Quantity and diversity. Two SCEJ games consecutively will be monster hunter genre games. Granted, Soul Sacrifice and Freedom Wars have different style, but the core gameplay is still similar. They should resurrect old IPs like Folklore or Patapon. It's quite irony that worldwide Sony studios slated out more content diversity with Killzone Mercenaries and Tearaway while Vita selling like garbage outside of JapanOriginally Posted by Green Slime
Yeah, the money should have definitely gone into first party Vita game development, an area that Sony is really lacking in in terms of quantity.
It's been obvious for a while that the smartphones have taken a chunk of the dedicated market space and all current sales are looked at in that context. 3DS being down YoY by a (relatively) minuscule amount does not change that story significantly. It's a natural sales curve that even the DS followed.Originally Posted by watershed
The 3ds is already selling below the ds if you compare them directly. Then factor in the 3ds likely being down YoY, then the fact that the 3ds has already seen a release in just about every major Nintendo IP, then that nearly all their former blue ocean hits have performed far worse on the 3ds than they did on the 3ds; it all suggests that while the 3ds is currently the king in Japan the market has shrunk and the 3ds is suffering the effects of that.
I agree. People have just had a mindset that the WiiU will probably follow the Vita 2012 holiday sales curve where there was barely much of a bump, but I can't see that happening with the lineup. The bump probably won't be GC level but it'll be noticeable.I'm not trying to be a jerk, but people expressing surprise at Wii U sales and hoping they will stay above 30k for the next few weeks- do you guys follow Japanese holiday sales? Nintendo systems do extremely well starting about now. Wii U will do better than many people think because it's the holiday- then sales will drop off a cliff the second week of January.
Yep, I couldn't agree more. I love the Vita, but as I've said countless times, it's "failure" is due to Sony's incompetence and unwillingness to give it the support it truly needs.Quantity and diversity. Two SCEJ games consecutively will be monster hunter genre games. Granted, Soul Sacrifice and Freedom Wars have different style, but the core gameplay is still similar. They should resurrect old IPs like Folklore or Patapon. It's quite irony that worldwide Sony studios slated out more content diversity with Killzone Mercenaries and Tearaway while Vita selling like garbage outside of Japan
Oh lol. I remember again the joke of one gaffer on "how hard it is to disassemble a vita to make it to vita tv".At 4Gamer's Vita TV teardown it is revealed that what's inside Vita TV is OG Vita, not Vita 2000. So it's not really "wasted" resource or anything. It's more like a quickly assembled device with parts left at the warehouse.
I hope you're not referring to me...because I'm not "surprised" at the slightest. All I said is that is was a welcome reprieve...I completely expected it, though.I'm not trying to be a jerk, but people expressing surprise at Wii U sales and hoping they will stay above 30k for the next few weeks- do you guys follow Japanese holiday sales? Nintendo systems do extremely well starting about now. Wii U will do better than many people think because it's the holiday- then sales will drop off a cliff the second week of January.
One of those game is an updated version, and all of them is monster-hunter game. Sony needs more diversity, not just quantity. Granted, they have different style but all of them put emphasis on adhoc play, and have similar core that is hunting big-ass monsters with friends.Soul Sacrifice Delta, Soul Sacrifice 2, Freedom Wars... I don't think Sony's skimping on bringing games to the system. It's actually really surprising considering how the system was doing when they were announced. They'd be better off targeting some of their weak points to expand the audience of their system, but that's not the same as doing to little.
It's not the actual numbers, but the sudden, unexpected bump that makes me happy.I'm not trying to be a jerk, but people expressing surprise at Wii U sales and hoping they will stay above 30k for the next few weeks- do you guys follow Japanese holiday sales? Nintendo systems do extremely well starting about now. Wii U will do better than many people think because it's the holiday- then sales will drop off a cliff the second week of January.
