It's the same problem in Fifa Ultimate Team. If you want Ronaldo you need like 200 dollars worth of fifa coins and in that game grinding is essentially impossible.
How long will it take to buy all those cars though. Let's keep the same "stringent" requirements as people had for Forza - buy every car and do nothing but starter races to earn money lolOriginally Posted by chubigans
It's a good thing the game has a thousand cars and almost forty tracks. And that the payouts range into the hundreds of thousands for seasonal events.
Not to mention the game will be releasing 28 DLC cars over the next few months, all of them free.
No, that's gone.Originally Posted by Metfanant
is there still a credit limit like in GT5? that was dumb
The grinding is still the same as it would be without micros. I'm totally okay with this. They didn't design the economy based around the micros.I like how people are saying they are ok with this because they supposedly didn't change the grind or credit gained or whatever.
It's maybe less shitty than the other guys, but it's still shit.
Isn't it more like the difference between a plain, steamy pile of turd and a steamy pile of delicious chocolate pudding which - from certain angles - does kinda look like a turd. But that's dependent on how you look at it, because it still *tastes* like delicious chocolate pudding.Originally Posted by phuturist
So anyway, it seems the game itself is unchanged, which is good and way better than the pile of shit F5 appears to be, but....for me that's like the difference between a plain, steamy pile of turd and a steamy pile of turd with a tophat. Yeah it's nicer, but both of them can go suck an egg.
How about macrotransactions?
It seems as with Forza you can acquire these cars legally without spending any money, at least that's what OP says.Originally Posted by H3avyM3tal
From what I understand it's only possible through the store and not the ingame?
You can grind for it in traditional Gran Turismo fashion or you can buy it straight away if you drop £119.95 - that's the total you pay for two packs of 7m credits, two packs of 2.5m credits and one pack of 1m credits.
You buy missions. You don't buy XP or gold. You can acquire XP or gold via these missions, but it's fucking easy to get gold/XP anyway.Originally Posted by phuturist
The Fire Emblem DLC is pretty fucked up though. I mean you can buy "missions" that have the sole purpose of giving you XP or Money. It's almost like buying the money or xp directly.
ACIV is a case where I was really pissed off when I looked at the "DLC", aka moneys, tons of moneys, on the Playstation Store, but when you actually play the game, nobody annoys you and you forget about it.Originally Posted by Style Fox
Man I just played AC4 and I noticed there's like an option to pay 2 bucks so you don't have to grind for something in the story mode. These things have been around for a while but Forza is one of the first games that I know where they actually changed the game to accommodate it. I'll gladly ignore that money grab and grind if it's the same grinding I was doing 5-10 years ago before all this.
The Multiplayer is less subtle in that regard and I don't like it.
Just putting it into the game does affect the economy. There is now an alternative where you can spend money to save time. You can play FFVI without ever using Vanish+Doom but that broken mechanic is still there and it's always in the back of your mind as you're playing.As long as the economy is not affected, which it doesn't seem to be, what's the problem?
But I was mostly just laughing at the spin because it's so bad.
Looks like GT6 is very much like GT5 in the way it awards cars etc. This is unlike Forza that no longer does that - earning money is way less cynical in GT6 that it looks to be in FM5.
See, I'm just not sure why you'd drop £119.95 for exactly 20 million credits, when you could buy 3 "packs" worth of 7 million credits for £119.97, giving you 21 million credits total. It seems like they used the £119.95 example for more dramatic effect, despite the fact that the message would have been equally received using a more expected £119.97 price.The PlayStation Store updated today with the prices for these. They are as follows:
500,000 In-Game Credits (£3.99/€4.99)
1 Million In-Game Credits (£7.99/€9.99)
2,500,000 In-Game Credits (£15.99/€19.99)
7 Million In-Game Credits (£39.99/€49.99)
The video, below, showcases GT6's cars and reveals one of the top priced, the Jaguar XJ13, which costs 20 million credits. You can grind for it in traditional Gran Turismo fashion or you can buy it straight away if you drop £119.95 - that's the total you pay for two packs of 7m credits, two packs of 2.5m credits and one pack of 1m credits.
