yeah it was jesus who multiplied the DSs and gave them to all the japanese gamers. c'mon! which kind of argument is this? a miracle?Because in 7 years DS sold 33M units in Japan.
Nothing short of a miracle.
The thing is I have a feeling it will mostly, or perhaps only?, appeal to those already owning a Vita. "I love my Vita, now let me play those amazing games on my TV"Originally Posted by 9thwonder
That thing was always meant for the west and never had a chance in Japan. I said it once and I'll say it again, Sony was just throwing Japan a bone bone for being a overall non factor when it comes to ps4.
And there's not too many of those in the west.
NDS was a juggernaut, like PS2 back in the day, so comparing their sales to their successors' ones seems unfair to me as it is not going to be easy to replicate that huge mainstream success again for any one ever.Originally Posted by lefantome
why? isn't it another handheld console?
There were two handheld consoles last gen, both their successors are selling far less, one of the two is still doing good the other one really bad.
As for the Vita, if so far it's been selling poorly when compared to PSP, I reckon that's not due to a shrinking market as much as other factors, but I don't want to start the argument since it would require a lengthy post.
Nintendo flawless victory.
It happened there wasn't any miracle behind it, stop trying to find excuses for the 3DS performance.of course a leading system selling 33M in Japan is the norm.
The DS was successful for many reasons and there are reasons that explain the gap between it and its successor.
@gianni: 3ds is not even close to the DS level of sales and is already declining. It's a huge drop and the only DIRECT competitor is doing far worse.
I don't disagree that Sony needs to cultivate or help promote replacement IPs.First off, I should note that Sony can't just get the third parties. Forget moneyhats. If Square Enix does not feel their their studios' time is well spent working on an original Vita RPG, they won't bother.
However, the Vita appeals to similar demographics as the PSP, and people who were interested in the PSP are probably those whose interest is easiest to catch. A replacement IP isn't going to be as big as the original, but it doesn't need to be. If it makes the Vita seem more attractive and draws in more people, that could make the situation a little bit healthier.
In terms of promoting, they're definitely doing so with Toukiden/GE2. I don't see them slacking behind in giving major pushes to the alternatives.
However, in terms of cultivating replacement IPs, imo, this is a 'damn-if-you-do, damned-if-you-don't' situation for Sony.
The reality is that Sony has historically build its franchises and IPs, from top-down, from console with a trickle-down effect with spin-offs and other stuff appearing in handhelds. And it works best this way because Sony's console business and development resources are way, way, way bigger than their handheld business and resources too.
So realistically, if Sony wants to make a replacement IP for FF, etc... they cannot start those IPs from the Vita. They have to build them as console first to maximise their potential in the global market.
Soul Sacrifice and Freedom Wars are different because nobody gives a shit about monster hunting games on consoles. But it's different for those other franchises, which are primarily console IPs.
PlayStation emerged from a bitterly failed joint venture with Nintendo to evolve into a coup for the living room, to the point where Kutaragi spouted things about replacing the PC iirc. And at the height of that success they thought they could also contest Nintendo's traditional monopoly in a market the latter essentially created.
The PlayStation home consoles still have overarching business intentions outside of gaming. It ultimately still matters. The handheld line really doesn't, and there's much writing on the wall about it declining due to new devices that for many serve as capable substitutes. There will be no PSP3.
Sony just learned the hard way that there is no such thing as 3rd partyplatform loyalty. I hope they won't repeat the same mistake next time if they didn't thing like this repeated in the future.Originally Posted by Green Slime
Capcom wanted more money, and 3DS gave them that opportunity, while also allowing them to reuse old assets. It was a logical business decision.
Sony should not have taken Capcom's support for granted.
Man that sounds bad, no wonder The Last Guardian is always delayed until the end of time. How the hell they could allowed their creatives to do whatever they want?Originally Posted by Nightengale
We've heard the horror stories of how Japan Studio is practically wild wild west of a bunch of creatives being allowed to do whatever the hell they want with poor control or leadership. It's pretty obvious that they don't give a shit about sales and are doing whatever the hell they want.
