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Red Blaster
downloading Angry Birds
(Yesterday, 07:14 PM)
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Originally Posted by phosphor112

This game has the same economy as GT5.

One seasonal race in GT5 with 2x Christmas bonus.



Such is the hard life of a GT credit earner. =[

EDIT:

Same race without Christmas bonus but with daily login bonus:

to be fair that seasonal was really fucking hard lulz
phosphor112
(Yesterday, 07:14 PM)
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Originally Posted by opticalmace

Am I crazy or are some of the PGR guys working on DriveClub?

Lead PGR guy is behind Drive Club
Leunam
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(Yesterday, 07:14 PM)
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Originally Posted by jmls1121

Wait, this is somewhat better because you need to close out the game to implement your pay to win scheme? LOL, bishop is right. Its a dinstinction without a difference.

I feel this is a distinction that is getting too much play. Ultimately, the end result would be the same, you can buy credits in both games.

Looks like the more relevant issue is how the games themselves were shaped to accomodate (or not) micro-transactions.
Reallink
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(Yesterday, 07:14 PM)
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Originally Posted by Dan27

I could give you hundreds of titles in the 360/PS3 gen that does this.

Need For Speed time saving pack?
Tiger Woods - buying better gear (that has better stats) for your golfer?

I could go on and on. In no way is this kind of pay model core to the game of GT6. The fact that the reward model is exactly the same as GT5 is the drama killer here.

Take away the rewards, take away the auction house like try did with Forza 5 compared to Forza 4 then people would have a reason to create a compatible level of a shit storm.

If not, don't fucking buy the currency!

Are you implying it's ok because EA (Worst Company in America™) have done it and are assuming no one had a problem with it there? Mass Effect 3 MP was ruined by the Project Dollars lottery system.
Radec
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(Yesterday, 07:15 PM)
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Originally Posted by phosphor112

This game has the same economy as GT5.

One seasonal race in GT5 with 2x Christmas bonus.

[/IMG]http://i.imgur.com/Ha52Qzq.jpg[/IMG]

Such is the hard life of a GT credit earner. =[
http://www.gtplanet.net/forum/thread...-money.270407/

EDIT:

Same race without Christmas bonus but with daily login bonus:

the hell? 9mil for an event?

And I'm griding for 80k/race after Spec II

GraveRobberX
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(Yesterday, 07:15 PM)
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Originally Posted by thenexus6

Ah shit, just bring back Project Gotham

Purchase Kudos for $9.99?
PS2 KID
Member
(Yesterday, 07:15 PM)
Just asking but is ANYONE in this thread going to BUY A MICROTRANSACTION in this game?
Deadstar
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(Yesterday, 07:15 PM)
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I enjoy the gran turismo series but won't be buying another entry until these are gone. Sorry Sony. I can't support this.
BearPawB
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(Yesterday, 07:15 PM)
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Originally Posted by dalin80

Can someone post this in the OP. Such a utter non issue with way seasonals crammed money down your throat.

So basically one has to play online?
alexandros
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(Yesterday, 07:16 PM)
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Originally Posted by Tekniqs

agreed. replace it with fun parts. But it's pretty amusing no one cried foul of GT5's grind but now that there's a shortcut, IT'S NOT FUN ANYMORE, GIVE ME CARS!!!!

If GT5 was indeed grindey and not fun, then it's clear that the game was overrated and overscored. In any case, the unspoken truth is that in order for micro transactions to become enticing you have to introduce grind, ie unfun bits. There are no benign microtransactions unless we're only talking about cosmetic stuff.
Martian
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(Yesterday, 07:16 PM)
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Damn this is pretty damn ridiculous.

I played the Devil's Advocate in the Forza thread, but if this trend continues that would be pretty weird.

The concept of unlocking cars/other stuff with money isn't something I like generally, but it shouldnt cost that much money. At least with Battlefield you pay 25 euros and you get everything in the game.

