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Liamario
Member
(Yesterday, 06:08 PM)
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This is a non starter guys. It's no harder than it ever was to collect cars and if you are impatient, you can buy some in game currency. It doesn't affect the game you know and love. When they gimp the game to encourage micro transactions, then you can whine.
Kiraly
Member
(Yesterday, 06:08 PM)
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The game does NOWHERE mention you can pay with real money in game, there are just packs on the PSN store. In comparison to Forza, where it is ingrained in the game.
Raist
(Yesterday, 06:08 PM)
If it's essentially the same economy as GT5 + option to buy cars with real money, I don't see what the problem is.

Doesn't affect anyone in a negative way, allows rich/lazy people to avoid grinding.
bigkrev
Member
(Yesterday, 06:09 PM)
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I'm wondering if the people saying that even though they didn't gimp the game, they still think its wrong and won't buy it would think if something like Persona 4 Golden got ported to XBLA/PSN, with the only change in the game being them allowing you to spend real money to power level for periods of time. No other changes to the game.

Because that's exactly what this is
staticneuron
Member
(Yesterday, 06:09 PM)
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Originally Posted by dreamer3kx

Im paying $60 bucks for your game, this should be a complete full game, not this bullshack, if going to do this make the game $30.

What are you talking about?

Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

Did GT5 not feel like a "full game". Why are people overrating to optional purchases?

Originally Posted by IISANDERII

So Polyphony was playing the long game? They groomed our expectations in GT5 so they could justify pay-to-pay in the future.

Why would they patch out the gifting method in GT5 only to be able to bypass the grinding again in GT6?

To get all those hyper expensive cars in GT5 I had to rely on friends doing the gifting trick, otherwise I would never have gotten many of them. And I'm a level 40/40[but I haven't played for a long while]. Polyphony saw what lengths people would go to get cars they wanted and decided to make cash off it.

This perfectly explains why they patched out the gifting method in GT5.

The patched it out because it was broken and people found out how to cheat the gifting system and create duplicates of their cars.

Alot of the most expensive cars were "given" away and were prizes when you attained certain things. Just play the game like normal and it was easy to get them.
SquiddyCracker
Junior Member
(Yesterday, 06:09 PM)
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You're dead to me, Sony.
Pre-order of the PS3 cancelled.
Untalkative_Bunny
Member
(Yesterday, 06:09 PM)
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Originally Posted by Fried Food

Assuming at the very least that the progression unfolds like in GT5, I don't see a problem with this.

Small thought experiment:

Would Demon's Souls have been a different game with a difficulty slider and/or cheat microtransaction dlc even if everything else about the game was the same?

My answer is yes, it would have been a fundamentally different game.
Reallink
Member
(Yesterday, 06:09 PM)
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Originally Posted by Dan27

Lots of people not reading the OP it seems.

Looks like GT6 is very much like GT5 in the way it awards cars etc. This is unlike Forza that no longer does that - earning money is way less cynical in GT6 that it looks to be in FM5.

Why does that matter when, I assume, a lot of people have a problem with this because it undermines the integrity of the game and is in effect cheating.
CambriaRising
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(Yesterday, 06:10 PM)
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I'm curious to see how much you need to grind in lieu of paying.

God I hate this fee to play shit.
turnbuckle
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(Yesterday, 06:10 PM)
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People keep saying "based on impressions, this isn't as bad".

Allow me to remain skeptical of impressions before a game launches. It's hard to know what to trust any longer. If the game indeed is as "easy" to earn credits as it was in GT5 I'll taper back some of my frustration, but I refuse to renew my pre-order based on pre-release impressions. It sucks because you lose out on pre-order bonuses, but to counter that I'll likely wait for a sale down the road when the smoke has cleared a bit. By that point I'll probably just wait for the PS4 version though, whether it be GT6 or GT7.

