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DryvBy
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(Yesterday, 02:19 PM)
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A console doesn't = controller. It's up to the developers (at least with the PS3). See, UT3 and CS:GO on the PS3.
fluffydelusions
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(Yesterday, 02:20 PM)
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Originally Posted by syko de4d

they should to get games like dota2, starcraft2, Civ V etc. on console

Well then there is also the issue of the frequent updates both games get. I mean look at TF2/L4D2. It's like playing a different game on console
grandwizard
Junior Member
(Yesterday, 02:29 PM)
Because the gamepad is too limited. You can do work to try and fit actions on the buttons it has by making modifier buttons and using the same one twice etc, but an analog stick will never match the precision and speed of the mouse. You need to be able to get from any position on the screen to any other position as quick as you are able, not wait for your analog stick to climb in speed then slow pan all the way there. Same reason RTS doesn't work on console basically.

Maybe one day someone will pull a bungie and simplify the genre enough for it to be played on gamepads by making the game aim for you and making it slow as hell so everyone and their grandma can play. Then we get to have another decade of poor wannabes and a genre that is a shell of what it once was. Can't wait!
Damian.
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(Yesterday, 02:30 PM)
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Originally Posted by NewGame



VS

Wrong. Consoles have been and are capable of supporting M&KB if the developer chooses. But Valve doesn't really have any intentions of supporting consoles beyond L4D/Portal it seems.
riceandpea
Junior Member
(Yesterday, 02:31 PM)

Originally Posted by DryvBy

A console doesn't = controller. It's up to the developers (at least with the PS3). See, UT3 and CS:GO on the PS3.

PS4 also allows M/K controls
Omega Rex
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(Yesterday, 02:31 PM)
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Dota and LoL can probably be played on computers from 1999.

if you want to play them, why not just play them on PC?

that "it takes a $5000 PC to upgrade every month!" argument doesn't really apply to these games.
Declarius
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(Yesterday, 02:34 PM)
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Originally Posted by Damian.

Wrong. Consoles have been and are capable of supporting M&KB if the developer chooses. But Valve doesn't really have any intentions of supporting consoles beyond L4D/Portal it seems.

I really would not be surprised if cert was enough of a pain for them to write of a console port entirely.

We get like 3 patches on patch day. The main patch followed by various fixes.

Originally Posted by Omega Rex

Dota and LoL can probably be played on computers from 1999.

if you want to play them, why not just play them on PC?

that "it takes a $5000 PC to upgrade every month!" argument doesn't really apply to these games.

Dota 2 at least requires a PC from this decade. Something with an integrated GPU from the last 5 years would run it at minimum.
Wray
Member
(Yesterday, 02:34 PM)
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My biggest gripe with Dota style games is that fact that they are basically action games that use a point to click movement mechanic. That's fucking terrible design.

In a console version, they could just change movement to the analog stick and click targeting to free targeting.
TouchMyBox
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(Yesterday, 02:37 PM)
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A casual noncompetitive moba would work on console.

Aka what's the point?
Declarius
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(Yesterday, 02:37 PM)
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Originally Posted by Wray

My biggest gripe with Dota style games is that fact that they are basically action games that use a point to click movement mechanic. That's fucking terrible design.

In a console version, they could just change movement to the analog stick and click targeting to free targeting.

How is it terrible design? If anything sales have shown this is preferable to analog movement. Almost all successful ARPG's are on PC with mouse movement.
Nymerio
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(Yesterday, 02:39 PM)
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Originally Posted by Wray

My biggest gripe with Dota style games is that fact that they are basically action games that use a point to click movement mechanic. That's fucking terrible design.

In a console version, they could just change movement to the analog stick and click targeting to free targeting.

wat
danmaku
Member
(Yesterday, 02:42 PM)
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Originally Posted by Wray

My biggest gripe with Dota style games is that fact that they are basically action games that use a point to click movement mechanic. That's fucking terrible design.

In a console version, they could just change movement to the analog stick and click targeting to free targeting.

