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Frumix
Member
(Yesterday, 05:37 PM)
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Originally Posted by rschauby

Sticking with Wii U and PC this gen.

Nintendo not getting any 3rd party love is starting to make more sense now.

Or is micro-transactions a first party "exclusives" thing?

Why are we pretending Nintendo is somehow exempt from this?
Sonic LW: Preorder DLC, web socializing bonus (a wisp)
Fire Emblem: straight-up DLC
NSMB2: overpriced level DLC
Bravely Default FTS also has microtransactions, though it's not published by Nintendo, it's a Nintendo system exclusive.

All the poor practices are already there.
CREMSteve
Member
(Yesterday, 05:38 PM)
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Microtransactions suck.

But you can still unlock it the same as always, by playing the game.

So I don't see an issue here.

Buying the cars defeats the purpose of playing the game.
enzo_gt
tagged by Blackace
(Yesterday, 05:38 PM)
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Originally Posted by Brazil

If they really didn't fuck the economy up Turn 10-style, then I'm fine with this.

Well, from the looks of the last FM5 thread, money isn't really a big issues and a case of broken telephone blew economy worries out of proportion.

I'm fine with this too if the economy isn't fucked up either. In a way, the high prices actually deter people from it. They're desperation prices for desperate people.
Smokey
Just ordered 2 Laker car flags on Amazon.com
(Yesterday, 05:38 PM)
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Originally Posted by jackissocool

Sony,I thought you were better than this. You've hurt me.

Did you think only Microsoft liked money?

:(
Animefreek
Junior Member
(Yesterday, 05:38 PM)

Originally Posted by Vyse The Legend

So, based on the earnings/payouts in GT5, how long would it take someone to get 20million credits?

It really depends. If you plan on playing the game offline, I wouldn't even bother. Unless you were endurance racing (which, in itself takes a while to get to), it'd take forever to get 20 million credits.

That said, if you were playing online, logged in daily for 5 days so that you can get the x2 multiplier, and if they have broken seasonal events again that would allow you to get 50,000 credits for a 49 second race? It's not terrible.
captscience
Member
(Yesterday, 05:38 PM)
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Boo sensationalist thread title and OP.

By all accounts the economy and progression of the game is completely unaffected by the microtransactions. This might be a lousy money grab to entice the weak but no one should be worried about the game itself.
BearPawB
Member
(Yesterday, 05:38 PM)
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if credits are as easy to comeby as yall are saying than these are even more outrageously overpriced.

I would want $50 to save me days, not hours of time.
H3avyM3tal
Junior Member
(Yesterday, 05:38 PM)
Stuff like this is ok with me (in driving games atleast), and as long as it's a high price to pay in real hard cash, I hope it will discourage gamers away from it.

And it still cannot buy skill.
Vince McMahon
Member
(Yesterday, 05:38 PM)
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Ready for a wall of shame list.
Qwell
Member
(Yesterday, 05:38 PM)
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As others have said as long as the progression hasn't slowed from GT5 (which it sounds like its the same so that is good) then I don't see the issue. Again for some people, well most people time is money and they won't mind paying some extra to get that one car they love. For me I always had about 20million in the bank for GT5 because I did the easy races that paid out 120k+ for a few minutes of driving.

What I would like to see back, but I doubt... is the ability to gift expensive cars. Really sucked when they made it so you couldn't trade 1million+ cars to friends.
KarmaCow
Member
(Yesterday, 05:38 PM)
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Sony maintains that GT6's microtransactions offer players an alternative fast-track route through the series' famously grindy progression.

I love this spin. How nice of Sony and other developers to so generously let people pay them to bypass it.
CTLance
(Yesterday, 05:39 PM)
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OK, that does it. Someone stop the ride, I wanna get off.

