The PS3 does support in game micro transactions, singstar has done it since launch.Originally Posted by oconnomiyaki
As Bish said, the whole "Oh, you have to leave the game to buy credits!" is really splitting hairs. It's also likely more a symptom of the system that it's on as, at least in my experience with it, the PS3 doesn't support in-app microtransactions of any kind.
Additionally, you can obtain cars just fine in Forza. It has it's fair share of problems, but this isn't one of them. Especially as your Drivatar (ugh) is earning you credits when you're not even playing. I certainly haven't been directed towards a store or felt compelled to use real money.
I'm in the camp that says "This is only an issue if you make it," with a little bit of "And both games end up a terrible grind anyway." (That's based on assurances that GT6 operates just like GT5, which was a horrible grind after like an hour.) But I also don't like seeing the hypocrisy and the hair-splitting to make a point of defending Sony doing it.
This is a lump. Just take it.
Who is defending this. though? At work, but I imagine its not a whole lot of people from the GT thread, or anyone really. As most of the faces I see from that thread are taking the lump as a pot of awful that really shouldn't happen this gen.Originally Posted by oconnomiyaki
As Bish said, the whole "Oh, you have to leave the game to buy credits!" is really splitting hairs. It's also likely more a symptom of the system that it's on as, at least in my experience with it, the PS3 doesn't support in-app microtransactions of any kind.
Additionally, you can obtain cars just fine in Forza. It has it's fair share of problems, but this isn't one of them. Especially as your Drivatar (ugh) is earning you credits when you're not even playing. I certainly haven't been directed towards a store or felt compelled to use real money.
I'm in the camp that says "This is only an issue if you make it," with a little bit of "And both games end up a terrible grind anyway." (That's based on assurances that GT6 operates just like GT5, which was a horrible grind after like an hour.) But I also don't like seeing the hypocrisy and the hair-splitting to make a point of defending Sony doing it.
This is a lump. Just take it.
I see a rush of people excited to liken this to their Forza, for _____ outcome.
Bottom line is that its not an exciting "HAhAHA see!!!" Moment, its more or less I hope a lot of you don't purchase this shit.. Its really bad for game design, natural game design.
but whatever, go on bitching
I don't like them but I'm not disgusted by microtransactions in general in $60 games. I am disgusted by one potential microtransaction that costs £120. I'm not even buying GT6 (or Forza 5) but MS and Sony are clearly testing the waters here and may be planning to implement similar models into other first party titles that I would buy.Originally Posted by Nafai1123
I'm not sure I can agree with that. Changing the game to encourage microtransactions is the most relevant part of why there was such an outcry over Forza. If they had kept the rewards and pricing for high value cars the same, it wouldn't have been such a big issue. If you're disgusted by microtransactions in a $60 game you have every right to be, but the fundamental reason why most gamers care is when it changes the game itself, which doesn't appear to be the case in GT6.
This is just splitting heirs. Instead I will ask, do you find it distasteful?Originally Posted by PanicFreak
No it shouldn't. I'm not disgusted. It's not like PD is going to send hit men over to your house to point a gun at your head in order to coerce you to purchase the most expensive cars in the game with real money. That would be disgusting.
I'm amazed that developers that I otherwise respect would allow people to spend that much.Originally Posted by PanicFreak
I'm simply amazed that people would actually plunk that money down for an in game currency.
I agree with your assessment as to how most people will spend their credits but there are ways they could have made the XJ13 still rare/hard to obtain without the insane price gouge (ie. make it an unlockable for a high number of race wins etc.). I'm guessing there will be other classic cars that cost millions of credits too (although perhaps not 10 million+ like the jag).Originally Posted by TangoAlphaLima
I think some of the misconception comes from Eurogamer using the Jag XJ13 in its example. It's a super high-priced car. It's supposed to take you a while to earn enough credits to buy a car like that, at least it did in GT5. PD doesn't expect you to have a garage full of cars like that.
A better example is looking at what 1 million credits would get you, which costs £7.99.
I'd never pay for in-game credits, but it's more likely the people that will pay for them will be using them to buy an array of cars like the example above for a small amount, rather than drop 120 quid on a Jag.
DLC (done properly) I support, this I do not.
Or this is just the beginning of microtransaction riddled games. You know, heating the water slowly so the frog doesn't notice he is being cooked.people going apeshit over this? it says the economy is similar to GT5...you simply have the option to bypass the grind if you feel like bypassing it.