The whole game is designed around mouse controls, not just movements. Making a "DOTA for dummies" on consoles will never work, a reasoning like "take out Chen, Invoker and rework a bunch of abilities, then it's doable" makes no sense.
FPS games never became popular with the ports of PC games like UT and Quake 3, they became popular when someone designed a game around consoles since the beginning (Halo and CoD).
Wray
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(Yesterday, 02:59 PM)
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Originally Posted by Declarius

How is it terrible design? If anything sales have shown this is preferable to analog movement. Almost all successful ARPG's are on PC with mouse movement.

How do you consider click to move to be a good design mechanic in a fast paced action game?
Derrick01
Yin
(Yesterday, 03:04 PM)
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Originally Posted by Radec

M/KB support = problem solved.

Well not all will be using that, but its a start.

Keep that stuff out of console gaming. If you want to play it that bad and even want mouse and keyboard support just play it on PC.
Nethaniah
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(Yesterday, 03:06 PM)
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Laughable thread, there are already multiple console MOBA's, nobody is playing those, wonder why...
The Smoking Bun
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(Yesterday, 03:06 PM)
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Better question. Why no Keyboard/Mouse peripherals for consoles so we can play MOBA's and RTS games @ 720p?
Can the Steambox Controller play DOTA? If so, will Sony copy it for DualShock 5 or 4.5? If not, why?
CaptainAhab
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(Yesterday, 03:07 PM)
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Originally Posted by Wray

My biggest gripe with Dota style games is that fact that they are basically action games that use a point to click movement mechanic. That's fucking terrible design.

In a console version, they could just change movement to the analog stick and click targeting to free targeting.


Now Dota's basic mechanics are fucking terribly designed. gg scrubs


Originally Posted by jim-jam bongs

This thread is cute.

Anyway, disregarding the obvious control issues which would effectively require that it be changed into a different game entirely, Valve have no financial incentive to do this. The game is f2p because they make their money from player to player transactions and cosmetic item purchases. Why on earth would they split their cut with Sony or Microsoft rather than keep enjoying 100% of it and spending their time enticing more players to their real cash cow Steam?


Apparently there is a huge audience of m/kb players on ps3.
Last edited by CaptainAhab; Yesterday at 03:13 PM.
SparkTR
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(Yesterday, 03:07 PM)
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Originally Posted by The Smoking Bun

Better question. Why no Keyboard/Mouse peripherals for consoles so we can play MOBA's and RTS games @ 720p?
Can the Steambox Controller play DOTA? If so, will Sony copy it for DualShock 5 or 4.5? If not, why?


Devs are free to support them, but the amount of users that will permanently hook up a KB/M to a console is probably too low to be viable. Dota is the one game Valve's controller can't be used effectively with.
jim-jam bongs
most certainly will not be getting forcibly fucked by a gigantic canoe
(Yesterday, 03:12 PM)
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This thread is cute.

Anyway, disregarding the obvious control issues which would effectively require that it be changed into a different game entirely, Valve have no financial incentive to do this. The game is f2p because they make their money from player to player transactions and cosmetic item purchases. Why on earth would they split their cut with Sony or Microsoft rather than keep enjoying 100% of it and spending their time enticing more players to their real cash cow Steam?
_hekk05
Junior Member
(Yesterday, 03:13 PM)
Alright lets say we are porting Dota 2 to consoles and changing everything to skillshots. Lets say there's a toggle which you can fix on enemies so you can do unit target spells too. The screen will stay centered on you diablo style. Micro cant be done with controllers so that's removed. All heroes can only have 4 spells (3 + 1 ult)

