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-SD-
Member
(Yesterday, 04:20 PM)
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http://www.dsogaming.com/interviews/...ical-features/

DSOGaming: Will the PC version receive some extra love with exclusive graphical features? Will there be a slider for FOV, and will there be any mouse acceleration/smoothing toggle options?

Jean-Normand Bucci:
The PC version will support all the graphical features of the next-gen consoles with numerous improvements, including even better anti-aliasing, higher resolution shadows and support for multi-monitor. Thief on PC will also be amongst the first batch of games that support AMD’s new Mantle API for high performance graphics.

A FOV slider and mouse sensitivity options will be included in the game. We don’t apply acceleration or smoothing to our mouse based camera controls – we want you to have direct control of Garrett’s POV.

DSOGaming: Let’s talk about physics. What kind of destructibility and interactivity can players expect from this new title? Are you using PhysX, Havok, or your own physics engine?

Jean-Normand Bucci:
We have integrated the latest PhysX version although destruction is not one of Thief’s main gameplay pillars. We developed the tools we needed for the vision we had for Thief and although destruction has never been a major part factor of the original games we do have breakable objects, pushable objects and so on.

Last edited by -SD-; Yesterday at 04:24 PM.
Orayn
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(Yesterday, 04:23 PM)
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More nice gestures coming from a project that seems to be a precision-engineered disappointment.
Derrick01
Yin
(Yesterday, 04:25 PM)
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Originally Posted by Orayn

More nice gestures coming from a project that seems to be a precision-engineered disappointment.

That's how I see it too. It's almost like they're already trying to apologize to people for the upcoming disaster and make up for it as much as they can. Which is nice, I don't want to seem ungrateful for even small gestures, but I'd rather have a great designed game from the start.
FACE
I'M STILL CASTILLE
(Yesterday, 04:27 PM)
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So we'll be getting a decent PC port of a bad game?
fuzzyreactor
was definitely not busy getting laid
(Yesterday, 04:29 PM)
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I've never played a thief game. Why is this one getting shitted on so much?
heliconsoul
Member
(Yesterday, 04:30 PM)
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Originally Posted by fuzzyreactor

I've never played a thief game. Why is this one getting shitted on so much?

Because nostalgia. See also: Deus Ex.

I dunno it might be halfway decent.
FACE
I'M STILL CASTILLE
(Yesterday, 04:31 PM)
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Originally Posted by fuzzyreactor

I've never played a thief game. Why is this one getting shitted on so much?

Start here: http://www.neogaf.com/forum/showthread.php?t=648855
Naminator
Member
(Yesterday, 04:31 PM)
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Originally Posted by fuzzyreactor

I've never played a thief game. Why is this one getting shitted on so much?

Because fuck the establishment maaaaaan!
fuzzyreactor
was definitely not busy getting laid
(Yesterday, 04:32 PM)
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Originally Posted by heliconsoul

Because nostalgia. See also: Deus Ex.

I dunno it might be halfway decent.

Deus Ex HR was awesome though and i did play the original of that.
shinobi602
(Yesterday, 04:32 PM)
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Can't wait, game looks great. PC version will obviously be the most technically impressive. Picking up the PS4 version though, I'm expecting some nice eyecandy there as well.
Last edited by shinobi602; Yesterday at 04:47 PM.
SJRB
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(Yesterday, 04:32 PM)
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I really hope this upcoming Saturday's trailer will blow everyone away. The E3 stuff was eh.. not very good.
ilnadmy
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(Yesterday, 04:34 PM)
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Originally Posted by Derrick01

That's how I see it too. It's almost like they're already trying to apologize to people for the upcoming disaster and make up for it as much as they can. Which is nice, I don't want to seem ungrateful for even small gestures, but I'd rather have a great designed game from the start.

So let me get this straight. A developer of an anticipated upcoming game tells you that the PC version has had a lot of care and thought put into it, and you dismiss it as a futile attempt to apologize for the failure of an as-yet unreleased game?

Sometimes I really don't understand people around here.
Orayn
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(Yesterday, 04:37 PM)
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Originally Posted by fuzzyreactor

I've never played a thief game. Why is this one getting shitted on so much?

It's making jumping and rope arrows into contextual actions that only work at pre-approved points, while previous games encouraged you to experiment and use them creatively.

It has SUPER COOL MELEE TAKEDOWNS, while previous games often encouraged you to avoid combat altogether.

