• Register
  • TOS
  • Privacy
  • @NeoGAF

Have a Nice Day
Member
(Yesterday, 06:27 AM)
Have a Nice Day's Avatar

Originally Posted by Fantasmo

I probably should have made this thread months ago but I didn't think to so if its been beaten to death please lock. Its not a troll thread, but that kind of number just doesn't make sense.

The 360 controller was near flawless. The S controller had a perfect D-pad.

So... take the 360 controller, put the Controller S D-pad on and do the circuitry you crazy engineers!

Voila, done.
Am I missing something?
Where did that money go?

err.. no, it still sucks.
Sanke__
Member
(Yesterday, 06:29 AM)
Sanke__'s Avatar
100 million isnt really THAT much of the entire r and d for a new console
Eusis
Member
(Yesterday, 06:29 AM)
Eusis's Avatar

Originally Posted by Ptaaty

agreed. folks not on the eneloop train need to get with it.

perfect would be a li-ion/poly pack that drops in the same slot...assume something like that is what you mean by both, with usb charge.

They could probably just bundle in the rechargable pack and call it a day. Given how much the PS3 threw in over the XB1 controller I think it'd help justify costing $60 anyway, though I guess they need to recoup for all of those wasted prototypes or whatever.

Originally Posted by PSGames

The dpad is beyond awful. Hate that portion even worse than 360's.

Huh, I didn't find a REAL XB1 to play on but I found the controller out on display, and though the D-Pad felt pretty good, like they saw that people loved the Vita D-Pad and jumped in on that (though it seemed Sony didn't pay full attention to that but matched or surpassed it anyway), maybe I'll feel differently if I get to play some 2D platformers or fighting games on it.

Hate the new tops of the sticks though, the ring between the cup (top edge of the cup?) and the bumper area is too high up and it feels like the sticks are too small yet deep of cups for my thumbs. At a minimum I'd like that top ring smoothed out, shortened, whatever. And while I'd have less trouble with the bumpers than some seem to (I'd press them with the inside joints of my fingers at the outer edge of the bumpers) it still feels a bit too stiff that way. It's kind of like they transferred how the old D-Pad was awful to the bumpers.
Kanyon
Member
(Yesterday, 06:42 AM)

Originally Posted by Fantasmo

The 360 controller was near flawless. The S controller had a perfect D-pad.

You're kidding right? The D-Pad on the X360 controller was fucking atrocious, absolutely hated it. I'm using a PS4 controller now and it's a million miles better.
Fantasmo
Member
(Yesterday, 06:43 AM)
Fantasmo's Avatar

Originally Posted by Sanke__

100 million isnt really THAT much of the entire r and d for a new console

Not talking about the console, but the controller. **sigh**

Originally Posted by Kanyon

You're kidding right? The D-Pad on the X360 controller was fucking atrocious, absolutely hated it. I'm using a PS4 controller now and it's a million miles better.

Did you read the thread? Because I'm talking about this D-Pad:
Last edited by Fantasmo; Yesterday at 06:45 AM.
PSGames
Junior Member
(Yesterday, 06:47 AM)
PSGames's Avatar
Hopefully I've just got a lemon but any move with diagonals only comes out maybe 50% of the time. For a fast paced game like KI it's suicide. It's gotten so bad that I exclusively play with Sabrewulf now because his moves are back/forwards and nothing dealing with a quarter circle. .
captainraincoat
Member
(Yesterday, 07:02 AM)
captainraincoat's Avatar
The dpad got shittier but my god that trigger rumble adds a whole new level of immersion to the games that use it so far.....i also noticed the top of the control as some sort of infra-red thing..dont know whats its for but they have added all of this and the battery life is still as good as the 360s
Fun Factor
Formerly FTWer
(Yesterday, 07:39 AM)
Fun Factor's Avatar

Originally Posted by DedValve

The S dpad was far from perfect. Still terrible and on a floating disc.

Really all they needed to do was fix the dpad, maybe make the overall buttons feel better, vibrating triggers and tighter sticks. Boom, perfect controller again.

How they managed to blow their budget on 100 million is staggering for a controller.

Maybe they where experimenting with more riskier attempts such as a trackball in place of a right stick or interchangeable faces and decided that the 360 was good enough?

I'm curious how much Sony spent developing the DS4, I wish they would tell us.


Yeah, just fix the D-Pad & maybe add the rumble triggers, perfect controller.

Instead they loused it up by making the analog sticks & bumpers inferior. For all the shit people gave them on the D-Pad, while it's better, it still isn't on-par with the best past controllers of other systems.
The shape of the controller also is less comfortable to hold.

