Q: have you bought any EA games released in the past three years or so?Originally Posted by famousmortimer
Even if this is true... and I do trust Shu that it is (which may be foolish of me) - what it does is makes people get comfortable with the idea of microtransactions being in their games. So then they are in more games. And then they start creeping into game design.
So while it may not affect GT6 it starts the ball rolling in a direction that is bad for our hobby.
Because the reason they are putting it in is to make more money, not to kindly help busy people. I'm not a fan PR lies and bullshit no matter how likeable the source.Originally Posted by FallingEdge
What's the big deal if everything is the same but you are paying to unlock everything? Same thing happened in Tales for the 360. Pay money to get EXP. No big deal.
If busy people really want only the car, why not give it to them through cheats while disabling the use of said car in certain, important race, or why not disable the gain of credits when using that car, or just disable trophies?
Companies think they're doing a win-win situation, when it's clearly a win just for them.
Same here. The last thing gamers should do is to pay more for less contents. I don't put up with games that uses tactics like on-disc DLC and micro-transaction to screw over consumers. When GT6 announced micro-transaction, it was only really my strong passion for the franchise that kept me from giving it the middle finger since I wanted to see the details behind the micro-transaction. Thankfully, it seems as GT6 implemented them in a way that doesn't compromise the game play, but because micro-transaction is present, I am going to be keeping a close eye on any announcement in regards to micro-transaction in future installments. Should micro-transaction remain a part of gaming (which I would much rather not have in the first place), companies should at least have the courtesy to not mess with the game play (and no ridiculous pricing of micro-transaction at it).While I'm in the camp that the way monetization is being handled here isn't too bad (at least compared to Forza and some others), the whole "Deal With It" attitude doesn't work here, and should not be acceptable. For a $60 game, I expect a lot and I also expect the game to continue to be fun whether I'm "grinding" or not. I will not support full priced games that nickel and dime you for content or design the game in a way where the grind saps the fun out of the game and I certainly hope others don't lie down and accept that kind of approach as inevitable.
Sony is my favorite of the three console manufacturers as well (and the only one who seems to understand gamers), but I've come to accept that swearing loyalty to any company is a horrible idea. I learned this the hard way as someone who used to be a huge fanboy of Nintendo but then when software for the Wii dried up in 2011, I came to realize how foolish this was. I still like Nintendo, but I haven't been pleased with their handling of the Wii U. I support Sony because they have shown that they care about putting out good products for consumers, not because of brand loyalty, and even they have done things I have grievance for.Wait... I thought Sony was the savior of gaming with their consumer friendly policies.
As a game designer, having the huge majority of players abandoning your game before it even starts is a HUGE problem. And in an industry fighting against resale, not being able to make guys who payed 60$ play for 2 hours is a fault.
How did they fix it in GT6? Did they think: "Fuck... we gave up on our consumers here"? Did they change the game design? Did they throw away the grinding so that people who were disappointed by GT5 would be happy?
No: they didn't change anything (if we believe the people who have the game) and they make those people pay to skip a game mechanic they don't like in the first place.
Basically: they try to get more money from you because you don't enjoy the game they knew you would not enjoy in the first place. The same you that made their game so successful and that pays their bills. They screw you my friends.
There is not one good reason you should have to pay again to enjoy a game.
Many here say: "I would not buy it...but if some want...why preventing them?" In all those threads about MT I have never red anyone say:"I ll buy it because I love to pay stuff more than getting stuff for free!"
Noone pays a 100$ for a car if he has a choice. MT are manipulation of consumers. Plain and simple. As Jimquisition says: they put a moral choice in your head that should never be there. When you buy a game full price, you don't want to fight against temptation, you just want to play and enjoy the game.
Nobody says they should not get those cars/tracks... we say they get them for free! They payed for the content already. You pretend to defend people's right to pay...when we defend their right to get it for free! And tell me: why would you care if someone gets cars by cheating? As long as he can't use them against you online? Why do you not care if he pays, but care if he gets them for free? How would it impact on your own driving experience?
Or is it the fact that we're all afraid enough gamers will actually buy into this sort of trend that it will become viable for the industry? If that's the case, then so be it.
