The 360 controller was near flawless. The S controller had a perfect D-pad.
So... take the 360 controller, put the Controller S D-pad on and do the circuitry you crazy engineers!
Voila, done.
Am I missing something?
Where did that money go?
tyre squeal, orange peel, etc.
2 punch combo
Unbelievable...
Test what? It was already made.It costs money to design, prototype, and test stuff. The cost for any consumer device sounds expensive when you factor in the production and man-hours involved.
You mean the Factories/Software Dev/Equipment/Engineering they already had? It was finished work.Originally Posted by RiccochetJ
Factories/Software Dev/Equipment/Engineering. I suspect it's a nice number to throw out there for promotion, but the tech and infrastructure they developed to do this is going to be used for all other MS devices.
EDIT: I wonder how much Valve has spent on the Steam controller.
it sounds like something you just to make up to make your product sound cool
Really all they needed to do was fix the dpad, maybe make the overall buttons feel better, vibrating triggers and tighter sticks. Boom, perfect controller again.
How they managed to blow their budget on 100 million is staggering for a controller.
Maybe they where experimenting with more riskier attempts such as a trackball in place of a right stick or interchangeable faces and decided that the 360 was good enough?
I'm curious how much Sony spent developing the DS4, I wish they would tell us.
To be fair, the 360 was panned when it was revealed. Fanboys made fun of the faceplate shit all week.They should have spent some of the money designing a case for the actual console. That's got to be the most uninspired design I have ever seen. The 360's profile was iconic. The Xbone looks like a VCR or at best Tivo series one.
"They spent $100 million on the controller! I must be good!1" kind of thing.
Although if anyone wants to prove me wrong I will happily accept that I'm wrong.
100m is a joke. They probably spent that on kinect or something and are just saying it is for the controller because spending even more than what they're saying they did on the kinect would be even more embarrassing.
Shitty bumpers, shitty d-pad, squeaky triggers, AA batteries along with a battery door that would get in the way of one's fingers does not sound like a "perfect" controller to me.
That brings a good point I haven't read much about. How's the d-pad on the One?
Still, I prefer the XO controller, except the horrible bumpers (WTF??). I still think the Dualshock 4 is the best controller I've ever held, but that's my opinion.
Quit with the exaggeration. The 360 pad was near perfect with a bad d-pad. This is not a comparison thread/status contest. Playstation, Nintendo, Commodore 64, Atari 7800, I don't care who is better. The 360 one with a good d-pad is a great pad. For the cheap seats, this is not a comparison thread/status contest.Originally Posted by TouchMyBox
What is this bizarro world in which I live where the 360 controller is known to be a legendary tool, hand-crafted by the seven elder sages and bestowed upon only the most worthy specimens of humanity?
Shitty bumpers, shitty d-pad, squeaky triggers, AA batteries along with a battery door that would get in the way of one's fingers does not sound like a "perfect" controller to me.
It's hard to really say much more without knowing how much Sony and Nintendo spent to make theirs. Not really something we tend to find out.
Canned concepts for the Xbox One controller included a version that created smells to match on-screen gameplay.
A number of other unusual ideas were also considered, including a small built-in projector that would beam images directly from your controller.
These ideas were actually built - prototypes for them currently exist with Microsoft's R&D department, VentureBeat reports - as part of the extensive testing initiative that evolved the Xbox 360 controller into its next-gen form.
Other ditched ideas included Xbox One controllers with features found on competing consoles. Prototype versions were built with a touchpad, a camera and speakers - but "each one of these ideas fell down".
Thought I read that they created new facilities during this time.You mean the Factories/Software Dev/Equipment/Engineering they already had? It was finished work.
Ahh, here we go:
http://www.computerandvideogames.com...ne-controller/Microsoft has spent more than $100 million on designing the Xbox One controller. It sounds like an extraordinary sum, but that includes the design of hundreds of pad prototypes, thousands of hours of user research studies, and creating new tooling and construction facilities. The project dragged on for two-and-a-half years.
$100m when a team of 4 could have prototyped for 8 years. Figure $100k/year each + $200k/year on making various controllers = $2.4million.Originally Posted by Papercuts
Prototypes and research take time. They probably messed with a lot of different features like touchpads, motion stuff, IR, rumble triggers, etc. before figuring out what they wanted. That stuff takes time and money.
It's hard to really say much more without knowing how much Sony and Nintendo spent to make theirs. Not really something we tend to find out.
Double the figure if you want.
Tripling it is waste but go ahead.
That's still a little shy of $100m.
Stop what? What exactly do you think I'm trying to do here?It did, I played fighting games on it easily and you could hit diagonals, just stop.
I had the hardest time with certain moves on DOA 2: Ultimate. Maybe mine was just screwy, but trying to hit a diagonal would often trigger each cardinal direction as well in that game. I spent way too long in the training mode trying to get it to recognize a move that was just the down-left diagonal and punch.
That's what they say but the numbers cannot hold up.Originally Posted by RiccochetJ
Thought I read that they created new facilities during this time.
Ahh, here we go:
http://www.computerandvideogames.com...ne-controller/
The hardware guys gotta justify doing something in the interim between consoles I suppose.
Originally Posted by robotrock
Smell emitters.
These sound much more accurate.Originally Posted by PuppetMaster
Creative accounting. And overpaid executives.
2 punch combo
Smell emitters especially.
Are you just making up numbers, or do you have actual knowledge about how much R&D of a major piece of consumer electronics costs? I'm leaning towards "making up numbers."$100m when a team of 4 could have prototyped for 8 years. Figure $100k/year each + $200k/year on making various controllers = $2.4million.
Double the figure if you want.
Tripling it is waste but go ahead.
That's still a little shy of $100m.
Shame they canned it.
I agree it's really perplexing, but I guess "$100M" is just a marketing bullet point.
I'm not denying that.Originally Posted by rayisbeast
The Xbox One controller fits my hand so much better. When I pick up my 360 one I can easily tell what is different between the two.
Does anyone realize how much $100m is?
It really depends on costs they decided to throw in there to come to that number. I think there's a decent bit of propping up numbers. For all we know, they could have also added peoples benefits into that final number.That's what they say but the numbers cannot hold up.
I wouldn't take it seriously, it's just a big number to throw around. I honestly think that the facilities make up for a huge chunk of that final number, but those facilities are going to be used for a hell of a lot more than just the controller in the grand scheme of things.
Controller quality is subjective. I myself got so used to the DS3 that I never really felt there was anything wrong with it until people started saying it sucked. Even compared to the DS4 I still prefer it in some ways.
Make better D-Pad.
Done.
WOW AMAZING SO INNOVATIVE
Xbox 360 was near perfect as everyone has said, improving upon that; is quite hard. Make something EVEN better is harder than make something better from shit. Playing FPS with Xbox One controller is whole new level, those triggers are insanely good.
Playing forza with those rumble trigger screams next gen, think of all the possibilities they could add in FPS games with different gun feel.
Thumb sticks have awesome texture around it, better grip and more importantly the controller feels fucking premium quality.
Not to mention that awesome battery life and ability to switch from wireless to wired.
and all you see is a D-pad change? good job !!!
ps
reading at some comments on this thread, looks like they have not even used the One controller.
I really don't see why people care all that much about the number. As long as its not hurting the company financially, and they made a good product, why should you, as a consumer, care..
Whatever they actually spent was worth it, the Xbone controller is fantastic. I don't understand the bumper complaints at all, they feel great.
I just wish Microsoft had done a similarly good job with the rest of the console.
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