man....it has been quite some time since last time I've watched ssf4evo's videos, this game is still awesome <3
xCobalt
Member
(12-02-2013, 10:42 PM)
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Originally Posted by toddhunter

Especially in a single match, by the time you know what is going on (oh you are going to uppercut every single fucking time) it can be too late.

Yeah especially if they set the timer to 30 seconds.
Clawww
Member
(12-02-2013, 10:49 PM)
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Originally Posted by xCobalt

Yeah especially if they set the timer to 30 seconds.

Man, I bet you could get so much mileage out of that when Ultra drops and people are just looking to jump into games and grind some rank.
Lost Fragment
Obsessed with 4chan
(12-02-2013, 10:51 PM)
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Originally Posted by vulva

What exactly do you think she got too much of? From what I saw she looked strong, for sure, but nothing game breaking. People went nuts off lightning legs to Ultra 1 which has been around since at least super http://www.youtube.com/watch?v=pXNuRvkD91g

She has 50 more health, 1 more frame advantage on hk LL, a decent anti air, a useful ultra 2, a useful armour breaker and finally doesn't have a stupid jump. I don't think that's really all that much that's crazy.

The jump is the only thing I have a problem with. She controls the ground so well that she doesn't need a super-fast jump like that. If they kept all her other buffs, maybe with a few tweaks, she would be fine I think.
de1irium
Junior Member
(12-02-2013, 10:57 PM)
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Originally Posted by Clawww

Originally Posted by xCobalt

Yeah especially if they set the timer to 30 seconds.

Man, I bet you could get so much mileage out of that when Ultra drops and people are just looking to jump into games and grind some rank.

BLACKHAWKxDOWN spent several revisions of the game doing this.
oneida
Member
(12-02-2013, 11:06 PM)
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VF5FS might be an official event at Defend the North this January in NYC. I tied for 9th at NYG8 in August, I need to get top 8 this time! Been training hard every week since September, and I'm ready to show off :)

Here's my last match at NYG8 in August after knocking out cruz and getting sent to losers by Denkai.

http://www.twitch.tv/nyc_vf/c/2731712?t=15m30s
CommandThrower
Junior Member
(12-02-2013, 11:29 PM)
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Originally Posted by oneida

VF5FS might be an official event at Defend the North this January in NYC. I tied for 9th at NYG8 in August, I need to get top 8 this time! Been training hard every week since September, and I'm ready to show off :)

Here's my last match at NYG8 in August after knocking out cruz and getting sent to losers by Denkai.

http://www.twitch.tv/nyc_vf/c/2731712?t=15m30s


Good fight, and best of luck to you at Defend the North!


As an aside, that announcer has a great radio/announcing voice.
sleepykyo
Member
(12-02-2013, 11:50 PM)
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Originally Posted by Juicebox_FGC

-insert personal agenda-

Wouldn't it be great if there were a game where it was harder to succeed with only "dumb" stuff? A game where there are enough defensive options that choosing not to reversal doesn't necessarily mean becoming the attacker's bitch? A game where your character doesn't shackle you into particular forms of mixups?

Yeah, that'd be great.

Plenty of 3d fighters have the majority of attacks leave the attacker at disadvantage, if you really feel like offense has gotten too strong in 2d fighters.
QisTopTier
XisBannedTier
(12-02-2013, 11:54 PM)
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Originally Posted by Juicebox_FGC

-insert personal agenda-

Wouldn't it be great if there were a game where it was harder to succeed with only "dumb" stuff? A game where there are enough defensive options that choosing not to reversal doesn't necessarily mean becoming the attacker's bitch? A game where your character doesn't shackle you into particular forms of mixups?

Yeah, that'd be great.

So you want to play GG?
Master Milk
Member
(12-02-2013, 11:58 PM)
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Originally Posted by QisTopTier

So you want to play GG?

Don't we all? Still waiting on that PSN patch on this side of the globe . . .
Astarte
Member
(12-03-2013, 12:04 AM)
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Originally Posted by QisTopTier

So you want to play GG?

+r ain't ever gonna hit PSN
oneida
Member
(12-03-2013, 12:05 AM)
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Originally Posted by CommandThrower

Good fight, and best of luck to you at Defend the North!