I doubt that micro-transactions will find its way into many games and actually affect gameplay any time soon. It's too risky, I think. GT6's way (as far as I understand it) is fine.
Though you know what I would pay for? Classic batshit crazy cheats in a GTA game.
Thankfully, he points out "wait till the reviews". The point is that they have faith that if the game was built "around" microtransactions, gamers would be notified of this in the review.Originally Posted by Poetic.Injustice
Even if there is no direct correlation, and the progression system was horrible, hopefully it would be pointed out specifically because the progression system of a game has nothing to do with if you can purchase your way to a car. Some games now and in the past have had horrible progression paths and methods.
AC4 lets you skip grinding in single player for a couple of dollars.Originally Posted by famousmortimer
I typically stay away from games with microtransactions but I obviously own some. I do avoid those modes usually though. For instance I have zero interest in Ultimate Team in the sports games because of the microtransaction nonsense. Are there microtransactions in AC4? I'm 12 hours into the game and haven't seen any. Maybe they are in MP? I don't play the MP in that game.
My problem with the microtransaction in GT6 is that the game is built around credits. And while it may not affect the design decisions this time it's the start of something I don't like.
75% of players did not even finish the Beginner championship in GT5 (look at the trophies stats if you don't believe me). That means 75% played career mode less than 2 hours. (mind you : that doesn't mean they did not play arcade or online for years... )
As a game designer, having the huge majority of players abandonning your game before it even starts is a HUGE problem. And in an industry fighting against resale, not being able to make guys who payed 60$ play for 2 hours is a fault.
How did they fix it in GT6? Did they think: "Fuck... we gave up on our consumers here"? Did they change the game design? Did they throw away the grinding so that people who were disappointed by GT5 will be happy?
No: they changed nothing (if we believe the people who have the game) and they make those people pay to skip a game mechanics they don't like in the first place.
Basically: they try to get more money from you because you don't enjoy the game they knew you would not enjoy in the first place. The same you that made their game so successful and that pays their bills. They screw you my friends.
There is not one good reason you should have to pay again to enjoy a game.
Many here say: "I would not buy it...but if some want...why preventing them?" In all those threads about MT I have never red anyone say:"I ll buy it because I love to pay stuff more than getting stuff for free!"
Noone pays a car 100$ if he has a choice. MT are manipulation of consummers. Plain and simple. As Jimquisition says: they put a moral choice in your head that should never be there. When you buy a game full price, you don't want to fight against temptation, you just want to play and enjoy the game.
Nobody says they should not get those cars/tracks... we say they get them for free! they payed for the content already. You pretend to defend the people's right to pay...when we defend their right to get it free!
And tell me: why would you care if someone gets cars cheating? As long as he can't use them against you online? Why do you not care if he pays, but care if he gets them free? How would it ruin your own driving experience?
You have my sword.
That would be me. I rented it from Gamefly when it launched, tried out a few modes, realized that the interface was so slow and convoluted that I never wanted to play it again, and I sent it back.75% of players did not even finish the Beginner championship in GT5 (look at the trophies stats if you don't believe me). That means 75% played career mode less than 2 hours. (mind you : that doesn't mean they did not play arcade or online for years... )
post of the thread.75% of players did not even finish the Beginner championship in GT5 (look at the trophies stats if you don't believe me). That means 75% played career mode less than 2 hours. (mind you : that doesn't mean they did not play arcade or online for years... )
As a game designer, having the huge majority of players abandonning your game before it even starts is a HUGE problem. And in an industry fighting against resale, not being able to make guys who payed 60$ play for 2 hours is a fault.
How did they fix it in GT6? Did they think: "Fuck... we gave up on our consumers here"? Did they change the game design? Did they throw away the grinding so that people who were disappointed by GT5 will be happy?
No: they changed nothing (if we believe the people who have the game) and they make those people pay to skip a game mechanics they don't like in the first place.
Basically: they try to get more money from you because you don't enjoy the game they knew you would not enjoy in the first place. The same you that made their game so successful and that pays their bills. They screw you my friends.
There is not one good reason you should have to pay again to enjoy a game.