Even with Allan Becker's new leadership, it still sounds like Japan Studio gets a free pass to do whatever the hell their crazy minds can think of. I mean, Puppeteer sounds almost entirely like a vanity project by Gavin Moore. I
Maybe they wait for the PS4 version?Right.... what happened there?
DS is more like an exception.Originally Posted by lefantome
It happened there wasn't any miracle behind it, stop trying to find excuses for the 3DS performance.
The DS was successful for many reasons and there are reasons that explain the gap between it and its successor.
Otherwise more leading systems would have broke 30M in Japan.
I don't think anyone expected 3DS to replicate DS sale pattern, nor for the matter Vita would followed PSP one (PSP sold really well in Japan).
What system was :-POriginally Posted by lefantome
@gianni: 3ds is not even close to the DS level
[N64] Super Mario 64 (Nintendo) {1996.06.23} - 121.921 / 284.032 (-25%)
[WII] Super Mario Galaxy 2 (Nintendo) {2010.05.27} - 116.153 / 453.722 (-66%)
[GCN] Super Mario Sunshine (Nintendo) {2002.07.19} - 102.576 / 383.186 (-63%)
[3DS] Super Mario 3D Land (Nintendo) {2011.11.03} - 87.886 / 432.584 (-75%)
[WII] Super Mario Galaxy (Nintendo) {2007.11.01} - 78.349 / 334.690 (-69%)
[NDS] Super Mario 64 DS (Nintendo) {2004.12.02} - 52.591 / 172.653 (-56%)
[WIU] Super Mario 3D World (Nintendo) {2013.11.21} - 39.306 / 146.273 (-63%)
There haven't been enough handheld generation in japan to make such assumptions.DS is more like an exception.
Otherwise more leading systems would have broke 30M in Japan.
I don't think anyone expected 3DS to replicate DS sale pattern, nor for the matter Vita would followed PSP one (PSP sold really well in Japan).
What system was :-P
Apparently that place has always been treated like an art-house where Sony recognises that it's value is because of its creative freedom, so they give them a bit of leeway.... too much leeway.Man that sounds bad, no wonder The Last Guardian is always delayed until the end of time. How the hell they could allowed their creatives to do whatever they want?
And besides, there's one disciplined group there, which is the External Productions Team that are responsible for 3rd-party collaborations like Rogue Galaxy, Dark Cloud, Demon Souls, etc. So Japan Studio still cranks out great games.
It's a worse GameCube in Japan.Yeah, which is still better than a better Virtual Boy and at least gives some room for improvement if Nintendo acts wisely. Which I don't want to claim they will.
In the USA it's doing quite a bit worse than how the GameCube performed back in 2001-2002.
It was much easier then, it is more difficult now.Last time was much easier to recruit major third party games.
They just had to say "ehi now we are going to introduce a playstation handheld that will guarantee you another revenue stream maybe even comparable to that of PS2".
Now we are in a post DS/Smartphone world.
That is not a good excuse for not doing it or failing to do it, though.
Yeah, but as for 3DS - that's what I was arguing - there are other possible reasons than a shrinking market as for why it has been not so much successful as NDS.Originally Posted by lefantome
@gianni: 3ds is not even close to the DS level of sales and is already declining. It's a huge drop and the only DIRECT competitor is doing far worse.
Anecdotal evidence, I think at this stage some years back I owned already two DSs - Phat and DSi XL - whereas so far I have never owned a 3DS, although I could make with one as there are some games I am interested in.
Fact is when NDS was out, everyone wanted to try it, also due to IPs such as Brain age that sold millions copies, whereas 3DS could not replicate that craze for several reasons, and it will be hard for anyone to bottle the lightning again in the future.
Take whatever system you want and compare its weekly sales with DS.Originally Posted by lefantome
There haven't been enough handheld generation in japan to make such assumptions.
I bet (at a point) it will trounce everything you choose (even future system).
People really forget how surreal DS sales were in 2006-2007.
Oh. Somewhat read the the question was about totals but it was about the pace. My apologies. Pretty sure that DS is only one that has sold over 8 million ytd. Peak year 2006 was something like 8.5 million and 2007 was 7.5 million.Nope.
Game Boy line sold more than 30M after 12 years on the market.
What system ever got a YTD of 8-9 million units in Japan?
