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derExperte
Member
(Yesterday, 12:21 PM)
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Main reason I hope it never (or at least not in the forseeable future) happens: Valve is a relatively small company and they're doing enough stuff already while taking their sweet time with it. Maintaining DOTA on another, totally different platform? They would need more manpower and I'd rather see that used for other things.
_hekk05
Junior Member
(Yesterday, 12:22 PM)

Originally Posted by Pudge

.

Alright lets discuss real world applications.

Lets say I'm a storm spirit. When I'm ganking, I need to: Zip over to the enemy hero, queue up orchid on him (which can be used during zip, reducing time wasted on casting), attack once, pull him, move attack once, drop down remnant, move attack once, trigger the remnant if he doesn't auto attack you, then possibly zip around.

On the PC, you can manage to do all this before orchid malevolence runs out.

On the console, you have to cycle to zip, move cursor to location, select use skill, cycle to orchid, select enemy hero (possibly lock on so you don't have to do this again), use orchid, attack once to slow, cycle through skills to pull, use skill, attack, move, cycle to remnant, use skill, attack , blow up remnant, attack, cycle to zip, move cursor to location, use skill etc etc...

That's a shit load of cycling. And what if he needs to do more? There's a stunner there, so storm wants to use his sheepstick on the stunner while he barrages on the hero he wants to kill. He ran out of mana, so he needs to cycle to wand maybe? He wants to use bkb, he wants to use shiva's, he wants to suicide with bloodstone etc etc. So many things to do, so many cycles in 1 fight.

Dota is most cool when your reaction time manages to save a teammate or turn the battle in your favour. Can your shadow demon disrupt your team's carry when he suddenly gets ganked and theres a stun projectile flying towards him? Can your rubick move out of the way of a tidehunter ravage, blink next to him after the spikes in the middle have dropped, lift him, use spell steal, then ravage the enemy team using a controller?

If not, it will never work.
ScepticMatt
Member
(Yesterday, 12:22 PM)
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Originally Posted by Chuck Norris

Maybe voice command could be used to some degree

Hahaha oh wow :) Remember SC2 Kinect?
Last edited by ScepticMatt; Yesterday at 12:26 PM.
Dodecagon
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(Yesterday, 12:25 PM)
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Originally Posted by Ishan

and the metagame would change. mercurial meepo werent even in the game a year back (or was it 2 years back ... god its been ages ive been playing this game ive lost track) .... the game was still competitive back then ... ignoring very specific heros like chen or items like helm ... which even half the people who get it get it to convert it into satanic ... microsing is specific to certain heros. its not like dota cant exist without chen/enchantress/meepo ... look at dota 2 it got heros in one by one. God that stuff doesnt even have terrorblade yet ... (and yes i know hes a pub stomper unless played by some super rice farmer with a baby sit lane but his lines are awesome ;) )

It'd be way more heroes and items thrown out, look back as far as even pre TI1, no Ancient Apparition, Natures Prophet, boots of travel etc... It'd be some dumbed down game with autoa targeting
Leezard
It's Just the
Sweet Scent of Butane
(Yesterday, 12:27 PM)
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Originally Posted by Aaron

The biggest obstacle would be the heroes that have multiple units to control. I can't see those working with a controller, but if you play Guardians of Middle Earth you can see how League would work with a controller. Can't say the same for Dota 2. It just demands too much precision.