This stuff doesn't belong in full retail games. Monetization of players' time is a blight to this industry, creeping into my favorite series.
theignoramus
Junior Member
(Yesterday, 06:10 PM)
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Originally Posted by Orca

Turn 10 gives money on Forza Rewards. You earn money on free play races, which allows you to earn HUGE money and wasn't in the game before. You still earn money from designs and I believe tunes, but I haven't done any so I'm not 100% in that, as well as your Drivatar competing while you're offline. Plus cars got cheaper. Edit - and affinity bonus gives you more credits as well now, another change.

The uproar was a bunch of people who hadn't played it - or past Forza games - talking out of their asses.

actually I played three of the four previous Forzas and none of what you said justifies the removal prize cars and auction house, particularly with the kind of prize cars that became available when you reached the higher levels.
J10
Member
(Yesterday, 06:10 PM)
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How Stupid Are You: The Game
Nymphae
Member
(Yesterday, 06:11 PM)
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Originally Posted by Giant Panda

It'll be interesting to see if the reviewers who gave Forza 5 a pass call out GT6 for doing the same thing. It'll be easy to add them to the hypocrites list.

Gies likely won't review it but I'm looking forward to seeing how Polygon's review of the game compares to the Forza review which contained 0 mentions of the microtransactions. On the latest RebelFM Arthur was lightning fast with his "GT6 will have them too!" retort when the topic was brought up.
SlickShoesRUCrazy
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(Yesterday, 06:11 PM)
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what the fuck is this bullshit. Seriously.

There is nothing "micro" about these damn microtransactions.

These fucks are charging people as much or in this twice as much the cost of the game to unlock one car that's already on the fucking disk.

Seriously, a microtransaction shouldn't be more then a buck or two. that's why they are microtransactions. Especially when the shit is already on the game disk itself.
Valentus
Member
(Yesterday, 06:11 PM)

Originally Posted by michaelx

That's no excuse for including microtransactions.

Yeah, fucking people that dont have 10 hr/day to play the game and grind until get the car they want.

Fucking jobs!!!
Fucking real life responsibilities!!!

We just want all the free time teenagers have to play the game!!
SpeedOfNuts
Member
(Yesterday, 06:11 PM)
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Originally Posted by malyce

Whether the game's economy is the same or not, that's still an insane amount for real cash for virtual credit. The most expensive package(7,000,000 Cr.) should be $15 Max.

Agree. I think this generous option they give the players should be free, but if they really need to make the point you are skipping the RPG elements of the game and want to punnish you for that, at least don't charge these ridicoulous amounts. It just screams greedy.
LCfiner
Member
(Yesterday, 06:11 PM)
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Ugh, it is so gross that there's any single car that costs so much in real money.

No car in a game should cost more in real money than some fraction of what current car packs cost. pricing stuff in game to tempt whales to spend a fortune is gross.
TheSpoiler
Member
(Yesterday, 06:11 PM)
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Originally Posted by Pungza

Aren't saves already hacked in GT6 to get unlimited credits?

Have no idea why PD have gone this route

A silly optional thing in a game that gives you a fuckton of credits already and free cars and shit.

BUT WAIT KNEEJERK TIME DEVELOPERS ARE SCREWING US!
Kukuk
Member
(Yesterday, 06:11 PM)
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Originally Posted by CambriaRising

I'm curious to see how much you need to grind in lieu of paying.

God I hate this fee to play shit.

Go pick up a copy of GT5 to see.

In fact, I recommend everyone here to go pick up a copy of GT5, to see how credit payouts will work on GT6. That way more people will know what the fuck they are talking about.
Ryu Hayabusa
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(Yesterday, 06:11 PM)
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Originally Posted by Kysen

Real money for PS2 quality cars, you heard it here first.

Panty
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(Yesterday, 06:12 PM)
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Originally Posted by turnbuckle

People keep saying "based on impressions, this isn't as bad".

Allow me to remain skeptical of impressions before a game launches. It's hard to know what to trust any longer. .

Yeah so a lot of people over at gtplanet and the EG editor is lying?

