I dont like D3 style. There's no sense of build with free respecs
PoE is kinda extreme but they provide full respecs on rare occasions where theres a significant change on the tree.
What answer do you expect, why would anyone object to that? It's not like people are complaining about ARPGs having hardcore modes or XCOM having iron man. The more choice the better.I'll bring this up again because no one gave me an answer: what about adding a difficulty that doesn't allow re-spec-ing? That'd be alright with me if I only have to make that decision once and don't have to think about it for the rest of the game.
Though rather than being a separate difficulty, it could be a checbox when starting the game.
You can get more respecs in D2 but it requires boss drops. Totally forgot they added those to D2. Kinda wish PoE had a similar system to D2.Originally Posted by Wolf Akela
I dont mind respecs like D2 in a late patch. You get 1 per difficulty. No more.
I dont like D3 style. There's no sense of build with free respecs
PoE is kinda extreme but they provide full respecs on rare occasions where theres a significant change on the tree.
You can just buy the eraser add-on, duh.Should pencils have erasers? Yay or nay?
And anyone who says respecs are shit because they like the 'challenge', I guess resisting the urge to respec in a game that allows it is a bit too much of a challenge for you, huh?
Bad game design is what's happening today, turning games into mere content tourism.Yeah, not allowing for respecs is an outdated game design that stopped being cool around the time when you could afford more than 2 games a year.
Yep. I'm not playing games to fight psychological battles.And anyone who says respecs are shit because they like the 'challenge', I guess resisting the urge to respec in a game that allows it is a bit too much of a challenge for you, huh?
If spending 500+ hours on a game is content tourism then yeah, ok, sure.Bad game design is what's happening today, turning games into mere content tourism.
Well, sucks for you then. On the other hand, myself and a lot of others are not playing games for a boring grind, and that's what having to reroll every time you want to change a spec ultimately is.Yep. I'm not playing games to fight psychological battles.
IMO, depending on a game, a lot of the time there should be some cost or restrictions associated with respeccing, but not allowing it at all is an easy way to cross the game off my list. In fact, that + terrible combat is what turned me off PoE.
A lot of RPGs force you to make decisions before you know anything about the game and stick to them. Its kind of unfair when you have no way out of that.
PoE allows respeccing. You get respec points for quests, and can also turn orbs of regret into respec points. It WILL be expensive and time consuming to completely respec your character back to 0 points invested. But its not true to say there's no respeccing (you also get an opportunity to respec usually whenever there's a big patch that affects skills and balance, but of course that happens irregularly - probably 3 or 4 times since I started playing, so its not something you can count on).IMO, depending on a game, a lot of the time there should be some cost or restrictions associated with respeccing, but not allowing it at all is an easy way to cross the game off my list. In fact, that + terrible combat is what turned me off PoE.
And for those of you who agonize over your spec decisions: get over it? It's a video game. Stop being such min-maxing perfectionists. It's not the game's fault that you've made the decision to treat it like a surgery.
Yeah, I know. And as far as punishment for respeccing goes, in PoE it's too big for my liking.PoE allows respeccing. You get respec points for quests, and can also turn orbs of regret into respec points. It WILL be expensive and time consuming to completely respec your character back to 0 points invested. But its not true to say there's no respeccing (you also get an opportunity to respec usually whenever there's a big patch that affects skills and balance, but of course that happens irregularly - probably 3 or 4 times since I started playing, so its not something you can count on).
I'll counterpoint and say that it's not the player's fault that RPG designers keep including multitudes of build choices that aren't properly balanced with each other, then fail to sufficiently reward or punish those choices until tens of hours later.No respeccing at all, in my opinion. The ability to respec removes replay value.
And for those of you who agonize over your spec decisions: get over it? It's a video game. Stop being such min-maxing perfectionists. It's not the game's fault that you've made the decision to treat it like a surgery.
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