Yeah.. No. It's not possible with any one of them. League requires as much precision as Dota.
Last edited by Leezard; Yesterday at 12:30 PM.
this guy are sick
Junior Member
(Yesterday, 12:28 PM)
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Regardless of whether you could map keyboard commands onto a controller, last hitting minions and harassing lane opponents (e: at the same time) well is a nightmare with KB/M, I imagine it'd be impossible to do both competently with a controller. Considering that most of your pokes are skillshots you couldn't just use a lock-on system, you're needing to lead your pokes out in front/behind/to the side to actually get them to land.
Last edited by this guy are sick; Yesterday at 12:30 PM. Reason: .
wapplew
Member
(Yesterday, 12:29 PM)
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A Dota clone is not possible on console. But Dota like experience can be replicate on console.
You just need to design the game base on controller.
Some feature need to strip down like active item, multiple unit selection, map navigation (might work with DS4 touch pad) etc.
Keep the main hook of the genre.
Team objective base gameplay, RPG elements, spectator friendly, micro and macro strategic influence.
Add some controller advantages like better action control, dodge, counter, easy combo, think power stone style dota.
it's a potential goldmine no one try to tap in.
Nintendo allstar, Sony allstar, Capcom allstar, someone need to start making them.
Last edited by wapplew; Yesterday at 12:34 PM.
CaptainAhab
Member
(Yesterday, 12:29 PM)
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Why not voice commands? You could give it the x y coordinates of the pixel you want to blink to.
OriginalThinking
Member
(Yesterday, 12:29 PM)
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Originally Posted by _hekk05

Alright lets discuss real world applications.

Lets say I'm a storm spirit. When I'm ganking, I need to: Zip over to the enemy hero, queue up orchid on him (which can be used during zip, reducing time wasted on casting), attack once, pull him, move attack once, drop down remnant, move attack once, trigger the remnant if he doesn't auto attack you, then possibly zip around.

On the PC, you can manage to do all this before orchid malevolence runs out.

On the console, you have to cycle to zip, move cursor to location, select use skill, cycle to orchid, select enemy hero (possibly lock on so you don't have to do this again), use orchid, attack once to slow, cycle through skills to pull, use skill, attack, move, cycle to remnant, use skill, attack , blow up remnant, attack, cycle to zip, move cursor to location, use skill etc etc...

That's a shit load of cycling. And what if he needs to do more? There's a stunner there, so storm wants to use his sheepstick on the stunner while he barrages on the hero he wants to kill. He ran out of mana, so he needs to cycle to wand maybe? He wants to use bkb, he wants to use shiva's, he wants to suicide with bloodstone etc etc. So many things to do, so many cycles in 1 fight.

Dota is most cool when your reaction time manages to save a teammate or turn the battle in your favour. Can your shadow demon disrupt your team's carry when he suddenly gets ganked and theres a stun projectile flying towards him? Can your rubick move out of the way of a tidehunter ravage, blink next to him after the spikes in the middle have dropped, lift him, use spell steal, then ravage the enemy team using a controller?

If not, it will never work.

I literally didn't understand 80% of that. Given how huge DOTA is I feel bad I don't know more. That said I don't have the cash to build a gaming PC.
Aaron
Member
(Yesterday, 12:29 PM)
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Originally Posted by Leezard

Yeah.. No. It's not possible with any one of them. League requires as much precision as Dota.

That's true. I was thinking more of a League-style game than actual LOL.
Nervous Sausage
Junior Member
(Yesterday, 12:32 PM)
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Just not possible. Imagine trying to control multiple Meepos at different areas of the map, use a courier and dick around with various hotkeys, items and spells with a controller. Just thinking about doing all that with a controller makes my brain explode. It works for Diablo because you don't have a minimap to navigate, the screen is locked onto your character and you only control one character. To a novice, they both might seem similar because most of the time, you'll control one hero but it really has more in common with Warcraft III (obviously) or Starcraft than Diablo. I just don't see the point of it going to console. It's a source game so should run on ancient computers, and using a mouse would actually be MUCH more intuitive and easier for novices to learn than to attempt to fumble around with a controller. I use controllers for 95% of the games I play by the way, even most single player FPS games but I will never use one with an RTS.
Last edited by Nervous Sausage; Yesterday at 12:35 PM.
spekkeh
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(Yesterday, 12:33 PM)
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Different demographics. Strategy and resource management is out on consoles, to the point I'm thinking JRPGs would do better on PCs.
CmdBash
Junior Member
(Yesterday, 12:34 PM)
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The control schemes and heroes would have to be tweaked so much that they would be a shadow of its former self.
CaptainAhab
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(Yesterday, 12:35 PM)
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Originally Posted by wapplew

Add some controller advantages like better action control, dodge, counter, easy combo, think power stone style dota.


