DSOGaming: Will the PC version receive some extra love with exclusive graphical features? Will there be a slider for FOV, and will there be any mouse acceleration/smoothing toggle options?
Jean-Normand Bucci: The PC version will support all the graphical features of the next-gen consoles with numerous improvements, including even better anti-aliasing, higher resolution shadows and support for multi-monitor. Thief on PC will also be amongst the first batch of games that support AMD’s new Mantle API for high performance graphics.
A FOV slider and mouse sensitivity options will be included in the game. We don’t apply acceleration or smoothing to our mouse based camera controls – we want you to have direct control of Garrett’s POV.
DSOGaming: Let’s talk about physics. What kind of destructibility and interactivity can players expect from this new title? Are you using PhysX, Havok, or your own physics engine?
Jean-Normand Bucci: We have integrated the latest PhysX version although destruction is not one of Thief’s main gameplay pillars. We developed the tools we needed for the vision we had for Thief and although destruction has never been a major part factor of the original games we do have breakable objects, pushable objects and so on.