It's designed around a Tomb Raider style mechanic that gives you bullet time, x-ray vision, and highlights what you're supposed to do, while previous games gave you a map and an objective but otherwise expected you to figure things out for yourself.

Thief 2014 is going to be a generic AAA game.

Originally Posted by ilnadmy

So let me get this straight. A developer of an anticipated upcoming game tells you that the PC version has had a lot of care and thought put into it, and you dismiss it as a futile attempt to apologize for the failure of an as-yet unreleased game?

Sometimes I really don't understand people around here.

The basic design is fucked, it doesn't matter how many nice amenities it has.

It's a luxury car with heated seats and deluxe cupholders and a great sound system... Which is about to go over the edge of a cliff.
Last edited by Orayn; Yesterday at 04:41 PM.
DocSeuss
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(Yesterday, 04:38 PM)
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A FOV slider and mouse sensitivity options will be included in the game

Prior statements still have me ultimately worried that this will be a poorly made game, but having an FOV slider? They're definitely doing at least one thing right.
FACE
I'M STILL CASTILLE
(Yesterday, 04:39 PM)
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Don't forget the linear, no-longer-QTE filled escape sequences where stuff is on FIRE and EXPLODES!
Derrick01
Yin
(Yesterday, 04:40 PM)
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Originally Posted by ilnadmy

So let me get this straight. A developer of an anticipated upcoming game tells you that the PC version has had a lot of care and thought put into it, and you dismiss it as a futile attempt to apologize for the failure of an as-yet unreleased game?

Sometimes I really don't understand people around here.

You should have paid attention to the stuff they've shown off already. You'd understand then.

Originally Posted by revolverjgw

Thief threads are like how the Blacklist threads were before it came out and people liked it,

Why list the 1 time it worked out (which by the way I still doubt people know what they're talking about with that game) instead of the dozens of other times people were right?
Last edited by Derrick01; Yesterday at 04:45 PM.
revolverjgw
(Yesterday, 04:42 PM)
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Thief threads are like how the Blacklist threads were before it came out and people liked it, it's impossible to get any discussion going other than IT LOOKS TERRIBLE AND SO DUMBED DOWN QTES, even good news instantly gets shit on
Triggerhappytel
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(Yesterday, 04:44 PM)
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Originally Posted by fuzzyreactor

I've never played a thief game. Why is this one getting shitted on so much?

The first two Thief games are widely considered amongst the best pure stealth games ever, but this new one looks very mass-market, watered-down, me-too nonsense. Not that I personally have any particular affinity to the originals, nor mind the direction of the new one, but it does represent everything that's wrong with the mass-market-chasing safe sequels of today. Why bring back Thief at all if you're going to change it so dramatically?!

EDIT - before anyone replies to me, I'm only passing on why this game is disliked so much; not expressing my own opinion.
The Technomancer
card-carrying scientician
(Yesterday, 04:47 PM)
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Originally Posted by revolverjgw

Thief threads are like how the Blacklist threads were before it came out and people liked it, it's impossible to get any discussion going other than IT LOOKS TERRIBLE AND SO DUMBED DOWN QTES, even good news instantly gets shit on

More like the Absolution threads.

And look how that turned out
Vintage
Junior Member
(Yesterday, 04:49 PM)
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Higher resolution shadows and disabled mouse acceleration are not exactly features, that's just 2 lines in a .cfg file.

Hope this turns out good, kinda hard to tell now.
Nethaniah
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(Yesterday, 04:52 PM)
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Loving the multi-monitor support.
GameAddict411
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(Yesterday, 04:53 PM)
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Originally Posted by FACE

So we'll be getting a decent PC port of a bad game?

a bad game? lend me your time machine, because i want to blindly judge future games too.
FACE
I'M STILL CASTILLE
(Yesterday, 04:57 PM)
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Originally Posted by GameAddict411

a bad game? lend me your time machine, because i want to blindly judge future games too.

All signs point towards a disaster, I have no reason to expect anything else.
Derrick01
Yin
(Yesterday, 04:57 PM)
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Originally Posted by GameAddict411

a bad game? lend me your time machine, because i want to blindly judge future games too.

I'll lend you the one I used to correctly predict everything that was going to ruin Hitman Absolution. Oh wait, I can't because I didn't use one. I just used all the media they released and figured out how it doesn't work with the Hitman formula. You know, logic and reasoning.

