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Fantasmo
Member
(Yesterday, 04:03 AM)
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I probably should have made this thread months ago but I didn't think to so if its been beaten to death please lock. Its not a troll thread, but that kind of number just doesn't make sense.

The 360 controller was near flawless. The S controller had a perfect D-pad.

So... take the 360 controller, put the Controller S D-pad on and do the circuitry you crazy engineers!

Voila, done.
Am I missing something?
Where did that money go?
jester_
Junior Member
(Yesterday, 04:04 AM)
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Dat next-gen feel is where the money went

tyre squeal, orange peel, etc.
Jarmel
place a shoe on my head
to reduce lag compensation
(Yesterday, 04:04 AM)
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Why spend that money on the UI when you can waste it on pointless shit?
Tookay
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(Yesterday, 04:04 AM)
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The hardware guys gotta justify doing something in the interim between consoles I suppose.
robotrock
Member
(Yesterday, 04:05 AM)
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Smell emitters.
PuppetMaster
Member
(Yesterday, 04:05 AM)
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Creative accounting. And overpaid executives.

2 punch combo
tsumineko
Member
(Yesterday, 04:06 AM)
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Didn't I read somewhere they were scared to even touch the 360 controller design and were wanting to reuse it for the Xbone, but someone said they had to do something with it? So they then went on to spend 100mil on it?

Unbelievable...
Noogy
Member
(Yesterday, 04:06 AM)
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It costs money to design, prototype, and test stuff. The cost for any consumer device sounds expensive when you factor in the production and man-hours involved.
RiccochetJ
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(Yesterday, 04:07 AM)
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Factories/Software Dev/Equipment/Engineering. I suspect it's a nice number to throw out there for promotion, but the tech and infrastructure they developed to do this is going to be used for all other MS devices.
CoG
Member
(Yesterday, 04:07 AM)
They should have spent some of the money designing a case for the actual console. That's got to be the most uninspired design I have ever seen. The 360's profile was iconic. The Xbone looks like a VCR or at best Tivo series one.
Fantasmo
Member
(Yesterday, 04:07 AM)
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Originally Posted by Noogy

It costs money to design, prototype, and test stuff. The cost for any consumer device sounds expensive when you factor in the production and man-hours involved.

Test what? It was already made.

Originally Posted by RiccochetJ

Factories/Software Dev/Equipment/Engineering. I suspect it's a nice number to throw out there for promotion, but the tech and infrastructure they developed to do this is going to be used for all other MS devices.

You mean the Factories/Software Dev/Equipment/Engineering they already had? It was finished work.
runnin_blue
Member
(Yesterday, 04:07 AM)
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Trigger rumble? Has anyone dissected the controller yet to find out how the tech works?

EDIT: I wonder how much Valve has spent on the Steam controller.
Marshall Lee
Member
(Yesterday, 04:07 AM)
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i kinda doubt that they actually spent 100m

it sounds like something you just to make up to make your product sound cool
DedValve
Member
(Yesterday, 04:08 AM)
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The S dpad was far from perfect. Still terrible and on a floating disc.

Really all they needed to do was fix the dpad, maybe make the overall buttons feel better, vibrating triggers and tighter sticks. Boom, perfect controller again.

How they managed to blow their budget on 100 million is staggering for a controller.

Maybe they where experimenting with more riskier attempts such as a trackball in place of a right stick or interchangeable faces and decided that the 360 was good enough?

I'm curious how much Sony spent developing the DS4, I wish they would tell us.
ascii42
Member
(Yesterday, 04:09 AM)
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Originally Posted by Fantasmo

The S controller had a perfect D-pad.

I...what?
The Albatross
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(Yesterday, 04:09 AM)
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Originally Posted by CoG

They should have spent some of the money designing a case for the actual console. That's got to be the most uninspired design I have ever seen. The 360's profile was iconic. The Xbone looks like a VCR or at best Tivo series one.