Oh yeah, better action control. A well-known controller advantage.
RVinP
Junior Member
(Yesterday, 12:35 PM)
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Because, you can miss aim with a mouse in dota.
On a joypad/gamepad like controller, you'd have auto aim.

Manually position a pointer on the screen and clicking 200+ times per minute <- Major gameplay element.
blankempathy
Junior Member
(Yesterday, 12:36 PM)
I think a better question is why doesn't sony/ms/nintendo tap into the moba crowd and create their own with their own gimmick?
Ishan
Member
(Yesterday, 12:37 PM)

Originally Posted by OriginalThinking

I literally didn't understand 80% of that. Given how huge DOTA is I feel bad I don't know more. That said I don't have the cash to build a gaming PC.

you dont need a gaming pc for dota 2 and the original dota which till the last update used to be ahead of dota 2 is a warcraft 3 mod = dino pcs will run it.
ghst
thanks for the laugh
(Yesterday, 12:37 PM)
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maybe a first party console studio can get to working on a dotalike which is built from the ground up around the limitations of the controller, which eschews precision and dexterity requirements and subsequently becomes bigger than any previous dotalike, redefining the genre and ushering in a decade of increasingly mechanically neutered darkness.
xyzls
Junior Member
(Yesterday, 12:39 PM)
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Rather than "Dota on consoles", i'm wishing more towards developers taking the setup into other genre's, e.g. to the 3rd person brawler genre, or FPS.

I believe Super Monday Night Combat tried. Anyone played that? It doesn't look like the game relays enough information to you regarding what is happening around the map, or emphasize cooperation, which i think is the biggest thing MOBA's have going for them.
_hekk05
Junior Member
(Yesterday, 12:42 PM)

Originally Posted by OriginalThinking

I literally didn't understand 80% of that. Given how huge DOTA is I feel bad I don't know more. That said I don't have the cash to build a gaming PC.

here are 2 youtube videos of famous moments in Dota 2 history

http://www.youtube.com/watch?v=XLqz3JcAkuI

http://www.youtube.com/watch?v=MqY4_rj1XN4

Now keep in mind these are professional players who do this for a living, in a competition environment. This is what's possible on a KB/M.
ScepticMatt
Member
(Yesterday, 12:45 PM)
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Originally Posted by CaptainAhab

Why not voice commands? You could give it the x y coordinates of the pixel you want to blink to.

Seriously? Often you would be dead by the time you could say 'blink', not counting processing delay or the chance that it might not hear you correctly at all.
Marauder Shields
Junior Member
(Yesterday, 12:47 PM)
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Originally Posted by _hekk05

here are 2 youtube videos of famous moments in Dota 2 history

http://www.youtube.com/watch?v=XLqz3JcAkuI

http://www.youtube.com/watch?v=MqY4_rj1XN4

Now keep in mind these are professional players who do this for a living, in a competition environment. This is what's possible on a KB/M.

Bit of a Na'Vi fanboy ay ;)

Those were pretty cool
Metalic
Member
(Yesterday, 12:47 PM)
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I am not sure that the range of the analog stick can ever match the range of the mouse.
Kumo
Junior Member
(Yesterday, 12:48 PM)
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I've been wondering this too. Why not allow for keyboard support and bring MOBAs onto consoles that way?
ZeroX03
Junior Member
(Yesterday, 12:51 PM)
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I'm playing Chen. How do I use a controller to control five units, each with their own skills that require different positioning? You can't. Add item management and map awareness to that. It's just not possible.

If Valve could get DotA working with a controller, they'd love to. It just isn't feasible. Yes they could do a simplified version for consoles but that'd likely confuse/split the playerbase and damage the brand. They don't want that.

Originally Posted by Kumo

I've been wondering this too. Why not allow for keyboard support and bring MOBAs onto consoles that way?