I wish I could pass some of that to other people though. I really do.
MisterM
Junior Member
(Yesterday, 04:58 PM)
PhysX and Mantle? Interesting
shinobi602
(Yesterday, 04:58 PM)
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Originally Posted by FACE

All signs point towards a disaster, I have no reason to expect anything else.

Even if your preconceptions are right 99% of the time, what's the point of judging it before it comes out? If it ends up being crappy, skip it and move on...
Metal B
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(Yesterday, 04:59 PM)
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Originally Posted by revolverjgw

Thief threads are like how the Blacklist threads were before it came out and people liked it, it's impossible to get any discussion going other than IT LOOKS TERRIBLE AND SO DUMBED DOWN QTES, even good news instantly gets shit on

Well, it is still Ubisoft's fault to misinform the public, what kind of game Blacklist going to be like. You can't fault people analyzing the limited and questionable information and footage, since they got no other sources. The same happens here. Should we just shout up and only hoping, that the games becomes good?

Originally Posted by shinobi602

Even if your preconceptions are right 99% of the time, what's the point of judging it before it comes out? If it ends up being crappy, skip it and move on...

What else should we do in a DISCUSSION Forum?
LeBart
Junior Member
(Yesterday, 04:59 PM)
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"This game is not an exact copy of this other game I really like that was released 3 centuries ago! It can't possibly be any good!"
The Technomancer
card-carrying scientician
(Yesterday, 05:01 PM)
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Originally Posted by LeBart

"This game is not an exact copy of this other game I really like that was released 3 centuries ago! It can't possibly be any good!"

Oh come on now. People want a game that is philosophically similar. A lot of the things they've shown don't feel that way.
shinobi602
(Yesterday, 05:02 PM)
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Originally Posted by Metal B

What else should we do in a DISCUSSION Forum?

Yea, not much else going on in the forum here. Right...
Orayn
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(Yesterday, 05:02 PM)
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Originally Posted by LeBart

"This game is not an exact copy of this other game I really like that was released 3 centuries ago! It can't possibly be any good!"

It has few meaningful similarities to the previous games at all, they're just zombifying the IP for a quick buck.
taoofjord
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(Yesterday, 05:04 PM)
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Originally Posted by LeBart

"This game is not an exact copy of this other game I really like that was released 3 centuries ago! It can't possibly be any good!"

You clearly have no idea what Thief was, still is, and why it would fill a niche missing in the industry right now. Outside of Dishonored, there's not much else out there that offers a similar experience. When a classic IP still has a lot to offer without the need for a massive overhaul, what's the point in bringing it back int he first place? Money and marketing. Which often do not drive good design or creativity.
Last edited by taoofjord; Yesterday at 05:06 PM.
Locuza
Junior Member
(Yesterday, 05:05 PM)

Originally Posted by MisterM

PhysX and Mantle? Interesting

CPU PhysX and Mantle is not interesting ;)

They are many games out there with PhysX, but only few with GPU accelerated effects.
Derrick01
Yin
(Yesterday, 05:08 PM)
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Originally Posted by LeBart

"This game is not an exact copy of this other game I really like that was released 3 centuries ago! It can't possibly be any good!"

Your reply that was meant to be sarcastic is actually correct. A game that was doing the things that Thief 1 and 2 were doing cannot exist in this era in the AAA space. It wouldn't sell because the majority of people who would play it would get too frustrated and they'd pass the word on to their dudebro friends and tell them not to buy it either. It's the same with Deus Ex, Hitman and many other IPs that need to be retired instead of repeatedly abused.
ConvenientBox
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(Yesterday, 05:11 PM)
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Originally Posted by The Technomancer

More like the Absolution threads.

And look how that turned out

To be fair Absolution was a decent game, it just wasn't a Hitman game.

Originally Posted by LeBart

"This game is not an exact copy of this other game I really like that was released 3 centuries ago! It can't possibly be any good!"

If the original 2 games were repackaged in a new engine with the same gameplay, they would still be better than a majority of the games out now. And that isn't my nostalgia talking, I recently played through thief 2 and it's still as good as when I played it back in the day. I'm holding off judgement until after I've played Thief, but some of the things I've heard don't really bode well wit fans. Not having Stephen Russel as Garret doesn't sound like much, but it's huge for me.
Last edited by ConvenientBox; Yesterday at 05:14 PM.
The Smoking Bun
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(Yesterday, 05:13 PM)
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You know who will get the blame for this game? Console gamers like me! Not the content creator but the consumer! As if everyone playing on PC's is a genius savant.

