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Satchel
Member
(12-02-2013, 01:36 PM)
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Originally Posted by Silky

No. Why would anyone want to fake this. It's just a de-sync.


The closest thing this could be fake to is the replay mode issues littering KI, but even then it'll take a lot of internet magic to fake this on this guy's behalf to make DSP--a professional fighting game player--look like a sore loser. And if it is fake; who /cares/?

You're really asking why? Pick your poison.
Basileus777
Member
(12-02-2013, 01:37 PM)
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Originally Posted by SoundLad

Just...wow

How did this manage to get through QA?

Desync issues? Why wouldn't it get through QA?

We're getting some weird over-reactions to this, is it just the OP's mistaken idea that AIs are taking over?
Last edited by Basileus777; 12-02-2013 at 01:42 PM.
Chev
Member
(12-02-2013, 01:38 PM)

Originally Posted by SoundLad

Just...wow

How did this manage to get through QA?

That only he has complained so far means it's not a frequent or noticeable occurence. If it's fooling players all over the world then it fooled QA too, easy as that.
demidar
Member
(12-02-2013, 01:38 PM)
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Originally Posted by daman824

You got all that from this one instance?

I dunno, it's just a hypothesis. I would need to look over waaaaay more matches to come to a solid conclusion, similar to the video in the OP (two screens side-by-side showing what each player sees). At this point, the OP seems like an extreme abnormality. If there was an agreed-upon game state from the two consoles colluding their information and rolling stuff back on a disagreement, there would be no divergence short of communications being completely cut (wouldn't the game just stop then?), but there is a divergence shown (assuming it's not faked).
Silky
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(12-02-2013, 01:41 PM)
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Originally Posted by SoundLad

Just...wow

How did this manage to get through QA?

Because this is, again, not a frequent occurrence.
Lazaro
Junior Member
(12-02-2013, 01:42 PM)
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This is from the Double Helix forums in the Killer Intsinct Bug Reporting Thread.

MULTIPLAYER DESYNCHRONIZATION:
User States: It seems like players in an exhibition match will desynchronize after a certain amount of rematches. The opposing player from either side will appear to not do anything and once the round is finished the lobby will close.
User States: Desynch is causing both players to see a victory screen from they're perspective. Thus, giving the illusion to a player that he won the match.
daman824
Member
(12-02-2013, 01:42 PM)
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Originally Posted by Basileus777

Desync issues? Why wouldn't it get through QA?

We're getting some weird over-reactions to this, is it just the OP's mistaken idea that AI's are taking over?

That and people are upset that a fighting game exclusive to the xbox one is getting so much praise and attention. Gotta blow every little issue way out of proportion. "game de-synced once? Huge gamebreaking problem, fightatars, cloud discovered!".
Last edited by daman824; 12-02-2013 at 01:45 PM.
Angelus Errare
this looks like one of those Final Fantasy games lionhead always makes
(12-02-2013, 01:44 PM)
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What happens if you win on your screen and whoever your fighting wins on their screen? Or is that even possible?
Marcel
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(12-02-2013, 01:45 PM)
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Mmm, the taste of that Sweet Billy Rare Secret Sauce.
bodyboarder
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(12-02-2013, 01:45 PM)
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Originally Posted by Auto-Reply

This has the potential to kill it's online aspect, doesn't it?

Rightly so.
Silky
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(12-02-2013, 01:49 PM)
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Originally Posted by SoundLad

Just...wow

How did this manage to get through QA?

Because this is, again, not a frequent occurrence.

OP should REALLY consider changing his post.

Originally Posted by Lazaro

This is from the Double Helix forums in the Killer Intsinct Bug Reporting Thread.

MULTIPLAYER DESYNCHRONIZATION:
User States: It seems like players in an exhibition match will desynchronize after a certain amount of rematches. The opposing player from either side will appear to not do anything and once the round is finished the lobby will close.
User States: Desynch is causing both players to see a victory screen from they're perspective. Thus, giving the illusion to a player that he won the match.

There you go.
killemall
Junior Member
(12-02-2013, 01:55 PM)

Originally Posted by daman824

That and people are upset that a fighting game exclusive to the xbox one is getting so much praise and attention. Gotta blow every little issue way out of proportion. "game de-synced once? Huge gamebreaking problem, fightatars, cloud discovered!".

.
dragonbane
Member
(12-02-2013, 01:57 PM)
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Originally Posted by Toxi

Wait... Darksydephil?

Fucking Darksydephil just happened to be the guy who helped find a huge game issue?

