Well said.Originally Posted by MrCookiepants
So if they were free to play, $100+ for a car would be okay?
Ya'll don't even know what you're complaining about anymore.
No it really isn't.But if you had red the thread (or even only some good posts in it) you would know that the problem is way more complex than that.
Earn the car or buy it, simple as that.
A convenience item,nothing more nothing less.
GT6 really isn't the place to get mad about MT.
gt5 was already way too grindy for me I stopped playing when I realised I had started grinding the oval track for credits instead of getting my credits from the cups like I did in old gt games (don't remember ever having issues getting all the best cars in gt3 , I had the f1 car, the le mans cars, the 1000hp renault minivan , everything, I pretty much 100 percented that game as well)
It was just paving the way for this microtransactions crap it seems.
I feel bad for supporting this series in the past, go to hell polyphony.
I pretty much bought my ps3 for gran turismo only... on the day gt5 prologue came out
They do a fantastic job with simulation handling, particularly with a wheel, but it really seems like Polyphony is unwilling to address some of the issues with the series -- it feels like GT3 through 5 were all practically the same game, except with the absurdly painful loading times that 5 introduced. Fortunately it seems that they've fixed that issue, but the actual racing aspect of the game seems to be held down by the same dull AI that has plagued them for years.
If the game progression hasnt been hindered by the introduction of microtransactions then its ok i guess. If you look at Forza the game progression has been changed compared to previous titles to push microtrancations. Sounds like GT have just put a super lazy way, and probably to discourage people put prices a little higher than people would want.Maybe people don't have time to play those races. Or maybe they're just really bad at managing income.
Who knows, really.
I still think GT5 was way too grindy, I play a lot of racing games and am willing to play a lot of hours, but I still had to glitch online to get fast money/XP. Though I stopped playing soon after the seasonal events arrived, which was a really good concept with decent cr/xp payouts.
We went from free games with microstransactions to retail priced games with microtransactions. Think about that.
They have just moved the bar.
Maybe GT6 implements microtransactions in a benign way, but what about
GT7? Or any other future title- this gen -after the public accepts the concept of retail
games and microtransactions?
Its about increments. Its about getting you used to a casino mentality, accepting DRM, paying for shoddy hardware and incomplete software, and every other policy and practice that we would have never stood for years ago.
We are worried about the "slippery slope". If we don't stop it now, it will grow like
weeds and kill the garden we call the game industry.
I'm actually pretty certain of it. Completion trophies are a much more accurate statistic of consumer play than enthusiastic people on a community forum.Originally Posted by travisbickle
I don't think any game designer would look at online trophy statistics to gauge how their game is being received, not with all the other channels available (online communities, direct feedback) to take information from, and especially not for a game series that continually sells 10 million plus.
Tweaking is always needed and can be done by speaking with the community, not overhauling game mechanics based on ropey statistics.
Originally Posted by KennyLinder
Is that true? If so we have nothing to worry about.
Japanese version. Divide by 100.The prices are ludicrous, 4 quid for 500k points? Gold on the very first race nets you 400k...
No first races would be 4k. In line with previous GT's. A license races give you 100k+ and I'm guessing S is even more..Originally Posted by KennyLinder
That's not correct. The Japanese economy in the game has always been bigger. 400,000 prize in Japanese version would be 40,000 in UK version.
I wonder if they are doing daily return bonuses like in GT5, so you get an extra 10% per day for 5 days or whatever it was.
Ok this is ridiculous then.Originally Posted by Pyscho_Mantis
Japanese version. Divide by 100.
No first races would be 4k. In line with previous GT's. A license races give you 100k+ and I'm guessing S is even more..
Is it possible that in GT6 you still win cars like GT5 though? If thats the case some of the most expensive cars could be gifted to you by just progressing through the career mode.
So, instead of allowing cheat codes, they incorporate microtransactions -- "For the people who don't want to play the game to get the cars.".I really think this should be highlighted in the OP. It looks like this will be the same old GT but with the option to buy a car with real money if you want to.
When it comes to single player, most games just don't work when you skip the progress - progress is a big part of the game. I mean, how many people would want to play a game like that, and for how long? I don't think it's a lot of people, and with no progression or purpose besides driving around, they probably won't play the game for a long time.
They should just release a standalone single player part, microtransaction-free, and release the multiplayer part for free with microtransactions.
Because the prices and payouts are exactly the same as in GT5 and it tells you nowhere in-game you can buy credits with real money? Ok.this shit sucks and affects the amount of enjoyment I'll get from the game. Well done PD, you successfully made your game less fun, and it only took you a couple of years.
I meant that with reference to the whole Gran Turismo series. I'm not interested in a GT7 under these conditions. It's a matter of princible. If we don't say "Stop!" now then a few years down the line every full-priced game will come with microtransactions.You wouldn't have supported the game anyhow.