$100 million to make a wholly inferior product, that's MS for you.
RyudBoy
Member
(Yesterday, 07:46 AM)
RyudBoy's Avatar
I refuse to believe they spent $100m on the new controller design.

I mean, I like how it feels, but I've already vented enough about the dpad and bumper buttons so I won't get into it again. The controller works really well for racing and fps games, and is just as bad as it was (if not worse) for fighting games on the 360 pad.
El-Suave
Member
(Yesterday, 07:54 AM)
El-Suave's Avatar
The number is supposed to show how much MS cares for gaming and the gamer. It served its purpose and it was probably quite inflated as budgets usually are when they're used for PR.
Douche McBaggins The 3rd
Member
(Yesterday, 07:56 AM)
Douche McBaggins The 3rd's Avatar

Originally Posted by PaulExcellent

IS THIS SHIT COMMON?
I HAD TO BUY A NEW 360 CONTROLLER BECAUSE OF THIS

Yes it's very common. Everyone I knew had their analog sticks drift eventually. However, the biggest games that cause drifting are.

Fight Night series
Call of Duty series
Halo series

Those are the most common for people who have drifting analog sticks. I'd also throw in Forza and Project Gotham racing caused a lot of drift for those who were heavy players.
JLeack
Member
(Yesterday, 08:12 AM)
JLeack's Avatar

Originally Posted by Sobriquet

They made it better. Money well spent, I guess?

Yup. While the $100 million figure is insane to think about, this is the best controller I've ever used. I can't stop playing games with the thing.
hooijdonk17
Member
(Yesterday, 08:20 AM)
hooijdonk17's Avatar
Just like everything else with the Xbone, they took something that worked, invested hundreds of millions into useless shit and instead of improving the one thing that didn't work well, they proceeded to fuck up the shit that worked great, and ended up with something worse than they started out with.

Why?

Because it was made by someone else under some other vision, and fuck them if they would not change it, even if it meant changing it into something that's shittier. It hat to be their shit. Because I bet their shit smells like flowers to them.

Fuck the Xbone.

I can't believe how much it gets on my nerves. How have you managed to do this to me Microsoft? Seriously? It's like I'm re-living the 90s and my hatred of you during the Win98/Me period..
SicSemperTyrannis
Junior Member
(Yesterday, 08:20 AM)
SicSemperTyrannis's Avatar
Just imagine how much they had to spend to make those controllers then!

;P
Zeyphersan
Member
(Yesterday, 08:22 AM)
Zeyphersan's Avatar

Originally Posted by Fantasmo

It did, I played fighting games on it easily and you could hit diagonals, just stop.

Originally Posted by Fantasmo

Quit with the exaggeration. The 360 pad was near perfect with a bad d-pad. This is not a comparison thread/status contest. Playstation, Nintendo, Commodore 64, Atari 7800, I don't care who is better. The 360 one with a good d-pad is a great pad. For the cheap seats, this is not a comparison thread/status contest.

Originally Posted by Fantasmo

There's no way they made a smell controller. If you believe that I have bridge to sell you. And if I was told to make that, I'd laugh all the way to Monster.com and tell Microsoft investors what was going on somehow.


I'm not denying that.

Does anyone realize how much $100m is?

You're being oddly hostile.
Finalizer
Member
(Yesterday, 08:29 AM)
Finalizer's Avatar
Is the S-controller's d-pad really all that good? It looks like the 360's d-pad with a slightly different shape on the directional bits. It at least looks like it'd have the same fundamental flaws as the 360 pad.

That said, I've also been left wandering why they spent all that money to concoct this controller that's received mixed reception when they could've just fixed the d-pad, nix the battery hump, maybe find some other minor little niggling things to fix/tweak that I can't think of right now, and be left with a controller that would likely be hailed as the second coming of controller-christ at a fraction of the R&D cost.
Eusis
Member
(Yesterday, 08:33 AM)
Eusis's Avatar

Originally Posted by Douche McBaggins The 3rd

Yes it's very common. Everyone I knew had their analog sticks drift eventually. However, the biggest games that cause drifting are.

Fight Night series
Call of Duty series
Halo series

Those are the most common for people who have drifting analog sticks. I'd also throw in Forza and Project Gotham racing caused a lot of drift for those who were heavy players.

Heh, I had drift to some extent on older DualShocks (DualShock 1 at least, maybe DualShock 2) but that seemed to always fix itself with a quick spin and only happened in a few games. But I probably need to look into this because I'm thinking of what's probably a small deadzone and the stick being loosened so it can just barely register for some games, where games made for newer DualShocks likely knew this was a common problem and had a larger dead zone to compensate.