Because the game would have to be played by all players using only K+M. Anyone using a controller would be ridiculously disadvantaged. And people require two extra peripherals just to play a game massively reduces the playerbase already.
TheHollowNight
Junior Member
(Yesterday, 12:52 PM)
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This would be unfortunately a terrible idea. I mean, sure, PS4 users (and I'm sure Xbone too) can use a keyboard and mouse, but it's very unlikely the majority who have bought those consoles also specifically have a kb/m ready for a game like DOTA.

You just can't play these games properly with a gamepad, even if you tried to boil it down. It would effectively change how the whole game works and wouldn't be DOTA anymore.

Speed and accuracy is pretty much essential to this game; checking other regions of the map in seconds, point target attacks, navigating the shop menu super fast whilst in lane etc etc. People asking why so many dedicated keys are needed for certain things, again, it's just faster. Any of the micromanagement of heroes like Meepo, Engima with his Eidolons, Beast Master with the hawk for scouting out vision, micro-ing the courier to specific locations and to quickly do tasks like 'bottle-crowing'.

Then you have other tasks like pinging on the map to your team, drawing on the map for quick visual tactics (ganking routes or explaining to your team where you are kiting the enemy so they cut them off).

The list just goes on and on. A lot of the meta game would be screwed. Doing any of this on a gamepad IS possible if you really simplified it, but it would take so long to do the simplest of things there would be no point - could you imagine how tedious something relatively straightforward like creep stacking and pulling though to another camp would be? A lot of it is down to timing and precision. I mean, people complain already that it's too long or passive experience on PC (1 game can last 50 minutes easily), adding gamepad input would only do to increase this because everyone is trying to manage their character/abilites/items/courier/shop at an achingly slow pace.
Ishan
Member
(Yesterday, 12:54 PM)

Originally Posted by _hekk05

here are 2 youtube videos of famous moments in Dota 2 history

http://www.youtube.com/watch?v=XLqz3JcAkuI

http://www.youtube.com/watch?v=MqY4_rj1XN4

Now keep in mind these are professional players who do this for a living, in a competition environment. This is what's possible on a KB/M.

and here is heaton with his one and only eco ace against a full buy 4k

http://www.youtube.com/watch?v=Buamp_B7A04

picking seminal tournament moments with world level players isn't a good comparision of what can be expected of regular players :)
warheat1990
Junior Member
(Yesterday, 12:55 PM)
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Anyone who have been playing dota long enough will know that it is just not possible to play it with controller because precision and microing is just not possible with controller unless you're playing with kb/m on your console.

/thread
Ishan
Member
(Yesterday, 12:56 PM)

Originally Posted by ZeroX03

I'm playing Chen. How do I use a controller to control five units, each with their own skills that require different positioning? You can't. Add item management and map awareness to that. It's just not possible.

If Valve could get DotA working with a controller, they'd love to. It just isn't feasible. Yes they could do a simplified version for consoles but that'd likely confuse/split the playerbase and damage the brand. They don't want that.



Because the game would have to be played by all players using only K+M. Anyone using a controller would be ridiculously disadvantaged. And people require two extra peripherals just to play a game massively reduces the playerbase already.

i mentioned chen in the op ... hes basically out. And a dota without chen or enchantress is still managable ... anyway we can all agree some compromises would have to be made ... the question is is dota lita on a console worth it? No one is promising the same skill and intensity as a pc. I think dota lite on consoles is better than nothing ...
Ianan
Junior Member
(Yesterday, 01:00 PM)
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Can't be done, at least not with traditional controllers.
So many keys are used in DOTA, then there's the hero's who control other units as well as the controlled units abilities.
Then the obvious fact a mouse would be needed to accurately target, the game is just too fast for traditional controllers.
Either way, major compromises would have to be made, at that point people may as well just play it on PC since its PC requirements are low. I can't see it catching on due to being a watered down version either.
fresquito
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(Yesterday, 01:02 PM)
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Decent Dota player...

