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poisonelf
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(Yesterday, 01:19 PM)
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As long as controller users are separated from kb/m users, it could be done I guess. I don't think it's the keyboard's mapping that's the problem, as much as the mouse's speed and precision.

Someone playing dota from a controller would look ridiculously underskilled and slow even if he knows what he's doing. I mean if controller players in FPS games were getting decimated when paired with kb/m players, it will just be even more laughable in a moba game.

Either a new game would have to be developed, lacking precision skills and removing some of the options, like the disgrace that is Diablo 3, or a different 'league' or whatever for controller-use matchmaking where everything plays out slowly and missing your targets is not that rare and much of a deal.
Noob Fu
Junior Member
(Yesterday, 01:19 PM)
I played WoW on a 360 controller. Map out the trigger keys to "shift" so if you press them each other button is a different button. Also had long press for each button. So I had 72 keys with just that. I used about 50 with macros. I was into pvp and high end pve. I was not uber but I held my own. I rarely used the mouse and only used the keyboard for typing. It can be done with a little tweaking and getting used to it (I recomend starting a fresh character)
No reason why it can't be done with a moba title if ported over with a few tweaks
fluffydelusions
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(Yesterday, 01:20 PM)
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Originally Posted by AdventureRacing

The amount of buttons highlighted on there could be replicated with a controller. Not to mention you wouldn't need the buttons like stop when you use a control.

I feel like posts like this lack any vision as well. You don't have to make a 1:1 port of dota or LoL. Look at diablo 3, it requires just as much precision and also requires a lot of buttons but they made it work. Obviously you would have to make some changes but that doesn't make it impossible.

I also feel like this is one situation where the wii U controller would be perfect to overcome a lot of these problems.



That's kinda how i feel about MOBA's (or whatever they're called) in relation to RTS's.

Didn't they nerf amount of enemies on screen for diablo 3 on consoles because it is too difficult for controller?
wapplew
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(Yesterday, 01:22 PM)
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Originally Posted by fresquito

The thing is. DOTA has the craziest dificulty curve I've ever found in a game... with a KB/M.

Someone should come up with an interesting MOBA for consoles. But DOTA is totally out of the question. Simple actions such as blinking, checking the map for runes, etc are essential to the game, not just accesories that can be thrown away. Then you have things such as orb-walking, that are the bread and butter of mid-tier levels. Sure you can have a totally dumbed and watered down DOTA, but then it's not DOTA anymore.

Ya, DOTA2 is out of the question, hell all PC MOBA is out of the question too.
But console moba is still possible, it may dumb down on some aspect, but it may well be a different beast.
Movement and combat will be better with controller, build the game base on that, a more action oriented moba still an interesting concept.
AdventureRacing
Member
(Yesterday, 01:22 PM)

Originally Posted by fluffydelusions

Didn't they nerf amount of enemies on screen for diablo 3 on consoles because it is too difficult for controller?

No idea i don't play it but some people seem to enjoy it. I'm not saying that whatever solution they came up with is perfect just that it wouldn't have to be a straight port of the current dota games onto consoles.

Originally Posted by wapplew

Ya, DOTA2 is out of the question, hell all PC MOBA is out of the question too.
But console moba is still possible, it may dumb down on some aspect, but it may well be a different beast.
Movement and combat will be better with controller, build the game base on that, a more action oriented moba still an interesting concept.

This is sort of what i was thinking.
ElyrionX
a melancholic piano
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(Yesterday, 01:22 PM)
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Originally Posted by NewGame



VS

Uhh, this is not anywhere close to the optimal setup for Dota 2. I use more than twice the number of hotkeys here.
Ishan
Member
(Yesterday, 01:24 PM)

Originally Posted by fluffydelusions

Maybe everyone could just play drow. One ability right :)

harassing with frost ... is simply the most oped strat against unskilled players ... its basically cheating :) .... not complaiing its balanced agsint skilled players but its just insanely easy to own noobs with that :)
poisonelf
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(Yesterday, 01:24 PM)
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Originally Posted by AdventureRacing

The amount of buttons highlighted on there could be replicated with a controller. Not to mention you wouldn't need the buttons like stop when you use a control.