Okay.
PanicFreak
Member
(Yesterday, 06:12 PM)
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Originally Posted by Willy Wanka

There mere existence of a piece of DLC/unlockable content that consists of one car and costs £120 should disgust you. The rest is irrelevant.

edit - and to avoid any confusion, this applies to GT, Forza or even a free to play mobile app from 'shitturd studios'. It's ridiculous.

No it shouldn't. I'm not disgusted. It's not like PD is going to send hit men over to your house to point a gun at your head in order to coerce you to purchase the most expensive cars in the game with real money. That would be disgusting.

I'm simply amazed that people would actually plunk that money down for an in game currency.
IHaveCandy
Junior Member
(Yesterday, 06:12 PM)
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I don't like these prices at all. If the game is as easily and quickly progressed as previous GT games, then it is easy to ignore. But those prices are just dreadful. I get that it has to be pricey enough to not ruin rarity, but for €120, you should get every car in the game then and there.
zephervack
Member
(Yesterday, 06:12 PM)
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Originally Posted by Reallink

Why does that matter when, I assume, a lot of people have a problem with this because it undermines the integrity of the game and is in effect cheating.

What exactly is wrong with "cheating" in this context, was cheating back in the day with SNES codes wrong???

Only problem with this is that it exists as the main game remains the same as all other GT.
Tsundere
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(Yesterday, 06:12 PM)
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Originally Posted by CambriaRising

I'm curious to see how much you need to grind in lieu of paying.

God I hate this fee to play shit.

As long as the rewards are the same as in GT5 I don't think it'll take too long to grind out 20,000,000.

It's not fee to play, apart from the initial $60. It's fee to lazy.
Pyscho_Mantis
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(Yesterday, 06:12 PM)
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- Easier than GT5 to earn credits. Just saw a Class A race with 133k payout for first. From the preview it also looks there are any mentions of it in game unlike Forza. Thats all that needs to be said for me.

On other hand that pricing is ridiculous. The microtransactions are handed as they should, not affecting the economy and not constantly bugging you about them but the pricing is simply outrageous.
alatif113
Junior Member
(Yesterday, 06:12 PM)

Originally Posted by ironcreed

The problem is that these kinds of microtransactions do not belong in a $60 game... period. It's great if you can earn as usual, but that does not make the inclusion any less sleazy.

IMO, that point is invalid. It doesnt matter whether microtransactions exist or not but whether they affect gameplay. The devs want to make some extra cash? So be it, as long as consumers arent forced to pay. As long as the entire game isnt built around microtransactions, then i see no problem. If you dont want to pay then dont.

EDIT: also its not "cheating" if it isnt affecting anyone else...
Kiraly
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(Yesterday, 06:13 PM)
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Originally Posted by SlickShoesRUCrazy

what the fuck is this bullshit. Seriously.

There is nothing "micro" about these damn microtransactions.

These fucks are charging people as much or in this twice as much the cost of the game to unlock one car that's already on the fucking disk.

Seriously, a microtransaction shouldn't be more then a buck or two. that's why they are microtransactions. Especially when the shit is already on the game disk itself.

Holy fuck you have no idea how the situation is, why even spout this bullshit
Marauder Shields
Junior Member
(Yesterday, 06:13 PM)
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Originally Posted by Nymphae

If they are totally ignorable and the game hasn't been redesigned to accommodate them, what's wrong with them?

Just to clarify I actually don't have a problem with microtransactions in gaming. I said the same thing in the Forza thread.

It's just that, in a time where I've lost count on the amount of "MICROTRANSACTIONS ARE EVIL" threads posted here recently, I find it interesting that a lot of people seem to be forgiving it in GT6 because they feel it's "balanced".
Last edited by Marauder Shields; Yesterday at 06:18 PM.
purnoman3000
Member
(Yesterday, 06:13 PM)

Originally Posted by Downhome

I can't believe some people are defending this.