This......People seem to act like the microtransations are some dark cloud looming over their heads, preventing them from enjoying the game. It's beyond silly.
I like Forza 5 and im sure ill like GT6. The forza rewards also makes earning credits a joke also. 4 mill E=easy
GT6 needs something similar :)
It's been a while since I've played GT5, but I remember getting about midway through the offered collections of races (I wanna say cups?) and not having enough credits to proceed to get a car of sufficient quality for the ones above it, so my options were basically to keep doing all the ones I'd done previously for credits. At that point I just gave up.Originally Posted by phosphor112
It was common to win 1.2m in seasonal races. Races that lasted 6 minutes MAYBE at most.
Forza seems structured pretty similarly, so it doesn't get a free pass on that either. Kind of regret getting it, to be honest. Not because of the microtransaction stuff (again, I haven't even come across it) but because it's just kind of average and I think I only really bought it over Need for Speed because I wanted to see how rumble triggers worked. :(
The first question was meant as a nod to the possible future of MTA in racing games. Imagine a game with DLC cars placed in a dealership that requested in-game purchases before unlocking. The unlock would be instaneous and indicate the content was already on disk. I'd be mad if this was an issue.Originally Posted by SolidSnakex
I'm not sure about the firsst question, but the answer to the second question is no. The game never even tells you that microtransactions exist. The only way you find them is to go to your local retailer and find a card or go into the PSN store to purchase them. They aren't actually built into the game.
Your response indicates anger over nothing from people (not you or me) looking for something to be mad at. Some of it is fanboy outrage and some is legit criticism. Either way it seems wrong and misguided.
Only because the Xbox One games started to integrate it into the fiber of the game, people started to get upset. Paying for shortcuts has been a thing in quite some AAA games for a few years now. After an initial outrage, things have calmed down. Until now.for me it's the fact that this practice is likely to become more common in other games rather than how it's implemented in GT6
MT have no place in full price retail games. if people want to be lazy fucks, just implement cheat codes. that's how it's been done in the past, and now cheat codes are being replaced with spending money to skip content and for some reason people defend it. I don't even.
Didn't Battlefield Bad Company 2 already do this?
How would you feel about paying 80% more for your groceries at a store that only has one cashier, for the convenience of skipping everyone in the line?people going apeshit over this? it says the economy is similar to GT5...you simply have the option to bypass the grind if you feel like bypassing it.
I don't see the contradiction. What I said is factually correct. You aren't being deprived of any content. It just appears to me they've simply added the option to pay for money packs.Originally Posted by Naminator
*Cough*
Turn 10's strategy IS retarded.
You buy DLC cars.
And you have to either grind for more money or buy money packs.
Heh.
On a side note
" Microtransactions fucking suck.
I just hope you can acquire credits fast enough in the actual game. Seasonal events in GT5 meant you could hoard cash, but we will see. "
Dammit, your avatar reminded me of the 2 wheel gaf thread... which reminded me of my bike being stored for winter! Blast! :ppeople going apeshit over this? it says the economy is similar to GT5...you simply have the option to bypass the grind if you feel like bypassing it.
Oh, so it's a non-issue. Thanks.The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.
Try NFS: Most WantedThe first question was meant as a nod to the possible future of MTA in racing games. Imagine a game with DLC cars placed in a dealership that requested in-game purchases before unlocking. The unlock would be instaneous and indicate the content was already on disk. I'd be mad if this was an issue.
Open world game where you drive around finding new cars you can get into and drive. 1/3 of the cars hit you up for cash when you try.
If you can unlock the car same way as the other GT's have, I see no problem
Also if the game starts cockblocking from reaching said desire goal, by adding in a huge huge time investment and tells you about the "shortcut", yeah then that shit is afoul
There can be gamers who work through purchasing the car by playing the game, putting in effort, or someone who works and doesn't have the time, can purchase it too
______________________________
This is also the tip of the iceberg
If you think racing is going bonkers, wait till Capcom see's how KI and the Season approach came out to be money wise
FGC will fucking go crazy, if SFV just gives you 4 char, Ken, Ryu, Chun-Li, Zangief
Then buy the piecemeal version or the ultimate "Season" for ridiculous amounts
Then they can stagger release the chars and make you hold onto version for a long long time
God forbid they add Season 2 and it's Ultra only or some shit LOL
One seasonal race in GT5 with 2x Christmas bonus.

