Lol pretty much.Its quite something the way peoples perceptions of something changes depending on which game it is and on which system, its quite fascinating to watch really.
because people who have been following gt6 know based on early impressions that pd didn't intentionally fuck up the economy and in fact, has made it *easier* to earn credits than in gt5 and the seasonals (which had fat payouts) aren't even up yet.Originally Posted by Marauder Shields
Interesting. People seem to be excusing this a lot more than Forza.
I'm not seeing many people who don't understand this. Why does option B cost £120 instead of say £5, which while high would be more understandable?The Developers give you the OPTION to either :
Grind your way trough the races and earn enough money payouts (that are not gimped) . to buy said car .
Or
Pay real money and get the car right now .which could be an option for people with limited time to grind their way through it to earn said car..
Calm down .people .
I really hope Driveclub shows some common sense.
If you had actually read the thread, you'd realize why. Forza's economy was changed to encourage/promote purchases. GT's is the same as it always was, with the option of purchases.Originally Posted by Marauder Shields
Interesting. People seem to be excusing this a lot more than Forza.
Oh, I see what you're doing. Keep fighting the good fight.Originally Posted by Marauder Shields
Lol pretty much.
COST(500,000)
= RATE(500,000) * AMOUNT
= (3.99 pounds / 500,000 credits) * 20,000,000 credits
= 0.00000798 pounds per credit * 20,000,000 credits
= 159.6 pounds
COST(1,000,000)
= RATE(1,000,000) * AMOUNT
= (7.99 pounds / 1,000,000 credits) * 20,000,000 credits
= 0.00000799 pounds per credit * 20,000,000 credits
= 159.8 pounds
COST(2,500,000)
= RATE(2,500,000) * AMOUNT
= (15.99 pounds / 2,500,000 credits) * 20,000,000 credits
= 0.000006396 pounds per credit * 20,000,000 credits
= 127.92 pounds
COST(7,000,000)
= RATE(7,000,000) * AMOUNT
= (39.99 pounds / 7,000,000 credits) * 20,000,000 credits
= 0.000005713 * 20,000,000 credits
= 114.26 pounds
One could either spend 3 * 39.99 = 119.97 pounds for 21,000,000 credits or the next best thing would be 2 * 39.99 + 2 * 15.99 + 7.99 = 119.95 pounds for 20,0000,000 credits if you like an exact numbers.
Don't go to that BULLSHIT ROUTE that T10 took!
This doesn't belong in a GT game.
You don't get to do both like that Polyphony/Sony.
I really hope people don't support this before it gets even more out of hand.
I pointed this out in the F5 thread, that the reason it was so grindy was most likely because of the reduced amount of cars and not the micro-transactions. GT6 doesn't suffer from that issue as it has near 1300 cars on the list.deja vu.
so it's not as microtransactiony as F5.
Originally Posted by staticneuron
And as stated before, there many games that already have purchasable shortcuts that don't alter the gameplay.
The issue you have is not with the tokens but with the career progression/accumulation of credits. That is something that could have been and probably would have been (given the reduced amount of vehicles) happened without the tokens even being there.
Seriously these practices have to die, but there are for sure people that will spend big money on it, so even if the majority doesn't like it they will make money of it.
I'm still looking into a wheelstand to use my wheel in the living room, after that I will check out how the opinions pan out and maybe pick it up.
So Polyphony was playing the long game? They groomed our expectations in GT5 so they could justify pay-to-pay in the future.Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.
Why would they patch out the gifting method in GT5 only to be able to bypass the grinding again in GT6?
To get all those hyper expensive cars in GT5 I had to rely on friends doing the gifting trick, otherwise I would never have gotten many of them. And I'm a level 40/40[but I haven't played for a long while]. Polyphony saw what lengths people would go to get cars they wanted and decided to make cash off it.
This perfectly explains why they patched out the gifting method in GT5.
did you bother to head over the GTPlanet??...they have been saying that the credit system is at worst the same as GT5...which meansOriginally Posted by bloodreign
Cancelled my preorder. Was on the fence anyway. Think I'll wait and see how it pans out over the next few weeks when people post how it really is.
- free reward cars for events
- still as easy to earn credits through races
there shouldnt be a problem with earning credits the old fashioned way
Based on the things we've heard the progression ISN'T hindered, the content IS there and it doesn't bombard you with ads asking you to buy credits. I'm totally okay with this eventhough I hate microtransactions as well.As long as the progression isn't hindered, the content is there, and it doesn't throw ads in your face after every race, I am neutral on this. I hate microtransactions, and wish they were never a part of this industry. They don't belong in full priced games and keep them in the freemium realm.