God has a sense of humor.

Actually he finds most of the game bugs in every game he plays lol


Originally Posted by JBourne

It's the first time I've seen a DSP video where he isnt crying and yelling "I'm not doing anything!"

Well he is quite decent at fighters actually.
BigBadShamoo
Member
(12-02-2013, 01:58 PM)
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Yeah this is why local Multiplayer is good.

It'd be better if Killer Instinct on replay had an option to show Button inputs visually like in Street Fighters Practice mode.
Bizazedo
Member
(12-02-2013, 02:00 PM)
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People need to not overreact and to slow down and read Fyre's post. It is probably not common.
m0dus
(12-02-2013, 02:02 PM)
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Presuming deception when your multiplayer match disconnects / errors out is a bit of a stretch, but it is remarkable that people are fairly quick to jump to this conclusion first. This is nothing new in online gaming. OP updated with the relevant info.
demidar
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(12-02-2013, 02:03 PM)
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Originally Posted by BigBadShamoo

Yeah this is why local Multiplayer is good.

It'd be better if Killer Instinct on replay had an option to show Button inputs visually like in Street Fighters Practice mode.

Uhhh, doesn't it? The video in the OP shows a replay with inputs on the side.
Hitokage
Setec Astronomer
(12-02-2013, 02:04 PM)
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Originally Posted by dragonbane

Actually he finds most of the game bugs in every game he plays lol

Unfortunately, nobody else can ever reproduce the game bugs DSP finds. He's just that special.
kick51
Member
(12-02-2013, 02:05 PM)
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Originally Posted by ILoveBish

Why is this bad? Everybody wins on their end, seems like a good thing?



lol this guy likes everybody gets a trophy day
Hitokage
Setec Astronomer
(12-02-2013, 02:07 PM)
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Originally Posted by m0dus

Presuming deception when your multiplayer match disconnects / errors out is a bit of a stretch, but it is remarkable that people are fairly quick to jump to this conclusion first. This is nothing new in online gaming. OP updated with the relevant info.

Actually, given the reports of offline replays being weird, it's likely that this is more than a freak occurrence even if it isn't exactly common.
m0dus
(12-02-2013, 02:09 PM)
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Originally Posted by Hitokage

Actually, given the reports of offline replays being weird, it's likely that this is more than a freak occurrence even if it isn't exactly common.

But presuming smoke and mirrors when this issue is even present offline is, in a word, paranoia.
Hitokage
Setec Astronomer
(12-02-2013, 02:11 PM)
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Originally Posted by m0dus

But presuming smoke and mirrors when this issue is even present offline is, in a word, paranoia.

Oh right, that whole "omg AI" bit.
erpg
GAF parliamentarian
(12-02-2013, 02:13 PM)
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I don't think that bug report applies this. Video states they only fought once, no rematch. The opposing player also definitely didn't stand by idly.
Silky
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(12-02-2013, 02:13 PM)
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Originally Posted by BigBadShamoo

Yeah this is why local Multiplayer is good.

It'd be better if Killer Instinct on replay had an option to show Button inputs visually like in Street Fighters Practice mode.

It does! It was in the video!

Originally Posted by erpg

I don't think that bug report applies this. Video states they only fought once, no rematch. The opposing player also definitely didn't stand by idly.

Phil wasn't playing ranked, he was playing exhibition. Exhibition matches apply to this
Salvor.Hardin
Member
(12-02-2013, 02:13 PM)
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Man the first page of this thread is downright embarrassing. Way too many posters invested in creating controversy over XBO games.
SkyTurnsRed
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(12-02-2013, 02:17 PM)
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Originally Posted by Lazaro

This is from the Double Helix forums in the Killer Intsinct Bug Reporting Thread.

MULTIPLAYER DESYNCHRONIZATION:
User States: It seems like players in an exhibition match will desynchronize after a certain amount of rematches. The opposing player from either side will appear to not do anything and once the round is finished the lobby will close.
User States: Desynch is causing both players to see a victory screen from they're perspective. Thus, giving the illusion to a player that he won the match.

I'm not trying to be "that person" but I don't think this is the same issue. There are inputs from the other player and they only fought one time.

edit: beaten
erpg
GAF parliamentarian
(12-02-2013, 02:19 PM)
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Originally Posted by Silky

Phil wasn't playing ranked, he was playing exhibition. Exhibition matches apply to this

Okay, so you're saying the game mode is the cause?