As an aside, that announcer has a great radio/announcing voice.

thanks!

that's incident, a jeffry player i think. he's a nice guy, but i wish he'd stop calling me Lau x__x
Dahbomb
Member
(12-03-2013, 12:08 AM)
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Originally Posted by sleepykyo

Plenty of 3d fighters have the majority of attacks leave the attacker at disadvantage, if you really feel like offense has gotten too strong in 2d fighters.

Yea I was just about to say this. At least in 3D fighters a blocked attack is usually negative on block and the only positive on block moves are moves with a really long start up or moves that don't lead into any real follow up. There is also no scarcity of defensive options... something like a delayed wake up has been in Tekken since forever plus like 10 other wake up options to make sure that there is no true vortex set ups.

In 2D fighters all jump in attacks are super + on block and without air blocking you can't chicken block to make them unsafe. This means that anytime someone makes you block a jump in you have to make a guess.

Sounds like Juicebox should just play Tekken or VF. Real honest fighting games.
thrillho
Member
(12-03-2013, 12:09 AM)
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I didn't know they released more info on USF4 balance changes. I must have missed the thread here. D:
Juicebox_FGC
Junior Member
(12-03-2013, 12:14 AM)
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Originally Posted by Dahbomb

Sounds like Juicebox should just play Tekken or VF. Real honest fighting games.

I plan on it. Working on VF at the moment.

But I really enjoy 2D fighters a bit more, if I'm honest with myself. I probably would've liked GG if I started it earlier but right now I feel like Tekken or VF would be even less homework than GG.
vocab
Member
(12-03-2013, 12:17 AM)
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Originally Posted by QisTopTier

So you want to play GG?

GG does not sound like that game.
jbug617
Member
(12-03-2013, 12:18 AM)
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Hector is working at Sony Santa Monica now. He had left NRS last month.

https://twitter.com/hecterrific/stat...45723061010432
Cosmo Clock 21
Member
(12-03-2013, 12:20 AM)
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Originally Posted by Tizoc

Almost forgot about the new thread
1 HOUR OF PUYO PUYO!
http://www.youtube.com/watch?v=eRdWVtiCnng

Everybody import Puyo Puyo Tetris with me so we can be cool people playing a probably not very cool game ( ´ ▽ ` )ノ
sleepykyo
Member
(12-03-2013, 12:21 AM)
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Originally Posted by jbug617

Hector is working at Sony Santa Monica now. He had left NRS last month.

https://twitter.com/hecterrific/stat...45723061010432

Seth and Hector at Sony? Time for Sony to attempt a fighting game again. Or God of War x.
Clawww
Member
(12-03-2013, 12:22 AM)
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I'm not sure I dig the idea of delayed wake-up input overlapping with the quick-rise input. I guess something like Zonk Knuckle prevents the input from being 'hold down buttons' on HKD. I dunno, maybe I have to try it to get a feel for it, but it sounds weird.
atomic moth
Member
(12-03-2013, 12:22 AM)
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Originally Posted by Tizoc


STREET FIGHTER THE MOVIE MATCHES!
http://www.youtube.com/watch?v=UwNyVulUI6c

Thanks.

The fun escalates at 27:15
Shito
Member
(12-03-2013, 12:23 AM)
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Wow, didn't take a look at Jourdal's youtube channel lately: LOTS of P4U2 Tournaments!
Does anybody know if some of them are more interesting than others?
Silky
Member
(12-03-2013, 12:23 AM)
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Originally Posted by QisTopTier

So you want to play GG?

Who doesn't?

Originally Posted by Master Milk

Don't we all? Still waiting on that PSN patch on this side of the globe . . .

But Juicebawx got an Xbawks B) That +R is too good

Originally Posted by sleepykyo

Seth and Hector at Sony? Time for Sony to attempt a fighting game again. Or God of War x.

AllStars are not dead
CommandThrower
Junior Member
(12-03-2013, 12:27 AM)
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Originally Posted by jbug617

Hector is working at Sony Santa Monica now. He had left NRS last month.

https://twitter.com/hecterrific/stat...45723061010432


Hector's at SSM now? Maybe he can team up with Seth Killian, Maj and Ed Ma to make a brand new Playstation All Stars fighter, with a new fighting system. Did the latter three work for SSM or Superbot? I forget...either way, Hector needs to be a part of that possibility.


I'm the only one who wants a new Playstation All Stars fighter. :[

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