Many here say: "I would not buy it...but if some want...why preventing them?" In all those threads about MT I have never red anyone say:"I ll buy it because I love to pay stuff more than getting stuff for free!"
Noone pays a car 100$ if he has a choice. MT are manipulation of consummers. Plain and simple. As Jimquisition says: they put a moral choice in your head that should never be there. When you buy a game full price, you don't want to fight against temptation, you just want to play and enjoy the game.
Nobody says they should not get those cars/tracks... we say they get them for free! they payed for the content already. You pretend to defend the people's right to pay...when we defend their right to get it free!
And tell me: why would you care if someone gets cars cheating? As long as he can't use them against you online? Why do you not care if he pays, but care if he gets them free? How would it ruin your own driving experience?
A price of about two (or even three) times the game itself for an item (!) isn't "just something for busy people", it's more or less a slap in the face of each and every one of us. And what are "busy people" in this equation anyway? Is it even possible for a "normal" person, that might even play a lot during their free time, to earn that thing on the traditional way?
I agree completely. If you genuinely care, and aren't just being reactionary, the particulars of the implementation are absolutely vital in your decision to support or not support the game.Originally Posted by TangoAlphaLima
But this is our opportunity to stop it from succeeding. If both Forza and Gran Turismo have embedded microtransactions, but Gran Turismo's don't alter the game in any way, while Forza's do, then vote with your wallet. Buy Gran Turismo, don't buy Forza. And should the tables turn some day, then buy Forza and not Gran Turismo. It's a free market, support the better alternative.
Blanket refusal just sends a message that you may as well embed it in the design because noone actually cares if you didn't. That we, as gamers, are too dumb to be able to tell the difference.
I'm sorry but we really need to stamp down on this sort of black/white thinking. We need more nuanced and considered responses because this sort of simple-mindedness is going to get us precisely nowhere.
Ac4 is the first time Ive made it more than 2 hours into a AC game... but what exactly do you need to grind? Money?Originally Posted by Style Fox
AC4 lets you skip grinding in single player for a couple of dollars.
Anyway, a couple of bucks to max out a character is also fucking stupid. It's not on the same level as building a game around credits and then selling the credits for cash though.
But yeah, if AC5 looks like something I want... knowing this may put me off it.
part of this is the weirdness of games as a whole. as someone said (I don't recall) books and movies don't give you a test halfway through before they decide if they'll let you find out how it ends.75% of players did not even finish the Beginner championship in GT5 (look at the trophies stats if you don't believe me). That means 75% played career mode less than 2 hours. (mind you : that doesn't mean they did not play arcade or online for years... )
As a game designer, having the huge majority of players abandonning your game before it even starts is a HUGE problem. And in an industry fighting against resale, not being able to make guys who payed 60$ play for 2 hours is a fault.
How did they fix it in GT6? Did they think: "Fuck... we gave up on our consumers here"? Did they change the game design? Did they throw away the grinding so that people who were disappointed by GT5 will be happy?
No: they changed nothing (if we believe the people who have the game) and they make those people pay to skip a game mechanics they don't like in the first place.
Basically: they try to get more money from you because you don't enjoy the game they knew you would not enjoy in the first place. The same you that made their game so successful and that pays their bills. They screw you my friends.
There is not one good reason you should have to pay again to enjoy a game.
Many here say: "I would not buy it...but if some want...why preventing them?" In all those threads about MT I have never red anyone say:"I ll buy it because I love to pay stuff more than getting stuff for free!"
Noone pays a car 100$ if he has a choice. MT are manipulation of consummers. Plain and simple. As Jimquisition says: they put a moral choice in your head that should never be there. When you buy a game full price, you don't want to fight against temptation, you just want to play and enjoy the game.
Nobody says they should not get those cars/tracks... we say they get them for free! they payed for the content already. You pretend to defend the people's right to pay...when we defend their right to get it free!
And tell me: why would you care if someone gets cars cheating? As long as he can't use them against you online? Why do you not care if he pays, but care if he gets them free? How would it ruin your own driving experience?
racing games and anything else grindy have the same problem. on the one hand, you want a challenge you'll be rewarded for, on the other hand, they're invariably hours of gaming you didn't really sign up for (for most people, a small fraction enjoy every second) so you can play w/ the car that's advertised right on the front of the box.