It's a user submitted bug report. I'd say whoever first submitted it didn't know the full scope, since it evidently applies to other situations.
CPS2
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(12-02-2013, 02:20 PM)
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Originally Posted by Mystery

I'm sure all of the competitive and professional fighting game players will have a huge problem with this, but a lot of people who invested into the console and game probably won't want to hear about it and will either say it's not much of a big deal, or deny it happens often enough to be a problem. The point is, the fact that it even happens at all is a problem in and of itself.

Online isn't taken that seriously by anyone good. And even with the odd desync or stutter, rollback netcode is still a lot better than having variable input lag.
Tsundere
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(12-02-2013, 02:21 PM)
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Originally Posted by m0dus

Presuming deception when your multiplayer match disconnects / errors out is a bit of a stretch, but it is remarkable that people are fairly quick to jump to this conclusion first. This is nothing new in online gaming. OP updated with the relevant info.

Originally Posted by Lazaro

This is from the Double Helix forums in the Killer Intsinct Bug Reporting Thread.

MULTIPLAYER DESYNCHRONIZATION:
User States: It seems like players in an exhibition match will desynchronize after a certain amount of rematches. The opposing player from either side will appear to not do anything and once the round is finished the lobby will close.
User States: Desynch is causing both players to see a victory screen from they're perspective. Thus, giving the illusion to a player that he won the match.

Saw that the OP and thread title were modified based on the above post, but the video that was posted represents neither:

1. The opposing player appearing to not do anything.
2. Both players seeing a victory screen.

So... How is that post relevant to the video that was posted in the OP? It doesn't debunk that AI takes over during desynch, and that the match is completely different at times on both ends.
Hitokage
Setec Astronomer
(12-02-2013, 02:25 PM)
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Originally Posted by Tsundere

It doesn't debunk that AI takes over during desynch...

This line of thought is like attributing fruit falling from a tree to invisible squirrels instead of random detachments and gravity.

There's absolutely no reason to think "AI" has anything to do with this. It's just something along the lines of the stream of opponent button presses becoming garbled.
Silky
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(12-02-2013, 02:26 PM)
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Originally Posted by erpg

Okay, so you're saying the game mode is the cause?

It's a user submitted bug report. I'd say whoever first submitted it didn't know the full scope, since it evidently applies to other situations.

Yeah, it's the game mode.

Originally Posted by Tsundere

Saw that the OP and thread title were modified based on the above post, but the video that was posted represents neither:

1. The opposing player appearing to not do anything.
2. Both players seeing a victory screen.

So... How is that post relevant to the video that was posted in the OP? It doesn't debunk that AI takes over during desynch, and that the match is completely different at times on both ends.

It's only differen't on both ends because the sadira on DSP's end didn't land her combo, because of the desync. If you look at her movements and the recorded inputs at the top you can clearly see her doing the same moves as /if/ she was in a combo, as well as with Glacius. There is no AI.

It's related to the video that there are confirmed cases of desyncing with the game and that DH is looking for to fix it.
plagiarize
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(12-02-2013, 02:33 PM)
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Originally Posted by SkyTurnsRed

I'm not trying to be "that person" but I don't think this is the same issue. There are inputs from the other player and they only fought one time.

edit: beaten

it's two separate reports. the first reported behavior is what would happen if the other player 'beat' you from their perspective while on your end the game was still going. they would just stand there, at that point, doing nothing.

both players seeing a victory screen is something that can happen with the desync, as locally each player is inputting buttons based on where their game *thinks* the other player is. so both remote players are doing things that don't make sense, like kicking at an opponent further away, or trying to wind up for a power move when the local player is close enough to break the wind up or not in a stunned state etc.

when desync happens, it becomes much more likely that the local player will win, leading to BOTH players winning.
m0dus
(12-02-2013, 02:34 PM)
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Originally Posted by Tsundere

Saw that the OP and thread title were modified based on the above post, but the video that was posted represents neither:

1. The opposing player appearing to not do anything.
2. Both players seeing a victory screen.

So... How is that post relevant to the video that was posted in the OP? It doesn't debunk that AI takes over during desynch, and that the match is completely different at times on both ends.

If you watch closely, in the video, there are many instances of each of the opposing player characters completely missing certain moves, indicating that while character location/proximity is not be correctly transmitted, certain move inputs are. It is most obvious around the time the second match starts, as glacius is throwing projectiles and divekicks, but sadira's position is different in either circumstance, resulting is completely different outcomes. The moves do chance to connect because of their reach. The inputs are the same in both instances, however. This is a step above one person 'standing still', and is perhaps a unique permutation of this issue.