GT5 had uber expensive cars that you had to grind to reach as well....hell, I might be mistaken but I can remember grinding for expensive cars in EVERY GT game.
The only difference between this and what GT6 is doing is that GT6 gives you the option to pay your way to the uber expensive cars without the grinding.
Now if there were cars that were in the game but strictly behind a paywall, then it would be a much bigger issue.
Yes. Not only that but the big packs don't even really have a "discount."it's positive that the game economy doesn't seem to be fucked in favour of microtransactions, but it's still shameful that they're charging so much money just in case you don't feel like grinding for credits.
This stuff costs way too much. Shouldn't be ok.
Yeah, it is kind of hard to see this from a lesser of two evils point of view. I don't care how much more content is there or if you can earn as usual or not. The fact of the matter is that it is there, it's disgusting and microtransactions have no place in a $60 game. Especially with this kind of pricing.I like how people are saying they are ok with this because they supposedly didn't change the grind or credit gained or whatever.
It's maybe less shitty than the other guys, but it's still shit.
Even if there may have been no harm in this version of GT, like there wasn't in the previous Forza, we've seen where this route leads game design. Eventually these microtransactions will affect the game's balance and developers will be motivated to decrease the credits that players can earn freely to motivate them to purchase extra credits.
Even if you don't support the microtransactions, and even if you don't purchase them, they will effectively affect your experience sooner or later. If you don't take my word for it, please take Jim Sterling's.
That....yeah fine. Alright. Although I do think we are stretching my poor comparison a bit further than is healthy.Isn't it more like the difference between a plain, steamy pile of turd and a steamy pile of delicious chocolate pudding which - from certain angles - does kinda look like a turd. But that's dependent on how you look at it, because it still *tastes* like delicious chocolate pudding.
That's cool then, thanks.Most expensive car in GT5 was 20m, just like it is here. You could win the most expensive cars, you could grind the offline matches and take forever, or grind the seasonal events and buy the car in just a few hours.
It's the same economy in game, just with the option to buy credits. That's all.
Why the fuck does it matter? It seems the game isn't giving me any pop-ups or notifications about buying credits so I'm totally 100% fine with this.It's gross imho.
QFTMost expensive car in GT5 was 20m, just like it is here. You could win the most expensive cars, you could grind the offline matches and take forever, or grind the seasonal events and buy the car in just a few hours.
It's the same economy in game, just with the option to buy credits. That's all.
Why is this part not bolded?Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.
If it's the same shit as in previous GTs then it's probably fine. Unless you had a problem with it previously, of course.
As long as the design isn't built around microtransactions it doesn't really matter for this particular game.
Allow me to continue to disgust you even though I have no interest in GT as a franchise. If you read the posts in this thread, you will see people have stated that you still unlock cars by completing races and that you can accrue millions of credits in 15 minutes.People who are defending this disgust me.
Feel free to be disgusted by me.
.
I remember when you could unlock cheat codes by beating the game or doing something else. Or checking out the cheat code section in a magazine and trying them out in-game.Remember when getting tons of credits or skipping levels was a cheat code?
Now what used to be earned in-game is now paid DLC.
Before we'd earn the ability to cheat. Now we pay to do the same.
And people say this industry isn't sick and exploitative.
well thats good...at least i can grind some money...and frankly grinding never bothers me in GT games...it makes me all PS1 nostalgic and shit for some reason lolNo, that's gone.
im NOT totally ok with this, but its the lesser of two evils when compared to how Turn 10 did things...its a real f'ing shame either way and i dont like it one bit...The grinding is still the same as it would be without micros. I'm totally okay with this. They didn't design the economy based around the micros.
impressions at gtplanet have mentioned that it is in fact easier to get credits in gt6's career mode than in gt5's career modeOriginally Posted by Nafai1123
That pricing is ludicrous. If the fundamental game remains unchanged (rewards for winning, prize cars, etc) then I don't really have a problem with it though.
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