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Tsundere
Member
(12-02-2013, 03:34 PM)
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Originally Posted by m0dus

This bug report demonstrates two issues, the one most relevant being the bottom/second one. If the video had not cut out with sadira frozen in her shadow move, she would've seen a victory screen, just like glacius. It is not exactly what we are seeing, but it does bring to light the desynchronization issue that is at the core of the problem.

The big issue, and what people should worry about, is how common this occurrence actually is.

Originally Posted by Silky

Because the motions she required for her airdash kick were only to work with the combo she was doing, which was disrupted by glacius

There have been reports of this happening to users on GAF within this very thread. We need more people to record their gameplay and upload it (those that want to actually bring it to light) so that we can have more footage.
LeMaximilian
Alligator F*ck House
(12-02-2013, 03:36 PM)
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Originally Posted by demidar

That could be the problem. One of the matches in the video is of a replay so that can be a source of inconsistency.

Someone should record a match with the Xbone "Record That" function and compare it with an in-game replay of the same match.

Also, it would be pretty obvious if something like this was happening. Your opponent would make zero sense, and be flailing around like crazy.

In the post 5th rank of KI online, that doesn't really happen. Everyone's pretty good and each match is played by competent players. I do think this desync thing happens, but it's a bug and not really a big issue. I had this happen to me in SFxT and Skullgirls online before too. It's a by-product of rollback netcode at times.
dragonbane
Member
(12-02-2013, 03:36 PM)
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Originally Posted by Hitokage

Unfortunately, nobody else can ever reproduce the game bugs DSP finds. He's just that special.

LMFAO. That's true, although the amount of crashes and real bugs he experiences is definitely not normal either xD
NeoGash
Junior Member
(12-02-2013, 03:38 PM)
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Good thing this seems to be a very rare issue. It was still funny while it lasted, but I do want to play the game one day so I am glad.
Silky
Member
(12-02-2013, 03:38 PM)
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Originally Posted by Tsundere

There have been reports of this happening to users on GAF within this very thread. We need more people to record their gameplay and upload it (those that want to actually bring it to light) so that we can have more footage.

More footage of the desyncing happening, or not happening?
daman824
Member
(12-02-2013, 03:39 PM)
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Originally Posted by Tsundere

There have been reports of this happening to users on GAF within this very thread. We need more people to record their gameplay and upload it (those that want to actually bring it to light) so that we can have more footage.

In the example we have, the AI did not take over. It was a de-sync issue. Stop trying to blow this out of proportion and realize it's not a big issue.

And wtf at "those of us who want to bring it to light"? Your grasping at straws.
Last edited by daman824; 12-02-2013 at 04:34 PM.
Miles Quaritch
lemme stick dat Red Ring
(12-02-2013, 03:39 PM)
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Originally Posted by Tsundere

There have been reports of this happening to users on GAF within this very thread. We need more people to record their gameplay and upload it (those that want to actually bring it to light) so that we can have more footage.

Implying people are working to cover it up?

Come on...
Last edited by Miles Quaritch; 12-02-2013 at 03:46 PM.
spannicus
Member
(12-02-2013, 03:42 PM)
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The sky is falling
LeMaximilian
Alligator F*ck House
(12-02-2013, 03:44 PM)
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Originally Posted by Tsundere

There have been reports of this happening to users on GAF within this very thread. We need more people to record their gameplay and upload it (those that want to actually bring it to light) so that we can have more footage.

You can watch the live footage when I played JustinWong online and compare the two.

http://www.twitch.tv/maximilian_dood/c/3322127

http://www.twitch.tv/eg_jwong/c/3298903
Last edited by LeMaximilian; 12-02-2013 at 03:49 PM.
Randam
Junior Member
(12-02-2013, 04:37 PM)
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Originally Posted by LeMaximilian

You can watch the live footage when I played JustinWong online and compare the two.

http://www.twitch.tv/maximilian_dood/c/3322127

http://www.twitch.tv/eg_jwong/c/3298903

some one here who likes to put those 2 videos together?

just now watched the video in the OP and I am still confused.

he wins the first round, and almost the second.
WTF?
m0dus
(12-02-2013, 04:42 PM)
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Originally Posted by Tsundere

There have been reports of this happening to users on GAF within this very thread. We need more people to record their gameplay and upload it (those that want to actually bring it to light) so that we can have more footage.

"Those that want to?" Did someone just suggest a C-C-C-C-Conspiracy?
LeMaximilian
Alligator F*ck House
(12-02-2013, 04:44 PM)
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Originally Posted by Randam

some one here who likes to put those 2 videos together?

just now watched the video in the OP and I am still confused.

he wins the first round, and almost the second.
WTF?

I'll save you the trouble and spoil the ending.

The matches are identical, the netcode is amazing.
Randam
Junior Member
(12-02-2013, 04:46 PM)
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so this is the answer:

This is from the Double Helix forums in the Killer Intsinct Bug Reporting Thread.

MULTIPLAYER DESYNCHRONIZATION:
User States: It seems like players in an exhibition match will desynchronize after a certain amount of rematches. The opposing player from either side will appear to not do anything and once the round is finished the lobby will close.
User States: Desynch is causing both players to see a victory screen from they're perspective. Thus, giving the illusion to a player that he won the match.

http://www.doublehelixgames.com/foru...g-thread.5112/


?

i dont know.
it wasnt a certain amount of rematches.
just one.

and one player didnt appear to do nothing.
he was keeping fighting like everything was fine.


and btw.: is it just a coincidence, that the guy from the double helix forum and the guy from this thread have the same avatar?
http://www.neogaf.com/forum/showthread.php?t=724897
Miles Quaritch
lemme stick dat Red Ring
(12-02-2013, 04:46 PM)
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Originally Posted by m0dus

"Those that want to?" Did someone just suggest a C-C-C-C-Conspiracy?