Maybe Chris, or some other with spreedsheet, could tell me.
And with PSP they were successfull. They took 1/3 of handheld market marketshare when previous competitors had 1/10 maybe ?Originally Posted by shinra-bansho
I think ultimately the leadership of SCE, or those above them, simply don't really give a shit about the handheld market. Or at the least don't give enough of a shit about it to pour significant investment in it.
PlayStation emerged from a bitterly failed joint venture with Nintendo to evolve into a coup for the living room, to the point where Kutaragi spouted things about replacing the PC iirc. And at the height of that success they thought they could also contest Nintendo's traditional monopoly in a market the latter essentially created.
The PlayStation home consoles still have overarching business intentions outside of gaming. It ultimately still matters. The handheld line really doesn't, and there's much writing on the wall about it declining due to new devices that for many serve as capable substitutes. There will be no PSP3.
But PS4 is one of key pillars upon each they bet future of Sony so it's no suprise all effort was concentrated on it. IMHO now when they know they are succesfull it should free some resources to support Vita.
I wonder what kind of output they can make if the put more "order" to that "freedom". No I doubt it that Demon's Souls 2 is even a thing D:Originally Posted by Nightengale
Apparently that place has always been treated like an art-house where Sony recognises that it's value is because of its creative freedom, so they give them a bit of leeway.... too much leeway.
And besides, there's one disciplined group there, which is the External Productions Team that are responsible for 3rd-party collaborations like Rogue Galaxy, Dark Cloud, Demon Souls, etc. So Japan Studio still cranks out great games.
If I must bet on something...Originally Posted by Screamapillar
So I realize of course that this holiday there is no "Animal Crossing" sales explosion going on, but if you look at YoY hardware sales, this holiday is lacking a big hit that is driving interest. Pokemon and Monster Hunter are big sellers, but they peaked in October and September. What's the big end-of-year game that is going to cause sales to explode this year? Or is there not one?
The first Yugioh game in years comes out tomorrow.Originally Posted by Screamapillar
So I realize of course that this holiday there is no "Animal Crossing" sales explosion going on, but if you look at YoY hardware sales, this holiday is lacking a big hit that is driving interest. Pokemon and Monster Hunter are big sellers, but they peaked in October and September. What's the big end-of-year game that is going to cause sales to explode this year? Or is there not one?
Nintendo products in general tend to pick up a lot toward the end of the year, because their software is usually much more mass-market friendly than the competition. Nintendo is heavily advertising this year. They really, really want to reach their targets by the end of March.Why is the WiiU up compared to SM3DW first week? How is Nintendo's marketing in Japan for SM3DW?
I agree with everything but the bolded. They have no intention of reaching those targets and no one thinks they will.Originally Posted by Screamapillar
Nintendo products in general tend to pick up a lot toward the end of the year, because their software is usually much more mass-market friendly than the competition. Nintendo is heavily advertising this year. They really, really want to reach their targets by the end of March.
Not sure how to feel about Mirai 2 sales. First game had pretty good legs so I guess we can expect the same here.
Oh gosh, about time! I need that to come overseas. I love the Yugioh games like World Championship.The first Yugioh game in years comes out tomorrow.
Keep an eye on Puzzle and Dragons. If that explodes, who knows what might happen.Originally Posted by Screamapillar
So I realize of course that this holiday there is no "Animal Crossing sales explosion" going on, but if you look at YoY hardware sales, this holiday is lacking a big hit that is driving interest. Pokemon and Monster Hunter are big sellers, but they peaked in October and September. What's the big end-of-year game that is going to cause sales to explode this year? Or is there not one?
Zelda might give the sales a last-minute kick up the arse. It's been a long time since we've seen a Zelda game of this type, so it's a bit up in the air as to whether Japan will go for it or not.
Link Between Worlds launches in JP on December 25, Kirby on January 11, so those won't be much help until we start looking at 2013 v 2014 YoY numbers.
Does anyone else know if there are any more major releases for 3DS before the end of the year?
Gung-Ho Entertainment is swimming within pool of cash right know. Sony must pay a lot to just make it multiplatform I guess.Originally Posted by SmokyDave
I'd say that's a good bet. It's a cracking little game and it won't surprise me if it explodes.