Originally Posted by Finalizer

Is the S-controller's d-pad really all that good? It looks like the 360's d-pad with a slightly different shape on the directional bits. It at least looks like it'd have the same fundamental flaws as the 360 pad.

That said, I've also been left wandering why they spent all that money to concoct this controller that's received mixed reception when they could've just fixed the d-pad, nix the battery hump, maybe find some other minor little niggling things to fix/tweak that I can't think of right now, and be left with a controller that would likely be hailed as the second coming of controller-christ at a fraction of the R&D cost.

The S-controller's D-Pad didn't keep hitting the damn edges of the casing, so that alone made it vastly superior to the 360 one.

But I didn't consider it great, just one that did its job well enough.
Orayn
Member
(Yesterday, 08:35 AM)
Orayn's Avatar

Originally Posted by Finalizer

Is the S-controller's d-pad really all that good? It looks like the 360's d-pad with a slightly different shape on the directional bits. It at least looks like it'd have the same fundamental flaws as the 360 pad.

That said, I've also been left wandering why they spent all that money to concoct this controller that's received mixed reception when they could've just fixed the d-pad, nix the battery hump, maybe find some other minor little niggling things to fix/tweak that I can't think of right now, and be left with a controller that would likely be hailed as the second coming of controller-christ at a fraction of the R&D cost.

The 360's d-pad has the same basic setup as the legendary Saturn d-pad, it's just sitting on top of a huge rocker/piston mechanism instead of being right over the relevant contacts like the Saturn.

It would take surprisingly few design adjustments to make it really, really good: They could just get rid of the plastic "well" that surrounds it and add a little d-pad PCB that connects to the main one via ribbon cable. Slightly more complex and expensive, but there would be a massive increase in usefulness.
hooijdonk17
Member
(Yesterday, 08:39 AM)
hooijdonk17's Avatar
I played countless hours of Third strike on the Controller-S D-pad and loved it.

Actually, the Controller-S gamepad is possibly the best gamepad ever made. If only it had shoulder buttons instead of white/black (which work really well for games like Third Strike but not so much for modern games designed around readily accessable shoulder buttons)
Last edited by hooijdonk17; Yesterday at 08:42 AM.
curlyfriski
Member
(Yesterday, 08:42 AM)
curlyfriski's Avatar

Originally Posted by Fantasmo

$100m when a team of 4 could have prototyped for 8 years. Figure $100k/year each + $200k/year on making various controllers = $2.4million.

Double the figure if you want.
Tripling it is waste but go ahead.

That's still a little shy of $100m.

Yeah I've got a feeling you know nothing about designing a controller.
Fruitster
Member
(Yesterday, 08:43 AM)
Fruitster's Avatar
The 360s pad was almost perfect for me. The d pad was horrid, but that aside I can't fault it. Sturdy, comfortable to hold, great triggers and bumpers, great thumsticks. The X1s pad, from the little I've played of it admittedly, simply doesn't hit the same heights. The bumpers feel especially odd to me, as do the thumbsticks. Things feel looser somehow. To others however these things may be an improvement, controllers have different pros and cons for every gamer after all.
Eusis
Member
(Yesterday, 08:44 AM)
Eusis's Avatar

Originally Posted by Orayn

It would take surprisingly few design adjustments to make it really, really good: They could just get rid of the plastic "well" that surrounds it and add a little d-pad PCB that connects to the main one via ribbon cable. Slightly more complex and expensive, but there would be a massive increase in usefulness.

Honestly just axing that stupid damn wall probably would've made the D-Pad 10 times better, look at how common people would sand down the edges and make it work better. Yet Microsoft spent more time designing a fragile transforming D-Pad rather than just making either a subtle or blatant change like that and calling it a day.

Maybe they had their reasons, but it just seems like Microsoft being Microsoft.
ChosenPredator
Member
(Yesterday, 08:46 AM)
ChosenPredator's Avatar
i like it way more no compliments here both controllers feel good to me
foxtrot3d
Member
(Yesterday, 08:47 AM)
foxtrot3d's Avatar

Originally Posted by Fantasmo

$100m when a team of 4 could have prototyped for 8 years. Figure $100k/year each + $200k/year on making various controllers = $2.4million.

Double the figure if you want.
Tripling it is waste but go ahead.

That's still a little shy of $100m.

Exactly. I literally do not get how they got to $100m.

Originally Posted by curlyfriski

Yeah I've got a feeling you know nothing about designing a controller.