All this IAP/microtransaction/DLC bullcrap has been getting out of hand. Not with GT specifically, it just feels like every full-price game now only comes with half a game inside and you're expected to buy the other half. This is the return of Shareware, and I do not appreciate that development.
Mario007
Member
(Yesterday, 05:39 PM)
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Originally Posted by KarmaCow

I love this spin. How nice of Sony any other developers to so generously let people pay them to bypass it.

As long as the economy is not affected, which it doesn't seem to be, what's the problem?
Kandrick
GAF's Ed McMahon
(Yesterday, 05:39 PM)
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Originally Posted by KarmaCow

I love this spin. How nice of Sony any other developers to so generously let people pay them to bypass it.

It's pretty cheap too!

Oh wait...
ironcreed
Member
(Yesterday, 05:39 PM)
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I still really want GT6, but this stuff has absolutely no place in a $60 game. Car packs for around $5 I can see, but trying to get people to pay upwards of over a $100 in-game after paying $60 is just insane, as well as disgusting. I don't care if you can earn as usual or not. If they can't make enough from $60.00 a pop and some decent DLC, then this industry is seriously broken.
Style Fox
Member
(Yesterday, 05:39 PM)
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It's fucking bullshit but if they keep the game the same I can at least ignore it. That's an important factor.

Like I don't need to buy horse armor in elder scrolls games but if they go out of their to make some level where you have to have a horse and it keeps dying then I'm gonna be pissed.
jet1911
Member
(Yesterday, 05:40 PM)
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Originally Posted by SJRB

So this is a bunch of fuzz over nothing then? OP should properly adjust his post so that reflects more clearly.

Adjust his post? Just read the thing man, it's not that hard...

What was the most expensive car in GT5 and how much grinding was required to buy it? Or was it possible to win it?
Minions
Member
(Yesterday, 05:40 PM)
I don't have an issue with them offering this... as long as the cars prices don't sky rocket out of proportion to encourage paying for credits. If these are the same "prices" that were in previous games (this is the top car after all) and the progression/pay per race is the same I'm fine with it. There are hundreds of cars available + free DLC for even more cars.

If people want to pay to get instant gratification that is fine with me as long as the game is not created with "pay" in mind. It seems like in this instance (with the progression/gifts remaining the same) that this is just a option on the store for people with little time, that want to play with the fastest car(s).
Chacranajxy
Member
(Yesterday, 05:40 PM)
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Originally Posted by CTLance

This is the return of Shareware, and I do not appreciate that development.

Not really. At least with shareware, you got something for your money.
Kosma
Member
(Yesterday, 05:40 PM)
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Shitbin together with Forza.
kadotsu
Member
(Yesterday, 05:41 PM)
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Those DLC prices seem about 1000% too high for impulse purchases.
Pharaoh 117
Member
(Yesterday, 05:41 PM)
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This shit is ridiculous.
Red Blaster
downloading Angry Birds
(Yesterday, 05:41 PM)
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gt5 was "grindy" because of its braindead exp system that locked you out of events

the payouts from seasonal were huge especially with the log-in bonuses, 20 million was possible in 2-3 hours of racing
ElTopo
Member
(Yesterday, 05:41 PM)
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Originally Posted by Frumix

Why are we pretending Nintendo is somehow exempt from this?
Sonic LW: Preorder DLC, web socializing bonus (a wisp)
Fire Emblem: straight-up DLC
NSMB2: overpriced level DLC
Bravely Default FTS also has microtransactions, though it's not published by Nintendo, it's a Nintendo system exclusive.

All the poor practices are already there.

I would argue there is a significant difference between DLC and £120 for a Jaguar XJ13.

DLC isn't per se a poor practice (and if it's big enough it's simply comparable to add-ons). Preorder DLC is okay if it's priced reasonably, retailer-exclusive DLC is just stupid. How is the microtransaction system in BD?
MaDKaT
Junior Member
(Yesterday, 05:41 PM)
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Originally Posted by Mario007

As long as the economy is not affected, which it doesn't seem to be, what's the problem?


