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iceatcs
Junior Member
(Yesterday, 03:34 PM)
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Originally Posted by cartoon_soldier

Anyone of them can sign up to self publish via the ID@XBOX program.

if Crytek wants to publish a small game worked on by a small team, they can go this route. Nothing says they have to publish via a publisher.

Maybe also, they might need more free dev kits, they are fucking massive, 700+ employees 8 studios, fucking crazy.
shagg_187
lapdance transform pants
(Yesterday, 03:35 PM)
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Damn. EA and Activision have been indie all along!
Naminator
Member
(Yesterday, 03:36 PM)
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Meh, a bit too late there Microsoft, the new Uncharted was announced so Indies are not cool anymore.
Phamit
Junior Member
(Yesterday, 03:36 PM)
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Originally Posted by Mael

Woopedido.
I guess they should invite Respawn too since they're independant too!
Heck invite Ninja theory while you're at it!


So indies are not allowed to self publish, when they have worked with a publisher?
Stumpokapow
listen to the mad man
(Yesterday, 03:36 PM)
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Originally Posted by godhandiscen

Always the glass is half empty with you guys. There is still a bunch of new titles to play on the X1. Microsoft being behind in their independent games development program is just perception created by the fact the competition made it a marketing point. If 10 independent games were released today on the X1, they would see little exposure compared to the AAA titles.

What are you talking about
Doffen
Member
(Yesterday, 03:36 PM)
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Originally Posted by Mael

Woopedido.
I guess they should invite Respawn too since they're independant too!
Heck invite Ninja theory while you're at it!

Why not?
oVerde
hey, how was Crysis 3?
(Yesterday, 03:37 PM)
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Crytek is the new Unreal for Microsoft. Keep pushing!
Empty
Member
(Yesterday, 03:37 PM)
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hope inis self-publishing means they can get back to gitaroo man type stuff
Paz
Member
(Yesterday, 03:38 PM)
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Originally Posted by fi3rypho3nix

You say that like a bad thing :-/

I think it's because the ID program was meant to open the door for smaller experimental developers and not just be another gate for established big indies who could otherwise find their way on to the platform.

Wonder why no games were announced?
OriginalThinking
Member
(Yesterday, 03:38 PM)
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Originally Posted by Naminator

Meh, a bit too late there Microsoft, the new Uncharted was announced so Indies are not cool anymore.

Eh? Is this just a really poor joke post or a bad attempt at sarcasm?
ThoughtsOfSpeaking
Member
(Yesterday, 03:39 PM)
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Originally Posted by fi3rypho3nix

You say that like a bad thing :-/

As far as im concerned it is. Its Microsoft, subverting the idea behind this indie movement and just using it to promote XBLA part 2. Almost everyone of these developers would have got their content on the Marketplace with or without this program.

Where are the one man teams, the guys who barely can get their games on steam, the guys who this program will actually benefit in a significant way? Outside of Drinkbox, im not seeing much.

Originally Posted by Paz

I think it's because the ID program was meant to open the door for smaller experimental developers and not just be another gate for established big indies who could otherwise find their way on to the platform.

Wonder why no games were announced?

Exactly. Guys like you are who I expect to be announced, not fucking Crytek for fucks sake.
Copenap
Member
(Yesterday, 03:39 PM)
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Originally Posted by godhandiscen

If 10 independent games were released today on the X1, they would see little exposure compared to the AAA titles.

You mean because of the Zero releases in the whole month of December? I think everyone (and this also goes for the PS4) would love to have 10 additional Indie releases right now.
frankie_baby
Member
(Yesterday, 03:40 PM)

Originally Posted by la_briola

Now you realized that indie is a bad word. Valve are also independent.

so is electronic arts
Senor Kami
Member
(Yesterday, 03:42 PM)
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Strike Suit Zero always looked kinda cool, but that's solely because I like Gundam. The rest of the is whatever to me. I played some of these games on PS+ or XBLA for 5 minutes and was done with them forever. Cool for people into this stuff though.

Originally Posted by ThoughtsOfSpeaking

Where are the one man teams, the guys who barely can get their games on Steam...

I think those guys aren't ready for the big leagues yet. If your company can't even cut the mustard on Steam, I don't think you'd have any realistic shot of doing what it takes to get on a console. Wordpress/Blogspot might be the ideal outlet for your game in the same way that Joe Blow with a camcorder who can't even afford $300 for Final Cut probably isn't going to get his movie shown in AMC, Regal, Cinemark, etc theaters.
Last edited by Senor Kami; Yesterday at 03:51 PM.
fi3rypho3nix
Member
(Yesterday, 03:42 PM)
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Originally Posted by Paz

I think it's because the ID program was meant to open the door for smaller experimental developers and not just be another gate for established big indies who could otherwise find their way on to the platform.

