In that game, the only way to beat it was to master it. If a player got frustrated, his only choice was ragequit or persevere. Putting in a cheat option destroys that.Originally Posted by Nafai1123
How so? If you didn't see the difficult slider in the game or links encouraging you to buy the cheat DLC, and the game played exactly the same, how exactly would it be "fundamentally different"?
Unless I missed something, we don't know the bolded.Originally Posted by chubigans
So to recap: one game has XP boosters, money DLC, car premium packs, track premium packs, a low amount of cars and tracks to start with, and a changed economy to skew for less giftable cars, and the other has the same in-game economy with free car DLC, lots of cars and tracks, and no microtransactions within the game whatsoever.
The lower count of cars and tracks CAN be attributed to the game being built on a new engine. I consider that ok knowing they had to hit launch. The day-one DLC cars is BS though. I think evidence shows that the laser scanned Ring not being ready...means they were not done with Forza 5, but had to make launch.
You're basically comparing a rebuilt game series in Forza 5 to an old game engine that had everything in place in GT6..and simply needed updates and additions.
I'd prefer they left MTs out of both...lets hope they move away from it in GT7 and F6 (unlikely though).
Why care about pricing if you're never going to buy credits in the first place? Unless you were considering it....He has a point. There is no way to justify $50 for 7,000,000 in virtual currency in a game you just spent $60 on. It should be more along the lines of $1.99 for 1M credits all the way up to $12.99 for 7M. The pricing is absurd considering its a $60 game.
*Cough*Originally Posted by velociraptor
Content isn't being locked out. They're just offering a quick fix for those who want to pay.
Originally Posted by velociraptor
Turn 10's strategy is fucking retarded.
You pay for DLC, and then you have to either grind credits or pay for tokens to unlock said car.
You have clearly never played GT5. You see in GT games just because your car is expensive does not mean it goes even faster or will the race for you. A 100k-200k car could easily outpace the 20 million jag in its PP bracket.Originally Posted by Untalkative_Bunny
Or you could try to understand that others have a different POV instead shitting on them.
I'll repost this and I'd really like to know your thoughts on the subject:
Small thought experiment--
Would Demon's Souls have been a different game with a difficulty slider and/or cheat microtransaction dlc even if everything else about the game was the same?
My answer is yes, it would have been a fundamentally different game.
Furthermore you still have to drive the car and win the race. Races also have PP brackets and tyre limitations so buying a 20 million car does not mean you have cheated through the SP. The equivalent in DS would be micro transactions for rare weapons. You still have to beat the boss with your own two hands.
What it does allow is quick progression through the SP as you won't need to grind like in previous Gt games.
We're still talking about micro-transactions aka the supposed bane of gaming.Originally Posted by TheSpoiler
I think the distinction is that it's easier to earn those credits in an already easy-to-earn system. Whereas supposedly, with Forza the game is harder than previous entries to earn credits.
Maybe it's just me but once you start making arguments for micro-transactions based on how "balanced" they are (which is kinda subjective), there's no going back. Which is fine for me. I've played plenty of games with micro-transactions in them and never felt the need to buy one.
I just find the consistency in people's convictions somewhat lacking. If you think micro-transactions are evil (which seems to be popular around here) fine. But don't go and justify it in a game because you think it's "balanced".
Refer to the post below by chubs.Originally Posted by Agent AA1
I don't see why it's different
It seems that the new GT's payout is the same, just as Forza's was.
Also, for the record, I think microtransactions in Forza are pointless and will confuse the average Forza players
Originally Posted by chubigans
There's a lot of "bah well I can't wait to see all the people slamming Turn 10 do 180s and defend Polyphony!" Polyphony and Turn 10 are doing microtransactions for their games. Both allow a car to be bought with $100 in real money. This is gross, nothing new for microtransactions but yeah, let's all get angry, sure.
Now consider with both of these games:
-One has redesigned their economy to make it more difficult to win, gift or earn cars, and no longer awards cars to the player. The other has no fundamental changes to the economy at all.