But to assume that the game has deceptively smooth net code because AI takes over in most online or multiplayer matches is a fallacious presumption.
sixteen-bit
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(12-02-2013, 02:35 PM)
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Killer desynch, wow. The video speaks for itself.
Miles Quaritch
lemme stick dat Red Ring
(12-02-2013, 02:40 PM)
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So...did anyone bother capturing any footage to see how often it happens? I mean there's someone on this page claiming it happened to him/her twice in the space of an hour...

Originally Posted by NinjaCatfish

Wow, I think I had that exact thing happen to me. My game would freeze up while my buddy would be celebrating his win over voice chat, it happened maybe twice in our hour or so of matches.

Seems like something that could be very easily prove/disproved if two people on here capture their games together, but we're seemingly stuck at a stalemate and arguing about one video that may or may not be legit or entirely accurate...
Tsundere
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(12-02-2013, 02:40 PM)
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Originally Posted by m0dus

But to assume that the game has deceptively smooth net code because AI takes over in most online or multiplayer matches is a fallacious presumption.

If you watch closely there are parts where the inputs are not the same, and where on one side you see satire perform an aerial dash kick while in the other end she just jump kicks in place.

It's fallacious to presume there isn't something going on as well. The only proof that we have now is the video, which shows this. Updating the OP and saying "not really" with a bug report that doesn't even match everything that is happening in the video isn't right either.
T.O.P
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(12-02-2013, 02:42 PM)
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Originally Posted by Miles Quaritch

So...did anyone bother capturing any footage to see how often it happens? I mean there's someone on this page claiming it happened to him/her twice in the space of an hour...



Seems like something that could be very easily prove/disproved if two people on here capture their games together, but we're seemingly stuck at a stalemate and arguing about one video that may or may not be legit or entirely accurate...

Originally Posted by Cels

if i play any fighter online and record the match, and the person i'm playing also records the match, we would expect the footage to be near identical.

so wtf happened here?

there you go, me against perfect legend

http://www.twitch.tv/perfectlegend/b/483791655 (01:16:00)

https://skydrive.live.com/redir?resi...C2DC740B%21108

1:1

if people need more i'll record tonight


@but yeah, let's blow stuff out of proportion as usual

posted this the other page
Niitris
Junior Member
(12-02-2013, 02:45 PM)
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The AI doesn't take your fights over. That I can guarantee

There are definitely replay issues though (where matches will play differently from what's remembered), but that's a separate issue.

Originally Posted by T.O.P

there you go, me against perfect legend

if people need more i'll record tonight

I think it's worth asking how far are you playing from PL? Even if KI is having de-sync issues, I don't think it's be a problem is the connection is good and/or if you're playing close by your opponent. If the netcode is indeed good, then it'd be less of a problem.
T.O.P
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(12-02-2013, 02:49 PM)
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Originally Posted by Niitris

I think it's worth asking how far are you playing from PL? Even if KI is having de-sync issues, I don't think it's be a problem is the connection is good and/or if you're playing close by your opponent. If the netcode is indeed good, then it'd be less of a problem.


i'm in Italy, he's in Ohio and working flowlessly :)
FyreWulff
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(12-02-2013, 02:52 PM)
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Originally Posted by Ploid 3.0

H o l y crap! Omg, mind blown. What if all the times I lost in UMVC3 was because of sync issues!! I'll never look at fighting games online the same again (kidding). KI seem to have a huge issue ,wow.

Given the size and relative experience of online modes for the developer, plus the fact that this is a relatively new (lack of a decade or more battle tested code some other games are running on), this was bound to happen. But it's also very fixable.
Last edited by FyreWulff; 12-02-2013 at 02:55 PM.
m0dus
(12-02-2013, 02:53 PM)
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Originally Posted by Tsundere

If you watch closely there are parts where the inputs are not the same, and where on one side you see satire perform an aerial dash kick while in the other end she just jump kicks in place.

Hold up--Now, we really no idea what is and is not being transmitted between the players, and how certain inputs will result in completely different moves based upon the proximity of the other character (certain mids and highs will result in completely different outcomes if the opponent is within close or medium reach, for example. In your example, sadira does do a 'kick' in both scenarios, but in only one of them is she in the air, meaning the jump likely was not registered or interrupted by glacius for the opposing console. The attack input data was transmitted, but position and momentum was not.

Also, certain button presses will yield 'strong' attacks if held down long enough, but the initial input may be light or mid). A good example is from 1:33 on, watch as gracious does two of the exact same moves in both videos (projectile and air kick), despite the new round starting seconds apart. It quickly plays out differently on either end, however, due to the lack of common character proximity.

