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CrunchinJelly
formerly cjelly
(Yesterday, 05:26 PM)
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Pay or play. Your choice.

http://www.eurogamer.net/articles/20...icing-revealed

We already knew Polyphony's racer would include microtransactions - a first for the series. Now we're nearing the game's Friday 6th December release more information on how these work has been revealed.

Let's start with the virtual currency, credits. Credits, which you use to buy cars and parts, can be bought in 500K, 1 million, 2.5 million and 7 million denominations.

The PlayStation Store updated today with the prices for these. They are as follows:

500,000 In-Game Credits (£3.99/€4.99)
1 Million In-Game Credits (£7.99/€9.99)
2,500,000 In-Game Credits (£15.99/€19.99)
7 Million In-Game Credits (£39.99/€49.99)

The video, below, showcases GT6's cars and reveals one of the top priced, the Jaguar XJ13, which costs 20 million credits. You can grind for it in traditional Gran Turismo fashion or you can buy it straight away if you drop £119.95 - that's the total you pay for two packs of 7m credits, two packs of 2.5m credits and one pack of 1m credits.

The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

Sony maintains that GT6's microtransactions offer players an alternative fast-track route through the series' famously grindy progression. Eurogamer's review will be published on Friday.

phierce
Member
(Yesterday, 05:27 PM)
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Uhh...wow.
MoeB
so vintage
such math
power levl=1080
(Yesterday, 05:27 PM)
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deja vu.
so it's not as microtransactiony as F5.
Chacranajxy
Member
(Yesterday, 05:27 PM)
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I think I might just be kinda over this video games thing.
michaelx
Banned
(Yesterday, 05:27 PM)
fuck you too PD
chubigans
y'all should be ashamed
(Yesterday, 05:27 PM)
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It's a good thing the game has a thousand cars and almost forty tracks. And that the payouts range into the hundreds of thousands for seasonal events.

Not to mention the game will be releasing 28 DLC cars over the next few months, all of them free.
Last edited by chubigans; Yesterday at 05:32 PM.
hwateber
Member
(Yesterday, 05:27 PM)
Will have to see how the ingame economy is, but these are pretty ludicrous prices
Interfectum
Member
(Yesterday, 05:28 PM)
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It all depends on how long it would take to earn enough credits.
bigkrev
Member
(Yesterday, 05:28 PM)
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IF the normal progression of the game is the same, and if that is comprable to what the highest priced cars in previous games cost, I have no issue with this.

IF
Blablurn
Member
(Yesterday, 05:28 PM)
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:|
Farrow
Member
(Yesterday, 05:28 PM)
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But has the game been crippled to make it harder to save money?

That's what is the important factor.
Cheesemeister
(Yesterday, 05:28 PM)
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Macrotransactions!
Vyse The Legend
Wiser than thou
(Yesterday, 05:28 PM)
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Originally Posted by CrunchinJelly

Pay or play. Your choice.

http://www.eurogamer.net/articles/20...icing-revealed

The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

So, based on the earnings/payouts in GT5, how long would it take someone to get 20million credits?
Panty
Member
(Yesterday, 05:28 PM)
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Isn't it confirmed the payout for driving(grinding) is way bigger than in Forza? Ie. it doesn't destroy the game.

Fuck this.
Last edited by Panty; Yesterday at 05:31 PM.
JoeTheBlow
Fighting the good fight against the rules of mathematics.
(Yesterday, 05:28 PM)
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Pay to avoid playing a game.

This baffles me.
alr1ght
bish gets all the credit :)
(Yesterday, 05:29 PM)
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Don't support this. Even if this game's economy was not changed by the introduction of notsomicrotransactions, you can be sure almost every other one will.
Kysen
Member
(Yesterday, 05:29 PM)
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Real money for PS2 quality cars, you heard it here first.
nib95
Member
(Yesterday, 05:29 PM)
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Fuck you Polyphony. This shit disgusts me. I can't buy in to this. My most hyped game and I'm on the verge of cancelling my pre order.
Hasney
Member
(Yesterday, 05:29 PM)
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Originally Posted by Farrow

But has the game been crippled to make it harder to save money?

That's what is the important factor.

Yeah, this. I'm going to cancel my pre-order until this is fully explored, because this is getting ridiculous.

If it's the same and you just have the option of buying with cash, then fine.
Massa
Member
(Yesterday, 05:29 PM)
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You forgot to bold the important part: "Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar."

Thankfully they didn't ruin the economy of the game to support macrotransactions.
DryvBy
Member
(Yesterday, 05:29 PM)
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What's bad is that's a car payment for an economy car.
sixteen-bit
Member
(Yesterday, 05:29 PM)
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Not liking this one bit.
milkybar1983
Junior Member
(Yesterday, 05:29 PM)
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think I might trawl the Forza thread for some tasty quotes
GTP_Daverytimes
Member
(Yesterday, 05:29 PM)
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Originally Posted by Farrow

But has the game been crippled to make it harder to save money?

That's what is the important factor.

Nope, you are gifted cars as before, credits are as easy to come by as always, and you are never prompted to buy credits.
Panty
Member
(Yesterday, 05:30 PM)
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Originally Posted by Farrow

But has the game been crippled to make it harder to save money?

That's what is the important factor.

The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

So if it's exactly the same as in GT5, no harm done?