To be fair, before the seasonal events, GT5 was pretty grind heavy(like the previous games). Hopefully the seasonal events economy is about the same. If that is the case getting millions was pretty easy.
phuturist
Junior Member
(Yesterday, 05:41 PM)
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Originally Posted by Mario007

As long as the economy is not affected, which it doesn't seem to be, what's the problem?

The problem is, that when I play video games, I would like to not worry about worldly troubles such as money anymore. Which I can't if the game keeps shoving "SPEND MONEY" in my face.
It seems that is not as badly here as in F5, which is good, I enjoyed some games a lot while not even knowing there were microtransactions for currency in them, like Dragon's Dogma: Dark Arisen.
Radec
Member
(Yesterday, 05:42 PM)
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holy fuck PD.

My game will be coming tomorrow and if the grinding is not like GT5-Spec II, I'll resell this shit back.
Polioliolio
Member
(Yesterday, 05:42 PM)
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Originally Posted by Frumix

Why are we pretending Nintendo is somehow exempt from this?
Sonic LW: Preorder DLC, web socializing bonus (a wisp)
Fire Emblem: straight-up DLC
NSMB2: overpriced level DLC
Bravely Default FTS also has microtransactions, though it's not published by Nintendo, it's a Nintendo system exclusive.

All the poor practices are already there.

They are abusing consumers less than the other guys, is the way I'm looking at it.

Now as this shit gets more pervasive (such as Bravely Default), I don't even need a second consideration. I'm not buying.
WoodenLung
Member
(Yesterday, 05:42 PM)
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and boom, lost all interest in GT.

Project CARS please let me in already.
LiveFromKyoto
make it rain, motherfucker
(Yesterday, 05:42 PM)
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Yeah, fuck this.

Really hoping Drive Club's not the same thing.
DeerMan
Junior Member
(Yesterday, 05:43 PM)
DLC microtransactions: The hora... The hora
Kukuk
Member
(Yesterday, 05:43 PM)
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Originally Posted by jet1911

What was the most expensive car in GT5 and how much grinding was required to buy it? Or was it possible to win it?

Most expensive car in GT5 was 20m, just like it is here. You could win the most expensive cars, you could grind the offline matches and take forever, or grind the seasonal events and buy the car in just a few hours.

It's the same economy in game, just with the option to buy credits. That's all.
eso76
(Yesterday, 05:43 PM)
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Real money to buy virtual cars.

Sounds fair, because i get paid real money for each virtual race i win. Wait, no i don't.


Eh. I understand it's optional, but this thing needs to be turned around.
Developers want to shove micro transactions down our throat ? It should work both ways, give gamers the chance to make some money.

Me, i think i'll start asking companies around here if they want their logo to appear on my drivatar's livery in FM5. It's a great deal i promise !
Style Fox
Member
(Yesterday, 05:43 PM)
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Originally Posted by phuturist

The problem is, that when I play video games, I would like to not worry about worldly troubles such as money anymore. Which I can't if the game keeps shoving "SPEND MONEY" in my face.
It seems that is not as badly here as in F5, which is good, I enjoyed some games a lot while not even knowing there were microtransactions for currency in them, like Dragon's Dogma: Dark Arisen.

Man I just played AC4 and I noticed there's like an option to pay 2 bucks so you don't have to grind for something in the story mode. These things have been around for a while but Forza is one of the first games that I know where they actually changed the game to accommodate it. I'll gladly ignore that money grab and grind if it's the same grinding I was doing 5-10 years ago before all this.
sn00zer
(Yesterday, 05:43 PM)
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Originally Posted by Cheesemeister

Macrotransactions!

I laughed
Kandrick
GAF's Ed McMahon
(Yesterday, 05:43 PM)
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I like how people are saying they are ok with this because they supposedly didn't change the grind or credit gained or whatever.

