I guess you are going to spend much time online in the future.Originally Posted by oconnomiyaki
Pre-order reinstated. This, Titanfall, and Elder Scrolls Online... What drought?
I have a feeling that indie pub Activision might be able to scrape together some Kickstarter money by launch to let people know about the game, maybe get a Facebook page up & running or something.Originally Posted by AyaisMUsikWhore
I feel like this is the most anticipated game of 2014. Not a mecha shooter. Say what you want but if I want a high scale being budget game that I can gladly spend $60 on and get the maximum experience from, it will be this one. It's so underrated in the media and not gett the right attention it deserves. It upsets me that something this detailed and huge is being disregarded and a lot about it isn't out their besides this.
Haha, seriously. Poor Bungie, poor Activision. Maybe if they get another hollywood director to shoot a commercial for them, that'll finally elevate their niche shooter.Originally Posted by LiveFromKyoto
I have a feeling that indie pub Activision might be able to scrape together some Kickstarter money by launch to let people know about the game, maybe get a Facebook page up & running or something.
A paywall doesn't have to be a subscription, it is a way to hold your time hostage for money. Unreasonable grinding, or just making sections of the game hidden behind a paywall of some sort.Originally Posted by Poker Face
Okay? I can understand microtransactions, but I really don't understand where the paywall idea is coming from considering they've been constantly saying there is no subscription fee.
Or they could do the Halo 4 thing and have you walk down differently decorated corridors all day.
To be honest even Bungie's linear halo sections never felt particularly linear. The A.I. always made things feel more dynamic and unpredictable.As long as "very directed" doesn't mean "very linear" or "very scripted," this is great news. I'm hoping Bungie takes full advantage of the open nature of Destiny. Just imagine a campaign full of areas as unconstrained as the island in Halo CE's The Silent Cartographer, where you could freely explore the outlying territories and choose how to work your way inward. Maybe we'll finally see a return to that design philosophy now that Bungie has embraced the open world model.
Because, you see, I keep reading features. And that isn't the same. I have no doubt you'll be able to visit hotspots, but surely not the entire solar system (i.e. In a spaceship).
recent example of GTA Online. worst part was that instead of letting us creating unique characters to enter the world to just do a bunch of dynamic repeatable quests in a sort of sandbox manner where we all have our own path, it was basically just a bunch of clones doing the same story.
it kills my MMO immersion when everyone around is basically doing the same themepark story ride. everyone saves the world or kills the villain.
just focus on the repeatable FPS dynamic events, and let us make our own stories based on the raw gameplay and guild versus guild or player versus player communities, or clan versus enemy (in the dynamic sense).
basically I don't want a MMO world where everyone is doing the same Halo 2 story I dunno just my preference
the whole solar system thing just reads to me as potential based on the lore with no actual relevance to how much exploration content is actually in the game.
BTW not a debby downer still super psyched for Destiny ;p
That was certainly true in Halo CE. (Especially Assault on the Control Room. I've never been able to relate to the complaints about its repetitive indoor areas.) Later Halo games lost some of that openness, but at least Bungie always threw us a bone in the form of two or three levels with branching paths or large areas. I have high hopes for Destiny's environment design now that Bungie finally has a game where exploration is a feature rather than an agreeable byproduct of other factors.To be honest even Bungie's linear halo sections never felt particularly linear. The A.I. always made things feel more dynamic and unpredictable.
I was thinking more of levels like the brute prison in Halo 3 (2nd mission), or the inside of the base in the 1st mission on Reach. They are just corridor sections, but they never feel like corridor sections as there is so much going on and small features to use.That was certainly true in Halo CE. (Especially Assault on the Control Room. I've never been able to relate to the complaints about its repetitive indoor areas.) Later Halo games lost some of that openness, but at least Bungie always threw us a bone in the form of two or three levels with branching paths or large areas. I have high hopes for Destiny's environment design now that Bungie finally has a game where exploration is a feature rather than an agreeable byproduct of other factors.
They didn't leave anyone. You can enjoy them still in your platform of choice. They just increased their potential audience. If you like and care for their games you should be happy that more people can enjoy them.Maybe I'm just still salty over Bungie leaving, but I'm really just not that interested in this game at all, which is odd cause it looks like it'd be my jam.
Destiny's fiction clearly establishes all the planets, moons, asteroids and other features of our solar system as fair game for exploration.
This doesn't sound like you can go anywhere in our solar system day 1, more like it will be possible in the future. But I could be reading it wrong, I would love to be able to travel to Europa.
Bungie's not doing a good job of selling this IMO. The SP/Co-op stuff undoubtedly looks fun, but they haven't shown anything that's given me the impression that this is going to be a "big"game. I don't understand what it is that Destiny is offering over any other shooter. Drop-in/drop-out exploration of the solar system? Again, that's cool and all, but what's the hook? Because honestly, it looks like they just took Reach, made it an MMO, and then "modernized" it with CoD elements, parkour, and micro-transactions. These and the preference towards PS4 almost make me not want to play it.
Cant wait(assuming this comes to PC....).
Bungie, take me my money and lead me to the Moon, Mars and Europa. :D
Great to see them on their way to putting Halo behind and looking forward.
Love it, looks like a Halo lobby. If they can deliver good arena hoppers along with an amazing co-op/story experience then it's pretty much good game. Bungie wins 2014 and Halo can finally be put out its sad misery.
And this image shows that there are hoppers (Halo-style playlists) for both competitive and cooperative multiplayer.
DestinyPS4life
Me and some others that I went to Dreamhack with pretty much agreed with each other that the guy who was supposed to advertise the game had a really bad attitude. He felt like he just wanted to get the hell out of there and he continuously sighed at every question he had to answer. At certain points, he pretty much ignored the person who was genuinely interested in the game.Originally Posted by Jac_Solar
Could you elaborate?
| Thread Tools | |