And no: The Wiimote is a great controler, and I see no harm in giving the consumer and developers more choice
But there might be a case for not showing the Wiimotes as often in commercials, unless they actually state "Backwards compatible with almost all Wii controllers"
While the Gamepad is great, the existence of a new system doesn't suddenly make Wii Remotes a thing of the past. In fact, they still allow for some of the best control schemes in gaming.
Options are better then not having them
Having Wiimote's have nothing to do with the WiiU issuse
I wish they packed in a Wiimote with the system
I think they should have redesign the Wii remote, only in pure aesthetics, to make it seem "new", while regular remote compatibility should still be there, because this is one of those things that confuse people and make them think Wii U is a Wii.
This. Wii U is founded on multiplayer games, and the initial bundle needs to foster that.If anything, it should've come with a remote and nunchuck. The majority of the games on the system allow for that particular setup in conjunction with the gamepad as a second screen, which is a more interesting setup than asymmetrical multiplayer in my eyes.
They also need to think about upgrading it* without making previous Wii Remotes obselete. There's too many out there.
*A microphone on a Wiimote sounds pretty damn obvious
One of the best things about the device is that it still works with those peripherals!
The Wii U needs to include whatever it currently includes (console, gamepad, cables, free game/s)...but then also be priced at $249.99 or less by default. The machine is a year old...too early to start cutting features, especially integral ones.
Yep, every single Wii U model should have a Wiimote and Pro controller. If you are going to sell your console on local multiplayer expecting people to shell out a shit ton more money is stupid especially when your base has generally never payed high prices anywayIf anything, it should've come with a remote and nunchuck. The majority of the games on the system allow for that particular setup in conjunction with the gamepad as a second screen, which is a more interesting setup than asymmetrical multiplayer in my eyes.
can't imagine jogging on wii fit u with a gamepad or pro controller in my pocket, for 1 of 100 reasons why this thread is ridiculous
even by nintendo thread standards
Putting more things in the box doesn't make them free.Originally Posted by metalslimer
Yep, every single Wii U model should have a Wiimote and Pro controller. If you are going to sell your console on local multiplayer expecting people to shell out a shit ton more money is stupid especially when your base has generally never payed high prices anyway
No, I think that's a copout. Nobody had trouble understanding that the Super Nintendo wasn't just an add-on for Nintendo. Nobody is confusing the Xbox One with the original Xbox. The name really doesn't matter. The issue is how they presented it to consumers.Originally Posted by Gamer @ Heart
This is crazy. The issue is the name, not compatibility.
You haven't played Pikmin 3 have you?I've seen numerous posts of people saying that Nintendo should drop the Wii U Gamepad, which is completely wrongheaded. Instead, I've been thinking that instead, maybe they should have dropped Wii Remote compatibility. This may seem like a crazy idea, but when you think about it, not many Wii U games (other than Call of Duty) really take advantage of its special features, and it would have more effectively driven home the point that it is its own machine. The only downside is that it mean that the Wii U would no longer be backwards compatible with Wii games, but Wiis are pretty ubiquitous in homes anyway, so I don't think it's much of a loss.
Almost all multiplayer games support it since no game supports two gamepads yet (you can't even buy them individually in stores)
And backwards compatibility of the highest selling console of the last gen is important. Not including Wii remote support would be stupid.
Also playing pointer-based Wii games Off-TV on the Wii U gamepad with the Wii remote is as hilarious as it is pointless.
If components of the Wiimote are costing Nintendo a lot of money than something has gone wrong. How much do you think a cheap speaker, gyroscrope, and accelorometer cost? I'd be shocked if one costs more than 5 dollars to Nintendo especially with the production line they've had going for years.How little they cost.
The hell do you know about how much controllers cost to make?
I can't argue with more is better, but it's not as if 100 million households didn't have wiimotes already.Originally Posted by metalslimer
Yep, every single Wii U model should have a Wiimote and Pro controller. If you are going to sell your console on local multiplayer expecting people to shell out a shit ton more money is stupid especially when your base has generally never payed high prices anyway
Nintendo's problem is they have not succeeded in explaining the value for customers to reuse their wiimotes. Showing them in ads and expecting people to connect the dots didn't make it. Nowdays I believe it's less the case, in a year lots of people found a way to learn Wii U is a new console. But the wiimote part is an asset they have yet to leverage correctly in their communication.
people seems to forget how valuable that is.
I reckon your right there. Certainly here in the uk given the almost total lack of marketing it wouldn't matter what it was called, no-one has heard of it.Originally Posted by LinktoDrink
No, I think that's a copout. Nobody had trouble understanding that the Super Nintendo wasn't just an add-on for Nintendo. Nobody is confusing the Xbox One with the original Xbox. The name really doesn't matter. The issue is how they presented it to consumers.