No matter if it's just an option or not, that doesn't matter to me. What I'm worried about is this sort of crap setting the groundwork for the future, leading us down a very nasty path. I'm worried about where it will take us, what it will do to the hobby we all love so much. I'm worried that they will get even more greedy, as amazing as it is that it could get much worse, and ultimately lead to some sort of crash. If not for the entire industry, but at least to specific studios that shouldn't end up in that shape in the first place.

If some idiots decide to pay, they'll look at it and go well hey, if THEY did it willingly maybe more would do it if we nudged them along a bit more. Then after that they push it more, and more, and more. You don't get them get away with things like this, we shouldn't let it come to that. We shouldn't give them even the slightest bit of a chance to allow this to be expanded. But, it'll happen, until something horrible happens now.

It's disgusting and I can't understand how anyone can be ok with it. If not for the specific case, but for where it could, and likely ultimately will, lead us.

People pay more to fly than to drive somewhere, even though it will get you to the same place. Some people pay for express shipping to get a package faster. And people will pay to unlock cars in GT6 because they are impatient and rich. These are all option, just like most things in life.


.
Agent AA1
Junior Member
(Yesterday, 06:14 PM)
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So who was complaining about Forza?
zephervack
Member
(Yesterday, 06:15 PM)
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Originally Posted by Agent AA1

So who was complaining about Forza?

Completely different situation but of course you didnt read the entire OP.
Bunta
Member
(Yesterday, 06:15 PM)
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Originally Posted by SlickShoesRUCrazy

what the fuck is this bullshit. Seriously.

There is nothing "micro" about these damn microtransactions.

These fucks are charging people as much or in this twice as much the cost of the game to unlock one car that's already on the fucking disk.

Seriously, a microtransaction shouldn't be more then a buck or two. that's why they are microtransactions. Especially when the shit is already on the game disk itself.




Originally Posted by Agent AA1

So who was complaining about Forza?

Because it's the same situation, right?
SlickShoesRUCrazy
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(Yesterday, 06:15 PM)
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Originally Posted by Kiraly

Holy fuck you have no idea how the situation is, why even spout this bullshit

um, I get that the shit can be unlocked by grinding. Not everybody wants to go through the grind to unlock a certain car.

if they want to pay to unlock a car, fuck it, go for it. but charging 120 for a Jaguar XJ13 is ridiculous.
TheSpoiler
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(Yesterday, 06:15 PM)
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Originally Posted by Marauder Shields

Just to clarify I actually don't have a problem with microtransactions in gaming. I said the same thing in the Forza thread.

I just that, in a time when I've lost count on the amount of "MICROTRANSACTIONS ARE EVIL" threads posted here recently, I find it interesting that a lot of people seem to be forgiving it in GT6.

I think the distinction is that it's easier to earn those credits in an already easy-to-earn system. Whereas supposedly, with Forza the game is harder than previous entries to earn credits.
peterb0y
(Yesterday, 06:16 PM)
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Originally Posted by TheSpoiler

I think the distinction is that it's easier to earn those credits in an already easy-to-earn system. Whereas supposedly, with Forza the game is harder than previous entries to earn credits.

They can both be bad, even if one is worse.
The Real Napsta
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(Yesterday, 06:16 PM)
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See? Pay attention Forza, this is how you do it.
flyinpiranha
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(Yesterday, 06:16 PM)
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This is how you do it. According to what I've read:

1) Nothing has changed with the grind
2) They have not "withheld" cars/tracks/options for later purchasing (skeptical)
3) They don't advertise these credits on every screen of every part of the game

This is how it should be done. The option is there, but it's not shoved in our faces and the main game has not changed. Still tons of credits, still reward cars, etc ...

Wish I still had a PS3.
Giant Panda
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(Yesterday, 06:16 PM)
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In all seriousness I wouldn't have a problem with these micro-transactions if they weren't fucking insanely priced. I doubt anyone would be complaining if the in game economy remained the same and the most expensive car was like $10.
turnbuckle
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(Yesterday, 06:16 PM)
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Originally Posted by bigkrev

I'm wondering if the people saying that even though they didn't gimp the game, they still think its wrong and won't buy it would think if something like Persona 4 Golden got ported to XBLA/PSN, with the only change in the game being them allowing you to spend real money to power level for periods of time. No other changes to the game.