To be fair, the 360 was panned when it was revealed. Fanboys made fun of the faceplate shit all week.
Notrollious
Member
(Yesterday, 04:09 AM)
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Probably just a marketing point with no real substance to it.

"They spent $100 million on the controller! I must be good!1" kind of thing.

Although if anyone wants to prove me wrong I will happily accept that I'm wrong.
davepoobond
you can't put a price on sparks
(Yesterday, 04:10 AM)
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They didnt want to be viewed as stagnant in the development of their controller when Nintendo and Sony have added features they essentially made theirs worse and added any new features with the kinect instead of the controller

100m is a joke. They probably spent that on kinect or something and are just saying it is for the controller because spending even more than what they're saying they did on the kinect would be even more embarrassing.
Seance
Member
(Yesterday, 04:10 AM)
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Impulse triggers doe.
TriAceJP
Member
(Yesterday, 04:10 AM)
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Was the Xbone controller not well received?
Fantasmo
Member
(Yesterday, 04:10 AM)
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Originally Posted by ascii42

I...what?

It did, I played fighting games on it easily and you could hit diagonals, just stop.
soxinthebox
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(Yesterday, 04:11 AM)
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The 360 controller wasn't perfect. Unsure if $100m is a lot to produce a new version of controller so I can't comment on that.
vireland
Member
(Yesterday, 04:11 AM)
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Same way Shen Mue cost $60 million well over a decade ago (about $80 million now). Cigarettes, fast cars, strip clubs, liquor, and drugs all around.
TouchMyBox
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(Yesterday, 04:11 AM)
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What is this bizarro world in which I live where the 360 controller is known to be a legendary tool, hand-crafted by the seven elder sages and bestowed upon only the most worthy specimens of humanity?

Shitty bumpers, shitty d-pad, squeaky triggers, AA batteries along with a battery door that would get in the way of one's fingers does not sound like a "perfect" controller to me.
Glass Joe
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(Yesterday, 04:13 AM)
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360's d-pad was crap. Even the amended one where you could pop part of it up wasn't all that great. I remember having a lot of input fuck-ups in Mortal Kombat for example (especially down, up).

That brings a good point I haven't read much about. How's the d-pad on the One?
KillGore
Member
(Yesterday, 04:14 AM)
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360 controller was pretty great.

Still, I prefer the XO controller, except the horrible bumpers (WTF??). I still think the Dualshock 4 is the best controller I've ever held, but that's my opinion.
Fantasmo
Member
(Yesterday, 04:14 AM)
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Originally Posted by TouchMyBox

What is this bizarro world in which I live where the 360 controller is known to be a legendary tool, hand-crafted by the seven elder sages and bestowed upon only the most worthy specimens of humanity?

Shitty bumpers, shitty d-pad, squeaky triggers, AA batteries along with a battery door that would get in the way of one's fingers does not sound like a "perfect" controller to me.

Quit with the exaggeration. The 360 pad was near perfect with a bad d-pad. This is not a comparison thread/status contest. Playstation, Nintendo, Commodore 64, Atari 7800, I don't care who is better. The 360 one with a good d-pad is a great pad. For the cheap seats, this is not a comparison thread/status contest.
Papercuts
fired zero bullets in the orphanage.
(Yesterday, 04:14 AM)
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Prototypes and research take time. They probably messed with a lot of different features like touchpads, motion stuff, IR, rumble triggers, etc. before figuring out what they wanted. That stuff takes time and money.

It's hard to really say much more without knowing how much Sony and Nintendo spent to make theirs. Not really something we tend to find out.
Sean
Member
(Yesterday, 04:19 AM)
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Lots of prototypes that never made it:

Canned concepts for the Xbox One controller included a version that created smells to match on-screen gameplay.

A number of other unusual ideas were also considered, including a small built-in projector that would beam images directly from your controller.

These ideas were actually built - prototypes for them currently exist with Microsoft's R&D department, VentureBeat reports - as part of the extensive testing initiative that evolved the Xbox 360 controller into its next-gen form.