Such is the hard life of a GT credit earner. =[
http://www.gtplanet.net/forum/thread...-money.270407/
EDIT:
Same race without Christmas bonus but with daily login bonus:
12 minute race
Nope I would rather have it even higher so it prices out the majority of players. I don't want to get beat by a bunch of cars people didn't earn.Originally Posted by phosphor112
What practices? Allowing options? The progression is EXACTLY the same as the previous game. The previous game that had no MT's.
Edit: I misquoted.
If part of a game is not fun and is considered grinding, the solution is not to give the player the option to pay money to skip it. The solution is to remove the bad parts or replace them with fun parts.people going apeshit over this? it says the economy is similar to GT5...you simply have the option to bypass the grind if you feel like bypassing it.
Oh, there will definitely be other cars around 20 million, but not many. As a rule, they're almost always classic cars with some historical significance.Originally Posted by Willy Wanka
I agree with your assessment as to how most people will spend their credits but there are ways they could have made the XJ13 still rare/hard to obtain without the insane price gouge (ie. make it an unlockable for a high number of race wins etc.). I'm guessing there will be other classic cars that cost millions of credits too (although perhaps not 10 million+ like the jag).
Regarding alternatives for how to acquire the XJ13, sure there could have been some. In fact, there could be some we don't know about. I know it's possible to get extremely valuable cars in GT5 by winning high level races/championships and such. But honestly, to earn the XJ13 that way would probably take a lot longer than just grinding for 20 million credits.
I find it to be a fairly lopsided comparison at best. And definitely splitting hairs. Let's be fair, for me it has been fairly easy at this point to obtain credits in forza--I believe, without actually playing, I've earned well over 6,000,000 cr payout with rewards and drivatar benefits alone, necessitating no extra spending on my part. And I never will pull the trigger on that. But I've been enjoying the game as much as prior titles in the series. I will treat GT the same, without hesitation, and enjoy it just as much.Originally Posted by commedieu
This needs to just be posted on every page folks.
Forza Guys, I know you're mostly fumbling over yourselves to have a "GOTCHA" moment... but, read the above. Over and over again.......unless you're excited that GT has microtransactions... vs an entire game being designed around them?
Demonizing one title while elevating the other, in my eyes, is ridiculous. These are, more and more, birds of a feather when it comes to the potential for extraneous spending. How it is presented to player is of little relevance, they both have 'hooks' built in -- just because one is more upfront about it does little, in the end, to differentiate the two. The key here is not to do it, and simply play the (racing) game.
In short, if you choose to denounce the practice, denounce them both. If you choose to excuse the practice, excuse them both. I see little room for a logical position in-between. Micro transaction exist as an option for those with more cash than time or patience on their hands, and it is something which, ultimately, devalues the experience of the game if engaged. To me, at least. And I work for a living. :)
From 2006 - 2011 I was spending at least a couple of thousand a year on games for the 360, PS3, PC, DS. I was preordering all of the big releases, etc.
The microtransaction fest broke my enthusiasm. This year I've only bought 3 "AAA" releases: The Last of Us, GTA 5, and Arkham Origins. I backed out of my Xbox One and PS4 pre-orders.
It's like a bucket of cold water was thrown over something I used to be pretty passionate for. I've been playing less games overall, and when I do play it's mostly stuff like FTL or Hotline Miami. I'm going back and re-playing stuff like Baldur's Gate or catching up on stuff I missed like Fallout 1 and Planescape: Torment. My most anticipated game for next year is Project Eternity. All of those thousands I used to spend each year are going elsewhere, toward other hobbies that don't seek actively seek to rip me off. And I don't think I'm alone in this.
There really should be no defence to microtransactions but you're right. The person who purchases the game doesn't really 'suffer'.How would you feel about paying 80% more for your groceries at a store that only has one cashier, for the convenience of skipping everyone in the line?
When you go to a theme park, you pay for the entrance fee (£40). You have to queue for the rides like everybody else. But you also have the option to pay for fast track (£10-15) to skip the queues.
Are the people who in the queue being deprived of the theme park rides?
What would be problematic is if all attendees were forced to pay the fast track ticket in order to enjoy the rides. In the game world, this translates to the 'pay to win' transaction model.
then I'd still wait in line....Yeah, but what if that was the only store around at it only had one cashier?
your analogy is way off though. In one example, I'm simply waiting and can bypass the line. By not bypassing "the line" in the other example, I'm getting better at it and actually enjoying it.