I feel like posts like this lack any vision as well. You don't have to make a 1:1 port of dota or LoL. Look at diablo 3, it requires just as much precision and also requires a lot of buttons but they made it work. Obviously you would have to make some changes but that doesn't make it impossible.

I also feel like this is one situation where the wii U controller would be perfect to overcome a lot of these problems.

I assume you haven't played dota that much? Comparing the precision required in Diablo (which nearly zero, having removed pretty much any targeted skill) to the precision required in dota is like comparing auto-aim assist games to games that have none. Actually, I think it's even more than that.

I'll agree with you that it's not so much an issue of key mapping as I said on my previous post, it's an issue of speed and precision.

And to use your example, again I'll agree, it can only work through a Diablo 3 situation, where everything is simplified, precision requirement is removed, options are removed, the vast majority of the existing fanbase hates the result, and it's essentially a different game designed for controllers. That could work, sure.
Tashi
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(Yesterday, 01:25 PM)
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I couldn't imagine playing DotA on consoles with a controller. Add keyboard and mouse support, awesome. But unless you dumb the game down mechanics wise, it just wouldn't be worth it
fluffydelusions
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(Yesterday, 01:27 PM)
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Originally Posted by Tashi

I couldn't imagine playing DotA on consoles with a controller. Add keyboard and mouse support, awesome. But unless you dumb the game down mechanics wise, it just wouldn't be worth it

But that Wii u gamepad has an onscreen keyboard right. That plus a wiimote :)
AdventureRacing
Member
(Yesterday, 01:28 PM)

Originally Posted by poisonelf

I assume you haven't played dota that much? Comparing the precision required in Diablo (which nearly zero, having removed pretty much any targeted skill) to the precision required in dota is like comparing auto-aim assist games to games that have none. Actually, I think it's even more than that.

I'll agree with you that it's not so much an issue of key mapping as I said on my previous post, it's an issue of speed and precision.

You're right i don't really play them.

Originally Posted by poisonelf

And to use your example, again I'll agree, it can only work through a Diablo 3 situation, where everything is simplified, precision requirement is removed, options are removed, the vast majority of the existing fanbase hates the result, and it's essentially a different game designed for controllers. That could work, sure.

I have no idea how well the diablo 3 console version works. I only mentioned it in the sense that they wouldn't be doing a straight port. They would obviously have to change the game to make it work.

I'm not sure exactly how you would do it or how effective it would be but simply posting a picture of a keyboard and saying 'too many buttons' isn't saying much. That's what i was responding to.

Edit: Also again i feel like the wii U pad solves some of these issues though clearly it's not an ideal solution either.
TucoBenedictoPacifico
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(Yesterday, 01:30 PM)
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Did people who insist making this question even try to play DOTA more than once?
SneakyStephan
(Yesterday, 01:31 PM)
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They'd have to remove half the features and mechanics in the game, and then it would no longer be dota.
So what would be the point?

Some dev can make a simplified moba for consoles if they want to, but please don't ask to drag down PC mobas just so they can be ported to consoles...

You NEED the pointer control to use most of the spells and a lot of the items, you NEED the multitude of hotkeys to play heroes like chen or visage or to use items like helm of the dominator effectively, you NEED to be able to move the camera and player independantly and be able to move the camera around the map freely and instantly.
You can't properly play pudge without queuing up spells

Again, the vast majority of hero mechanics and gameplay mechanics would have to be stripped from the game for it to work on a controller

I'm really happy valve made dota2 before their steam controller was a thing and that it is based on a mod for a pc game , otherwise it would have been some horribly crippled version.


It's bad enough that pc shooters were shat on to work on controllers (rip strafejumping, 10 weapons , alt fire, high movespeed , high recoil etc) it would be even worse with mobas.
Gears had no shock rifle equivalent because of controllers, dota wouldn't have most of what makes it good if made for controllers

tldr: OP pls


edit: also that picture in the first post does not include the 4 other item keybinds that this player has bound to his mouse button.
the deny key is missing,, as is the key to cycle through units, as are the keys required for control groups which are needed to play visage, chen, meepo etc, the key to queue up abilities is missing as well...