Its ridiculous that you should have to pay for the full game, and another couple hundred bucks for unlocking everything. It's not like its a balancing issue, so this is just shameless money grabbing business.
IISANDERII
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(Yesterday, 07:16 PM)
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Originally Posted by otapnam

everyone complaining here hasnt played GT5 seasonal events with 350k payout

but whatever, go on bitching

Sure I have, and that's what makes me bitch even more. But whatever, keep your blinders on; ignorance is bliss.
phosphor112
(Yesterday, 07:16 PM)
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Originally Posted by Red Blaster

to be fair that seasonal was really fucking hard lulz

If you never tuned your car, yeah.



This would almost guarantee a win.
Rat Salad
Member
(Yesterday, 07:16 PM)

Originally Posted by Jarmel

Forza was just ahead of the curve.

Think it might have been influenced by the biggest
money grabber...GT Prologue. Selling consumers a shell of a racing game for 40 bucks eventually led to what we see in both Forza and GT games today.

Just don't pay these guys shit. Just grind it out and buy your cars the old fashioned way.
I know some don't have the time to play the game and earn everything. It sucks. I feel for you guys with long hours on the job and families. Boy do we suddenly miss the days of GameGenies and GameSharks! Those were the days eh?
Xanadu
Banned
(Yesterday, 07:17 PM)
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fucking retarded
Jomjom
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(Yesterday, 07:17 PM)
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Originally Posted by m0dus

I find it to be a fairly lopsided comparison at best. And definitely splitting hairs. Let's be fair, for me it has been fairly easy at this point to obtain credits in forza--I believe, without actually playing, I've earned well over 6,000,000 cr payout with rewards and drivatar benefits alone, necessitating no extra spending on my part. And I never will pull the trigger on that. But I've been enjoying the game as much as prior titles in the series. I will treat GT the same, without hesitation, and enjoy it just as much.

Demonizing one title while elevating the other, in my eyes, is ridiculous. These are, more and more, birds of a feather when it comes to the potential for extraneous spending. How it is presented to player is of little relevance, they both have 'hooks' built in -- just because one is more upfront about it does little, in the end, to differentiate the two. The key here is not to do it, and simply play the (racing) game.

In short, if you choose to denounce the practice, denounce them both. If you choose to excuse the practice, excuse them both. I see little room for a logical position in-between. Micro transaction exist as an option for those with more cash than time or patience on their hands, and it is something which, ultimately, devalues the experience of the game if engaged. To me, at least. And I work for a living. :)

Don't agree. Your way of seeing this is all black and white, no grays. That's like saying if I hate dlc in one game I should hate it in all games.
TangoAlphaLima
Member
(Yesterday, 07:17 PM)

Originally Posted by Leunam

Looks like the more relevant issue is how the games themselves were shaped to accomodate (or not) micro-transactions.

Exactly. At first blush, it looks like GT6's economy is not any different from GT5, despite the inclusion of microtransactions this time.

With Forza 5's microtransactions, I don't know what to believe, as I don't play it. I've heard some folks say it's fine, whereas others claim it is awful.
koji kabuto
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(Yesterday, 07:18 PM)
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Vote with your wallet, If you don't like it then don't buy it.
chifanpoe
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(Yesterday, 07:18 PM)
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Originally Posted by PS2 KID

Just asking but is ANYONE in this thread going to BUY A MICROTRANSACTION in this game?

I speak for myself, No I will not.

Making money in GT5 was not all that bad. The "grind" if you will, why do people complain about driving and winning races in a driving game?
Alchemy
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(Yesterday, 07:18 PM)
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Even if progression isn't totally screwed up to incentivize microtransactions, fuck this noise. If neither Forza or GT6 sell well maybe they will go back to making proper buy to play games and not this fee to play bullshit.
Dreams-Visions
I'm mad as hell but this sandwich is delicious
(Yesterday, 07:19 PM)
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Originally Posted by malyce

How would you feel about paying 80% more for your groceries at a store that only has one cashier, for the convenience of skipping everyone in the line?

Time is money, so it depends on how long the line in front of me is. To be honest.

If said line is say...3 months long and that one item is the only one I wanted to get anyway and I just don't have the time to stand in line that long, paying 80% more may be an attractive option it will get me the one thing I really wanted and save me from the sore feet of standing there for 3 months instead of doing other things with that time.

YMMV.

