I understand the other point of view... you "need" to "pay" for your bad decisions. Then don't re-spec and start a new character and waste your time. Keep your masochistic tendencies from my games bro.
I for one will be re-specing all night long.
A single point that is.
Free respec-ing.. Nah. But respec at some [in game] cost, okay.
Perfect examples:
Diablo II - it can fuck you over extremely if you don't spec right
Dark Souls - It's inconvenient if you don't spec right at first, but you can always push through.
A yay from me.
If you're talking about games like Borderlands, where you can unlock special ability's that after using you might realize you don't like or don't fit your playstyle, then I am for re-specing.
Thats not the only reason though. It also increases the affinity you feel towards the character you're playing. Its not just about punishing the player.Originally Posted by Lord-Audie
I understand the other point of view... you "need" to "pay" for your bad decisions. Then don't re-spec and start a new character and waste your time. Keep your masochistic tendencies from my games bro.
Typically games that have respecs are RPGs or generally long games. I want to experiment and try new things without having to play through several hours of the game again. I understand that it is done to preserve replay value but I typically don't replay long games unless they're truly exceptional, so it's a moot point for me
That way, I think it gives the out to players who have crippled their character inadvertently without realizing it, and also allows multiple respecs for those players who just want to play with a single character, but at the same time discouraging it.
However, this still wouldn't work for some games. For instance, the Elder Scrolls' method of advancement wouldn't really work with any respec method, obviously.
Honestly, what most games need is a playground mode where you can test out all the skills and see what you like. I liked how Deadspace 3 let you play around with crafted guns before committing to one.
Best part about it is that once you were back in town you could change specs instantly. Even have your skill builds saved and all of that. If you started as an axe warrior you could easily refund the points and turn to a sword build. You were not penalized for trying out new builds.
It can easily punish you for building towards a certain skill that you think sounds useful or cool, and then ends up being useless. Or wasting too many points in early level skills that become obsolete later on a la Diablo 2. In games like that, even in Skyrim, I just hoarded my points and ended up not even spending most of them because I didn't want to end up with something useless.Thats not the only reason though. It also increases the affinity you feel towards the character you're playing. Its not just about punishing the player.
I vote yay, but with some kind of increasing payment every time you do it.
Also, re-spec-ing encourages lazy design.
Which is a good thing.Depends on the game, really. Some game can get royally fucked if you spec wrong, while some just make it harder. If it's the former, respeccing is a must. If it's the latter, I can do without.
Perfect examples:
Diablo II - it can fuck you over extremely if you don't spec right
Dark Souls - It's inconvenient if you don't spec right at first, but you can always push through.
Not free to do like D3. (cheapens the experience imo, like using cheats)
Not like PoE where you only can respec per point. (pretty brutal, you will hit a wall)
I can see the positives about locking into the choices you make for the duration of a game, but if the game makes it possible to seriously fuck yourself, then I definitely need to be able to respec.
Games where I can't respec I usually end up looking for guides online to make sure I don't dump points into the wrong areas, like "Swimming" in Deus Ex (can't remember if you can respec in that game).
Either that or I play it safe and just put points into Health, Strength, and Endurance which can get a little boring, but it's better than messing up and not being able to beat a game IMO.
But on the other hand, I do like respecing to be a big deal in games. In Borderlands 2 you can just respec whenever you feel like it with very little consequence (just a bit of money). It's nice to try out a few different builds in a short amount of time, but I like to stick with a build unless I'm forced to change.
I think the Dragon Age Origins expansion had a respec potion that was a single use item (can't remember if you could buy extras). That's a decent tradeoff since you get a chance to fix your screw-up, but you cant use it as a crutch to just alter your entire character build before every battle.
People love unchallenging content tourism. It bores the shit out of me.
Nothing worse than playing 40 hours and realizing that a skill that sounded fun at the beginning of the game was stunningly useless, and that another path unlocked God's Wrath on Earth or something.
Your decisions can be just as meaningful if you simply choose not to respec. What is inherently wrong with having the option? And how exactly does it encourage lazy design?Nope, I want consequences and I want my decisions to be meaningful.
Also, re-spec-ing encourages lazy design.
And then there's Path of Exile. Not only can you totally screw yourself over in their massive skill tree, but then respecing is VERY limited. Like a few points here and there. It's the one thing I really hate about that game. (Everything I else I love, though. <3)Diablo II - it can fuck you over extremely if you don't spec right
Games should be fun, not punish my decision making because I didn't have all the facts. I will never "play your game again" with a different spec, so give me the option to change, for cheap. Everybody is different.
I think they handled it very well. They give you enough that if you made some mistakes you can fix it, but if you just totally missed the mark you SOL or have to grind really hard.And then there's Path of Exile. Not only can you totally screw yourself over in their massive skill tree, but then respecing is VERY limited. Like a few points here and there. It's the one thing I really hate about that game. (Everything I else I love, though. <3)
I mean it's a game that's suppose to be played many many times on many different characters, so it's not even a big loss.