Wonder why no games were announced?

If it opens the gate for large developers and publisher to take risks with small games that could be genuinely innovative I don't care.
szaromir
Member
(Yesterday, 03:43 PM)

Originally Posted by frankie_baby

so is electronic arts

Nope. EA is on the stock exchange, Valve and Crytek aren't.
Nightengale
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(Yesterday, 03:43 PM)
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Originally Posted by Paz

I think it's because the ID program was meant to open the door for smaller experimental developers and not just be another gate for established big indies who could otherwise find their way on to the platform.

Yeah, kinda.

I sound like an ass for saying this, and I'm going to apologise to all the indies in the programme, but it feels to me like there's smaller guys out there who'd benefit more from the free Unity Pro license, compared to the established indies who's already have a measure of success and capable of affording their own licenses if need be.

Does Crytek really need those free licenses? :/
Mael
Member
(Yesterday, 03:43 PM)

Originally Posted by fi3rypho3nix

You do realize that it is a self-publishing platform, not just for indie develpers right? Making yourself look stupid.

"There are large-scale teams like Crytek, who just created “Ryse: Son of Rome” for Microsoft Studios and now want to pursue self-publishing"

http://news.xbox.com/2013/12/xbox-on...ers-id-at-xbox

highlighting self publishing platforms for big devs defeats the purpose of a selfpublishing platform really.
At certain size they can simply take publishing duties and enter the fray like all pubs does.

Basically this :

Originally Posted by Nightengale

Yeah, kinda.

I sound like an ass for saying this, and I'm going to apologise to all the indies in the programme, but it feels to me like there's smaller guys out there who'd benefit more from the free Unity Pro license, compared to the established indies who's already have a measure of success and capable of affording their own licenses if need be.

Does Crytek really need those free licenses? :/

Steverulez
Member
(Yesterday, 03:43 PM)
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Originally Posted by Alienous

LittleBigPlanet Vita's developers.

They haven't made any other games Microsoft could have used?

They're in charge of porting pixel junk games to platforms. I asked on twitter a while ago if pixel junk games could end up on 360/one and Dylan cuthbert (q games) said to ask double eleven and double 11 said its something that could happen in the future
curb
Junior Member
(Yesterday, 03:44 PM)
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Originally Posted by Nightengale

Yeah, kinda.

I sound like an ass for saying this, and I'm going to apologise to all the indies in the programme, but it feels to me like there's smaller guys out there who'd benefit more from the free Unity Pro license, compared to the established indies who's already have a measure of success and capable of affording their own licenses if need be.

Does Crytek really need those free licenses? :/

It's probably not about the free licenses for Crytek. I would think it's more about the self publishing freedom.
fi3rypho3nix
Member
(Yesterday, 03:45 PM)
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Originally Posted by ThoughtsOfSpeaking

As far as im concerned it is. Its Microsoft, subverting the idea behind this indie movement and just using it to promote XBLA part 2. Almost everyone of these developers would have got their content on the Marketplace with or without this program.

Where are the one man teams, the guys who barely can get their games on steam, the guys who this program will actually benefit in a significant way? Outside of Drinkbox, im not seeing much.



Exactly. Guys like you are who I expect to be announced, not fucking Crytek for fucks sake.

Sorry. I disagree. They could break off small teams and create games that are more risky (read not mainstream) AND still allow indie devs in with little financial risk (retail console to be a dev kit and Unity).

Allowing indie games to be found and successful is a storefront issue and easily resolved.
Prince Vultan
Member
(Yesterday, 03:45 PM)
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Good.

Been waiting for something to happen that'd mean not having to listen to anymore offhand dismissals of indie games as somehow not counting as "real games" from MS fans as I have been reading all year... hopefully this news is what I've been waiting for.

(Though there are some odd names on that list, as has been pointed out)
Last edited by Prince Vultan; Yesterday at 03:48 PM.
Doffen
Member
(Yesterday, 03:46 PM)
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Originally Posted by Paz

Wonder why no games were announced?

There was.
fi3rypho3nix
Member
(Yesterday, 03:46 PM)
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Originally Posted by Nightengale

Yeah, kinda.

I sound like an ass for saying this, and I'm going to apologise to all the indies in the programme, but it feels to me like there's smaller guys out there who'd benefit more from the free Unity Pro license, compared to the established indies who's already have a measure of success and capable of affording their own licenses if need be.