I wouldn't be a candidate for $120 cars, but I can understand that there is a small market that may take this option. It's basically a cheat code that you pay for access too. Eww...but someone will go for it.
otapnam
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(Yesterday, 07:19 PM)
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Originally Posted by IISANDERII

Sure I have, and that's what makes me bitch even more. But whatever, keep your blinders on; ignorance is bliss.

whats the igorance?

nothings blocked behind a paywall & you can still easily earn credits.

you dont want to pay real $ for in game credits you cant bother to earn? Then dont do it
Ludicrous Speed
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(Yesterday, 07:19 PM)
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Wow, I didn't realize GT6 would have microtransactions. Is this where racing games are going? :/
Warewolf
Junior Member
(Yesterday, 07:20 PM)

Originally Posted by Agent AA1

To sum up, microtransaction in both games exist. We both hate them deep down. In both forza and gt (as you told me) you dont need to use them.

We don't know the situation in GT6 yet. Everyone would have said nothing had been changed in Forza before launch as well. No way to know.

As far as defending Forza 5's economy goes; If you enjoy it fine. I'm glad you got your money's worth. The facts still stand however. Return of funds from selling cars and upgrade parts has been removed wholesale, not even an option. Income from tunes and designs is no longer dictated by the creator and none of the information is surfaced. There is an income system based on how often your creations are downloaded/used but it's purposefully obfuscated and disproportionate.

The free play cars being locked away for the first time in the series within the same entry that has added high priority advertisements to pay for things with tokens is a specific gameplay change to enhance the value of microtransactions. The two are very definitely related.

Every change in gameplay can be more easily explained by a motivational shift to increase profit than any benefit to the player. This is the wrong approach and is easily felt when playing the game. If GT6 has taken a similar approach. We have a problem.
Tekniqs
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(Yesterday, 07:20 PM)
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Originally Posted by alexandros

If GT5 was indeed grindey and not fun, then it's clear that the game was overrated and overscored. In any case, the unspoken truth is that in order for micro transactions to become enticing you have to introduce grind, ie unfun bits. There are no benign microtransactions unless we're only talking about cosmetic stuff.

I didn't mind the "grind", hell even the license tests were fun.
I do motorcycle trackdays. There's no greater feeling there than passing bikes that are technically better than mine. Same with GT.
alexandros
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(Yesterday, 07:21 PM)
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Originally Posted by Ludicrous Speed

Wow, I didn't realize GT6 would have microtransactions. Is this where racing games are going? :/

More disturbingly, it's where most games are going if we don't find a way to stop it.
otapnam
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(Yesterday, 07:21 PM)
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Originally Posted by Warewolf

We don't know the situation in GT6 yet. Everyone would have said nothing had been changed in Forza before launch as well. No way to know.

As far as defending Forza 5's economy goes; If you enjoy it fine. I'm glad you got your money's worth. The facts still stand however. Return of funds from selling cars and upgrade parts has been removed wholesale, not even an option. Income from tunes and designs is no longer dictated by the creator and none of the information is surfaced. There is an income system based on how often your creations are downloaded/used but it's purposefully obfuscated and disproportionate.

The free play cars being locked away for the first time in the series within the same entry that has added high priority advertisements to pay for things with tokens is a specific gameplay change to enhance the value of microtransactions. The two are very definitely related.

Every change in gameplay can be more easily explained by a motivational shift to increase profit than any benefit to the player. This is the wrong approach and is easily felt when playing the game. If GT6 has taken a similar approach. We have a problem.

GT6 is out on the wild, it doesnt have the same issues as Forza, go read the OT
F0rneus
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(Yesterday, 07:21 PM)
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It's horrid stuff in Forza. It's horrid stuff here. Even if GT6 doesn't bork progression F5 style, it's still selling you credits for ridiculous amounts of money. Just inexcusable. With online passes, season passes and always-online DRM, I could understand the twisted logic of maximizing sales. This is just greed.
GraveRobberX
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(Yesterday, 07:21 PM)
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Originally Posted by Martian

At least with Battlefield you pay 25 euros and you get everything in the game.
.