What is he missing? It all comes down to salary, man hours, materials, and constructing prototypes. None of those things suggest a price tag of $100m.
krypt0nian
Honourary member of the SISTERHOOD
(Yesterday, 08:47 AM)
krypt0nian's Avatar
IMO the One's dpad is much better, but the sticks and the bumpers are worse.

Overall a step back, but it's still a good controller. But going from the best to second best this gen is a mistake, $100mil or not.
Prine
Member
(Yesterday, 08:47 AM)
I held the x360 pad last night and felt so cheap in comparison, I can't go back. Xbox One pad is sublime
Pistolero
Member
(Yesterday, 08:52 AM)
Pistolero's Avatar
One of the thousand and one nights spent by MS staff to make good use of the budget :

TheChewyWaffles
Member
(Yesterday, 09:01 AM)
TheChewyWaffles's Avatar

Originally Posted by PaulExcellent

Move battery slot.
Make better D-Pad.

Done.

WOW AMAZING SO INNOVATIVE

I would have been fine with this.
ymmv
Member
(Yesterday, 09:11 AM)
ymmv's Avatar

Originally Posted by Marshall Lee

i kinda doubt that they actually spent 100m

it sounds like something you just to make up to make your product sound cool

MS loves semi-made up (inflated) figures in their PR material. They also go on and on about the number of hours people have put into a game, how many zombies were killed in another game, etc.
NewGame
Member
(Yesterday, 09:16 AM)
NewGame's Avatar
I had a feeling it wasn't all that crash hot. I remember watching the thread with that in depth video about how amazing the 100 million dollars controller was, I so ignorantly stated 'it looks the same...' but the reaction was not 'the emperor is naked!'
sweetvar26
Member
(Yesterday, 09:18 AM)
sweetvar26's Avatar
I like both the controllers (PS4 & Xbox One), but those bumpers on the Xbox One controller are really WTF? I have big hands and those things are just placed in a very weird way.
curlyfriski
Member
(Yesterday, 09:46 AM)
curlyfriski's Avatar

Originally Posted by foxtrot3d

Exactly. I literally do not get how they got to $100m.



What is he missing? It all comes down to salary, man hours, materials, and constructing prototypes. None of those things suggest a price tag of $100m.

He is making up figures which he has no clue about. does he have any prior knowledge of what goes into making a controller? If so, then I'll admit I was wrong. At the moment he seems like those people in that awful skullgirls thread who knew nothing about what went into making a fighting game but still felt compelled to complain about how wasteful the devs were with their budget.
Mutagenic
Permanent Junior Member
(Yesterday, 09:49 AM)
Mutagenic's Avatar
Perfect d-pad on the 's' 360 controller? lol
Monty Mole
Member
(Yesterday, 09:50 AM)
Monty Mole's Avatar

Originally Posted by Fantasmo

Does anyone realize how much $100m is?

Yes, not much in terms of R&D on a multi-billion dollar product. Especially considering the controller is one of the most important aspects of a console.

If you don't invest in some decent R&D, then you end up with something like this:

Bgamer90
Member
(Yesterday, 09:55 AM)
Bgamer90's Avatar

Originally Posted by Prine

I held the x360 pad last night and felt so cheap in comparison, I can't go back. Xbox One pad is sublime

It really does. Heavy and the buttons feel really cheap.

The Xbox One controller is an improvement in every way though I admit to not liking the bumpers at first. That was because I previously used my fingertips to hit the bumpers. I don't do that anymore; my fingers now completely go over the bumpers.

The controller is pretty much perfect to me now.
Alx
Member
(Yesterday, 09:58 AM)
Alx's Avatar

Originally Posted by Fantasmo

So... take the 360 controller, put the Controller S D-pad on and do the circuitry you crazy engineers!

Voila, done.
Am I missing something?
Where did that money go?

That's what you would have done, not what they did obviously (and fortunately, because your choice was just "keep the same features and don't evolve the controller", even Sony added features to its DS although the design barely changed in 3 generations).
I have no idea how many millions it's worth, but there are many changes in the X1 controller that required some work, so costed money :
- IR light emitters on the top and on the front to be tracked by kinect (and maybe other device in the future)
- enhanced wifi communication (IIRC)
- enhanced sound quality for the headset port
- general redesign of the controller (buttons, triggers, bumpers, battery case, sticks, guide button... well, everything).
- rumble triggers

And that's only the features that made the final cut. There was a lot of experimentation and prototyping beforehand, that also costs money. In the end I don't see it as a bad thing that they've been thoroughly studying the controller, which is an essential part to enjoy (most) games.
Sobriquet
Member
(Yesterday, 09:58 AM)
Sobriquet's Avatar

Originally Posted by Mutagenic

Perfect d-pad on the 's' 360 controller? lol

He's referring to the Xbox Controller S, not the 360 pad.
Tulerian
Junior Member
(Yesterday, 10:08 AM)
The same place they got the 50 million man hours spent getting the console to this point.