Assuming those two statements are true (and I have no reason to doubt to you), that puts me in a pickle. I really don't want to support this paymium trend, but I really, really want to buy this game. I'd written it off as soon as I heard about the MT, but if they're completely unobtrusive and the progression hasn't been altered, I have to wonder if I'm cutting my nose off to spite my face.Because the prices and payouts are exactly the same as in GT5 and it tells you nowhere in-game you can buy credits with real money? Ok.
Grrr. Principles. Complicated shit.
I've a feeling that will happen anyway, and you won't need to wait a few years to see it.I meant that with reference to the whole Gran Turismo series. I'm not interested in a GT7 under these conditions. It's a matter of princible. If we don't say "Stop!" now then a few years down the line every full-priced game will come with microtransactions.
That excuse doesn't fly. There used to be cheat codes and game saves with every car unlocked for that kind of shit. Don't monetise people's time. Like I said, it's no where near as heinous as Microsofts implementation, but it's still shitty and sets a horrible precedent.Yoshida defended the implementation. He said that this option is in the game for people who do not have the time to properly earn the credits.
I can live with that, unless all the menus constantly shove the option into your face.
In the case of GT6 versus Forza I believe GT6 has no cars that you cannot obtain unless you pay real money. All cars can be bought - at least for now - using in-game credits. Whether or not you have those credits is up to you.
Couldn't you just buy the game and not entertain micro transactional purchases? I think Sony will hear loud and clear if nothing is bought in-game.Originally Posted by SmokyDave
Assuming those two statements are true (and I have no reason to doubt to you), that puts me in a pickle. I really don't want to support this paymium trend, but I really, really want to buy this game. I'd written it off as soon as I heard about the MT, but if they're completely unobtrusive and the progression hasn't been altered, I have to wonder if I'm cutting my nose off to spite my face.
Grrr. Principles. Complicated shit.
I've a feeling that will happen anyway, and you won't need to wait a few years to see it.
That's not a loud and clear message.Couldn't you just buy the game and not entertain micro transactional purchases? I think Sony will hear loud and clear if nothing is bought in-game.
Just buy it second hand SmokyDave (and obviously don't make any microtransactions). You keep your principles and get to play the game - win/win.Originally Posted by Cumpkin Hubris
Originally Posted by Cumpkin Hubris
They take notice of poor sales.
Unless famousmortimer is a whale, they aren't going to care about him not buying any microtransactions in the game. As long as he bought the game they're happy.
The only influence he can have is to make them lose his sale and then tell the devs why they lost that sale, e.g. by Twitter campaign.
Well, because...Couldn't you just buy the game and not entertain micro transactional purchases? I think Sony will hear loud and clear if nothing is bought in-game.
...this will happen.Originally Posted by Speedloafer
I cant believe people are defending the inclusion of Mircrotransactions is a full priced game. When the publishers sit down with the devs to talk about profit do you not think the question "Why are people not buying our cars with real money?" will be asked. And when the devs answer "Well they don't need to as its pretty easy to get credits by playing the game". It doesn't take a genius to figure out what happens next.
As I said though, I think we're heading this way regardless of forum chatter. A huge majority of gamers won't give a shit about any of this and there'll be a chunk of 'em that will happily hand over some money. So it becomes a question of whether I take a principled stand and stop playing games, or whether I do my best to avoid games that evidently modify their progression systems to essentially force microtransactions.
Eh, what a plate of shit to eat.
Then the numbers look even worse at their end, and the chance of the next game having predatory microtransactions increases :(Originally Posted by Cumpkin Hubris
Just buy it second hand SmokyDave (and obviously don't make any microtransactions). You keep your principles and get to play the game - win/win.
It's a lose-lose situation.
if they cared so much about players with limited time, they could have put in cheat codes instead of ways to milk more money out of players.Yoshida defended the implementation. He said that this option is in the game for people who do not have the time to properly earn the credits.
I can live with that, unless all the menus constantly shove the option into your face.
In the case of GT6 versus Forza I believe GT6 has no cars that you cannot obtain unless you pay real money. All cars can be bought - at least for now - using in-game credits. Whether or not you have those credits is up to you.
And when that happens and a shitstorm comes and subsequently less game sales of the franchise happens they'll see at what point they crossed the line.Originally Posted by Speedloafer
I cant believe people are defending the inclusion of Mircrotransactions is a full priced game. When the publishers sit down with the devs to talk about profit do you not think the question "Why are people not buying our cars with real money?" will be asked. And when the devs answer "Well they don't need to as its pretty easy to get credits by playing the game". It doesn't take a genius to figure out what happens next.
Just because I buy a game where MT's exist doesn't mean I'll be subliminally accepting getting my arse fucked over when they screw up game progression in favour of or advertising the crap out of their MT's in-game just to piss me off.
Because damn near every game goes online these days, I don't think it's a coincidence that cheat codes all but disappeared since the PS2 days... as well as local multiplayer /tangent mumble.if they cared so much about players with limited time, they could have put in cheat codes instead of ways to milk more money out of players.
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