Maybe we could make a list of the heroes ,items, features and mechanics that would have to be absent to make it work on a controller, it would be a very long list but would be entertaining to compile.
Last edited by SneakyStephan; Yesterday at 01:43 PM.
Dimitri LH
Junior Member
(Yesterday, 01:33 PM)
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If I see League or Dota on console's, I can only picture it the way Guilty Gear 2 Overture did.( Which would be awesome imo ). Or they can add keyboard and mouse support I guess? But that would be weird, defeats the purpose kind of...
WoodenLung
Member
(Yesterday, 01:33 PM)
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Because playing that shit on a controller will fucking suck, just like RTS games suck big time on console... and barely anyone play with a mouse and keyboard on console.
Last edited by WoodenLung; Yesterday at 01:37 PM.
Rayge
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(Yesterday, 01:35 PM)
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People who think you can play these games with a controller must be out of there minds. They would gave to create a MOBA from the ground up and adjust gameplay mechanics around the use of a controller. It can't be the same game. Plus with the constant updates this game goes through, it would be a nightmare getting things approved on those platforms. Especially on XOne.
Mephala
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(Yesterday, 01:35 PM)
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I think it is partly an accuracy/speed issue with the controller. It is not just moving the hero around and attacking the enemy, a lot of the smaller things requires simple but precise mouse work to be most effective.

Some things the kb/m allows that some of you may take for granted.
  • Quickly and accurately place down a ward (grants vision).
    Very simple idea but you also need to consider where you place the ward because the vision it provides is limited. With a kb/m you can accurately place the ward at the cursor very quickly allowing you to reposition into safer positions or whatever.
  • Click the map to switch the camera to view the area instantly.
    Check enemy/ally stats, see if they are having difficulty and need ganks etc. You do this quickly then snap the camera back to where your own hero before you walk blindly into the enemy.
  • Targeting the correct unit in a chaotic screen of minions, champions and missiles/effects.
    The screen can be chaotic with minions from both sides and a few heroes running around trying to kill each other. You need to be able to target the right unit in these situations and you need to do it quickly. Some examples
    - You might need to escape an enemy, you see your minions coming out from base, you have an ability to teleport to any unit you select. You want to pick the ally unit furthest away from the enemy which is usually also the furthest away from your unit also meaning more cursor movement. If you miss or auto-target picks a closer unit you might not escape. Or, god forbid it auto-targets onto an enemy. Accuracy and speed is the key. Another example is you might want to place a ward on the other side of unpassable terrain, THEN teleport to that ward and run to safety from there. Speed and accuracy is essential.
    - Dwarven Sniper's ultimate allows him to take aim and take a shot at an enemy hero from a great distance. You need to be able to view the area (which involves moving the screen or using the map) and then quickly target the correct unit before they escape.
    - Shen is a champion from LoL who has the ability to teleport onto allies across the map. When he does so, both Shen and the Ally gets a heavy shield which absorbs damage. This, if used correctly can save allies. Too slow, ally dies, miss click you might shield the wrong ally and end up teleporting into a situation where you're just offering a free kill for the enemy.
  • Create a ping on the minimap or screen to target or notify allies.
    Very straight forward. You spot someone, you can make a ping to alert to enemy position. You spot an ally ahead and no enemies at all. You can ping to alert your allies of potential danger. You're about to engage enemy with your team, you ping the target you feel should be highest priority.

In moba, map control and team awareness win games. All the little things add up to make a big difference and a lot of these little things are more inconvenient or would likely be slower to perform on consoles.

Moba also tend to have a lot of updates. I seem to recall there are some hoops to go through for even simple patches to fix small bugs for console games. I think I may have read there was a cost in doing so as well.
Edit: Rage at Rayge

I had an idea of a moba style game for console that worked well in my head but it was mostly because it is is more of a fighter and less of a moba. Maybe this gen we will see less RPG elements and a rise in moba elements.
Orayn
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(Yesterday, 01:39 PM)
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In Dota, way too many items and skills rely on the game's RTS roots where you're using a mouse and can point your cursor anywhere onscreen onscreen in very little time. Making it functional on a controller would require quite a few things to be reworked to suit the reduced precision of dual analog, and by that point you're talking about a different game.