Does Crytek really need those free licenses? :/

I don't know half the devs in that list. You are stretching.
ThoughtsOfSpeaking
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(Yesterday, 03:46 PM)
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Originally Posted by fi3rypho3nix

If it opens the gate for large developers and publisher to take risks with small games that could be genuinely innovative I don't care.

Then you dont want indie games nor do you you care about indie games development. The point is, you would of got the above regardless.
frankie_baby
Member
(Yesterday, 03:46 PM)

Originally Posted by szaromir

Nope. EA is on the stock exchange, Valve and Crytek aren't.

oh so its lack of shareholders that defines an indie this week
Nightengale
Member
(Yesterday, 03:47 PM)
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Originally Posted by fi3rypho3nix

I don't know half the devs in that list. You are stretching.

But I've heard of all the games there before.
BlackBuzzard
Junior Member
(Yesterday, 03:49 PM)
Weird that Add Water isnt on the list.
Copenap
Member
(Yesterday, 03:49 PM)
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Originally Posted by szaromir

Nope. EA is on the stock exchange, Valve and Crytek aren't.

A public listing has nothing to do with this. The term indie (independent) basically means "not a major player and not dependent on a major player". There is no exact definition but according to the common definition Crytek definitely is not an indie company.
fi3rypho3nix
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(Yesterday, 03:50 PM)
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Originally Posted by ThoughtsOfSpeaking

Then you dont want indie games nor do you you care about indie games development. The point is, you would of got the above regardless.

Please educate me on how allowing big developers to also self publish impacts indie developers.
fi3rypho3nix
Member
(Yesterday, 03:51 PM)
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Originally Posted by Nightengale

But I've heard of all the games there before.

Never mind.
Last edited by fi3rypho3nix; Yesterday at 03:53 PM.
chubigans
y'all should be ashamed
(Yesterday, 03:51 PM)
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Originally Posted by Doffen

There was.

Where did you get those game from? They're not in the PR release.
cartoon_soldier
Member
(Yesterday, 03:52 PM)

Originally Posted by Copenap

A public listing has nothing to do with this. The term indie (independent) basically means "not a major player and not dependent on a major player". There is no exact definition but according to the common definition Crytek definitely is not an indie company.

This is a self publishing platform. MS won't allow Crytek to publish Crysis 4 via it, but if Crytek wants to publish a 10$ game, like say Crysis:Infiltration or some shit with a team of 10 people working on it, they can do that.
ThoughtsOfSpeaking
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(Yesterday, 03:52 PM)
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What annoys me most is people like Wayforward , Slightly mad studios and Comcept being on this list after already having extremely successful kickstarters funding their next gen development costs. It just spits in the face of the whole idea.

Im not against them being in the program, im against them being the poster children for it. They didnt need this program to get their games up, they habe already got the funding from fans. They are in a better position than a small crytek team in this regard
Last edited by ThoughtsOfSpeaking; Yesterday at 03:54 PM.
FullMetaltech
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(Yesterday, 03:52 PM)
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Originally Posted by fi3rypho3nix

If it opens the gate for large developers and publisher to take risks with small games that could be genuinely innovative I don't care.

I think the mentality to ID@XBOX is that they were pushing it to be like any average joe developer can make a game since the X1 is dev kit though. Kinda intimidating to see alt of those studios were AAA in the indie scenen
Doffen
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(Yesterday, 03:52 PM)
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Originally Posted by Copenap

A public listing has nothing to do with this. The term indie (independent) basically means "not a major player and not dependent on a major player". There is no exact definition but according to the common definition Crytek definitely is not an indie company.

But if you sign up to ID@Xbox or the PlayStation 4 indie program would't you be depending on a major player?
godelsmetric
sputum-flecked apoplexy
(Yesterday, 03:52 PM)
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So Capy is now self-publishing Below? Or they're padding out the list with developers already creating games on Xbone to make it more impressive.
Protome
Member
(Yesterday, 03:53 PM)
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Why are Nicalis down for vvvvvv? Did they publish one of the versions of it or something?
Nightengale
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(Yesterday, 03:53 PM)
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Originally Posted by fi3rypho3nix

And where are ya'll getting game titles from? I only see the developer's name.

Er... in the OP?

Next to the devs in brackets are games they've developed before...

Originally Posted by godelsmetric

So Capy is now self-publishing Below? Or they're padding out the list with developers already creating games on Xbone to make it more impressive.

Capy said it's timed-exclusive, and it's still listed as MS Studios publishing, so it's just a list of devs + games they've worked/are working on.
curb
Junior Member
(Yesterday, 03:53 PM)
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Originally Posted by ThoughtsOfSpeaking

What annoys me most is people like Wayforward , Slightly mad studios and Comcept being on this list after already having extremely successful kickstarters funding their next gen development costs. It just spits in the face of the whole idea.