-One has a button designated as a microtransaction button- hit it to access a boosters option to earn XP faster. And if you don't want to press a button, then hey, we'll put it on the menus as well so you can select it. The other game doesn't have a way to purchase microtransactions at all within the game. You have to exit the game and search the store to find it.
-One has day one DLC car packs for the low price of $50. The other has DLC car packs that will also be rolling out day one and in the months to come, all free, all original cars designed by different manufacturers.
-One has a low amount of tracks with more as paid DLC to come. The other has over 30 and will likely have DLC tracks as well, but isn't missing any of the essentials such as the Ring.
So to recap: one game has XP boosters, money DLC, car premium packs, track premium packs, a low amount of cars and tracks to start with, and a changed economy to skew for less giftable cars, and the other has the same in-game economy with free car DLC, lots of cars and tracks, and no microtransactions within the game whatsoever.
Sorry if I'm not outraged at this news that the OP so desperately wants me to be.
It's not "in" GT6. As stated before, there is no way to purchase currency from within the game. You can however, exit the game and purchase "money packs" from the PSN store.Originally Posted by oconnomiyaki
How is this bad in Forza but okay in GT6? Really, GAF...
On a side note, I can't help but wonder if the publishers now feel that the investment needed to create a game is never going to be justified by the $60 price tag, but because that's a sacred cow, this their way around it. Not defending it, just wondering if that's why it's suddenly happening en masse.
Edit: I'm not defending MT, I'd have preferred it be left out of $60 game purchases, but there's a difference between how it's handled in Forza vs GT.
I know Turn 10 claim otherwise, but common sense tells me it's not a completely new engine at all. Just the previous engine with a few next gen tweaks, but ultimately still many old gen tricks,Originally Posted by shandy706
Unless I missed something, we don't know the bolded.
The lower count of cars and tracks CAN be attributed to the game being built on a new engine.
This sounds more like Bravely Default than Forza.
But the problem then is balancing everything else. If it's $5 for 20 million credits, and players want to blow that on a variety of cheaper cars, they'd have a garage full of practically anything they want (minus the super expensive cars like the Jag) immediately for a low cost out-of-pocket. And the Jag still needs to be a 20 million credit car for the regular game economy, so that players can't just grind for an hour and be able to buy the super high end cars.That's fine. There's just no justification for the exchange rate. It should be 5-10 bucks at the extreme most.
Context is important.
Exactly I want everyone on an even playing field. I don't like having the thought that the grinding I'm doing is somewhat pointless if other can just spend money and get the cars I don't have.Originally Posted by Untalkative_Bunny
In that game, the only way to beat it was to master it. If a player got frustrated, his only choice was ragequit or persevere. Putting in a cheat option destroys that.
Fuck microtranscations and the people that support this practice.
So, you accused me of not reading the OP and you havent played Forza 5?...Originally Posted by zephervack
The entire economy in Forza 5 was altered to try to get you to buy their DLC money packs.
Its pretty much the same. If you dont believe me, then trust the giant bomb:
http://www.giantbomb.com/profile/fal...ctions/103837/I’ve only spent a few hours with the game since Friday, but acquisition of credits at least in single player doesn’t seem far off from the previous game. Turn 10 says they reward more credits compared to F4, but they also don’t reward cars anymore so you’re forced to spend some credits every once in a while.
Yes, it doesnt award cars for a reason. Instead you get in-game cash from the start rather than after level uping past 50 or 60 as in Forza 4.Originally Posted by zephervack
It doesnt award you cars and worse of all when you buy a Car Pack DLC, you still have to spend in game credits to buy the cars.
Agree, its BS on forza. But how does this have anything to do with Microtransactions?Originally Posted by zephervack
Also, Free Play mode doesnt allow you to race all cars.
Thats the same in Forza. You dont need to buy the microtransactions. Also, Forza has Forza Rewards, which pay you large in game cash, nice rides, and even tokens every month (depending on the reward for the month).Originally Posted by zephervack
GT6 progression remains the same as old games, unaltered by the existence of these money packs. You basically would only buy them if you really dont want to "play" the game, and you have to go out of your way to get them.
Um, what? Are you being serious.Originally Posted by zephervack
Forza is constantly bombarding you with ads for you to get the DLC.