NO ONE enjoys standing in line, but I will most likely enjoy my time racing and getting better AND then buying the car I want.
I know this comes as a shock to people, but game companies are out to make money. As long as you know that's their end game, you can avoid their bullshit.for me it's the fact that this practice is likely to become more common in other games rather than how it's implemented in GT6
MT have no place in full price retail games. if people want to be lazy fucks, just implement cheat codes.
Maybe you should try to see it like this: the microtransactions here are non-intrusive. If this game makes good money off the MTs, you could reasonably expect more developers to take this approach.
There's always going to be outcry over bad implements of MTs, but if developers see that good implementations make money, and keep people relatively happy, they won't be inclined to do shitty things with their MTs. You really should do away with any vision of a future of games without microtransations, though, because as mentioned above: money is the end game of game development. Might as well have them squeak every last penny out of people as possible in a decent way.
Out of curiosity, does that mean you omitted to buy nearly every Xbox One exclusive?Originally Posted by cyberheater
I'm going to pass. Like Francis said. If you can, vote with your wallet and don't buy games that support this bullshit. I'm not buying it.
Personally I don't agree with this shit at all. I get that F5's micro robbery system is much worse, but still. Polyphony are clearly testing the waters, and whilst it may not affect game design today, it may tomorrow. And that's the problem. We don't even want to give them a chance to make this become the norm.
While I don't think the GT6 issue is near as bad as the Forza 5 issue I agree with you here. Don't support either one or else this shit will only get worse.In short, if you choose to denounce the practice, denounce them both. If you choose to excuse the practice, excuse them both. I see little room for a logical position in-between.
agreed. replace it with fun parts. But it's pretty amusing no one cried foul of GT5's grind but now that there's a shortcut, IT'S NOT FUN ANYMORE, GIVE ME CARS!!!!Originally Posted by alexandros
If part of a game is not fun and is considered grinding, the solution is not to give the player the option to pay money to skip it. The solution is to remove the bad parts or replace them with fun parts.
Hmmmm... maybe. I think it's possible to purchase and enjoy both games without supporting the microtransactions. Same deal with Ryse. It's all like "Hey, buy a power-up with gold?" and it's like "LOL! No." (And maybe it's because of the difficulty level, but you fucking bathe in XP anyway.*)Originally Posted by commedieu
its more or less I hope a lot of you don't purchase this shit.. Its really bad for game design, natural game design.
I'm also not sure if it is bad for game design. I think you probably have bad game design if people want to skip it, but I don't know if it creates bad game design unless you start balancing around it. I almost feel like that's why in these cases the microtransactions seem so insulting, because they don't want everyone to just buy for a dollar all the best cars so they price them into the stratosphere to try and prevent it.
But, you know, maybe both franchises would benefit more from not being a terrible, boring grindfest. You don't need a bazillion tracks. Perhaps a little variety in the race structure? But both are held back more by their "BUT TEH REALISM!" than anything else.
Hurrumph.
No. It's optional. You can play the game the GT1-5 way and they haven't inflated the ingame costs or the progression system. They are giving people an option. This negatively impacts nobody. This is only positive. The money earned might get normal players a better game. It puts more money in the pockets of devs. People who buy the cars are getting exactly what they want.Originally Posted by theignoramus
no, its wrong to charge people those prices for a car. Its a stinking pile of shit, but it seems be less insidious than the way its been done in other games. So its bad, but less bad than it is in Forza or NBA 2k14
Who is negatively impacted? These cars aren't clothing, shelter, or food. It's a luxury item. Despite what you think, people paying $100 for a virtual car bought it because they wanted it. It's not a negative to them despite how you think they should feel about it and it doesn't negatively impact you.
I don't see what the issue is.
Can someone post this in the OP. Such a utter non issue with way seasonals crammed money down your throat.Originally Posted by phosphor112
This game has the same economy as GT5.
One seasonal race in GT5 with 2x Christmas bonus.
Such is the hard life of a GT credit earner. =[
EDIT:
Same race without Christmas bonus but with daily login bonus:
That said, I don't see any problems with how GT6 seems to do it. It doesn't shove the transactions in your face and the game seems to reward you cars & proper amounts of money for races, so they haven't gimped normal play, just given a stupidly expensive alternative for lazy & stupid people.
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