Originally Posted by InPlosion
Mainly, it is a pc genre. Console guys know nothing about it, the audience is not there at all.
It would be like trying to sell wii fit or just dance to the PC world.
Player base adoption is never the issue, if the game is good and has high replayability; players will always catch up to it. (no matter what platform)
Some time ago, not many played Dota (and dota like) games. Right now, even some good FPS/CS players I know personally stopped playing their FPS/CS games and started playing Dota 2.
Cleverly introducing such a game on the consoles, *will* have audience.
I'll even go so far as to tell that Dota 2 released on the consoles, with
.Separation between PC and console community
Will mostly do well, if
.Marketed correctly
.Has the same microtransaction method valve has implemented for Dota 2
(which is: just having microtransaction for cosmetic items and not gameplay elements)
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Back to the game controls, I think It can be done (with some elements redesigned). I can already imagine myself playing with a controller, it'd be a game I would play on a console..definitely.
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Note: I have been playing Dota on a PC from a long time, since 6.21.