To sum up, microtransaction in both games exist. We both hate them deep down. In both forza and gt (as you told me) you dont need to use them.
Again I ask, if there was NO indication in-game that you could actually do this, and you had to actively seek it out in the store, how would it change the game for people who wanted to play it the way it was meant to be played? How would it be any different than...say...looking up youtube videos on how to glitch certain bosses?Originally Posted by Untalkative_Bunny
In that game, the only way to beat it was to master it. If a player got frustrated, his only choice was ragequit or persevere. Putting in a cheat option destroys that.
I got too burnt on Forza 5 to be wasting time on this shit again. Waiting on post release news of how the business model affects gameplay. At least there aren't a myriad of unique communtiy features that can be stripped out of GT.
What the hell racing games.
Originally Posted by chubigans
There's a lot of "bah well I can't wait to see all the people slamming Turn 10 do 180s and defend Polyphony!" Polyphony and Turn 10 are doing microtransactions for their games. Both allow a car to be bought with $100 in real money. This is gross, nothing new for microtransactions but yeah, let's all get angry, sure.
Now consider with both of these games:
-One has redesigned their economy to make it more difficult to win, gift or earn cars, and no longer awards cars to the player. The other has no fundamental changes to the economy at all.
-One has a button designated as a microtransaction button- hit it to access a boosters option to earn XP faster. And if you don't want to press a button, then hey, we'll put it on the menus as well so you can select it. The other game doesn't have a way to purchase microtransactions at all within the game. You have to exit the game and search the store to find it.
-One has day one DLC car packs for the low price of $50. The other has DLC car packs that will also be rolling out day one and in the months to come, all free, all original cars designed by different manufacturers.
-One has a low amount of tracks with more as paid DLC to come. The other has over 30 and will likely have DLC tracks as well, but isn't missing any of the essentials such as the Ring.
So to recap: one game has XP boosters, money DLC, car premium packs, track premium packs, a low amount of cars and tracks to start with, and a changed economy to skew for less giftable cars, and the other has the same in-game economy with free car DLC, lots of cars and tracks, and no microtransactions within the game whatsoever.
Sorry if I'm not outraged at this news that the OP so desperately wants me to be.
Can't be reposted enough.
But LOL at the cost to get a Jag though. You can buy like 50 Jags in Forza for that price.
More often than not introducing micro-transactions into a a game changes the progression structure of the game. In previous games the ramp up might be smooth, with micro-transaction they will slow it down in order to make people impatient and spend $$$ to unlock cars that would have normally unlocked quickly from just playing the game before. I hope people take a stand, I don't buy racing games so it doesn't affect me. People that love these types of games need to stand up and not buy GT and Forza to send a message.
Originally Posted by TheSpoiler
You should read the article.
Or the post even on this page.
C'mon people let's keep our heads level lest we miss the most obvious shit.
So...how am I wrong, exactly? If someone finds the game too grindy, why should they be charged extra for content that they already paid for? No other medium does this. We used to have cheat codes for this.What the fuck are these replies? The car costs 20m in career mode, free to drive in arcade mode. It is no fucking DLC bullshit or so.
Try as I might, I just can't. There is something simply wrong in trying to fleece gamers for what is nothing more than a cheat code. You're not paying for DLC, you're paying actual money to unlock content you already 'own'. I for one won't support this mentality by simply not purchasing the game. Avoiding buying the in game currency is not sending a clear enough message IMHOOriginally Posted by zephervack
If for one second you can imagine the dlc credits dont exist, GT6 is still the same GT you have always loved, nothing is different.
So you havent seen the ads to get 2X credit booster after each event in Forza??Originally Posted by Agent AA1
So, you accused me of not reading the OP and you havent played Forza 5?...
Its pretty much the same. If you dont believe me, then trust the giant bomb:
http://www.giantbomb.com/profile/fal...ctions/103837/
Yes, it doesnt award cars for a reason. Instead you get in-game cash from the start rather than after level uping past 50 or 60 as in Forza 4.
Agree, its BS on forza. But how does this have anything to do with Microtransactions?