But, if they must be there, then don't fuck over the customers who are paying for your game and don't want any part of the microtransactions.
People like to hyperbole much. What a joke some of these posters in this thread.
Isn't it? it is obvious that every company wants to do this stuff and I really doubt there will be enough blowback to stop it.Its quite something the way peoples perceptions of something changes depending on which game it is and on which system, its quite fascinating to watch really.
Originally Posted by Red Blaster
because people who have been following gt6 know based on early impressions that pd didn't intentionally fuck up the economy and in fact, has made it *easier* to earn credits than in gt5 and the seasonals (which had fat payouts) aren't even up yet.
Well shit if this is true then I will grind like I always have in the past. F the microtransacts.Originally Posted by Revolutionary
If you had actually read the thread, you'd realize why. Forza's economy was changed to encourage/promote purchases. GT's is the same as it always was, with the option of purchases.
Oh, I see what you're doing. Keep fighting the good fight.
only for people paying instead of playingThe payouts are smaller and the cost of cars exponentially higher.
using ingame money the most expensive cars in fm5 are cheaper than the most expensive cars in fm4. they only jacked up the price on the microtransactions (with the stated goal of reducing their attractiveness so the cost isn't out of line with the effort required for people who earn the cars)
repeating it over and over doesn't make it true. Forza 5's system is based on Forza Horizon which in turn was based on Forza 4... All of which are derivatives of Gran Turismo 1's career mode but with the option to buy cars using real money if you want.. like GT6Originally Posted by Revolutionary
If you had actually read the thread, you'd realize why. Forza's economy was changed to encourage/promote purchases. GT's is the same as it always was, with the option of purchases.
Still sucks though, hope people don't actually use i.
I'm not sure I can agree with that. Changing the game to encourage microtransactions is the most relevant part of why there was such an outcry over Forza. If they had kept the rewards and pricing for high value cars the same, it wouldn't have been such a big issue. If you're disgusted by microtransactions in a $60 game you have every right to be, but the fundamental reason why most gamers care is when it changes the game itself, which doesn't appear to be the case in GT6.Originally Posted by Willy Wanka
There mere existence of a piece of DLC/unlockable content that consists of one car and costs £120 should disgust you. The rest is irrelevant.
edit - and to avoid any confusion, this applies to GT, Forza or even a free to play mobile app from 'shitturd studios'. It's ridiculous.
Exactly. Forza 5 and GT6 microtransactions appear to be an apples and oranges comparison from the early impressions of GT6.Originally Posted by matrix-cat
The thing that makes Forza 5 so gross is that, in Forza 3 and 4, you'd get free cars all the time (every time you gained a level), and levelling up those cars would get you discounts on all the mods and upgrades you could buy for them (eventually you'd get free upgrades, IIRC). Forza 5 does away with all of that, making you buy every car and pay full price for your upgrades, and then it fills all the menus with prompts to pay real money for virtual money (in the GB Quick Look they showed two on the same page at one point). It also has about half the number of cars and tracks as its predecessor, and a few cars from previous games are paid DLC this time around. And when you buy those DLC cars with real money, you still have to pay virtual money to unlock them in the game.
GT6 sounds like it works exactly the same way GT5 did, though, with prize cars all over the place and a pretty easy-going economy (as well as more cars and more tracks than GT5). The fact that macrotransactions are there at all is a shame, but it does at least sound like they're easily ignorable. I haven't actually played either game yet, though, so I have no idea how it gets when you're fifty hours deep into your racing career.
http://www.ustream.tv/channel/redsun...tent=Channel_1
So you're cool with micro transaction to a point?Originally Posted by Red Blaster
because people who have been following gt6 know based on early impressions that pd didn't intentionally fuck up the economy and in fact, has made it *easier* to earn credits than in gt5 and the seasonals (which had fat payouts) aren't even up yet.
I did read the thread, hence why I'm so fascinated by how the news has been received.Originally Posted by Revolutionary
If you had actually read the thread, you'd realize why. Forza's economy was changed to encourage/promote purchases. GT's is the same as it always was, with the option of purchases.
It IS a complete, full game. All the content is available for you to win, or buy with in game credits. It's the same payment and cost scale as GT5.Originally Posted by dreamer3kx
Im paying $60 bucks for your game, this should be a complete full game, not this bullshack, if going to do this make the game $30.