What happens when all the new games come along, the new IPs where you have no past to compare against. Will they have lots of heavily disguised grind with the soothe of microtransactions. Is this what all games are going to be, dull boring grinds, with a few fun bits?
Will less players be interested in them but developers wont care because they will happily feed off the whales?
If this is such a shitty system than why is everyone so afraid of a 'slippery slope'? If people don't buy into it then it won't be successful. How is it going to 'creep into' more games if it doesn't catch on?
Or is it the fact that we're all afraid enough gamers will actually buy into this sort of trend that it will become viable for the industry? If that's the case, then so be it.
I doubt that micro-transactions will find its way into many games and actually affect gameplay any time soon. It's too risky, I think. GT6's way (as far as I understand it) is fine.
It's happening right now. It's part of every "casual" smartphone/tablet game and now it's in just about every PS4 and XBO game. It doesn't need to "catch on", because companies are already making a lot of money on it as we discuss this very issue.
It's bad for console gamers because companies still want to charge full retail price of $60 for the game while subtracting features and content and changing the design of games to facilitate microtransactions on top of that. In the smartphone/tablet space, the business model relies on F2P or a much lower price to entry.
75% of players did not even finish the Beginner championship in GT5 (look at the trophies stats if you don't believe me). That means 75% played career mode less than 2 hours. (mind you : that doesn't mean they did not play arcade or online for years... )
As a game designer, having the huge majority of players abandonning your game before it even starts is a HUGE problem. And in an industry fighting against resale, not being able to make guys who payed 60$ play for 2 hours is a fault.
How did they fix it in GT6? Did they think: "Fuck... we gave up on our consumers here"? Did they change the game design? Did they throw away the grinding so that people who were disappointed by GT5 will be happy?
No: they changed nothing (if we believe the people who have the game) and they make those people pay to skip a game mechanics they don't like in the first place.
Basically: they try to get more money from you because you don't enjoy the game they knew you would not enjoy in the first place. The same you that made their game so successful and that pays their bills. They screw you my friends.
There is not one good reason you should have to pay again to enjoy a game.
Many here say: "I would not buy it...but if some want...why preventing them?" In all those threads about MT I have never red anyone say:"I ll buy it because I love to pay stuff more than getting stuff for free!"
Noone pays a car 100$ if he has a choice. MT are manipulation of consummers. Plain and simple. As Jimquisition says: they put a moral choice in your head that should never be there. When you buy a game full price, you don't want to fight against temptation, you just want to play and enjoy the game.
Nobody says they should not get those cars/tracks... we say they get them for free! they payed for the content already. You pretend to defend the people's right to pay...when we defend their right to get it free!
And tell me: why would you care if someone gets cars cheating? As long as he can't use them against you online? Why do you not care if he pays, but care if he gets them free? How would it ruin your own driving experience?
LMAO. So purchasing the $100 vehicle isn't a choice?
So people not getting past the Beginner Championship means there is something wrong with the game?
I am sorry but everything you seem to be posting just seems to rail against the evils of microtransactions, but to do so you have to paint a scenario that fits your argument.
But it goes back to the point of reviews. There are alot of people who enjoyed GT5 but was turned off by loading times (an issue with the hardware versus the experience they are trying to get across). But if you read a review and it says it is just like GT5 and you didn't like GT5 then do not purchase GT6. Which makes this overblown reaction even more pointless.
part of this is the weirdness of games as a whole. as someone said (I don't recall) books and movies don't give you a test halfway through before they decide if they'll let you find out how it ends.
racing games and anything else grindy have the same problem. on the one hand, you want a challenge you'll be rewarded for, on the other hand, they're invariably hours of gaming you didn't really sign up for (for most people, a small fraction enjoy every second) so you can play w/ the car that's advertised right on the front of the box.
Except if you preordered the GT5, chances are you got the car on the cover, right off the bat. Or you could download it later for free. The amount of cars you get right off the bat is astounding in GT5 and really made the so called "grind" entirely optional and only for people who actually wanted to complete the game/collect cars. They even gave away the redbull prototype.