Heroes removed:
Beastmaster (hawk, boar)
Clockwerk (impossible to aim hookshot, rocket flare)
Brewmaster (Primal split)
Io (relocate)
Tusk (frozen sigil)
Elder Titan (astral spirit)
Earth Spirit (stone remnant, > 4 spells)
Doom (devour can give him up to 6 spells)
Spirit Breaker (charge of darkness)
Lycan (Summon wolves)
Chaos Knight (Phantasm)
Antimage (blink)
Morphling (6 spells: waveform, morph x2, adaptive strike, replicate, morph replicate)
Phantom Lancer (illusions)
Templar Assassin (How do you use your ultimate?)
Lone druid (bear)
Naga siren (illusions)
Ember spirit (remnants)
Bloodseeker (his thirst will be basically useless)
Faceless Void (how do you control where he timewalks to?)
Broodmother (spawn spiderlings)
Spectre (haunt)
Meepo (4 meepos lol)
Storm spirit (how to control ball lightning)
Nature's Prophet (treants)
Enchantress (enchant)
Chen (holy persuasion)
Keeper of the Light (6 spells)
Warlock (Chaotic offering)
Queen of Pain (blink)
Invoker
Shadow demon (5 spells, illusions)
Visage (familiars)

This is excluding the heroes with more than 4 skills but not all are active.

Items Removed:
Blink dagger
Helm of the dominator
Boots of Teleportation
Teleport Scroll (unless you can only teleport back to base i guess)
Manta Style

What this come down to is, Dota 2 is enjoyable because its difficult, and you can improve as you play. Professional players can create miracles us trenchies will never fully understand. To dumb down the game in any way, shape or form would destroy Dota 2.

So please, take the fpses, don't touch our Dota 2.
fluffydelusions
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(Yesterday, 03:14 PM)
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Originally Posted by The Smoking Bun

Better question. Why no Keyboard/Mouse peripherals for consoles so we can play MOBA's and RTS games @ 720p?
Can the Steambox Controller play DOTA? If so, will Sony copy it for DualShock 5 or 4.5? If not, why?

Yes BUT as Valve has said, you'd lose against KB/M players
Skinpop
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(Yesterday, 03:15 PM)
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Originally Posted by Ishan

circle, partol, hold stop I dont use at all. I know some ppl use stop to while waiting to last hit . I just move somewhere close to where i am. (just constantly clicking near my hero) ... inventory hotkeys are useful yes. However how many of dota items are active and how many are passive. Even many a times hero abilities are atleast one passive. With a little effort I feel it can be ported. Plus the ps4 has the touchpad ... And this is not even getting into using the dpad . Which gives a whole new 4 buttons .

you wouldn't be able to "click" accurately and quickly. for it to work they'd need some auto targeting system and that would ruin the game.
It's impossible to get control parity unless you change the game.
patapuf
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(Yesterday, 03:17 PM)
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Originally Posted by Wray

How do you consider click to move to be a good design mechanic in a fast paced action game?

It obviously works well when the game is designed for it. It allows prescise - and quick - controll over movement, what more does an action game need?
Mexen
Junior Member
(Yesterday, 03:18 PM)
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What if certain features could be combined in an auto system type of arrangement? Then balance that by making the game harder.
Zeth
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(Yesterday, 03:18 PM)
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I get the reasoning. It might seem to some that it could work with a controller. But it requires much more precision than an MMO for example. It's more like a hectic and complicated RTS - I think it would be a very different experience even if it got some kind of really intuitive steam-troller support.
CaptainAhab
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(Yesterday, 03:19 PM)
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Originally Posted by Wray

How do you consider click to move to be a good design mechanic in a fast paced action game?



Because it doubles as one of the deepest strategy games I've ever played. Dota is like playing chess and Street Fighter at the same time. If anything I want another mouse and keyboard.
Last edited by CaptainAhab; Yesterday at 03:23 PM.
CarbonatedFalcon
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(Yesterday, 03:20 PM)
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Dota would never work on consoles with a controller without either a) The person playing being extremely gimped or b) The game being watered down to compensate

The latter of which will never happen with "Dota".

A brand new title in the genre designed from the ground up with consoles/controllers in mind could work, but Dota 2, as is, simply won't work.
SneakyStephan
(Yesterday, 03:21 PM)
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Originally Posted by Wray

How do you consider click to move to be a good design mechanic in a fast paced action game?

It's a requirement for the game mechanics, you are sending move commands to units, not directly controlling them.

How will you send chen to move in range for mekanism while sending your creep to warstomp at the same time? Better grow an extra pair of hands and build controllers with 3 or 4 analog sticks so you can move them at the same time.