I don't know anyone already read this article but it says that Sony didn't even newly add HDMI driver for Vita TV (HDMI connector is directly connected to SoC, with very little accessories like amplifiers).Oh lol. I remember again the joke of one gaffer on "how hard it is to disassemble a vita to make it to vita tv".
Given that plus SoC is OG Vita, it is obvious that OG Vita is indeed capable of HDMI output, but Sony left out the connector intentionally.
(That kinda explains HDMI out port on dev kit).
You keep saying this but that isn't the main issue with the Vita at all. Sony have supported it about as well as they supported the PSP in a similar time frame, probably even more in some respects. Losing Monster Hunter was a far bigger loss than anything Sony could have mustered.Originally Posted by Green Slime
Yep, I couldn't agree more. I love the Vita, but as I've said countless times, it's "failure" is due to Sony's incompetence and unwillingness to give it the support it truly needs.
Have Ape Escape and Parappa been strong franchises in Japan? Love for both to be resurrected. SCEJ have done well these past 2 years and it's now time to reach SCEA level of game releases with next gen starting.Quantity and diversity. Two SCEJ games consecutively will be monster hunter genre games. Granted, Soul Sacrifice and Freedom Wars have different style, but the core gameplay is still similar. They should resurrect old IPs like Folklore or Patapon. It's quite irony that worldwide Sony studios slated out more content diversity with Killzone Mercenaries and Tearaway while Vita selling like garbage outside of Japan
Well its main draw here on Gaf as a cheap PS4 extender won't even apply in Japan until February. Even then, it won't have the same effect as it would in the US or Europe.Originally Posted by jackissocool
I have to say it seems a little off to call Vita TV a failure. In terms of developing the hardware, it probably cost just about nothing. The hardware was already done. It's not supposed to replace or exceed the main Vita. It's just a sales supplement. It's a cheap investment for Sony that only needs to help boost the Vita user base by a quarter or a third which is basically what it's doing. I don't think Sony expected it to light the charts on fire. Now, it is disappointing, but is it a failure? I would say no.
Do you think 160k in 4 weeks in December is a big gap to fill?Originally Posted by watershed
I'm curious if the 3ds can match or beat last year's YTD total thru the rest of the year. Right now its 160k behind which seems like too big a gap to fill. Does it have any major releases in Japan left for an extra holiday boost?
That seems pretty much a given to me, in fact I reckon it's going to seel easily more than that.
Also you'll learn how the handheld mark shrank in Japan too.
3DS now -160k yoy despite all the big releases.. the DS is too far away...
@Gianni: 3ds has to sell more than 211k next week to stop the yoy decline. I doubt it will.
The thing is, with Monster Hunter gone, Sony needs to step their game up to make up for that loss. They haven't, and seem to be okay with Vita becoming a glorified PS4 accessory.Originally Posted by Magicpaint
You keep saying this but that isn't the main issue with the Vita at all. Sony have supported it about as well as they supported the PSP in a similar time frame, probably even more in some respects. Losing Monster Hunter was a far bigger loss than anything Sony could have mustered.
Sony made the system, and they shouldn't have banked on third parties carrying a system alone once again. It's their fault.
The writing has been on the wall for the longest time, sadly.Originally Posted by Green Slime
Yep, I couldn't agree more. I love the Vita, but as I've said countless times, it's "failure" is due to Sony's incompetence and unwillingness to give it the support it truly needs.
Sony, even with their successful PSP, never gave it proper first-party support, and relied entirely on third-parties and the sales boost contributed by the fact that PSP was pirate-heaven.
Sony, unfortunately, doesn't have the IPs, and the development resources to support console and handheld with the same balance that Nintendo can.
Their IPs are all too 'console-driven', where it's associated as console titles first-and-foremost, instead of being handheld-driven like say, Fire Emblem, Pokemon or Animal Crossing. It's hard to build a system seller driven around console-focused franchises because sales would gravitate on their superior console version instead of a washed down handheld version.
Developmental resources is a no-brainer. None of Sony's core teams are actively developing for handhelds.