Just one item: Imagine Blink Dagger. Requiring a controller would be the biggest nerf you could do to this item.

Simple actions such as pinging the map would be a fucking nightmare.
fluffydelusions
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(Yesterday, 01:04 PM)
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Dota just wouldn't work on consoles with controller. Even if the consoles have KB/m support is it even possible for devs to limit a game to just that specific control? I don't think Sony/ms would allow that
Corto
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(Yesterday, 01:04 PM)
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The Steam controller/Steam Machine combo will take care of it.
Ishan
Member
(Yesterday, 01:05 PM)

Originally Posted by fresquito

Decent Dota player...

Just one item: Imagine Blink Dagger. Requiring a controller would be the biggest nerf you could do to this item.

Simple actions such as pinging the map would be a fucking nightmare.

console players could adapt. unless youre initiating when you have some time to position the cursor ... for quick escapes double taps of the blink button (say x for inherent abilities like magina, qop and down curson for item based ones) .... anyway no i totally agree compromises will have to be made ... the question is will the watering down be so extreme that even if only console vs console players that the game will totally lose its balance and fun?
fluffydelusions
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(Yesterday, 01:05 PM)
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Originally Posted by Corto

The Steam controller/Steam Machine combo will take care of it.

Didn't valve say you could play it but you'd lose lol
Ishan
Member
(Yesterday, 01:06 PM)

Originally Posted by fluffydelusions

Didn't valve say you could play it but you'd lose lol

against a kb/m player ... im assuming ...

EDIT: Cause they better not be referring to that god awful ai which they try to shove on new players. the best way to learn dota is to suck and suck and suck at it till you finally stop sucking imo :)
FireSol
Junior Member
(Yesterday, 01:08 PM)
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Originally Posted by Archie

What about Russia?

it cost 420 euro here
fluffydelusions
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(Yesterday, 01:11 PM)
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Originally Posted by Ishan

against a kb/m player ... im assuming ...

EDIT: Cause they better not be referring to that god awful ai which they try to shove on new players. the best way to learn dota is to suck and suck and suck at it till you finally stop sucking imo :)

Yeah at least dota community is better than league for new players in that regard. Most will help you.
fresquito
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(Yesterday, 01:11 PM)
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The thing is. DOTA has the craziest dificulty curve I've ever found in a game... with a KB/M.

Someone should come up with an interesting MOBA for consoles. But DOTA is totally out of the question. Simple actions such as blinking, checking the map for runes, etc are essential to the game, not just accesories that can be thrown away. Then you have things such as orb-walking, that are the bread and butter of mid-tier levels. Sure you can have a totally dumbed and watered down DOTA, but then it's not DOTA anymore.
twofold
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(Yesterday, 01:11 PM)
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Originally Posted by ghst

maybe a first party console studio can get to working on a dotalike which is built from the ground up around the limitations of the controller, which eschews precision and dexterity requirements and subsequently becomes bigger than any previous dotalike, redefining the genre and ushering in a decade of increasingly mechanically neutered darkness.

I laughed. And then I cried.

Consolisation was the worst thing to happen to the FPS genre. It'd be a shame if the same thing happened to the RTS and MOBA genres.
Corto
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(Yesterday, 01:12 PM)
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Originally Posted by fluffydelusions

Didn't valve say you could play it but you'd lose lol

Of course. But it will be there. They can easily add it as a matchmaking parameter to segregate controller users.
TheHollowNight
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(Yesterday, 01:13 PM)
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Originally Posted by fresquito

The thing is. DOTA has the craziest dificulty curve I've ever found in a game... with a KB/M.

Someone should come up with an interesting MOBA for consoles. But DOTA is totally out of the question. Simple actions such as blinking, checking the map for runes, etc are essential to the game, not just accesories that can be thrown away. Then you have things such as orb-walking, that are the bread and butter of mid-tier levels. Sure you can have a totally dumbed and watered down DOTA, but then it's not DOTA anymore.