Microtransactions are just an option. They didn't build the system for the micros. The game still plays like GT5 which didn't have any shitty micros.
shagg_187
lapdance transform pants
(Yesterday, 05:30 PM)
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Originally Posted by Farrow

But has the game been crippled to make it harder to save money?

That's what is the important factor.

GT has always been a grind, but playable. Spend that credit wisely and you'll be riding in that virtual car in no time!
Mario007
Member
(Yesterday, 05:30 PM)
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Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

I really think this should be highlighted in the OP. It looks like this will be the same old GT but with the option to buy a car with real money if you want to.
Hasney
Member
(Yesterday, 05:30 PM)
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Originally Posted by Massa

You forgot to bold the important part: "Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar."

Thankfully they didn't ruin the economy of the game to support macrotransactions.

Oh thank god. I've now slipped off my underwear of indignant rage.
Z3M0G
Member
(Yesterday, 05:31 PM)
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Originally Posted by Massa

You forgot to bold the important part: "Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar."

Thankfully they didn't ruin the economy of the game to support macrotransactions.

Hopefully... if the balance remained the same as it always was, there should be no problem.

But it is hard to imagine it remaining the same balance... it would be difficult to resist the temptation to make things a little more difficult to achieve, and tempt the player to spend more money.

I really didn't want to see this come to GT...

Originally Posted by GTP_Daverytimes

Nope, you are gifted cars as before, credits are as easy to come by as always, and you are never prompted to buy credits.

Ok, this sounds great.
Networker
Junior Member
(Yesterday, 05:31 PM)
ohh man, this is total BS.
Jarmel
place a shoe on my head
to reduce lag compensation
(Yesterday, 05:31 PM)
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Forza was just ahead of the curve.
Panty
Member
(Yesterday, 05:31 PM)
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Originally Posted by Hasney

Yeah, this. I'm going to cancel my pre-order until this is fully explored, because this is getting ridiculous.

If it's the same and you just have the option of buying with cash, then fine.

The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

So time to pre-order again right?
Brazil
Member
(Yesterday, 05:31 PM)
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If they really didn't fuck the economy up Turn 10-style, then I'm fine with this.
KaizorPenguin
Member
(Yesterday, 05:31 PM)
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I spent £120 on GT6 credits, but it's okay because I got a Jaaaaaag.
Cow Goes Moo
Member
(Yesterday, 05:31 PM)
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Sounds slightly less bad with progression

Still bad

Bad Sony
Hasney
Member
(Yesterday, 05:32 PM)
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Originally Posted by Panty

So time to pre-order again right?

Luckily I wasn't able to get to the store in the minute it took. The one time I'm glad teleportation hasn't been invented yet.
Darklord
Member
(Yesterday, 05:32 PM)
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This shit is going to kill gaming. Micro-transaction are one thing on a free or 99 cent game but on full priced $60 games it's terrible. The worst part is it's not because it's just extra money. You CAN'T ignore it because they build the game around these fucking micro-transactions. Like taking over 500 hours to get the cars in Forza 5 without paying extra.

How long until RPG's have one class and 3 unlockable classes? How long until the next bih FPS is just so insanely hard you're forced to buy extra shield power or better weapons? This is worse than always-online, this is worse than DRM, this is literally game breaking unless you fork out more and more money.
suedester
Member
(Yesterday, 05:32 PM)
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GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

I think this is the important thing. If people want to pay to avoid the grind then that is up to them. I'm not sure it needs to be quite that expensive though.
Hitokiri03
Junior Member
(Yesterday, 05:32 PM)
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Originally Posted by bigkrev

IF the normal progression of the game is the same, and if that is comprable to what the highest priced cars in previous games cost, I have no issue with this.

IF

Is the same price in GT5.
Kukuk
Member
(Yesterday, 05:32 PM)
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In GT5 there was a seasonal event which, when paired with the daily bonus, payed out 1.2 million credits. And it was easy as fuck. So I'm not too worried about the grind.

Anyone know if they're still going to do daily bonuses in GT6?
D23
Member
(Yesterday, 05:32 PM)
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This sucks.
Animal
Member
(Yesterday, 05:32 PM)
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Originally Posted by JoeTheBlow

Pay to avoid playing a game.

This baffles me.

.
thecharrr
Member
(Yesterday, 05:32 PM)
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Similar to GT5? Just ewwwwwwwww
Skittles
Junior Member
(Yesterday, 05:32 PM)
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Why wasn't this bolded?

The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

Mesoian
Member
(Yesterday, 05:32 PM)
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Hilarious.

Don't buy this game.
RMI
Member
(Yesterday, 05:32 PM)
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If the game's economy is intact and this is just another payment option, fine I guess. I was getting excited about this GT but now I'm back to feeling ambivalent about it.
Hayabusi
Junior Member
(Yesterday, 05:32 PM)

Originally Posted by bigkrev

IF the normal progression of the game is the same, and if that is comprable to what the highest priced cars in previous games cost, I have no issue with this.

IF

This and I hope it's true..
phosphor112
(Yesterday, 05:32 PM)
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*barf*

Well... at least the economy isn't gimped to force those credits on you...
SJRB
Member
(Yesterday, 05:32 PM)
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This is only bullshit if they deliberately set back regular credit accumulation in order to nudge players into paying for additional credits.

So until that is confirmed I'll reserve judgement I guess.
Phreaker
Member
(Yesterday, 05:33 PM)
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Wow, so the most expensive car is ~$195.00? That's about 2x Forza 5's most expensive car.

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