I can't believe Sony didn't lock that one down for the Vita.
I'm not. It was always going to be a very small product -- this would carry over to the US as well and it's why they're probably not going to release it here.Must admit, I'm surprised that the Vita TV's held on so poorly even with a bad start. I had thought that the price alone would keep them moving, even if tech-heads don't care. I guess it would have to have something more interesting to the casual gamer first.
Wii U rise? :D Lets hope it can maintain the 25k threshold for the remainder of the December month.
They were undoubtedly more successful than any past contender for the market, but that was off the back of incredible brand strength at the time due to the domination of the PS2 and the fortunate explosion of Monster Hunter on the system, which led to other software successes.Originally Posted by michaelius
And with PSP they were successfull. They took 1/3 of handheld market marketshare when previous competitors had 1/10 maybe ?
It will require continued effort to keep the PS4 successful, it's far too early to rest on laurels. The Vita is a lost cause; there isn't any point investing in it, at significant opportunity cost, when there's the PS3 and PS4 businesses that will continue to actually matter, that have much more strategic interest for Sony as a whole, and that (I guess it still remains to be seen) aren't in an obviously declining market due to smart device culprits beyond cyclical norms.Originally Posted by michaelius
But PS4 is one of key pillars upon each they bet future of Sony so it's no suprise all effort was concentrated on it. IMHO now when they know they are succesfull it should free some resources to support Vita.
Exactly, Vita is just a PS4 streaming player now now outside of Japan. It'll be lucky to show up in a few PS4 commercials.Originally Posted by shinra-bansho
They were undoubtedly more successful than any past contender for the market, but that was off the back of incredible brand strength at the time due to the domination of the PS2 and the fortunate explosion of Monster Hunter on the system, which led to other software successes.
It will require continued effort to keep the PS4 successful, it's far too early to rest on laurels. The Vita is a lost cause; there isn't any point investing in it, at significant opportunity cost, when there's the PS3 and PS4 businesses that will continue to actually matter, that have much more strategic interest for Sony as a whole, and that (I guess it still remains to be seen) aren't in an obviously declining market due to smart device culprits beyond cyclical norms.
Dem legs lol
Yup this is definitely going to be the worse selling 3D mario. I wonder if it can reach 500k.Second week sales, 3D Mario Platformers:
[N64] Super Mario 64 (Nintendo) {1996.06.23} - 121.921 / 284.032 (-25%)
[WII] Super Mario Galaxy 2 (Nintendo) {2010.05.27} - 116.153 / 453.722 (-66%)
[GCN] Super Mario Sunshine (Nintendo) {2002.07.19} - 102.576 / 383.186 (-63%)
[3DS] Super Mario 3D Land (Nintendo) {2011.11.03} - 87.886 / 432.584 (-75%)
[WII] Super Mario Galaxy (Nintendo) {2007.11.01} - 78.349 / 334.690 (-69%)
[NDS] Super Mario 64 DS (Nintendo) {2004.12.02} - 52.591 / 172.653 (-56%)
[WIU] Super Mario 3D World (Nintendo) {2013.11.21} - 39.306 / 146.273 (-63%)
02./05. [3DS] Pokemon X / Y # <RPG> (Pokemon Co.) {2013.10.12} (¥4.800) - 60.547 / 3.356.354 <80-100%> (+18%)
09./09. [3DS] Monster Hunter 4 # <ACT> (Capcom) {2013.09.14} (¥5.990) - 25.756 / 3.145.292 <80-100%> (+4%)
10./13. [WIU] New Super Mario Bros. U # <ACT> (Nintendo) {2012.12.08} (¥5.985) - 24.978 / 663.733 <80-100%> (+38%)
24./21. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 10.247 / 3.892.232 <80-100%> (+35%)
29./23. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! <ACT> (Bandai Namco Games) {2013.10.17} (¥4.980) - 7.128 / 110.105 <60-80%> (+6%)
30./28. [3DS] Disney Magic Castle: My Happy Life # <ETC> (Bandai Namco Games) {2013.08.01} (¥5.480) - 6.897 / 324.959 <80-100%> (+40%)
Them Nintendo bumps.
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