Certainly doesn't seem to line up with their financials, unless they pay peanuts. On second thoughts, some of their decisions could have been made by monkeys...
Black Mantis
Member
(Yesterday, 10:08 AM)
Black Mantis's Avatar
Paid off imo. Sticks don't degrade and the battery life is longer than 8 hours for starters.
PaulExcellent
Member
(Yesterday, 10:10 AM)
PaulExcellent's Avatar

Originally Posted by Douche McBaggins The 3rd

Yes it's very common. Everyone I knew had their analog sticks drift eventually. However, the biggest games that cause drifting are.

Fight Night series
Call of Duty series
Halo series

Those are the most common for people who have drifting analog sticks. I'd also throw in Forza and Project Gotham racing caused a lot of drift for those who were heavy players.

Shiet.
I'm pretty sure COD:BLOPS2 and UMvC3/P4A might have something to do with it on my case :/
Neuro
Junior Member
(Yesterday, 11:45 AM)
Neuro's Avatar

Originally Posted by Fantasmo

I probably should have made this thread months ago but I didn't think to so if its been beaten to death please lock. Its not a troll thread, but that kind of number just doesn't make sense.

The 360 controller was near flawless. The S controller had a perfect D-pad.

So... take the 360 controller, put the Controller S D-pad on and do the circuitry you crazy engineers!

Voila, done.
Am I missing something?
Where did that money go?

Umm this is how it cost 100 Mill to make

http://venturebeat.com/2013/11/18/th...t-1-exclusive/
hooijdonk17
Member
(Yesterday, 12:15 PM)
hooijdonk17's Avatar

Originally Posted by Alx

- IR light emitters on the top and on the front to be tracked by kinect (and maybe other device in the future)

Phat Michael
Member
(Yesterday, 12:19 PM)
Phat Michael's Avatar

Originally Posted by Neuro

Umm this is how it cost 100 Mill to make

http://venturebeat.com/2013/11/18/th...t-1-exclusive/

In this thread, along with so many others on this forum, it really shows that a lot of people here dont have a clue about business or economics.

"Just change the Dpad! Voila! Done!" - they dont realise what goes into making this relatively simple vision a reality. The extensive mockups, testing, designs and redesigns that need to happen in order to get the finished product.

This article was good - thanks for posting it.
smik
Member
(Yesterday, 12:26 PM)
smik's Avatar
i have used both and X1 controller is definitely a downgrade

The sticks are way to loose and there also higher,the bumpers dont work as well as it did on the 360 and the dpad is a little to clicky.
Duxxy3
Member
(Yesterday, 12:28 PM)
Duxxy3's Avatar
If all they had done was changed the d-pad it would be great. The controller right now... meh, i consider it worse than the 360/DS4.
blazeuk
Junior Member
(Yesterday, 12:31 PM)
blazeuk's Avatar
Quite a lot of money wasted apparently, the bumpers really aren't well thought out they're just very awkward and don't work too well. I can't say I'm convinced the sticks are better either.
Winterfang
Member
(Yesterday, 12:35 PM)
Winterfang's Avatar
The expend it on research and tests. Trial and error etc...
oVerde
hey, how was Crysis 3?
(Yesterday, 12:40 PM)
oVerde's Avatar
Don't know what you guys are talking about, never could pull perfect quarter circles to both sides since OG Xbox era and now it just works.
Ishan
Member
(Yesterday, 12:43 PM)
d pad ... improved rumble ... plus prototypying didnt one of them (sony ms steam even have a prototype with "fragrances")
Chittagong
Member
(Yesterday, 12:43 PM)
Chittagong's Avatar
It's an extraordinary sum, and if they actually managed to spend that much they should be ashamed of it and never mention it. The numbers just don't add up. From what I know

- R&D and tooling for consumer electronics products much more complex than this is $10-30M, which includes both salaries for 100+ engineers, their tools and equipment plus the creation of final manufacturing line
- Qual research with a few hundred respondents globally is around $200K
- Commissioning 3D printed and hand detailed appearance models sets you back between $5-10K

So to land to $100M you would have needed to have three different commercial scale programs with a total of some 600 engineers and 3 alternative mass manufacturing grade production lines ready to go PLUS have some 20.000 people in qual sessions globally PLUS commission about 1000 detailed 3D printed appearance models.

To do that much work and get to rumbling triggers and better grip sticks surely is not a thing to be proud of.

Thread Tools