Hhahaha oh god yeah, orbwalking would be downright impossible.
OmegaTreeFish
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(Yesterday, 01:15 PM)
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Simply having to have the camera locked on your character (like in games such as diablo) is enough to make it a horrible experience.

It happened to me in a league game where it bugged and I couldn't unlock it for some reason. Limits you so much.

Add to that the need to be able to accurately and very quickly use normal attacks / abilities on player and minions (not to mention all the AoE abilities you can land anywhere) in a split second and you are looking at a very very watered down MOBA.

It's not the amount of buttons that's the issue at all. It's what a mouse allows you to do.
TokiDoki
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(Yesterday, 01:17 PM)
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No the problem isn't on the action binding . It's more on how skill are executed . Some skill need to be casted on ground , with precision and speed . There is no way analog stick could achieve this unless huge change is made to the whole gameplay .

In short , to achieve Dota in console , it has to be not dota-like already .
rmanthorp
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(Yesterday, 01:17 PM)
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Asides from the obvious controller issues would the constant updates on a large scale not be an issues for consoles?
BrokenSymmetry
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(Yesterday, 01:17 PM)
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Originally Posted by Aaron

The core of Guardians of Middle Earth is a good, accessible MOBA. Shame that the network is shit, and the way they handle items is terrible. Actually controlling and upgrading your hero works well for something more casual friendly than dota 2. Someone else should take that, and make an actual game worth playing out of it.

This. Control-wise Guardians of Middle Earth is very well thought out, and plays surprisingly great with a controller. It's mainly the netcode (no dedicated servers), the matchmaking, and maybe the price structure that let the game down.
EGM1966
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(Yesterday, 01:18 PM)
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Because Steambox and Steampad.
AdventureRacing
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(Yesterday, 01:18 PM)

Originally Posted by NewGame



VS

The amount of buttons highlighted on there could be replicated with a controller. Not to mention you wouldn't need the buttons like stop when you use a control.

I feel like posts like this lack any vision as well. You don't have to make a 1:1 port of dota or LoL. Look at diablo 3, it requires just as much precision and also requires a lot of buttons but they made it work. Obviously you would have to make some changes but that doesn't make it impossible.

I also feel like this is one situation where the wii U controller would be perfect to overcome a lot of these problems.

Originally Posted by ghst

maybe a first party console studio can get to working on a dotalike which is built from the ground up around the limitations of the controller, which eschews precision and dexterity requirements and subsequently becomes bigger than any previous dotalike, redefining the genre and ushering in a decade of increasingly mechanically neutered darkness.

That's kinda how i feel about MOBA's (or whatever they're called) in relation to RTS's.
patapuf
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(Yesterday, 01:18 PM)
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You can make a MOBA on console, just not dota 2

Too many skills rely on point and click, the game would have to be completely rebalanced and skills reworked so that they are fun to use with a controller.

At this point it would be a different game.

Originally Posted by AdventureRacing

The amount of buttons highlighted on there could be replicated with a controller. Not to mention you wouldn't need the buttons like stop when you use a control.

I feel like posts like this lack any vision as well. You don't have to make a 1:1 port of dota or LoL. Look at diablo 3, it requires just as much precision and also requires a lot of buttons but they made it work. Obviously you would have to make some changes but that doesn't make it impossible.

I also feel like this is one situation where the wii U controller would be perfect to overcome a lot of these problems.



That's kinda how i feel about MOBA's (or whatever they're called) in relation to RTS's.

There are 6 Buttons missing on that Chart (on the mouse.

Diablo only has positional skills and was designed to work with a controller. Dota on the other hand relies on point and click for a majority of it's skills, there are heroes (and items) that require you to manage multiple units ect.

It just wouldn't be any fun to play on a controller, as well as slow as hell.
Last edited by patapuf; Yesterday at 01:26 PM.
fluffydelusions
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(Yesterday, 01:19 PM)
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Maybe everyone could just play drow. One ability right :)

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