Not only fucking that, they are going to be releasing a shit load of Vision GT concept cars, all for free.
LOL at some of these responses. The rate at which you gain credits in GT6 hasn't been reduced. Some even say it's too easy to get credits. This doesn't bother me, as I actually play the game and they haven't increased the time it takes to gain credits.
Let them whine, if they can't be bothered to read posts like this they don't deserve this game.It IS a complete, full game. All the content is available for you to win, or buy with in game credits. It's the same payment and cost scale as GT5.
Not only fucking that, they are going to be releasing a shit load of Vision GT concept cars, all for free.
Now we're parsing why mt are Ok on one but not ok on the MS one?
Haha come on now... convictions, they should mean something.
Or by reading some posts, people have no idea how forza works and only going by FUD
Turn 10 gives money on Forza Rewards. You earn money on free play races, which allows you to earn HUGE money and wasn't in the game before. You still earn money from designs and I believe tunes, but I haven't done any so I'm not 100% in that, as well as your Drivatar competing while you're offline. Plus cars got cheaper. Edit - and affinity bonus gives you more credits as well now, another change.Originally Posted by Red Blaster
because people who have been following gt6 know based on early impressions that pd didn't intentionally fuck up the economy and in fact, has made it *easier* to earn credits than in gt5 and the seasonals (which had fat payouts) aren't even up yet.
The uproar was a bunch of people who hadn't played it - or past Forza games - talking out of their asses.
Maybe because it is not the same.Originally Posted by Marauder Shields
Interesting. People seem to be excusing this a lot more than Forza.
GT6 has the same progression as GT5, Forza actually gives you less money and shoves down your throat to buy credits with IRL money after each event.
I could make 20 million in a day in GT5 doing B spec races from work.
Just FYI, the game is in the wild, people are playing it, those folks have commented how the progression is pretty much the same(not all events are open so Seasonal payouts are still up in the air).
Thats' because GT6's ingame economy has remained same as with GT5.Originally Posted by Marauder Shields
Interesting. People seem to be excusing this a lot more than Forza.
In Forza 5, even when you buy car pack [which will also arrive for GT6], those cars are just placed inside in-game store where you have to spend very large ammount of credits to unlock them.
I agree that buying credits for GT6 is expensive, but people can ignore that. I centennially will, and I will get the same car unlock progression like I always got with GT games.
Yep from reading on few places the economy the same as GT5 so i have no problem with it .So from the sounds of things, the economy remains essentially the same as the last game, and they're simply allowing people to buy credits? This is how you do microtransactions if you must.
No matter if it's just an option or not, that doesn't matter to me. What I'm worried about is this sort of crap setting the groundwork for the future, leading us down a very nasty path. I'm worried about where it will take us, what it will do to the hobby we all love so much. I'm worried that they will get even more greedy, as amazing as it is that it could get much worse, and ultimately lead to some sort of crash. If not for the entire industry, but at least to specific studios that shouldn't end up in that shape in the first place.
If some idiots decide to pay, they'll look at it and go well hey, if THEY did it willingly maybe more would do it if we nudged them along a bit more. Then after that they push it more, and more, and more. You don't get them get away with things like this, we shouldn't let it come to that. We shouldn't give them even the slightest bit of a chance to allow this to be expanded. But, it'll happen, until something horrible happens now.
It's disgusting and I can't understand how anyone can be ok with it. If not for the specific case, but for where it could, and likely ultimately will, lead us.
Yeah. This is the problem I have with it. It's like a cheap salesman constantly popping up trying to swindle some extra cash out of you.Originally Posted by WoodenLung
Yes, charging 60$ (or well 90 as it is here) and then trying to sell me the cars in the game through micro transactions (especially if done Forza style of having 2 fucking pieces at once on the screen telling you to press this button to get shit for money) pisses me off. Good for you that you have no problem with it, enjoy the game, I will not.
Take microtransactions like this back to free 2 play iOS and Android crapware please.
If you accept it now, they're only going to keep pushing it to see how far they can go.
Have no idea why PD have gone this route
Yes and some even say it's actually a bit easier to get credits in GT6 compared to GT5.So from the sounds of things, the economy remains essentially the same as the last game, and they're simply allowing people to buy credits? This is how you do microtransactions if you must.
"I'm paying $60 bwaahhh bwaahhh btwaaha fok microtransactions"If they are totally ignorable and the game hasn't been redesigned to accommodate them, what's wrong with them?
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