Originally Posted by "God's Beard!"
Remember, the throw is generally the lowest damage option so unless you're fighting a vortex character with a particularly nasty setup or you opponent has shown themselves to love throws it should be a low priority read.
I have trouble allowing myself to think this.
Let's assume an attacker is rushing down from the front, no ambiguous crossup attempt.
Attacker
Throw = Around 130 life gone, opponent gets a setup
Hit = Combo, some characters turn it into untechable knockdown + setup
Block = bait a reversal.
I interpret every single one of these scenarios as a high priority read. Getting thrown and being forced to deal with it a 2nd time isn't something anyone really wants to do, and depending on the character the setup after the throw could be really nasty (Evil Ryu comes to mind).
Getting hit is of course the whole point of offense and where the damage comes from. Them blocking my reversal takes advantage of my fear. I could backdash, sure, but at higher levels this is much less likely to work over time (I can raw react to some backdashes, option selects/set plays make it even easier).
End of the day, we all gotta make our guesses. It just sucks that any one of them can end up as complete dominance. I'm grateful for KOF13's backdash.