Other ditched ideas included Xbox One controllers with features found on competing consoles. Prototype versions were built with a touchpad, a camera and speakers - but "each one of these ideas fell down".

RiccochetJ
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(Yesterday, 04:21 AM)
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Originally Posted by Fantasmo

You mean the Factories/Software Dev/Equipment/Engineering they already had? It was finished work.

Thought I read that they created new facilities during this time.

Ahh, here we go:

Microsoft has spent more than $100 million on designing the Xbox One controller. It sounds like an extraordinary sum, but that includes the design of hundreds of pad prototypes, thousands of hours of user research studies, and creating new tooling and construction facilities. The project dragged on for two-and-a-half years.

http://www.computerandvideogames.com...ne-controller/
Fantasmo
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(Yesterday, 04:22 AM)
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Originally Posted by Papercuts

Prototypes and research take time. They probably messed with a lot of different features like touchpads, motion stuff, IR, rumble triggers, etc. before figuring out what they wanted. That stuff takes time and money.

It's hard to really say much more without knowing how much Sony and Nintendo spent to make theirs. Not really something we tend to find out.

$100m when a team of 4 could have prototyped for 8 years. Figure $100k/year each + $200k/year on making various controllers = $2.4million.

Double the figure if you want.
Tripling it is waste but go ahead.

That's still a little shy of $100m.
ascii42
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(Yesterday, 04:23 AM)
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Originally Posted by Fantasmo

It did, I played fighting games on it easily and you could hit diagonals, just stop.

Stop what? What exactly do you think I'm trying to do here?

I had the hardest time with certain moves on DOA 2: Ultimate. Maybe mine was just screwy, but trying to hit a diagonal would often trigger each cardinal direction as well in that game. I spent way too long in the training mode trying to get it to recognize a move that was just the down-left diagonal and punch.
Last edited by ascii42; Yesterday at 04:28 AM.
Fantasmo
Member
(Yesterday, 04:24 AM)
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Originally Posted by RiccochetJ

Thought I read that they created new facilities during this time.

Ahh, here we go:



http://www.computerandvideogames.com...ne-controller/

That's what they say but the numbers cannot hold up.

Originally Posted by Tookay

The hardware guys gotta justify doing something in the interim between consoles I suppose.

Originally Posted by robotrock

Smell emitters.

Originally Posted by PuppetMaster

Creative accounting. And overpaid executives.

2 punch combo

These sound much more accurate.
Smell emitters especially.
Kerned
Junior Member
(Yesterday, 04:24 AM)
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$100M is a lot of money, but without something to compare it to it's a meaningless figure. What's the typical amount to spend researching a controller? How much did Sony spend? What about Nintendo? Valve? This is just one of those braggy talking points that MS (and most other big corporations) are so fond of trotting out in an attempt to impress people.

Originally Posted by Fantasmo

$100m when a team of 4 could have prototyped for 8 years. Figure $100k/year each + $200k/year on making various controllers = $2.4million.

Double the figure if you want.
Tripling it is waste but go ahead.

That's still a little shy of $100m.

Are you just making up numbers, or do you have actual knowledge about how much R&D of a major piece of consumer electronics costs? I'm leaning towards "making up numbers."
Last edited by Kerned; Yesterday at 04:27 AM.
zainetor
Member
(Yesterday, 04:25 AM)
The smelly cojtroller would have beencool and unique.
Shame they canned it.
Daingurse
Member
(Yesterday, 04:26 AM)
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Because they're fucking idiots I guess, with more money than sense. FIx the d-pad and you frankly had a solid as fuck controller. 360 controller is the best gamepad I've ever used for most genres, however keep in mind that I have not touched any next-gen controllers yet. DS4 seems to be the new king.
Guevara
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(Yesterday, 04:27 AM)
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All they had to do was build in rechargeable batteries and a standard USB port for charging it.