If enemies suddenly go missing off the map and I'm in jungle as prophet, I tab to select one of my treants, right click on the roshan pit and go on with my business farming and pushing.
The creep will go scout rosh for me with one move command that takes less than half a second to do.

If you have direct unit movement you'd have to select the treant, walk it manually to the roshan pit while having no control over your other treants or over your hero.


The courier is flying over my bottle to mid lane but the opponent gets too close, now I press my courier select button and right click on a patch of trees so he can be hidden nearby till I can get my bottle safely without it getting sniped by the enemy.
With direct control I'd have to manually move the courier to a safe place or press a button to send it back to base (dumbing down the game)


I am pushing a tower as prophet but a teamfight breaks out, I need to move my camera to watch the teamfight, use my ult and decide when and where and if I should teleport in so I can help(and need to move the camera to select the teleport point)

How will I select the teleport point?
One stick is bound to player movement, one stick to the camera, there is no pointer then to select any point with...


Dota would not be dota without click to move.
Zeth
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(Yesterday, 03:21 PM)
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And obviously they're not going to pay MS/Sony 100k twice every week to cert each patch/update.
Radec
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(Yesterday, 03:21 PM)
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Originally Posted by Derrick01

Keep that stuff out of console gaming. If you want to play it that bad and even want mouse and keyboard support just play it on PC.

Isn't that what happened before Diablo 3 was announced for consoles? lol
Orayn
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(Yesterday, 03:21 PM)
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Originally Posted by Wray

How do you consider click to move to be a good design mechanic in a fast paced action game?

Because it's a fast-paced action game where pinpointing the exact spot you want to move to is more important than fine-grained "sliding" control over the direction your character is facing.

Originally Posted by Zeth

And obviously they're not going to pay MS/Sony 100k twice every week to cert each patch/update.

Sony and MS have eased up on patch fees somewhat, but it would probably still be a problem.
YuriLowell
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(Yesterday, 03:22 PM)
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Take one of the most strategic games ever and put it on a console?

Why would they even bother?
Austriacus
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(Yesterday, 03:23 PM)
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Originally Posted by Wray

How do you consider click to move to be a good design mechanic in a fast paced action game?

Dota or LoL are not only action games. They depend very heavily in positioning, much more than any other genre(exept maybe rts).
A lot of cool tricks that can be pulled off in the game could only be possible with the precise accuracy given by click to move.
UnrealEck
so much fail
so little time
(Yesterday, 03:24 PM)
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It's not as marketable on consoles as it has already been majorly established on PC. I suspect it probably wouldn't do too well on console.
TheHollowNight
Junior Member
(Yesterday, 03:25 PM)
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Originally Posted by Wray

My biggest gripe with Dota style games is that fact that they are basically action games that use a point to click movement mechanic. That's fucking terrible design.

In a console version, they could just change movement to the analog stick and click targeting to free targeting.

I'm sorry come again?

It's not terrible whatsoever, that's how RTS/MOBA games work best. It is the ideal input control design. I'd rather have console users not need to put up with a sub-standard simplified control system which effectively destroys what the essence of the game is, and recommend they play it on PC. Because they are great games that really shouldn't be dumbed down to appeal to mainstream console goers who would very unlikely give any time for this genre.

What's more terrible to me is how console users can settle for a gamepad when playing an FPS game, I picked up a PS3 pad a few days ago and it was absolutely horrible. I appreciate that a console setup is more preferable for comfort and note the benefits they can provide...but I personally am not going to subject myself to it when I am used to KB/M for RTS/MOBA/FPS.

I'd advise you not to trash an entire genre which heavily features in E-sports. If they were shitty controls the pros wouldn't be as skilled as they are. I mean, do you even get console E-sports? DOTA and other games like Starcraft are some of the most deep & strategically challenging games ever, with very steep learning curves.

It's superior for what it needs to do, for how it is supposed to play, which is irrelevant to 'what input is the best' or the ridiculous rivalry of 'console VS PC', different games cater to different setups.
Last edited by TheHollowNight; Yesterday at 03:35 PM.
fluffydelusions
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(Yesterday, 03:27 PM)
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Originally Posted by UnrealEck

It's not as marketable on consoles as it has already been majorly established on PC. I suspect it probably wouldn't do too well on console.