That sort of game is still achievable on console, but Smite, Bloodline Champions, or Super Monday Night Combat would all be better starting points than Dota or League.

EDIT: How could I forget about Guardians of Middle Earth? That game probably gives you the best idea of how things would need to work.
Last edited by Orayn; Yesterday at 01:44 PM.
Morzak
Junior Member
(Yesterday, 01:39 PM)
A console MOBA? sure why not and I'm assuming we will see some of those on the next gen (after they get some userbase). Dota 2 on console or LoL? Just forgett it those game would need to make so many changes to their mechanics that the game would have very little in common with the original.
Ishan
Member
(Yesterday, 01:41 PM)

Originally Posted by TucoBenedictoPacifico

Did people who insist making this question even try to play DOTA more than once?

yeah roughly 4 years. And thats playing ... if you count from when i started its about 7 now.
Last edited by Ishan; Yesterday at 01:45 PM.
Astery
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(Yesterday, 01:42 PM)
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Kind of different target audience. It can get big on consoles like how halo made FPS big, but you"ll need a killer app to make it rolling.

Originally Posted by Gez

Maybe don't ignore

Guardians of middle Earth
Awesomenauts
MNC
Rachet and Clank Full Frontal Assault

If you console owners don't show interest then why should pubs?

Pretty much.
abunai
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(Yesterday, 01:43 PM)
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You should just spectate a game in dotaTV and watch a pro-player's (or even any player's) perspective and see what they do with their mouse pointer while playing. There's no way you can be even remotely as accurate as that with a gamepad. Trying to play a hero like Invoker where you need to use six skills plus all the item active abilities and have global map awareness to utilise any advantage effectively would just not be viable without the accuracy of m+kb.
Ishan
Member
(Yesterday, 01:43 PM)

Originally Posted by SneakyStephan

It's bad enough that pc shooters were shat on to work on controllers (rip strafejumping, 10 weapons , high movespeed , high recoil etc) it would be even worse with mobas.
Gears had no shock rifle equivalent because of controllers, dota wouldn't have most of what makes it good if made for controllers

tldr: OP pls

err exactly what weve come to the conclusion after discussoin ... stripped down console version ....
8byte
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(Yesterday, 01:43 PM)
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R&C FFA is how a MOBA on console needs to be approached.
Tworak
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(Yesterday, 01:45 PM)
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you took away the first person shooters and absolutely destroyed the genre. now you want to take away dota, too?

for fuck sake.
Declarius
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(Yesterday, 01:46 PM)
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Someone please show me how I would play Invoker on a controller.

Must include buttons for Quas, Wex, Exort and Invoke of course. Plus two easy to access buttons for the two currently invoked spells. Plus a comfortable way to aim and use his spells in the high speed way Invoker play demands, plus the ability to adequately control my forge spirits.

Plus all the universal commands every hero needs (deny, stop, select courier, select hero, control groups). Plus hotkeys for the likely event I end up with this inventory:

Force Staff
Drums
Aghs (need to be able to quickly invoke spells)
Eul's Scepter
Refresher Orb

(all except aghs are active items)
KLonso
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(Yesterday, 01:46 PM)
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Even if someone managed to find a way to make a control scheme that worked, (which I doubt they would) everything would be much slower. Dota shouldn't be on consoles, the game is based and balanced on keyboard and mouse support.

Other games made from the ground up for controllers would be a much better solution, but even games that try to do that, (Guardians of Middle Earth) have fallen flat.

Maybe a game like Smite would work, the perspective seems easier to use a controller with than Data. But I haven't played it, so I don't know.

Also, as a note, team communication is incredibly important in Dots, and typing isn't an option unless you want to stop playing for like 20 seconds
Last edited by KLonso; Yesterday at 01:53 PM.
Ishan
Member
(Yesterday, 01:48 PM)

Originally Posted by Declarius

Someone please show me how I would play Invoker on a controller.