Exactly. Why fix or loosen up what is now tethered to a revenue stream?This is whole microtransactions thing is justifying the grind mechanics. It may not be as bad as Forza or is equal to GT5. But the grind is not going to get better or change because of this.
Its now in PDs interest to keep the grind or extend it, and there are quite a few ways for them to do so. Additional upgrade costs being just one of them as FamousMortimer points out.
I think I had all of 20 cars in GT5 because the majority of my time was spent doing time trials and practice laps. I played as much campaign to unlock the Nurburgring, and then to skill up and acquire credits. The driving was fun for me, but you just can't make credits that way.
PD acknowledge this as well hence the economy staying the same.PD want money. At least Yoshia acknowledges the game should not be designed around microtransactions. Which is kind of reassuring, but I don't really know how anyone can fully trust the devs/publishers here.
Ladies and gentlemen, let's face facts here: microtransactions are now part and parcel of the AAA experience, and going forward they will be in all AAA games. Protesting each and every microtransactioned game will mean that you're going to be protesting all AAA games. We should shout at the bad implementations where game balance is affected to encourage you to buy the microtransactions (such as Forza 5) and ignore the implementations where that isn't true (such as SSX and Dead Space 3). As it is, it appears that GT6 is in the latter category, especially if Seasonal Events pay out as much as GT5's recent events.
Thats like saying that all games that have cheatcodes in them is a sign of the quality of the gameplay, and we all know that this isnt the case. The microtranscations works like time saving cheatcodes.Says all that need to be said about the quality of the gameplay.
The problem is microtransactions and what you said.Originally Posted by GTP_Daverytimes
Turn 10 deliberately made it harder to earn credits in Forza 5 in order to push people to purchase tokens, that's what people were mad about.
The Witcher 3 and many indie games await those that refuse to support these anti-consumer practices.Originally Posted by flamingotripod
Have fun missing out on pretty much every next gen game that will come out in the next couple years
What are you even addressing here?Noone pays a car 100$ if he has a choice. MT are manipulation of consummers. Plain and simple. As Jimquisition says: they put a moral choice in your head that should never be there. When you buy a game full price, you don't want to fight against temptation, you just want to play and enjoy the game.
Nobody says they should not get those cars/tracks... we say they get them for free! they payed for the content already. You pretend to defend the people's right to pay...when we defend their right to get it free!
Cars and tracks aren't locked as on-disc DLC (except for the pre-order versions, probably). Once you plunk down money for the game, it's up to you to go in and earn credits (for free!) for whatever cars and upgrades you want.
He said GT5 loading times were slow because he believes PD is gathering info and GT is connecting to the server in between screens. >_>Originally Posted by staticneuron
LMAO. So purchasing the $100 vehicle isn't a choice?
So people not getting past the Beginner Championship means there is something wrong with the game?
I am sorry but everything you seem to be posting just seems to rail against the evils of microtransactions, but to do so you have to paint a scenario that fits your argument.
But it goes back to the point of reviews. There are alot of people who enjoyed GT5 but was turned off by loading times (an issue with the hardware versus the experience they are trying to get across). But if you read a review and it says it is just like GT5 and you didn't like GT5 then do not purchase GT6. Which makes this overblown reaction even more pointless.
Personally, I'd like to see actual skill factor into earning better cars, but that's a much more difficult thing to measure and design around.
I am sure they played them but ignored the fact that they were there until Forza 5 implementation of them. Reason being is because in most of those games the optional MT didn't get in the way of the enjoyment of the game.Originally Posted by Delusibeta
So, I assume all those complaining never bought Assassin's Creed 3 or 4, Batman Arkham Origins, Sleeping Dogs, Saints Row 3 or 4 or pretty much any EA game from the last three years, right?
Ladies and gentlemen, let's face facts here: microtransactions are now part and parcel of the AAA experience, and going forward they will be in all AAA games. Protesting each and every microtransactioned game will mean that you're going to be protesting all AAA games. We should shout at the bad implementations where game balance is affected to encourage you to buy the microtransactions (such as Forza 5) and ignore the implementations where that isn't true (such as SSX and Dead Space 3). As it is, it appears that GT6 is in the latter category, especially if Seasonal Events pay out as much as GT5's recent events.
