You have no idea what you're talking about. Every example you listed in your lengthy post above did nothing other than demonstrate that you have no clue what goes into and what happens in top tier fighting games. Relating difficulty level to marketing level is insane. Capcom, for example, broke new ground when hosting it's 25th Anniversary Tournament, staking the prize pool for a year long series of qualifiers and a finals, $500,000 across four games. Valve REVEALED Dota2 with a $1mil, for first prize alone, tournament, put in another 3 million for the next two tournaments, and pays for room and board for every team that attended. That's just dota and that's just one tournament, think that makes an impact above possible skill ceiling? Both take huge amounts of practice and timing, don't try to devalue one or the other.
As others have said, FSP isn't a top tier player, and in no way a professional. It would be like considering the DotaGAF stack to be Alliance, maybe not even. Sure, we could choke it and lose to some randoms, but Alliance never would. Just like any top FGC player would beat this guy 1000/1000 times while playing random select. Probably in any fighting game.