To be brutally honest, Ki has some fairly basic 'dial a combo' gameplay, so a flurry of inputs may still result in a playable match, akin to button mashing. It's not a stretch to see two very different scenarios playing out for each player as result.

The bug report DOES reflect what is at the core of the problem in the video--inputs ARE being transmitted at different times due to lag in the code. It's a simple issue that is being turned into a bit of a conspiracy, and let's be honest, it is too early on a Monday for such silliness.

It's fallacious to presume there isn't something going on as well. The only proof that we have now is the video, which shows this. Updating the OP and saying "not really" with a bug report that doesn't even match everything that is happening in the video isn't right either.

The title does reflect the problem: they aren't 'in synch'. Get it? No?
The error report does relate to what is occurring in the video, because it describes two scenarios which desynchronization are mentioned. That appears to be at the root of what is going on here.
Last edited by m0dus; 12-02-2013 at 03:11 PM.
Miles Quaritch
lemme stick dat Red Ring
(12-02-2013, 02:56 PM)
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Originally Posted by T.O.P

posted this the other page

Thanks. I guess that clears it up and this was just a freak occurrence.

The joys of having a DVR at a hardware level, makes stuff like this incredibly easy to clear up...
Z3M0G
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(12-02-2013, 02:57 PM)
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Originally Posted by Lazaro

This is from the Double Helix forums in the Killer Intsinct Bug Reporting Thread.

MULTIPLAYER DESYNCHRONIZATION:
User States: It seems like players in an exhibition match will desynchronize after a certain amount of rematches. The opposing player from either side will appear to not do anything and once the round is finished the lobby will close.
User States: Desynch is causing both players to see a victory screen from they're perspective. Thus, giving the illusion to a player that he won the match.

Neither of these appear to be what is occuring in the video.
abstract alien
baby dolphin -> sun
it's the only way
(12-02-2013, 03:00 PM)
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Thank goodness this shit wasn't a huge issue. I can sleep well now.
m0dus
(12-02-2013, 03:03 PM)
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Originally Posted by Z3M0G

Neither of these appear to be what is occuring in the video.

This bug report demonstrates two issues, the one most relevant being the bottom/second one. If the video had not cut out with sadira frozen in her shadow move, she would've seen a victory screen, just like glacius. It is not exactly what we are seeing, but it does bring to light the desynchronization issue that is at the core of the problem.

The big issue, and what people should worry about, is how common this occurrence actually is.
Last edited by m0dus; 12-02-2013 at 03:08 PM.
BigBadShamoo
Member
(12-02-2013, 03:04 PM)
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Yo I'm not gonna lie but uhh those directional things weren't there before lol xD It's awesome that they are there now tho.
Silky
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(12-02-2013, 03:04 PM)
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Originally Posted by Tsundere

If you watch closely there are parts where the inputs are not the same, and where on one side you see satire perform an aerial dash kick while in the other end she just jump kicks in place.

It's fallacious to presume there isn't something going on as well. The only proof that we have now is the video, which shows this. Updating the OP and saying "not really" with a bug report that doesn't even match everything that is happening in the video isn't right either.

Because the motions she required for her airdash kick were only to work with the combo she was doing, which was disrupted by glacius
LeMaximilian
Alligator F*ck House
(12-02-2013, 03:11 PM)
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Over 350 online matches. Never run into anything like this.

Usually if something weird happens with the netcode/connection, the game drops and returns to menu.

Also, replay mode has a ton of bugs currently. High chance that could be pulling incorrect data, as sometimes I'll watch a replay and rewatch it later to different events happening.
demidar
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(12-02-2013, 03:17 PM)
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Originally Posted by LeMaximilian

Over 350 online matches. Never run into anything like this.

Usually if something weird happens with the netcode/connection, the game drops and returns to menu.

Also, replay mode has a ton of bugs currently. High chance that could be pulling incorrect data, as sometimes I'll watch a replay and rewatch it later to different events happening.

That could be the problem. One of the matches in the video is of a replay so that can be a source of inconsistency.

Someone should record a match with the Xbone "Record That" function and compare it with an in-game replay of the same match.
T.O.P
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(12-02-2013, 03:21 PM)
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Originally Posted by demidar

That could be the problem. One of the matches in the video is of a replay so that can be a source of inconsistency.

Someone should record a match with the Xbone "Record That" function and compare it with an in-game replay of the same match.

I'll give it a try when i get off work

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