Originally Posted by LeBart

"This game is not an exact copy of this other game I really like that was released 3 centuries ago! It can't possibly be any good!"

People like you are the reason the industry is in the creatively sparse state it is today. People satisfied with good enough and pretty colors jumping in front of them. Thankfully, great modern stealth does exist i.e. Mark of the Ninja. If the presence of wide open level design, creative gameplay and actual challenge are old fashioned then send me back to the stone age! Keep your cramped corridor games.

The irony is that Thief 1/2 were not exactly demanding yet developers act like they were the Crysis of their time. Maybe dial the graphics down a bit?
Last edited by The Smoking Bun; Yesterday at 05:18 PM.
DSmalls84
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(Yesterday, 05:17 PM)
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The Premise and setting look interesting enough so I will at least give it a shot. The only Thief I have played before was Deadly Shadows. I thought Deus Ex was generally well received on GAF and in the media? Is that not the case?
DJ Lushious
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(Yesterday, 05:17 PM)
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Originally Posted by Derrick01

Your reply that was meant to be sarcastic is actually correct. A game that was doing the things that Thief 1 and 2 were doing cannot exist in this era in the AAA space. It wouldn't sell because the majority of people who would play it would get too frustrated and they'd pass the word on to their dudebro friends and tell them not to buy it either. It's the same with Deus Ex, Hitman and many other IPs that need to be retired instead of repeatedly abused.

That's such an extreme stance to take, though. Having never played a Deus Ex game a day in my life, I picked up Human Revolution on account of word-of-mouth and was absolutely floored by how amazing I thought the experience was. Moving forward, I'll be supporting the series, but I have no desire to play any of the previous ones.

I feel the same way about this new Thief game. I was around when the first Thief game came out, ignored it, and then continued to ignore the series, but this new game I am going to gave a fair shake.

As invested as we are for some of our favorite series, we must also be open to letting new people enjoy these franchises. Which also carries the weight that sometimes these games need to evolve to reach these new audiences.
codhand
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(Yesterday, 05:18 PM)
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guys get this

i like the old thief games, and this one, fucking crazy right?!
Metal B
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(Yesterday, 05:18 PM)
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Originally Posted by shinobi602

Yea, not much else going on in the forum here. Right..

Yes, we should talk more about "Why the PS4/One is better then the PS4/One", "Nintendo is doomed", "List your favorite XY", "Look, i bought XY" and less about the development of actual games and bad trends in the videogame industry. Hey, look at us - we're making everybody happy. We're the magical community from happy land, who live in a gumdrop house on Lollipop Lane. And in case you didn't realize, I was being sarcastic.
shinobi602
(Yesterday, 05:21 PM)
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Originally Posted by Metal B

Yes, we should talk more about "Why the PS4/One is better then the PS4/One", "Nintendo is doomed", "List your favorite XY", "Look, i bought XY" and less about the development of actual games and bad trends in the videogame industry. Hey, look at us - we're making everybody happy. We're the magical community from happy land, who live in a gumdrop house on Lollipop Lane. In case you didn't realize, I was being sarcastic.

Kind of a belittling (and incorrect) way to try to prove your point. There's plenty of great discussion on the board every day.
codhand
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(Yesterday, 05:21 PM)
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Originally Posted by Metal B

Yes, we should talk more about "Why the PS4/One is better then the PS4/One", "Nintendo is doomed", "List your favorite XY", "Look, i bought XY" and less about the development of actual games and bad trends in the videogame industry. Hey, look at us - we're making everybody happy. We're the magical community from happy land, who live in a gumdrop house on Lollipop Lane. And in case you didn't realize, I was being sarcastic.

really? cause i thought you were just being something else
Last edited by codhand; Yesterday at 06:05 PM.
Derrick01
Yin
(Yesterday, 05:21 PM)
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Originally Posted by DJ Lushious

That's such an extreme stance to take, though. Having never played a Deus Ex game a day in my life, I picked up Human Revolution on account of word-of-mouth and was absolutely floored by how amazing I thought the experience was. Moving forward, I'll be supporting the series, but I have no desire to play any of the previous ones.

I feel the same way about this new Thief game. I was around when the first Thief game came out, ignored it, and then continued to ignore the series, but this new game I am going to gave a fair shake.

As invested as we are for some of our favorite series, we must also be open to letting new people enjoy these franchises. Which also carries the weight that sometimes these games need to evolve to reach these new audiences.