Must include buttons for Quas, Wex, Exort and Invoke of course. Plus two easy to access buttons for the two currently invoked spells. Plus a comfortable way to aim and use his spells in the high speed way Invoker play demands, plus the ability to adequately control my forge spirits.

Plus all the universal commands every hero needs (deny, stop, select courier, select hero, control groups). Plus hotkeys for the likely event I end up with this inventory:

Force Staff
Drums
Aghs (need to be able to quickly invoke spells)
Eul's Scepter
Refresher Orb

(all except aghs are active items)

invoker is more of an exception of a hero than even chen. He was so zonked they even took him out of the game till they figured out how to balance him and reintroduce him years later .... exception not the rule ... dota is what 100 something heros. dota 2 survived just fine without half of them for the longest time and got a whole lot of new players into the fold. ...

EDIT and if anyone thinks dota 2 community is harsh ... sheesh see dota 1 ... dotacash gg areana whatever it was a total crapshow ... i personally refused to join games without friends and also all friends/knowns on the other side.
Marauder Shields
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(Yesterday, 01:48 PM)
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Originally Posted by Declarius

Someone please show me how I would play Invoker on a controller.

Funnily enough Invoker (and Chen) were the first heroes that came to mind in regards to this thread.
Regiruler
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(Yesterday, 01:51 PM)
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Originally Posted by NewGame



VS

Wii U touchscreen buttons?
abunai
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(Yesterday, 01:51 PM)
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Originally Posted by Ishan

invoker is more of an exception of a hero than even chen. He was so zonked they even took him out of the game till they figured out how to balance him and reintroduce him years later .... exception not the rule ... dota is what 100 something heros. dota 2 survived just fine without half of them for the longest time and got a whole lot of new players into the fold. ...

EDIT and if anyone thinks dota 2 community is harsh ... sheesh see dota 1 ... dotacash gg areana whatever it was a total crapshow ... i personally refused to join games without friends and also all friends/knowns on the other side.

It's not really the point though. Sure, invoker is on the higher end of skill-caps, but if you're wanting to play any hero well you have to be able to position yourself accurately and quickly, utilise your skills in a timely manner, etc etc. It's not going be nuanced and natural on a controller. Any sort of micro is dead if you're not going to use a m+kb.
Even this fairly simple escape requires pinpoint timing and queueing of skills that would be impossible on a controller.
Declarius
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(Yesterday, 01:51 PM)
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Originally Posted by Ishan

invoker is more of an exception of a hero than even chen. He was so zonked they even took him out of the game till they figured out how to balance him and reintroduce him years later .... exception not the rule ... dota is what 100 something heros. dota 2 survived just fine without half of them for the longest time and got a whole lot of new players into the fold. ...

EDIT and if anyone thinks dota 2 community is harsh ... sheesh see dota 1 ... dotacash gg areana whatever it was a total crapshow ... i personally refused to join games without friends and also all friends/knowns on the other side.

One of my favorite heroes...

So we just throw out all heroes until we end up with no active items and 4 or under abilities? I think you're understating how many heroes require a lot of hotkeys. And to me these are the most important and unique ones.
Orayn
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(Yesterday, 01:55 PM)
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Originally Posted by Regiruler

Wii U touchscreen buttons?

Dual analog is the bigger stumbling block since you can effectively multiply the number of buttons on a controller by using a lot of modifier buttons. Something like the Razer Hydra might work, though.
Austriacus
Junior Member
(Yesterday, 01:58 PM)
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I cant for the life of me imagine how would it be possible to juke someone with a controler.
Haunted
(Yesterday, 02:03 PM)
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Originally Posted by ashecitism

http://www.neogaf.com/forum/showthre...eam+controller

Originally Posted by Nymerio

It's here: http://www.ign.com/articles/2013/11/...troller?page=2

Dang!

If anyone had a chance of figuring it out, it's these guys.
Declarius
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(Yesterday, 02:03 PM)
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Hmm who else then.

How would you play Earth Spirit with a controller? I don't understand how remnants could be put down in any useful places. You could maybe roll over one but... that's not going to do much. How would his stun be used with any consistency?

