The aesthetic has nothing to do with the sales of NSMBU and its failure to appeal to the mass audiences that bought NSMB Wii. It is entirely down to the platform itself.Originally Posted by fredrancour
NSMBU reputedly has glorious level design, but the appeal of "NEW 2D MARIO FOR THE FIRST TIME IN DECADES" was no longer enough to get people pumped on its own, so 2d mario is probably no longer a system seller til they make a higher-budget entry that doesn't re-use the NSMB aesthetic.
Wii Sports Club wasn't going to sell Wii U anyway. Iwata correctly identified it as a value-add item as opposed to a system mover. It's an upgrade from Wii Sports/Resort, not a whole new experience like what made people buy the Wii in the first place.Wii sports club won't sell consoles as a downloadable game and if the system doesn't show life by the time the disc edition is out, it will already be too late.
Sure it did. (insert 80's Zelda commercial here)Zelda originally sold itself as a badass fantasy action-adventure.
Zelda has been puzzle-oriented since LttP, so for over 20 years. The series appeal has nothing to do with Aonuma's "preferences." Not to mention it was his decision to change from the "quaint" art style of games like Wind Waker for the "mature/dark" direction of Twilight Princess.ALBW sounds like it is reversing some of the series' negative trends, but for the longest time Aonuma showed a strong preference for "quaint, whimsical, and puzzle oriented" over the series' original appeal, which gutted the series' sales potential.
Again, it's a matter of platform.3d mario is busting its ass to sell itself to the 2d mario audience, and they do not give a damn. 3D land did well but 3d world is a flop beyond flops so 3d mario would probably be better off pursuing a more distinct direction.
A fighting game will never reach numbers like Mario Kart, CoD, Minecraft, etc. That's what "mainstream" is. That said, Smash Bros. is the most popular fighting game of all time so he's obviously doing something right.Sakurai makes ridiculous comments about how fighting games can't be mainstream, but smash will probably still turn out ok.
This doesn't really make sense. Obviously Nintendo took a gamble and it failed, but I'm sure it's confusing to say Nintendo needs to take risks and then hammer them when some don't work out. That's what makes them risky.Even at its best, Metroid was a critical darling that sold decently but not a sales-record setter, and Other M struck that shit stone-cold-dead for now. A future CEO would have to be able to sniff out turds like that and willing to say, oh shit fool what are you even doing no this is not an ok way to spend our money. I feel like Iwata could probably do that if he wanted to.
Supremely unlikely, as much as I'm looking forward to their next game.and Monolithsoft could probably hit it big with the right RPG.
Like make some of the best games of all time alongside some of the best-selling games of all time? I'm not sure what you're getting at here. The Wii U install base isn't the Wii install base so it couldn't be that?Basically, it seems like the early success of the wii went to Nintendo's head. They figured "lol we can make whatever we want with this sick install base we just built" and started messing around.