But they're not evolving, they're going backwards in gameplay mechanics and level design. This is the problem people have. Progress should be more than just better graphics.

and you really need to play Deus Ex (skip invisible war) and Thief 2 at the very least. You will get far more out of those games than you could have with human revolution and this game.
The Smoking Bun
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(Yesterday, 05:22 PM)
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Originally Posted by DJ Lushious

That's such an extreme stance to take, though. Having never played a Deus Ex game a day in my life, I picked up Human Revolution on account of word-of-mouth and was absolutely floored by how amazing I thought the experience was. Moving forward, I'll be supporting the series, but I have no desire to play any of the previous ones.

I feel the same way about this new Thief game. I was around when the first Thief game came out, ignored it, and then continued to ignore the series, but this new game I am going to gave a fair shake.

As invested as we are for some of our favorite series, we must also be open to letting new people enjoy these franchises. Which also carries the weight that sometimes these games need to evolve to reach these new audiences.

The difference is that Human Revolution manages to capture 80% of the brilliance of the original Deus Ex and is better in that it doesn't bombard you with pseudo-philosophical drivel all the time. Conversely Thief 2014... does not let you jump. What the hell?! Evolution is making Garret move like Faith from Mirror's Edge which would be very cool but to remove something as rudimentary as jumping? That's regression. Oh and scripted action sequences where you just press forward. None of the Deus Ex games have that yet Thief 2014 does.

Also, LOL! HEADSHOT!! BRUTAL KILL! 1000 XP ++ CONCEPT ART UNLOCKED!
codhand
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(Yesterday, 05:22 PM)
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Originally Posted by Derrick01

But they're not evolving, they're going backwards in gameplay mechanics and level design. This is the problem people have. Progress should be more than just better graphics.

and you really need to play Deus Ex (skip invisible war) and Thief 2 at the very least. You will get far more out of those games than you could have with human revolution and this game.

the searching the frame of a painting thing seems like a cool idea, there were others too, it's not 100% negative ideas,

original deus ex is awesome, so is the new one, you have its protagonist as your avatar, so i assume you like it at least a bit
MikeHaggar
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(Yesterday, 05:22 PM)
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i wonder when these types of design philosophies are going to be thrown to the wayside in AAA games. i would think that with the success of dark souls and demon souls companies would see that there is a market for more challenging games that don't hold the player's hand the entire time. not to mention that there's plenty of data that shows that a small percentage of players are completing these games even with all of the hand-holding. it really doesn't make any sense. i can't wait until the tides turn and the large studios stop worry about making cinematic asset tours and start focusing more on interesting game design and mechanics.
codhand
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(Yesterday, 05:24 PM)
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Originally Posted by MikeHaggar

i wonder when these types of design philosophies are going to be thrown to the wayside in AAA games. i would think that with the success of dark souls and demon souls companies would see that there is a market for more challenging games that don't hold the player's hand the entire time. not to mention that there's plenty of data that shows that a small percentage of players are completing these games even with all of the hand-holding. it really doesn't make any sense. i can't wait until the tides turn and the large studios stop worry about making cinematic asset tours and start focusing more on interesting game design and mechanics.

i agree completely, i realized the last gen has given me tutorial fatigue, i miss the front loaded tutorials of system shock 2 and thief
Tesseract
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(Yesterday, 05:24 PM)
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ugh, here's hoping it ain't a turd.
codhand
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(Yesterday, 05:25 PM)
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Originally Posted by Tesseract

ugh, here's hoping it ain't a turd.

and that's really all that can be said at this point, feb is looking dry, so here's hoping
The Smoking Bun
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(Yesterday, 05:26 PM)
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Originally Posted by MikeHaggar

i wonder when these types of design philosophies are going to be thrown to the wayside in AAA games. i would think that with the success of dark souls and demon souls companies would see that there is a market for more challenging games that don't hold the player's hand the entire time. not to mention that there's plenty of data that shows that a small percentage of players are completing these games even with all of the hand-holding. it really doesn't make any sense. i can't wait until the tides turn and the large studios stop worry about making cinematic asset tours and start focusing more on interesting game design and mechanics.

The industry is a bloated mess and getting worse as evidenced by the Fee to Play madness we are seeing with games like Ryse and Forza. We need another crash. No one will dare make anything REMOTELY unique or different for fear of incurring huge losses. Look to the indie scene for creative game design.

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