Oh, no, you're right about the diversity bit. But saying that the money spent on Vita TV is wasted and should have gone towards games is a bit silly. Sony should focus on building up Soul Sacrifice, or even propping up Toukiden some more. Instead of Freedom Wars, they should try to do something that appeals to fans on Final Fantasy, Grand Theft Auto, or Metal Gear Solid: franchises that were popular on PSP but have since abandoned dedicated portables.One of those game is an updated version, and all of them is monster-hunter game. Sony needs more diversity, not just quantity. Granted, they have different style but all of them put emphasis on adhoc play, and have similar core that is hunting big-ass monsters with friends.
Well it makes sense to invest to the area that actually makes money, doesn't it?Originally Posted by Green Slime
The thing is, with Monster Hunter gone, Sony needs to step their game up to make up for that loss. They haven't, and seem to be okay with Vita becoming a glorified PS4 accessory.
People were chanting that abandoning Vita early would set bad precedent for Sony and would hurt PS4 launch.. (that I kinda agreed also), and look what happened.
Its not that the 3ds has to sell 160k more to match its that it will have to sell more each week than it did each week last year thru the rest of the year in order to end up higher YoY. I think that is unlikely at this point, especially with how late in the year Zelda is releasing.Originally Posted by Gianni Merryman
Do you think 160k in 4 weeks in December is a big gap to fill?
That seems pretty much a given to me, in fact I reckon it's going to seel easily more than that.
Huh, that's unexpected. Do Miku fans not like the game on 3DS (I'm assuming the games are all fairly similar), or is interest waning in the series?Originally Posted by Aquamarine
First week:
[PSP] Project Diva - 101,486
[PSP] Project Diva 2nd - 242,717
[PSP] Project Diva Extend - 189,196
[PSV] Project Diva f - 158,009
[PS3] Project Diva F - 113,722
[3DS] Project Mirai - 88,737
[3DS] Project Mirai 2 - 84,676
If the 3DS sold 0 units for the rest of the year last year I'd agree that it was a given.Originally Posted by Gianni Merryman
Do you think 160k in 4 weeks in December is a big gap to fill?
That seems pretty much a given to me, in fact I reckon it's going to seel easily more than that.
Soul Sacrifice was an attempt to make up for it along with the various incentives this year like the price drop, Vita TV and the new models. I mean yeah if Sony didn't have a PS4 (by far their main priority) to support then they could do more. Problem is that priorities exist in business and much as the PSP was secondary to PS3, so is the case of Vita to PS4.Originally Posted by Green Slime
The thing is, with Monster Hunter gone, Sony needs to step their game up to make up for that loss. They haven't, and seem to be okay with Vita becoming a glorified PS4 accessory.
Sony made the system, and they shouldn't have banked on third parties carrying a system alone once again. It's their fault.
They didn't abandon it, and just dragged it along until the PS4 launched.Well it makes sense to invest to the area that actually makes money, doesn't it?
People were chanting that abandoning Vita early would set bad precedent for Sony and would hurt PS4 launch.. (that I kinda agreed also), and look what happened.
Also, handhelds could make them money if they actually tried to succeed.
There is really something wrong with SCEJ IP management. Two weeks ago I saw sells data of Patapon series. None of them bombed, with the third installment sold the most yet there isn't any Patapon 4 on the horizon. It baffles me all the time.Originally Posted by Green Slime
Yep, I couldn't agree more. I love the Vita, but as I've said countless times, it's "failure" is due to Sony's incompetence and unwillingness to give it the support it truly needs.
How does Sony lose Monster Hunter though? Is there any story behind it?Originally Posted by Magicpaint
You keep saying this but that isn't the main issue with the Vita at all. Sony have supported it about as well as they supported the PSP in a similar time frame, probably even more in some respects. Losing Monster Hunter was a far bigger loss than anything Sony could have mustered.