Thats the same in Forza. You dont need to buy the microtransactions. Also, Forza has Forza Rewards, which pay you large in game cash, nice rides, and even tokens every month (depending on the reward for the month).
Um, what? Are you being serious.
To sum up, microtransaction in both games exist. We both hate them deep down. In both forza and gt (as you told me) you dont need to use them.
Also look at this for examples of how the rewards have been minimized in Forza 5
http://forums.forzamotorsport.net/fo...d/6275153.aspx
- Highest paying event so far was less than 6,000CR (exc. bonuses)
- Rivals seems to pay at only a similar rate to races albeit with a moderate rank bonus.
- Finishing a championship (5-10 races) nets 12,000CR and no bonus cars
- Driver level up fixed at 31,500CR with no bonus cars
Right, and if it doesn't today, it will tomorrow. This is just testing the waters and opening the floodgates.Originally Posted by MercuryLS
Anyone defending this garbage is an idiot, straight up.
More often than not introducing micro-transactions into a a game changes the progression structure of the game.
...so why doesn't the game just include a cheat code that will grant you free credits?
Why shouldn't they be able to? Who are you to say how someone else should enjoy playing the game? Not everyone enjoys grinding or the sense of "accomplishment' you get when you've repeated the same race for 3 hours just to purchase one car. It's not an RPG, it's a racing game. A game which you've already spent $60 on.Originally Posted by TangoAlphaLima
But the problem then is balancing everything else. If it's $5 for 20 million credits, and players want to blow that on a variety of cheaper cars, they'd have a garage full of practically anything they want (minus the super expensive cars like the Jag) immediately for a low cost out-of-pocket. And the Jag still needs to be a 20 million credit car for the regular game economy, so that players can't just grind for an hour and be able to buy the super high end cars.
Context is important.
I've been explaining a lot why microtransactions are bad in other threads and what should be done.Originally Posted by Seanspeed
If you have arguments against these 'defenses', share them. Otherwise, dismissing comments outright with no explanation whatsoever is far more irritating.
It's irritating to constantly repeat yourself.
Dude, it's not just any Jag.Originally Posted by AdlaiSeven
But LOL at the cost to get a Jag though. You can buy like 50 Jags in Forza for that price.
http://en.wikipedia.org/wiki/Jaguar_XJ13
I love the people who read the thread title and OP without getting any more context.You gotta love fanboys defending this shit.
I don't find this bad, at all. If the core game doesn't change, I don't give a shit if people spend $1000 making their garage fancy with all the fancy cars on day one that they own it.Wow. No?
Just because something is less bad doesn't make it good.
This is like people who used cheat codes. Did they make my game less challenging or worse? Nope. Their game, their money, their time. As long as their isn't a "Win all online races" pack they can buy, who really gives a shit? This type of DLC is just charging for cheat codes.
It's when the core function of the game changes that I see a problem (see Forza, supposed longer grind, no reward cars anymore, but I haven't played it so I'm commenting on what changes I see since playing 2, 3, and 4).
But that's the slippery slope, we don't know if the core function of the game changes until we play it ourselves as we can't trust reviewers.
THIS is a good example of a fanboy post.Originally Posted by chubigans
There's a lot of "bah well I can't wait to see all the people slamming Turn 10 do 180s and defend Polyphony!" Polyphony and Turn 10 are doing microtransactions for their games. Both allow a car to be bought with $100 in real money. This is gross, nothing new for microtransactions but yeah, let's all get angry, sure.
Now consider with both of these games:
-One has redesigned their economy to make it more difficult to win, gift or earn cars, and no longer awards cars to the player. The other has no fundamental changes to the economy at all.
-One has a button designated as a microtransaction button- hit it to access a boosters option to earn XP faster. And if you don't want to press a button, then hey, we'll put it on the menus as well so you can select it. The other game doesn't have a way to purchase microtransactions at all within the game. You have to exit the game and search the store to find it.
-One has day one DLC car packs for the low price of $50. The other has DLC car packs that will also be rolling out day one and in the months to come, all free, all original cars designed by different manufacturers.