That's all fine and well for a game, but GT is billing itself as a <simulator>, and that draws different expectations, in my mind at least. It's something that has always bugged me about it, but now it's like an insult to an injury - instead of rectifying the flaw, they make you pay large amounts of money so that you can rectify it. Would be easier to swallow if they'd make the game free (or very cheap) and everything else a DLC if they want to do this.I think this is worth bringing in from a post I made in a Forza 5 thread, because it's basically the same conversation here (and I put time into both games):
I can quite honestly say I didn't buy or haven't played any of those games (mostly because they don't interest me), so am I allowed to continue my complaint now ?Originally Posted by Delusibeta
So, I assume all those complaining never bought Assassin's Creed 3 or 4, Batman Arkham Origins, Sleeping Dogs, Saints Row 3 or 4 or pretty much any EA game from the last three years, right?
Why the hell would anybody still support EA anyway :S /shrugs
I am not against monetary transactions through games, MMO's etc and subscription based games, but I draw the line with nickel and diming (not that £120 is nickel and diming anyway) or DLC the likes of what Namco provide.
Really? Gamers would know? Just like they did regarding Forza 5's monetization and balance by reading reviews?Originally Posted by staticneuron
Thankfully, he points out "wait till the reviews". The point is that they have faith that if the game was built "around" microtransactions, gamers would be notified of this in the review.
I'm getting a bit tired of the Microsoft bashing but come on, we just had an example of monetization being used to change the balance of a game and what was it, a week or so ago? You can sometimes still see some topics related to it popping up this forum's first page.
Most of the Forza 5 reviews I've seen, if not all of them, didn't even mention the presence of Microtransactions. I'm not sure if that's because they were ignoring it or because they were taking microtransactions as being an average part of modern games, but truth of the matter is, they failed to even propose they might be an issue.
The games reporting industry is largely ignoring that is becoming more and more ambiguous and prevalent in our boxed $60 AAA games but you'd deposit your faith on them nonetheless?
We, the "loud ones" and opinion-makers are the ones who hold the power to change this course. During this past generation we've been constantly teased, taunted and abused in terms of consumer privileges and money-gouging tactics and only when we get upset and very loud do the publishers say sorry and revert these malpractices.
Be it Sony, Microsoft, Capcom or EA, we need to stand together and fight these practices before they end up alienating consumers and decrease the value and quality of the medium we enjoy.
I'm buying it on friday anyway...
You can continue complaining but it is still worth pointing out the slippery slope type of argument doesn't hold much water since these types of MT have been around for years and largely ignored because of their implementation.I can quite honestly say I didn't buy or haven't played any of those games (mostly because they don't interest me), so am I allowed to continue my complaint now ?
Yeah, I'll give you that, I think people said only Eurogamer pointed it out but as I stated in the Forza thread people weren't really complaining about the MT itself but the implementation and the progression/grind. Something that should without a doubt be mentioned in a review and could be an issue whether or not MT are there.Originally Posted by thewhitehawk
Really? Gamers would know? Just like they did regarding Forza 5's monetization and balance by reading reviews?
I'm getting a bit tired of the Microsoft bashing but come on, we just had an example of monetization being used to change the balance of a game and what was it, a week or so ago? You can sometimes still see some topics related to it popping up this forum's first page.
Most of the Forza 5 reviews I've seen, if not all of them, didn't even mention the presence of Microtransactions. I'm not sure if that's because they were ignoring it or because they were taking microtransactions as being an average part of modern games, but truth of the matter is, they failed to even propose they might be an issue.
The games reporting industry is largely ignoring that is becoming more and more ambiguous and prevalent in our boxed $60 AAA games but you'd deposit your faith on them nonetheless?
We, the "loud ones" and opinion-makers are the ones who hold the power to change this course. During this past generation we've been constantly teased, taunted and abused in terms of consumer privileges and money-gouging tactics and only when we get upset and very loud do the publishers say sorry and revert these malpractices.
Be it Sony, Microsoft, Capcom or EA, we need to stand together and fight these practices before they end up alienating consumers and decrease the value and quality of the medium we enjoy.
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