This right here too. I doubt this genre like RTS really appeals to the majority of console gamers. Didn't Xcom not do so well on consoles? Probably explains why there is more or less a complete absence of this genre on console which is not the case on PC.
Terrible_Majesty
Junior Member
(Yesterday, 03:27 PM)
im sure it would work on the wii u gamepad
TxdoHawk
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(Yesterday, 03:28 PM)
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The closest you'll see Valve come to a console version of DOTA is a simplified version built for Steamboxes and the Steam Controller, if even that.

Someone's going to give console MOBAs another try, though, because the company who finally figures it out is going to be swimming in cash.
Regiruler
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(Yesterday, 03:29 PM)
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Originally Posted by Orayn

Because it's a fast-paced action game where pinpointing the exact spot you want to move to is more important than fine-grained "sliding" control over the direction your character is facing.



Sony and MS have eased up on patch fees somewhat, but it would probably still be a problem.

Doesn't Nintendo not have a patching fee?
MikeE21286
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(Yesterday, 03:30 PM)
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Originally Posted by NewGame



VS

So how in the world is that gonna work on the steam controller.

Making a controller that doesn't work for your most popular game seems silly
fluffydelusions
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(Yesterday, 03:32 PM)
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Originally Posted by MikeE21286

So how in the world is that gonna work on the steam controller.

Making a controller that doesn't work for your most popular game seems silly

Steam controller isn't really meant to be ideal across all genres though it would work
Orayn
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(Yesterday, 03:39 PM)
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Originally Posted by Regiruler

Doesn't Nintendo not have a patching fee?

Yes, though they still have a cert process that can be fairly slow in many cases.

Microsoft reportedly dropped their patch fee entirely, though I've heard some reports that it's still there in a slightly different form.
fluffydelusions
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(Yesterday, 03:41 PM)
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Maybe some Total War games on consoles too :)
Usobuko
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(Yesterday, 03:47 PM)
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Personally, one of the worst trends this generation was the consolification of FPS. Steam's controller won't be ideal for Dota. It is probably at best a better alternative to traditional gamepad for shooters and some other genres which M/KB had already triumphed over the rest.

Stick to arcade sticks for fighting games & shmups, traditional gamepad for action games, and platformers for those with good d-pads. It probably won't change for some of these until they stop designing games with 4 face buttons in mind.
cuevas, PhD.
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(Yesterday, 03:48 PM)
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Originally Posted by Usobuko

Personally, one of the worst trends this generation was the consolification of FPS.

This too x100, hey look FPS work so well on consoles! (forget about that auto aim stuff...)
drproton
Member
(Yesterday, 03:49 PM)
I don't see why a DotA-like couldn't happen, but not a port of Dota/Dota 2. Meepo would be a nightmare to control.

If anyone was serious about this, they should look at Diablo 3 on consoles to see how direct character control would change these games.
Divvy
Canadians burned my passport
(Yesterday, 04:00 PM)
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I don't see how anyone that has spent any time with Dota could think this was possible with positive results. A MOBA-lite specifically designed, sure that's possible. But Dota and to a lesser extent, LoL? No way.

Originally Posted by Wray

How do you consider click to move to be a good design mechanic in a fast paced action game?

Because it's far more of a strategy game than an action game?
kasane
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(Yesterday, 04:05 PM)
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Hotkeys i use

Items are: z,x,c,space,g, alt q. For buy i use B

Abilities are the regular: q,w,e,r,d,f

Hero hotkey: 1,2

Courrier:3

Misc: p,s,h

Mouse is also very important.
ElFly
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(Yesterday, 04:10 PM)
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Is there any advantage to moving your Lord with the mouse, as opposed to have its movement done by an analog stick?

I've heard the argument that sometimes you move more than one lord but surely the trade off is worth it.

e: guess the argument has been made
Last edited by ElFly; Yesterday at 04:13 PM.
Nymerio
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(Yesterday, 04:12 PM)
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what's a lord?

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