I can see some logic in them having only included wiimote for backwards compatibility purposes but made all new games gamepad only, but I love the wiimote pointer for lots of games and I'm glad they kept it.
thanks Nintendo.
It's a case of people thinking a (real) communication issue should be solved by removing value for customers, because the lack of understanding brings (real) confusion. Obviously the good way to handle this would be to focus on the communication issue in the first place. Make this minus a plus.Originally Posted by moltonasty
what the hell? if anything nintendo should have included a wiimote with the system, not exclude wiimote functionality. i mean it has WII in the goddamn title of the console. this thread makes no sense to me.
is the issue. The idea that people don't realize that the Wii U is a new console is a symptom of the larger problem that the mass market is apathetic about the product. "They don't care because they don't know that it's new!" I don't buy that. At some level, consumers understand that Nintendo has released a new controller, and they understand that Nintendo is releasing new console titles. If they cared about those, they'd realize during their inquiries into purchasing these new software titles and accessories that the Wii U was actually a new console. The fact that some are ignorant of this is symptomatic of the real problem which is that Nintendo hasn't generated enough interest in the GamePad/Wii U titles.and it would have more effectively driven home the point that it is its own machine.
Worse is Sonic and Mario Olympics is not playable with just the gamepad. How stupid is that!!
Also yes a wiimote should of been bundled in the box.
The drought after the good launch, poor communication and initial price created all the troubles Nintendo had selling this console. Most of these issues are solved now, but their communication should still be much better. I'll make a thread about it, with some tips for their marketing team, once I have the time.Originally Posted by Steve Youngblood
Nintendo hasn't generated enough interest in the GamePad/Wii U titles.
The Wii U's problem isn't that it used old controllers. In fact, with controllers costing so much, I'm always a little surprised to see people so happy about a new controller that doesn't substantially change the method of control. Old controllers are good.
It's one of the biggest selling points for families, whom the Wii U targets in particular. We picked up our new console with no accessories a year ago, and were able to immediately start having a blast with 3-player couch games. No extra costs, use the Wiimotes you already own.As for buying all new controllers, how is this any different for PS 4 and Xbox One owners having to buy brand new controllers for multiplayer and not being able to use their 360 and PS 3 controllers?
I guess it is a good thing that local multiplayer is mostly a thing of the past.
I've seen numerous posts of people saying that Nintendo should drop the Wii U Gamepad, which is completely wrongheaded. Instead, I've been thinking that instead, maybe they should have dropped Wii Remote compatibility. This may seem like a crazy idea, but when you think about it, not many Wii U games (other than Call of Duty) really take advantage of its special features, and it would have more effectively driven home the point that it is its own machine. The only downside is that it mean that the Wii U would no longer be backwards compatible with Wii games, but Wiis are pretty ubiquitous in homes anyway, so I don't think it's much of a loss.
Pretty much.Originally Posted by MemoryHumanity
Wtf at these threads.
Also, have you played Pikmin 3? The Wii Remote is the optimal way to play the game and officially recommended by Miyamoto.
Could be some just view it as another iteration of the Wii.Originally Posted by Steve Youngblood
Also, since launch, I've never been able to understand why people think that this:
is the issue. The idea that people don't realize that the Wii U is a new console is a symptom of the larger problem that the mass market is apathetic about the product. "They don't care because they don't know that it's new!" I don't buy that. At some level, consumers understand that Nintendo has released a new controller, and they understand that Nintendo is releasing new console titles. If they cared about those, they'd realize during their inquiries into purchasing these new software titles and accessories that the Wii U was actually a new console. The fact that some are ignorant of this is symptomatic of the real problem which is that Nintendo hasn't generated enough interest in the GamePad/Wii U titles.
Well, OK, but I'm not sure what we're getting at here. What I'm suggesting is that with the Wii and DS, Nintendo started to capitalize on the strength of their software and UI innovation. They don't try to compete in the tech arms race in terms of trying to dazzle you with their graphics, so people aren't going to rush out to buy Nintendo hardware because it's bigger and badder. The reason to buy the Wii U is because of the appeal of the GamePad and/or Nintendo's software. If either were generating buzz, people would figure out that the U was a new console when they went to the store to buy the tablet controller thingamajig for their Wii. Or they'd figure out that it's a new console when New Super Mario U and Super Mario 3D World didn't play in their Wii.Could be some just view it as another iteration of the Wii.
That this isn't happening is the problem. The core appeal of the Wii U is the GamePad and Nintendo's exclusive software. If that alone isn't getting people interested, I don't understand why clarifying that the GamePad and software requires new hardware is suddenly going to provide the necessary spark.
| Thread Tools | |