I agree it's really perplexing, but I guess "$100M" is just a marketing bullet point.
henhowc
Member
(Yesterday, 04:27 AM)
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should have spent that $100 on xbone itself. controller with fixed d-pad would have been enough.
Sky Chief
Member
(Yesterday, 04:29 AM)
its total bullshit just like saying 50 million man hours
rayisbeast
Junior Member
(Yesterday, 04:29 AM)
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The Xbox One controller fits my hand so much better. When I pick up my 360 one I can easily tell what is different between the two.
Fantasmo
Member
(Yesterday, 04:30 AM)
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There's no way they made a smell controller. If you believe that I have bridge to sell you. And if I was told to make that, I'd laugh all the way to Monster.com and tell Microsoft investors what was going on somehow.

Originally Posted by rayisbeast

The Xbox One controller fits my hand so much better. When I pick up my 360 one I can easily tell what is different between the two.

I'm not denying that.

Does anyone realize how much $100m is?
Last edited by Fantasmo; Yesterday at 04:32 AM.
RiccochetJ
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(Yesterday, 04:32 AM)
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Originally Posted by Fantasmo

That's what they say but the numbers cannot hold up.

It really depends on costs they decided to throw in there to come to that number. I think there's a decent bit of propping up numbers. For all we know, they could have also added peoples benefits into that final number.

I wouldn't take it seriously, it's just a big number to throw around. I honestly think that the facilities make up for a huge chunk of that final number, but those facilities are going to be used for a hell of a lot more than just the controller in the grand scheme of things.
Aj174
Junior Member
(Yesterday, 04:32 AM)
they spent 10 million designing the controller then after the PS4 reveal they spent 90 million on booze for the xbox staff to drink away dat pain
Pain
Member
(Yesterday, 04:36 AM)
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Haven't tried it myself but I'm assuming they wanted to make it better than the 360. Not everyone thinks they succeeded. Some do.

Controller quality is subjective. I myself got so used to the DS3 that I never really felt there was anything wrong with it until people started saying it sucked. Even compared to the DS4 I still prefer it in some ways.
PaulExcellent
Member
(Yesterday, 04:38 AM)
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Move battery slot.
Make better D-Pad.

Done.

WOW AMAZING SO INNOVATIVE
Networker
Junior Member
(Yesterday, 04:43 AM)
PS3 controller was utter shit, don't know who came up with the most uncomfortable design ever. So improving upon that was simple, make it bigger and fix the trigger. Yet PS4 controller feels super cheap in hand in terms of quality.

Xbox 360 was near perfect as everyone has said, improving upon that; is quite hard. Make something EVEN better is harder than make something better from shit. Playing FPS with Xbox One controller is whole new level, those triggers are insanely good.

Playing forza with those rumble trigger screams next gen, think of all the possibilities they could add in FPS games with different gun feel.

Thumb sticks have awesome texture around it, better grip and more importantly the controller feels fucking premium quality.

Not to mention that awesome battery life and ability to switch from wireless to wired.

and all you see is a D-pad change? good job !!!

ps

reading at some comments on this thread, looks like they have not even used the One controller.
killer rin
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(Yesterday, 04:45 AM)
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Where else would they put their piles of cash?

.

I really don't see why people care all that much about the number. As long as its not hurting the company financially, and they made a good product, why should you, as a consumer, care.
Last edited by killer rin; Yesterday at 05:05 AM.
Sojgat
Member
(Yesterday, 04:50 AM)
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Too neat a figure to be anything but a marketing bullet point.

Whatever they actually spent was worth it, the Xbone controller is fantastic. I don't understand the bumper complaints at all, they feel great.

I just wish Microsoft had done a similarly good job with the rest of the console.
Sobriquet
Member
(Yesterday, 04:50 AM)
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They made it better. Money well spent, I guess?
Odrion
The reasons were sound.
(Yesterday, 04:51 AM)
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Originally Posted by PuppetMaster

Creative accounting. And overpaid executives.

2 punch combo

Yeah, I believe it's this.

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