You do realize Battlepacks are going to get incentivized down the line, there's a reason they are there
The tiers and things that unlock from them are going to become a thing
m0dus
(Yesterday, 07:22 PM)
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Originally Posted by Jomjom

Don't agree. Your way of seeing this is all black and white, no grays. That's like saying if I hate dlc in one game I should hate it in all games.

Wrong. Read again. I am not telling you to hate anything, I am telling you these are identical practices, and should be addressed as such. You can't be a relativist about the practice of microtransactions in this circumstance, because both games do it, but both titles allow you to progress without them.
Red Blaster
downloading Angry Birds
(Yesterday, 07:23 PM)
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Originally Posted by alexandros

If GT5 was indeed grindey and not fun, then it's clear that the game was overrated and overscored. In any case, the unspoken truth is that in order for micro transactions to become enticing you have to introduce grind, ie unfun bits. There are no benign microtransactions unless we're only talking about cosmetic stuff.

gt5's grind was due to the stock events having crappy payouts and the game having an inexplicably stupid exp system (which was thankfully removed from gt6) that locked you out of doing certain events until you reached a specific level

in gt6 it's easier to earn money in-game than it was in gt5
flamingotripod
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(Yesterday, 07:23 PM)
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Pay twice the price of the game for 1 car that you can use in the game.

wtf lol
FStop7
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(Yesterday, 07:23 PM)
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Originally Posted by TideTime

This is outrageous and disgusting. The people who say "don't buy it if you don't like it, it's not affecting the game" are missing the point.

I don't know if I'd call it outrageous or disgusting, I think I'll save that level of vitriol for things that matter in life more than video games. That said it I find to be extremely unappealing and something I'm not interested in supporting with a full price purchase. I might buy GT6 when it's down to $30, but I'll avoid the microtransactions entirely.

"Don't buy it if you don't like it" is very true but "it's not affecting the game" is definitely false. Remember "Nosliw" in Gotham and various money/car cheats in racing games? The only reason all of these cheats are gone and the grinds to build up money are continually extended is to bolster the sales of spacebucks. And they're not "micro" transactions any more, either.
malyce
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(Yesterday, 07:24 PM)
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Originally Posted by Tekniqs

then I'd still wait in line....

your analogy is way off though. In one example, I'm simply waiting and can bypass the line. By not bypassing "the line" in the other example, I'm getting better at it and actually enjoying it.

NO ONE enjoys standing in line, but I will most likely enjoy my time racing and getting better AND then buying the car I want.

Nah, not really. The store makes a fuckton of money, and can easlily higher 10 more cashiers if they wanted to, but the owner chooses not to because of some sort of family tradition, so your only option is to pay or stand in line for and hour.

My point is, grinding in GT is stupid, we've all just became accustomed to it. Instead of addressing the issue at hand, you're now given an option to "pay" your way out of it just to be able to enjoy the game in your own way. It's been 15 years, gaming has changed a lot since then, but PD has stuck the same old boring formula. You shouldn't have to pay to avoid horrible game design,
Last edited by malyce; Yesterday at 07:26 PM.
silver.tongue
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(Yesterday, 07:24 PM)
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The information in the thread title is meaningless without knowing the way the economy of the game works.
In GT5 you could win up to 8.000.000 credits in a single race with Seasonal + Consecutive Log in Bonus.
If that's still the case, you don't have to buy credits with real money.

I don't have GT6 yet. I'll have to wait and see if you're forced into microtransactions.
Ludicrous Speed
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(Yesterday, 07:24 PM)
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Originally Posted by alexandros

More disturbingly, it's where most games are going if we don't find a way to stop it.

But what can I do? I'm just one person! And it seems the masses don't mind this type of behavior. People spend tons on these stupid mobile games. They will probably do the same for console games. :(
HammerOfThor
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(Yesterday, 07:24 PM)
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I fail to see how this is a problem. Unless they are altering the game to make it much harder and more "necessary" to buy the credits, this is really just for someone with extra money and less time to be able to get nicer cars without grinding.
AlexMogil
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(Yesterday, 07:24 PM)
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Everyone is so transparent. So many reasons why this whole industry is such shit from the producers to reviews is right in this thread.
JudgeN
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(Yesterday, 07:24 PM)
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Originally Posted by FStop7

This is the kind of stuff that is driving me away from "AAA" games.