Amazing.
Delusibeta
Member
(12-02-2013, 04:49 PM)
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It's still utterly laughable that such a situation can occur, rare bug or common bug.
LeMaximilian
Alligator F*ck House
(12-02-2013, 04:51 PM)
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Originally Posted by Delusibeta

It's still utterly laughable that such a situation can occur, rare bug or common bug.

Something that runs amazing 99.9% of the time is pretty great.

However, with rollback netcode, these things happen when you're talking single frames and milliseconds of ping. I mean, have you played a majority of fighting games online? Most can get extremely poor, almost unplayable, and the netcode in KI blows even the best out of the water with how it handles connection stability over 2000 miles away. Games like Tekken Tag 2 and Virtua Fighter 5 had to add buffer windows of input frames to mask the lag. A brilliant idea to cover up the ongoing issue of input delay in fighting games, but distance still can hurt the match quality very hard.

Also, week one of console launching with new online infrastructure. PSN wasn't working for most folks the first couple days of PS4 being launched. I'm only glad I've been able to play KI online as much as I have over the past week. Biggest issue has been dealing with the XB1 interface.
Last edited by LeMaximilian; 12-02-2013 at 04:54 PM.
Banjo-Kazooie
Junior Member
(12-02-2013, 05:07 PM)
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I think I'll trust Max on the matter, he would be in one of the better positions to know how frequent this happens. If he says it works 99.9% of the time, that's good enough for me.
T.O.P
Member
(12-02-2013, 05:19 PM)
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Originally Posted by Randam


and btw.: is it just a coincidence, that the guy from the double helix forum and the guy from this thread have the same avatar?
http://www.neogaf.com/forum/showthread.php?t=724897

seriously?

http://www.neogaf.com/forum/showpost...postcount=2330

i got the avatar from a gaffer, that dude just took it from here (without asking or anything probably) and second i'm from Italy wich you can verify easily from my facebook
Randam
Junior Member
(12-02-2013, 05:29 PM)
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Originally Posted by Banjo-Kazooie

I think I'll trust Max on the matter, he would be in one of the better positions to know how frequent this happens. If he says it works 99.9% of the time, that's good enough for me.

and what about his opponements?
daman824
Member
(12-02-2013, 05:31 PM)
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Originally Posted by Randam

and what about his opponements?

Just give it up already. Everyone else already has.
T.O.P
Member
(12-02-2013, 05:31 PM)
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^

Originally Posted by Randam

and what about his opponements?

he posted his stream that you can compare with the one from J.Wong, same with my videos from the last pages
m0dus
(12-02-2013, 05:34 PM)
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Originally Posted by Randam

and what about his opponements?

"Opponements? "
Tesseract
Member
(12-02-2013, 05:37 PM)
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some king combo smack down in this thread.

Last edited by Tesseract; 12-02-2013 at 05:42 PM.
Randam
Junior Member
(12-02-2013, 05:40 PM)
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Originally Posted by m0dus

"Opponements? "

Opponents.
sry..

everyone else knew what i meant.

but ok.
"i'll let it go".

but maybe we will get a few more videos from both sides in the future.
T.O.P
Member
(12-02-2013, 05:42 PM)
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Originally Posted by Tesseract


thank you for the insightful post
SAB CA
Sketchbook Picasso
(12-02-2013, 05:53 PM)
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I've had a few matches end like that. The fight seems to be going smooth, and everything seems to be going right, and then it pauses and disconnects in the middle of what looks to be a fairly even match for me, and the opponent. The kind of thing a competent player wouldn't give up on.

So this seems to explain what was happening. The game De-Synched on each side. I believe I've only ever seen this happen in my time with exhibition matches, and not with ranked.

SFxT OBVIOUSLY did this a whole heaping bunch of times early-on, pre-patch. I'd see my friend (who has very good fighter reactions) constantly "react" to things I DIDN'T do, letting me know that wasn't exactly how things were suppose to go. You'd catch things such as over-walking to bait moves, sweep-loops that the opponent should be able to react to (that suddenly turns into a rollback instant-DP counter), fireballs that were called out, but never thrown, etc. 've seen such things also happen in laggier match replies from KoF XIII on 360; What I fought was an OK match, the replay showed either character often standing still and tossing out normals without reason; making it look as if one of the opponents went brain-dead after some time had past.

Anyone who'se played this game while listening to comments from the other side, can tell it is in-synch a vast majority of the time. I hope this issue can be refined out of the game, but this is hardly outside the realm of expectation for "fresh" Fighting Game Netcode. If anything, this is closer to what I expected (with a few hiccups and oddities), than the "IT'S AMAZING AND SOMEHOW BEATS CAPCOM AND NACMO ON DAY ONE!" stuff we've seen before.
PetriP-TNT
Member
(12-02-2013, 06:00 PM)
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I thought that Killer Instinct uses the Fightvatar^TM via the Power Of The Cloud^TM?
RVinP
Junior Member
(12-03-2013, 06:09 AM)
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Players magically expect Online/Multiplayer games to be perfect, when the cable connected between the devices have latency?

That exaggeration is top notch.
Dartastic
Member
(Today, 11:08 AM)
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You guys really need to start learning how to title your threads better. Seriously.
Shito
Member
(Today, 11:20 AM)
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Yup, I totally missed this thread, and it's the better titled one that just popped which redirected me here.

So, is this patched?

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