It needed to be out there day one matching the PSP's promises game-by-game. It should not have lost any series that the PSP had. Sony should have been aggressively using their own teams to make blockbuster software for it.
But they didn't, maybe because they assumed Nintendo would suffer from the same shrinking market (which they do, proportionally) or maybe the Vita as a device just somehow made it through Sony Computer Entertainment without anyone in charge actually liking the damn thing.
Either way, they missed the window to capture audience interest and consumers picked up on their apathy.
Soul Sacrifice and Toukiden got a lot of propping. They didn't break records, but they did pretty well, all things considered.Oh, no, you're right about the diversity bit. But saying that the money spent on Vita TV is wasted and should have gone towards games is a bit silly. Sony should focus on building up Soul Sacrifice, or even propping up Toukiden some more. Instead of Freedom Wars, they should try to do something that appeals to fans on Final Fantasy, Grand Theft Auto, or Metal Gear Solid: franchises that were popular on PSP but have since abandoned dedicated portables.
As for doing something that appeal to fans of FF, GTA and MGS... what can they do aside from getting those franchises on the Vita itself? ( which 3rd-parties aren't doing.)
If Sony were to attempt to build their own franchises with the strong appeal of extending out to fans of popular franchises, the reality is that they need to start from their console base because that is where Sony is strongest. Sony isn't like Nintendo where they can build a base from their portables and move upwards to consoles, unless it's a purely handheld driven genre like monster hunting.
Capcom wanted more money, and 3DS gave them that opportunity, while also allowing them to reuse old assets. It was a logical business decision.How does Sony lose Monster Hunter though? Is there any story behind it?
Sony should not have taken Capcom's support for granted.
Any idea as to why Vita sales dropped off? Do they traditionally do poorly during the holidays?I'm not trying to be a jerk, but people expressing surprise at Wii U sales and hoping they will stay above 30k for the next few weeks- do you guys follow Japanese holiday sales? Nintendo systems do extremely well starting about now. Wii U will do better than many people think because it's the holiday- then sales will drop off a cliff the second week of January.
That's how it used to be and it would be a good sign for Nintendo if they could still achieve that. However, with Wii U, no former success is guaranteed to repeat and looking at the horrible start of Mario 3D World, which is the only title that can carry the Wii U this year (or can't as we know now), there still is justified doubt that the Wii U will have a good holiday season.I'm not trying to be a jerk, but people expressing surprise at Wii U sales and hoping they will stay above 30k for the next few weeks- do you guys follow Japanese holiday sales? Nintendo systems do extremely well starting about now. Wii U will do better than many people think because it's the holiday- then sales will drop off a cliff the second week of January.
We've heard the horror stories of how Japan Studio is practically wild wild west of a bunch of creatives being allowed to do whatever the hell they want with poor control or leadership. It's pretty obvious that they don't give a shit about sales and are doing whatever the hell they want.There is really something wrong with SCEJ IP management. Two weeks ago I saw sells data of Patapon series. None of them bombed, with the third installment sold the most yet there isn't any Patapon 4 on the horizon. It baffles me all the time.
Even with Allan Becker's new leadership, it still sounds like Japan Studio gets a free pass to do whatever the hell their crazy minds can think of. I mean, Puppeteer sounds almost entirely like a vanity project by Gavin Moore. I
We'll I don't think they are going to sell 100k in a week or anything, but my point is this bump wasn't random- it's part of the traditional Nintendo holiday ramp up.That's how it used to be and it would be a good sign for Nintendo if they could still achieve that. However, with Wii U, no former success is guaranteed to repeat and looking at the horrible start of Mario 3D World, which is the only title that can carry the Wii U this year (or can't as we know now), there still is justified doubt that the Wii U will have a good holiday season.
But Sony got them to do it last time.Originally Posted by Nightengale
As for doing something that appeal to fans of FF, GTA and MGS... what can they do aside from getting those franchises on the Vita itself? ( which 3rd-parties aren't doing.)