-One has a low amount of tracks with more as paid DLC to come. The other has over 30 and will likely have DLC tracks as well, but isn't missing any of the essentials such as the Ring.
So to recap: one game has XP boosters, money DLC, car premium packs, track premium packs, a low amount of cars and tracks to start with, and a changed economy to skew for less giftable cars, and the other has the same in-game economy with free car DLC, lots of cars and tracks, and no microtransactions within the game whatsoever.
Sorry if I'm not outraged at this news that the OP so desperately wants me to be.
Bringing up the amount of content over and over as if it has anything to do with this. Its like me saying "Oh well Forza has incredible car customization so the car tokens really aren't a big deal." Its completely irrelevant. lol
There was one in GT5, it was called B Spec races using the Yahoo Widget from your desktop computer, your bobs would race all day and when you get home, you usually have 20 million waiting for you.Originally Posted by Ysiadmihi
I love how people are saying this is a good option for people who don't want to waste time grinding.
...so why doesn't the game just include a cheat code that will grant you free credits?
I believe this will be in GT6 as well, not on launch I think.
Another person who has little idea on the progression system in Gt games and Gt6.Originally Posted by MercuryLS
Anyone defending this garbage is an idiot, straight up.
More often than not introducing micro-transactions into a a game changes the progression structure of the game. In previous games the ramp up might be smooth, with micro-transaction they will slow it down in order to make people impatient and spend $$$ to unlock cars that would have normally unlocked quickly from just playing the game before. I hope people take a stand, I don't buy racing games so it doesn't affect me. People that love these types of games need to stand up and not buy GT and Forza to send a message.
Because the game has competitive online multiplayer that these cars are used for.Originally Posted by Ysiadmihi
I love how people are saying this is a good option for people who don't want to waste time grinding.
...so why doesn't the game just include a cheat code that will grant you free credits?
This makes you sound like a crazy person to me. Because there are people out there who don't want to invest 60 hours into a game, who are willing to pay extra for something, you don't want to play the game anymore? Does the existance of 1 day shipping make you angry as well, because you feel people shouldn't be able to get things faster by paying more money?Originally Posted by turnbuckle
I love the Persona series and I wouldn't buy a port if it included that stuff. I can tolerate costume dlc, I can tolerate DLC that is legitimately being co-developed with a game, I can't tolerate games that incorporate a way of charging a player to reduce the amount of time it takes to play said game.
Mods, please put this in the OP. Will save a lot of timeOriginally Posted by chubigans
There's a lot of "bah well I can't wait to see all the people slamming Turn 10 do 180s and defend Polyphony!" Polyphony and Turn 10 are doing microtransactions for their games. Both allow a car to be bought with $100 in real money. This is gross, nothing new for microtransactions but yeah, let's all get angry, sure.
Now consider with both of these games:
-One has redesigned their economy to make it more difficult to win, gift or earn cars, and no longer awards cars to the player. The other has no fundamental changes to the economy at all.
-One has a button designated as a microtransaction button- hit it to access a boosters option to earn XP faster. And if you don't want to press a button, then hey, we'll put it on the menus as well so you can select it. The other game doesn't have a way to purchase microtransactions at all within the game. You have to exit the game and search the store to find it.
-One has day one DLC car packs for the low price of $50. The other has DLC car packs that will also be rolling out day one and in the months to come, all free, all original cars designed by different manufacturers.
-One has a low amount of tracks with more as paid DLC to come. The other has over 30 and will likely have DLC tracks as well, but isn't missing any of the essentials such as the Ring.
So to recap: one game has XP boosters, money DLC, car premium packs, track premium packs, a low amount of cars and tracks to start with, and a changed economy to skew for less giftable cars, and the other has the same in-game economy with free car DLC, lots of cars and tracks, and no microtransactions within the game whatsoever.
Sorry if I'm not outraged at this news that the OP so desperately wants me to be.
cool i will never see it and hopefully the race payouts are the sameIt's not "in" GT6. As stated before, there is no way to purchase currency from within the game. You can however, exit the game and purchase "money packs" from the PSN store.
I don't have a problem with this
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