When I play a game, I don't want to fight the urge to use some of its options just to make it better. It's the same with quicksaves that have completely destroyed challenge and tension in FPS games.Originally Posted by Off-Kilter
Your decisions can be just as meaningful if you simply choose not to respec. What is inherently wrong with having the option?
I would be fine with it if they gave me a harder difficulty setting where I can make the decision one and before I start the game.
Because if you put in that option, it lessens the importance to balance it all properly.Originally Posted by Off-Kilter
And how exactly does it encourage lazy design?
Risk and reward are inherent aspects of good game design.Originally Posted by flyinpiranha
Of course it should be available at a fairly cheap cost. I don't know what I may want to do down the road, I might spec into Column A and find a cool thing for Column B.
Games should be fun, not punish my decision making because I didn't have all the facts. I will never "play your game again" with a different spec, so give me the option to change, for cheap. Everybody is different.
Unfortunetly, today's games almost completely eliminate the risk. It's just boring content tourism now.
Why? Because time is valuable for me. I don't have time to have to roll a new character to get that "perfect" build. I like to play around with builds and experiment. If a RPG or any game with a skill tree that matters doesn't have the ability to respec i won't buy it because i don't want to waste my time.
I'd be in favor of locking out respec'ing if games didn't generally have misbalanced skills. In almost every game where you pick skills, there will be some skills that will be nigh on useless when actually used, and unless you look stuff up you'd have no idea.The answers in this thread is why games nowadays hold the player's hands to an excessive degree. And why we get crap like Diablo 3.
People love unchallenging content tourism. It bores the shit out of me.
It's like going primarily with firearms in Arcanum. By the middle and end of the game you're kind of fucked, and it's presented by the game as a perfectly valid path.
Orb of Regret gives you a skill point back.And then there's Path of Exile. Not only can you totally screw yourself over in their massive skill tree, but then respecing is VERY limited. Like a few points here and there. It's the one thing I really hate about that game. (Everything I else I love, though. <3)
Because of the "Emotional Attachment" the player has with their character, apparently.Originally Posted by Intheflorsh
Hell yes. What's the point of designing multiple ways to play a game if the player is going to be rigidly locked into one?
Not sure why people who don't like respecing can't just use their willpower and NOT respec if they want to play that way. Maybe they didn't put enough points into willpower. :D
I can understand not wanting a developer to be be lazy and using respecing as a crutch, but I think it's just as lazy to build a game where a character can pump all their points into a useless skill that won't let the player beat the game.
I think the key thing for developers to remember is just to make good games and avoid making bad ones. It's that easy!
I also agree that games that do have it should more often than not make it extremely challenging or a one-off kind of deal to be allowed to do it. Witcher 2 is a good example of a quest that takes some out-of-the-way work to re-spec.
If a game doesn't offer respec-ing then I find a mod that allows it, in which case I usually find mods to change a lot of other things. If it's a console game then I spend hours researching the optimal spec build.
So either I circumvent it with mods and end up completely altering the game away from its intended vision...or I use third-party consultation to break the game's balance away from its intended difficulty. Neither scenario is what the designer wants. Best just to offer respec-ing.
I think path of exile does respeccing well, you have to have SOME idea of what you want to do with a character before you go all willy nilly and actually do it, but you can always refund a couple of points if you screw up or something.
Diablo 3 has an interesting twist on respecs, it treats your "build" more like a loadout than a real build, partly because interactivity between skills is so limited you end up bringing skills that serve specific purposes into a build than skills that truly build off each other, obviously there are exceptions to this.
World of Warcraft when it had actual talent trees had the right idea, each respec climbs up to 50g, which was a good amount through BC, it let you feel like you could play all aspects of your class should you be willing to pay the entry fee to do so.
It's also important for respecs to cost stuff since it helps balance the in game economy through a currency sink. In games currency is weird because it's technically infinite in supply.
On a minor rant, I wish it had existed in dark souls (it kinda existed in demon's souls to a degree with soul sucker). It would have been easy as hell to implement, the cost of respeccing a point is the same as the amount you spent to get that point (spend 10k souls to level up, spend 10k to get that point back). It would keep with the non forgiving nature of the game, since you'd have to farm back the amount you spent to refund your stuff and it would have spared me having to make new characters every time I wanted to try something different. After getting 3 characters to 120 you kinda start wishing there was an easier way to do this...and then magic happened the BB glitch was discoverd! Thank fucking god for the BB glitch, or I would have never tried making a theme character.
I don't play games to fight my urge to use options at all times.Originally Posted by Rodney McKay
Not sure why people who don't like respecing can't just use their willpower and NOT respec if they want to play that way. Maybe they didn't put enough points into willpower. :D
As I said, I'd be fine with it if there would be a higher difficulty setting that does not allow respecing so I can make that decision once.
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