My two favorite heroes.

If I were someone getting into Dota for the first time I wouldn't play a version that was missing content any ways. Your argument is essentially fit what you can and axe everything you can't. In my opinion the result is a worse game.
Darth Zandatsu
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(Yesterday, 02:03 PM)
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Originally Posted by Forkball

PS4s are expensive in Brazil.

LordBaztion
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(Yesterday, 02:05 PM)
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You don't need to make a exact port of the game, it would be enough to simplify some things. I don't know why it hasn't been done yet.
Haunted
(Yesterday, 02:08 PM)
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You guys are approaching this all wrong. The over the shoulder showcase cam should be the default view - think Smite.

lol
SneakyStephan
(Yesterday, 02:09 PM)
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Originally Posted by Marauder Shields

Funnily enough Invoker (and Chen) were the first heroes that came to mind in regards to this thread.

Prophet too, how will you use individual trees to scout and pull away the next creepwave while you're pushing a tower?

How would you play beastmaster, you need to set the boar on an enemy melee during combat and scout with your hawk for your team

Visage? how will you pull off the chained pet stuns, how will you position them properly (since they die in a few hits and give the enemy team gold when they die), maybe you want to have one prevent the enemy enigma or magnus from using their blink dagger or just use them to scout or check roshan or help push a tower
How would you do these things without losing control of visage himself and do it in a not cringeworthy amount of time

You're playing gyro and want to stack ancients with your helm of the dominator, how will you not miss a bunch of last hits (or get yourself killed trying to stay in exp range) while you're fumbling to control the creep every minute

Play enigma , how will you set your minions on the enemy your mid hero decided to gank, how will you target your blink to get off a good black hole in that split second of time the enemies are grouped up

brood, you're going to be feeding your spiderlings to the enemy team all game long because you can't control them? again you'll want to use a few to scout and fight in jungle while you're in lane

meepo, do I even need to go there?...:p

enchantress? Same as chen but with much shorter minion life so less forgiving timing to do your tower pushes with your troll summoner creep army, all the same issues a chen would have otherwise with getting off stomps or controlling a vortex to farm a stack or delay a tower push

elder titan? gota micro that spirit that only lasts for a few precious seconds so you can get off a good sleep or harrass in lane or scout

lone druid... same problem as chen but only one minion instead of 3

lycan? use wolves to kill a nether ward in a teamfight? scout enemy jungle? pull creeps away , not grief yourself by bodyblocking yourself with the wolves?... or using the wolves to bodyblock the enemy who is trying to escape (same goes for all the other minion heroes too)

naga... same thing as lycan

lancer, how will you push two lanes or jungle while laning or set your lancers onto that squishy int hero during a teamfight or or do all the things lycan needs to be able to do too?

tusk: either you micro the frost totem or you 'll be crap at this hero

Darkseer wall actually requires you to control the clones to be effective (even though most darkseers in pubs are bad and don't)

And that is just the micro heroes, still leaves all the pointer abilities and items and camera control and items that need keybinding
Last edited by SneakyStephan; Yesterday at 02:27 PM.
Orayn
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(Yesterday, 02:11 PM)
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Originally Posted by Haunted

You guys are approaching this all wrong. The over the shoulder showcase cam should be the default view - think Smite.

lol

In all seriousness, a fixed camera perspective is pretty much required if you're going dual analog, and it's one of the aspects that would also be the most limiting.
riceandpea
Junior Member
(Yesterday, 02:11 PM)
I don't understand this 'MOBA controls can't be mapped to a controller'. Nor do I understand why everyone hates Guardians of Middle Earth. It wasn't great, connection was shite but it was at least an amicable attempt.

I play a lot of LOL and I genuinely believe it could work on consoles. I would love it to be, actually, since a larger percentage of my online friends are on consoles.

Sure there'd be concessions, but that doesn't mean it can't work. I played and Platinum'ed Red Alert 3 on PS3 - it was tough and I knew it'd be better on PC, but I didn't struggle with it and I thought it was well done.