Because that's exactly what this is

I love the Persona series and I wouldn't buy a port if it included that stuff. I can tolerate costume dlc, I can tolerate DLC that is legitimately being co-developed with a game, I can't tolerate games that incorporate a way of charging a player to reduce the amount of time it takes to play said game.

On a game where the time investment would be exactly the same with or without optional 'pay 2 not play macrotransactions' it's still annoying (how would we ever know 100% that things we're rebalanced?) and buying it sends a signal that subsequent releases can get away with tweaking things a little this way or that to nudge a player into valuing their time over their money while playing a game.
Kiraly
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(Yesterday, 06:17 PM)
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Well tough luck, as the Jaguar was 20 million in GT5 as well and no one was complaining about that. The car can be driven for free in the arcade mode. Let me reinterate that it does not say anywhere in the game you can buy money packs on the PSN store.
shandy706
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(Yesterday, 06:17 PM)
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Originally Posted by Pyscho_Mantis

-The microtransactions are handed as they should, not affecting the economy and not constantly bugging you about them but the pricing is simply outrageous.

The only games I've played that do that are on my phone, thankfully.
zephervack
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(Yesterday, 06:17 PM)
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Originally Posted by SlickShoesRUCrazy

um, I get that the shit can be unlocked by grinding. Not everybody wants to go through the grind to unlock a certain car.

if they want to pay to unlock a car, fuck it, go for it. but charging 120 for a Jaguar XJ13 is ridiculous.

If you arent going to grind you will never get that car anyway, EVER, no one is forcing you to buy the expensive car, in GT5 you would just never get the car.
TheSpoiler
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(Yesterday, 06:17 PM)
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Originally Posted by peterb0y

They can both be bad, even if one is worse.

They can, but you are running on an "if". One game is out and the other is pretty much here. There's a stream above!
Orca
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(Yesterday, 06:17 PM)
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Originally Posted by Panty

Yeah so a lot of people over at gtplanet and the EG editor is lying?

Okay.

Well they were the ones that started the whole 'you only earn 5,000 credits a race' garbage that people still think represents Forza's progression so why can't they be wrong here too?
stormplyr
Junior Member
(Yesterday, 06:17 PM)
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Originally Posted by Kukuk

Most expensive car in GT5 was 20m, just like it is here. You could win the most expensive cars, you could grind the offline matches and take forever, or grind the seasonal events and buy the car in just a few hours.

It's the same economy in game, just with the option to buy credits. That's all.

No logic allowed LOL
IISANDERII
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(Yesterday, 06:18 PM)
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Originally Posted by staticneuron

The patched it out because it was broken and people found out how to cheat the gifting system and create duplicates of their cars.

That is exactly what I am saying. You can duplicate again, but Polyphony will take your cash now.
Fried Food
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(Yesterday, 06:18 PM)
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Originally Posted by Untalkative_Bunny

Small thought experiment:

Would Demon's Souls have been a different game with a difficulty slider and/or cheat microtransaction dlc even if everything else about the game was the same?

My answer is yes, it would have been a fundamentally different game.

I dont' think so. If you play'd pvp then sure it would be different.

Make no mistake, I'd prefer there to not even be the option of DLC. It tarnishes the soul of the game and makes it seem more like a product vs a piece of art
Reallink
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(Yesterday, 06:18 PM)
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Originally Posted by zephervack

What exactly is wrong with "cheating" in this context, was cheating back in the day with SNES codes wrong???

Only problem with this is that it exists as the main game remains the same as all other GT.

Joke post or you serious? GT6 is a competitive online game dude.
Bunta
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(Yesterday, 06:18 PM)
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Originally Posted by Orca

Well they were the ones that started the whole 'you only earn 5,000 credits a race' garbage that people still think represents Forza's progression so why can't they be wrong here too?

They've actually played the game, and know how its economy compares to GT5...

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