It's maybe less shitty than the other guys, but it's still shit.
D4Danger
Member
(Yesterday, 05:44 PM)
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Originally Posted by KarmaCow

I love this spin. How nice of Sony and other developers to so generously let people pay them to bypass it.

allowing people to buy time isn't a bad thing but they very quickly realised there's money there and turned their games into a slow boring (and sometimes impossible) grind to the point where buying credits is the only option.
Willy Wanka
my god this avatar owns
(Yesterday, 05:44 PM)
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£120 for one car lol. Despicable.
EuropeOG
Member
(Yesterday, 05:44 PM)
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How long does it take to earn enough credits in the game?
Pharaoh 117
Member
(Yesterday, 05:44 PM)
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Originally Posted by Red Blaster

gt5 was "grindy" because of its braindead exp system that locked you out of events

the payouts from seasonal were huge especially with the log-in bonuses, 20 million was possible in 2-3 hours of racing

In some especial seasonal events you could get 3-4 million for a 10 minute race. I have doubles of all the premiums cars in GT5.
Zoned
Junior Member
(Yesterday, 05:44 PM)
So now one in-game car costs 3x full game price?

What happened to this industry?
dankir
Member
(Yesterday, 05:44 PM)
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Let's see how many folks give shit to PD after saying Turn 10 was the worst company ever.

MikeE21286
Member
(Yesterday, 05:44 PM)
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I have a feeling this is just an option added for the idiotic.

I mean yeah it's always taken forever to grind and get these in Gran Turismo games.

I don't think the progression rate has been affected.
skynidas
Member
(Yesterday, 05:44 PM)
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It is hilarious to see people overreacting about this. There have been 20 million credits cars in GT since forever. You can play the game and earn what you have always earned in a Gran Turismo game.
Last edited by skynidas; Yesterday at 05:51 PM.
SpeedOfNuts
Member
(Yesterday, 05:45 PM)
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Heh... ffs PD
Metfanant
Member
(Yesterday, 05:45 PM)
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either way...game breaking or not this is complete bullshit..it was bullshit for Turn 10, and its bullshit for PD...im still getting the game as i dont have an Xbone to buy Forza...i can just tell you i wont be supporting the microtransactions by buying any of the credit packs...

the only seemingly "better" thing about the GT6 v FM5 situation is that it SEEMS like GT6 still handles things the same as GT5...while FM5 totally ditched reward cars and its harder to earn money....its still a lesser of two (incredibly vile) evils situation...


is there still a credit limit like in GT5? that was dumb as all hell too
Last edited by Metfanant; Yesterday at 05:50 PM.
GTP_Daverytimes
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(Yesterday, 05:45 PM)
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Originally Posted by Dreams-Visions

It appears no different than Forza.

Grind to get your choice cars or grind them out. Though having a thousand cars to choose from as you progress makes grinding for them much easier than if you only had a couple hundred.

Turn 10 deliberately made it harder to earn credits in Forza 5 in order to push people to purchase tokens, that's what people were mad about.
Panty
Member
(Yesterday, 05:45 PM)
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Originally Posted by WoodenLung

and boom, lost all interest in GT.

Project CARS please let me in already.

Just because micros are an option and the game's economy isn't fucked because of them? lol

I have no problem with this.
scandisk_
Member
(Yesterday, 05:45 PM)
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dat title though....
phuturist
Junior Member
(Yesterday, 05:45 PM)
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Originally Posted by Polioliolio

They are abusing consumers less than the other guys, is the way I'm looking at it.

Now as this shit gets more pervasive (such as Bravely Default), I don't even need a second consideration. I'm not buying.

The Fire Emblem DLC is pretty fucked up though. I mean you can buy "missions" that have the sole purpose of giving you XP or Money. It's almost like buying the money or xp directly.
And at least Sony has been pretty cool with their other games. There is none of this shit in Last Of Us, Killzone or Knack, as far as I know.

I would say Nintendo and Sony is about the same class of evil, while Microsoft now seems to be eager to play with the big boys at EA in the game of milking your customer.

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