They have shown no interest in being as aggressive in recruiting major third party games this time.
That is the problem. It's easy to say it's those dastardly third parties not giving Vita a chance, but Sony has not been cultivating an atmosphere that makes them comfortable there nor trying to garner much major Japanese support for the thing. I am sure third parties would love another avenue for handheld games if they could be convinced it would make them money. They're suffering from the same disease Nintendo has in the console space - they won't, so they can't.
Capcom said, "Hey Sony can you update AdHocParty in the US so we can actually release MHP3 in the West (since MHP3 HD is dependent on AHP)"How does Sony lose Monster Hunter though? Is there any story behind it?
Sony went, "lol no"
Nintendo goes, "Hey Cacpom we'll help market MH3G in the west AND provide matchmaking servers for you"
why? isn't it another handheld console?Originally Posted by Gianni Merryman
Maybe handheld market has shrunk indeed, but taking NDS sales as a proof of your statement seems to me quite misleading.
There were two handheld consoles last gen, both their successors are selling far less, one of the two is still doing good the other one really bad.
I wouldn't be surprised if Nintendo funded every expense of MH4.How does Sony lose Monster Hunter though? Is there any story behind it?
I actually read an article saying that Ninty did fund everything, but got deleted quickly, so take that as a rumor
That's IGN's rumor and I think it makes more sense.Originally Posted by Cosmo Clock 21
Capcom said, "Hey Sony can you update AdHocParty in the US so we can actually release MHP3 in the West (since MHP3 HD is dependent on AHP)"
Sony went, "lol no"
Nintendo goes, "Hey Cacpom we'll help market MH3G in the west AND provide matchmaking servers for you"
Sony could have favored Capcom at western market for Monster Hunter, but I'm sure SCEA would rather spend that money just to "keep" healthy relationship between EA, Activision and UBI.
Last time was much easier to recruit major third party games.Originally Posted by ShockingAlberto
But Sony got them to do it last time.
They have shown no interest in being as aggressive in recruiting major third party games this time.
They just had to say "ehi now we are going to introduce a playstation handheld that will guarantee you another revenue stream maybe even comparable to that of PS2".
Now we are in a post DS/Smartphone world.
We totally agree then, though. I wasn't so shure this would happen at all though and it's a good sign that the Wii U is not completely rejected, say, as if it was a somewhat bigger Virtual Boy.We'll I don't think they are going to sell 100k in a week or anything, but my point is this bump wasn't random- it's part of the traditional Nintendo holiday ramp up.
Originally Posted by Chris1964
05./00. [PS3] Dynasty Warriors 8: Xtreme Legends # <ACT> (Koei Tecmo) {2013.11.28} (¥5.040) - 35.472 / NEW
16./00. [PS3] Dynasty Warriors 8 with Xtreme Legends # <ACT> (Koei Tecmo) {2013.11.28} (¥7.560) - 15.094 / NEW
19./00. [PSV] Dynasty Warriors 8 with Xtreme Legends # <ACT> (Koei Tecmo) {2013.11.28} (¥7.140) - 11.870 / NEW
PS3= 50,566
PSV= 11,870
Total PS3 + PSV= 62,436
Right.... what happened there?[PS3] Dynasty Warriors 7 Xtreme Legends - 81,000
First off, I should note that Sony can't just get the third parties. Forget moneyhats. If Square Enix does not feel their their studios' time is well spent working on an original Vita RPG, they won't bother.Originally Posted by Nightengale
As for doing something that appeal to fans of FF, GTA and MGS... what can they do aside from getting those franchises on the Vita itself? ( which 3rd-parties aren't doing.)
However, the Vita appeals to similar demographics as the PSP, and people who were interested in the PSP are probably those whose interest is easiest to catch. A replacement IP isn't going to be as big as the original, but it doesn't need to be. If it makes the Vita seem more attractive and draws in more people, that could make the situation a little bit healthier.
| Thread Tools | |