From 2006 - 2011 I was spending at least a couple of thousand a year on games for the 360, PS3, PC, DS. I was preordering all of the big releases, etc.

The microtransaction fest broke my enthusiasm. This year I've only bought 3 "AAA" releases: The Last of Us, GTA 5, and Arkham Origins. I backed out of my Xbox One and PS4 pre-orders.

It's like a bucket of cold water was thrown over something I used to be pretty passionate for. I've been playing less games overall, and when I do play it's mostly stuff like FTL or Hotline Miami. I'm going back and re-playing stuff like Baldur's Gate or catching up on stuff I missed like Fallout 1 and Planescape: Torment. My most anticipated game for next year is Project Eternity. All of those thousands I used to spend each year are going elsewhere, toward other hobbies that don't seek actively seek to rip me off. And I don't think I'm alone in this.

I agree with your overall message but GT6 isn't taking out content to sell you as DLC. Your getting a complete game with an option to be lazy if you choose. Your gaming experience will be the exact same if you ignore these microtransactions.
VibratingDonkey
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(Yesterday, 07:25 PM)
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It's not the prices that are of concern, as Eurogamer points out, it's how this fee-to-pay bullshit has affected the game design. They claim it's the same as GT5 thus far. I'll be awaiting further impressions.
BPoole
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(Yesterday, 07:25 PM)
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Originally Posted by Manu

Can we even call them microtransactions at this point?

Agreed, some of these cost more than the game itself. Nothing micro about it. We need new terminology.
alexandros
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(Yesterday, 07:25 PM)
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Originally Posted by otapnam

GT6 is out on the wild, it doesnt have the same issues as Forza, go read the OT

The two opposing sides here aren't Microsoft and Sony, they are publishers and gamers. Don't defend anti-consumer practices just because your favorite company is doing it, it only helps big publishers enforce their policies through the tried and tested divide and conquer tactic. We should all be united in this and condemn these policies regardless of origin.
dalin80
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(Yesterday, 07:26 PM)
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Originally Posted by BearPawB

So basically one has to play online?

No, you could stick to offline races but it was just take longer, that and sell other prize cars as they were thrown at you faster then you could use them.
saichi
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(Yesterday, 07:28 PM)
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GT6 is clearly next-gen since micro transaction is the future of console gaming
Untalkative_Bunny
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(Yesterday, 07:28 PM)
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Originally Posted by saichi

GT6 is clearly next-gen since micro transaction is the future of console gaming

yup. The guy from Avalanche Studios told me so.
shandy706
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(Yesterday, 07:29 PM)
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Originally Posted by m0dus

Pack of 20 Kudos: $19.99.

BOOM.

I laughed....then I cried.



After recovering...realized I gots mad skillz, and wouldn't need to buy Kudos...because I'd be laying down those lines and drifts that make the Kudos flow.
VibratingDonkey
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(Yesterday, 07:29 PM)
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Originally Posted by BPoole

Agreed, some of these cost more than the game itself. Nothing micro about it. We need new terminology.

It's such an annoyingly long word to type out too. We need a TLA.
JudgeN
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(Yesterday, 07:29 PM)
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Originally Posted by alexandros

The two opposing sides here aren't Microsoft and Sony, they are publishers and gamers. Don't defend anti-consumer practices just because your favorite company is doing it, it only helps big publishers enforce their policies through the tried and tested divide and conquer tactic. We should all be united in this and condemn these policies regardless of origin.

Whats anti-consumer about letting someone buy credit to pay for a car? I don't see whats anti-consumer about this.
Ceaseless Discharge
Junior Member
(Yesterday, 07:29 PM)
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Preorder cancelled until we get confirmation that this doesn't ruin the game. Fucking toxic business model and I'm not supporting it.
alexandros
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(Yesterday, 07:30 PM)
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Originally Posted by Ludicrous Speed

But what can I do?

What the internet does best: make noise. If there is a huge backlash then next time the publishers will think twice before implementing them. But if gamers divide themselves into camps and defend these practices because "they're not as bad as what the others are doing" then we are all well and truly screwed.

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