Four abilities, four face buttons. The store can be navigated quickly enough and with the D-Pad and item sets mean you can even set it up so you don't need to scroll a lot.

On PS4 you'd even be able to use the touch pad to control the map (say use each point of the pad to be a point on the minimap) and then press and swipe to pick the kind of ping you want in that area.

Sure you'd struggle with abilities like Viktor's laser beam thingy - but that just means he's one of many characters not worth playing on console. The majority of abilities would work fine with a twin stick set up - even single target ones could be used to highlight targets instead of clicking on them.

Yes, concessions. Yes it won't be AS good. But that doesn't mean it's not possible. People are surprisingly adept at becoming used to controls. Sure, maybe you shouldn't have to 'get used to' controls, but I'd play LOL or Dota 2 on PS4 if it happened, if not more than I would on PC.
Dylan
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(Yesterday, 02:12 PM)
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1. What the fuck is "patrol"?

2. I admit it does strain the arm/wrist after playing a lot of DOTA with a mouse/keyboard

3. SMNC (would have) worked on consoles and admit it people it's way more fun than DOTA

4. Itemizing this post for no reason.

5. I can only imagine the caliber of voice chat in DOTA over XBOX Live *shudder*
ComputerMKII
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(Yesterday, 02:12 PM)
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Why wouldn't keyboards work on consoles? They all have USB ports nowadays.
shagg_187
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(Yesterday, 02:12 PM)
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Originally Posted by Pudge

That doesn't prove anything. There are 16 buttons on that diagram, and there are 16 buttons on a 360 pad. between that and radial menus it could be made to work.

Exactly.

Add PS4's touchpad and you got all bases covered.
Declarius
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(Yesterday, 02:15 PM)
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Originally Posted by LordBaztion

You don't need to make a exact port of the game, it would be enough to simplify some things. I don't know why it hasn't been done yet.

But why? Why not just request LoL on a console. I mean no offense to people that play LoL but it is essentially a simpler dota with all these "exception" heroes already absent. A lot of the abilities are skill shots rather than targeted abilities that inevitably would be imprecise on a controller.

I don't feel like hacking away at features, cutting heroes, and half the items in the game is a good way to port a game. As a developer working on this game for years how do you rip out a third of the game to justify porting it to a platform that has had mobas fail again and again. These are mobas designed for those platforms.

Monday Night Combat's sequel didn't even get a console port after the first one did. I have to assume that can give us some insight on how these games do on consoles.
fluffydelusions
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(Yesterday, 02:15 PM)
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Originally Posted by ComputerMKII

Why wouldn't keyboards work on consoles? They all have USB ports nowadays.

But would Sony/MS allow for just KB/M as a control scheme and NOT a controller?
shanshan310
Member
(Yesterday, 02:16 PM)
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It's not even just about the number of buttons. How would you control things? Is the hero to be linked to the joystick so you can move them around, or will you need to move a cursor around the map? (That sounds like hell). And how would creep kills work? If there's any automation it could completely screw up last hits, but again the cursor option would just be frustrating and clunky.
syko de4d
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(Yesterday, 02:17 PM)
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Originally Posted by fluffydelusions

But would Sony/MS allow for just KB/M as a control scheme and NOT a controller?

they should to get games like dota2, starcraft2, Civ V etc. on console
fluffydelusions
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(Yesterday, 02:17 PM)
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Originally Posted by Declarius

But why? Why not just request LoL on a console. I mean no offense to people that play LoL but it is essentially a simpler dota with all these "exception" heroes already absent. A lot of the abilities are skill shots rather than targeted abilities that inevitably would be imprecise on a controller.

I don't feel like hacking away at features, cutting heroes, and half the items in the game is a good way to port a game. As a developer working on this game for years how do you rip out a third of the game to justify porting it to a platform that has had mobas fail again and again. These are mobas designed for those platforms.

Monday Night Combat's sequel didn't even get a console port after the first one did. I have to assume that can give us some insight on how these games do on consoles.

Imagine all the raging LoL people if Riot put the game on consoles lol. Anyway I doubt they really care about any additional income they get from console. They get a shit ton from PC. I'm sure they care more about keeping their fan base pleased

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