I think the definition of "indie" is going to get stretched and warped all over the place during the next few years.
Hanmik
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(Yesterday, 03:54 PM)
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Originally Posted by curb

Is there any exclusivity tied to ID@Xbox?

there is..

"We do not require exclusivity agreements. However, we do ask for day one parity with other console game platforms where games have signed a timed exclusive with another platform, we’ll work with them on a case by case basis".

BlackBuzzard
Junior Member
(Yesterday, 03:54 PM)

Originally Posted by godelsmetric

So Capy is now self-publishing Below? Or they're padding out the list with developers already creating games on Xbone to make it more impressive.

Capy has already said Below will come to other platforms.
Doffen
Member
(Yesterday, 03:54 PM)
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Originally Posted by chubigans

Where did you get those game from? They're not in the PR release.

I used the magic of reading the entire PR release:

"ID@Xbox has been really welcoming and inclusive. I'm excited to have the opportunity to bring ‘Energy Hook’ to the Xbox One."
– Jamie Fristrom, Happion Labs

"Demiurge is thrilled to be part of the ID@Xbox program. With straightforward policies and easy to use hardware, Microsoft has made it possible for independent developers like ourselves to become publishers of their own content. Thanks to that, we're excited to announce that we'll be bringing our ‘Shoot Many Robots’ franchise to Xbox One!"
– Albert Reed, Demiurge

“All developers care about is being able to make the games they want and get them into the hands of as many people as possible. Now, thanks to ID@Xbox, Iron Galaxy can bring Divekick to a Microsoft platform for the first time. We've been working on Xbox One games for a while now, and because of that you can bet Divekick will take advantage of all the platform's unique capabilities.”
– Dave Lang, Iron Galaxy

http://news.xbox.com/2013/12/xbox-on...ers-id-at-xbox
Paz
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(Yesterday, 03:54 PM)
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Originally Posted by Doffen

There was.

Cheers, never checked the link in the OP. Not a massive list but at least it's something.

Btw I wasn't passing judgement with that last statement, just trying to explain what (I think) people were expecting. I think any efforts made to make a platform more accessible to developers are great, though my personal experience's with them are enough that I'm staying away for now.
iceatcs
Junior Member
(Yesterday, 03:55 PM)
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Whoa, Crytek allow on the list first because MS think they are big deal than others who missing.

But MS could have list more studios, there are a lot of good missing indies. Maybe they cannot afford any more devkits in short time. That might be why MS will do retail console can be devkit in next year.
JaggedSac
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(Yesterday, 03:55 PM)
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Originally Posted by ThoughtsOfSpeaking

As far as im concerned it is. Its Microsoft, subverting the idea behind this indie movement and just using it to promote XBLA part 2. Almost everyone of these developers would have got their content on the Marketplace with or without this program.

Where are the one man teams, the guys who barely can get their games on steam, the guys who this program will actually benefit in a significant way? Outside of Drinkbox, im not seeing much.



Exactly. Guys like you are who I expect to be announced, not fucking Crytek for fucks sake.

They already stated that the first wave of accepted devs would be the more experienced devs. The announced list should come as no surprise. The infrastructure for submission and such are being worked on with feedback being used to work out the kinks before the flood gates are opened.
Last edited by JaggedSac; Yesterday at 04:00 PM.
Copenap
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(Yesterday, 03:55 PM)
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Originally Posted by cartoon_soldier

This is a self publishing platform. MS won't allow Crytek to publish Crysis 4 via it, but if Crytek wants to publish a 10$ game, like say Crysis:Infiltration or some shit with a team of 10 people working on it, they can do that.

Oh I don't mind how MS handles this stuff and how they set up their policies, I was just refering to the slightly ot talk about defining indies and wanted to clear up some stuff. MS can define that term however they want.
curb
Junior Member
(Yesterday, 03:55 PM)
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Originally Posted by godelsmetric

So Capy is now self-publishing Below? Or they're padding out the list with developers already creating games on Xbone to make it more impressive.

I wonder if Below was always going to be some kind of self-publishing deal since it may only be a timed exclusive.
Interfectum
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(Yesterday, 03:55 PM)
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"Now, thanks to ID@Xbox, Iron Galaxy can bring Divekick to a Microsoft platform for the first time. "

Isn't Divekick available on Windows PC?

...
Steverulez
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(Yesterday, 03:56 PM)
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Originally Posted by godelsmetric

So Capy is now self-publishing Below? Or they're padding out the list with developers already creating games on Xbone to make it more impressive.

Eh? Why can't capy be part of id@xbox even though ms are publishing one of their games? They did games before below and they'll do games after.

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