Originally Posted by thetrin
From a dev standpoint, he easiest way to handle it would be to localize the repercussions of a quest. Let's say a band of raiders has been ransacking towns in a single region. If you take on the quest, you can defeat them, and the area will prosper when you visit the next time.
If you ignore the raids, buy your goods and go on your way, you could return to that region to find that a town is now in shambles, has burned to the ground, and the shops that were once there are no longer there. On the other hand, less savory folks have now set up a black market trading post in the area, meaning you can now get certain goods you couldn't before.
You can't really gate something behind the notion of 'inaction' unless you're going to time-limit the issue, and that's unpleasant in other ways (people don't like to be hurried!). And what if you're in town at the time the time limit ends? And what triggers the timer? If you never wander that way, does it get independently ransacked without your influence?
The way to do that, if you're going to, is to have an explicit counterquest and establish the notion that you're going to have to choose between the two of them, with the decision locked in when you complete one or the other - but that's inherently gamey.
That would present a really interesting moral dilemma.
As a save/ransack quest/counterquest option it's a moral dilemma of sorts, but very clearly black and white, no real nuance to it. As a time-limited thing... a number of players are going to assume that *everything* is time-limited, and feel forced into doing everything at the very moment it becomes available; you run the risk of leaving the players pressured.
Originally Posted by Alvarez
Love it. It could be way better, but it's already such a contrast to the typical awful WoW daily questing that it's great.
I spent 4-5 hours on that island the first day it came out just exploring.
Kinda shit for nonDPSers, but they seem to be tweaking numbers in Warlords so I'm optimistic they'll smooth things out.