I hope Drive Club is not hampered with the same shit.
Edit: good lawd people, read the damn story!
disgraceful.Originally Posted by CrunchinJelly
Pay or play. Your choice.
http://www.eurogamer.net/articles/20...icing-revealed
This has also been corroborated by those who have the game early. At least so far as to what is open.
Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.
I really think this should be highlighted in the OP. It looks like this will be the same old GT but with the option to buy a car with real money if you want to.
Fuck this practice man, I can't stand it no matter what genre it is..
It's really hard to say until the games are into people's hands and they figure out whether or not the rate of progression really is comparable to GT5 or not.
I recall in GT5, the offline events had meagre payouts that made it rather tough to get those treasured F1 vehicles. However, the online-only events paid handsomely.
Oh yeah, it's only a matter of time until this infests full price titles as a whole. At first it'll be like this, relatively benign. But as you said, soon the devs are going to get orders from higher up to make the game onerous to play without forking over cash to grease the wheels.This shit is going to kill gaming. Micro-transaction are one thing on a free or 99 cent game but on full priced $60 games it's terrible. The worst part is it's not because it's just extra money. You CAN'T ignore it because they build the game around these fucking micro-transactions. Like taking over 500 hours to get the cars in Forza 5 without paying extra.
How long until RPG's have one class and 3 unlockable classes? How long until the next bih FPS is just so insanely hard you're forced to buy extra shield power or better weapons? This is worse than always-online, this is worse than DRM, this is literally game breaking unless you fork out more and more money.
It appears no different than Forza.I really think this should be highlighted in the OP. It looks like this will be the same old GT but with the option to buy a car with real money if you want to.
Grind to get your choice cars or grind them out. Though having a thousand cars to choose from as you progress makes grinding for them much easier than if you only had a couple hundred.
Nintendo not getting any 3rd party love is starting to make more sense now.
Or is micro-transactions a first party "exclusives" thing?
When I was still playing around a year ago, using the seasonals, a 15-minute race yields 4 million. So that's 1h15m for a good 20 mil.Originally Posted by Vyse The Legend
So, based on the earnings/payouts in GT5, how long would it take someone to get 20million credits?
If you're rusty/a beginner though, 20 mil takes about 3 hours with the seasonals.
If the economy remains this way, I've no problem at all with the microtransactions
I hope you don't want to play Fire Emblem then! Buy the XP Grind Map DLC! It's actually called that way too!Originally Posted by JetBlackPanda
Handhelds, Nintendo and board games FTW!
So anyway, it seems the game itself is unchanged, which is good and way better than the pile of shit F5 appears to be, but....for me that's like the difference between a plain, steamy pile of turd and a steamy pile of turd with a tophat. Yeah it's nicer, but both of them can go suck an egg.
So if they want a fast way to get a expensive cars... open the wallet.
it's positive that the game economy doesn't seem to be fucked in favour of microtransactions, but it's still shameful that they're charging so much money just in case you don't feel like grinding for credits.Originally Posted by Marchiott
Options. Why would we want options?
It's really hard to say until the games are into people's hands and they figure out whether or not the rate of progression really is comparable to GT5 or not.
I recall in GT5, the offline events had meagre payouts that made it rather tough to get those treasured F1 vehicles. However, the online-only events paid handsomely.
so what is the problem with this...if you dont want to use your real cash for cars, then don't.
Over £100 for a car!, packs of credits £40 - WOW.
Eh, I'll wait and see what GAFfers say.Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.
It is WAY different in Forza. They restricted selling/gifting cars and having car prizes for winning circuits.Originally Posted by Dreams-Visions
It appears no different than Forza.
edit: though from the looks of things maybe it wasn't adjusted as badly as it seemed?
Can we have a DLC/MT rating in reviews which alerts readers that they are being ripped off? First reviewer to do this earns my eternal gratitude.
why would someone pay £120 to avoid playing the game for 3 hours? None of this makes sense to me.Originally Posted by yarrmateys
When I was still playing around a year ago, using the seasonals, a 15-minute race yields 4 million. So that's 1h15m for a good 20 mil.
If you're rusty/a beginner though, 20 mil takes about 3 hours with the seasonals.
If the economy remains this way, I've no problem at all with the microtransactions
So this is a bunch of fuzz over nothing then? OP should properly adjust his post so that reflects more clearly.
Originally Posted by SmokyDave
Bollocks. I reckon I'm sitting this one out for the time being. I just can't dig this trend and I'd rather be playing my PS4 anyway.
Eh, I'll wait and see what GAFfers say.
Yes. Players who got the game early are saying the same thing. Shitty OP is shitty.
The micro-transactions in Forza 5 are not necessary...and I'm guessing they aren't in GT6 either.deja vu.
so it's not as microtransactiony as F5.
It was/is blown out of proportion in every Forza 5 thread, I suppose we might as well blow it out of proportion here too.
I'm sitting at over $4 million credits in Forza 5 now (AGAIN...I had around $5 million and spent down into the $3 million last weekend....I'm back over $4 million again this week)
I've never bought a "token" in Forza 5 and I'll never need one. No grinding here either, I only play an hour or two a day if I get a chance.
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