Bargainium! Yeah, #bargainium.
Admittedly some games show restraint and it ends up being literally just paying to win at a otherwise normal game. Problem is it probably is too tempting to try to turn that into a viable revenue stream rather than a dirty extra on the side, so it'd be better to just avoid the gameplay microtransaction route entirely, not unless it's for little bits of new content like extra stages. I think only NSMB2 seriously did that.I understand the potential need for some games to have micro transactions
But micro transactions should be for items that are 100% cosmetic
Absolutely NO exception
And that'd be one of the better ones because you still have strategy battles! Imagine this in Civilization or SimCity, at best you can argue about experimentation but then unless you're guaranteed to have X number of credit with each new game that's a damn expensive way to experiment. Even worse for KairoSoft games where there's really no deviation, you pay to win and there's simply no point but cute 16-bit style graphics to look at.xcom enemy unknown with micro transactions would be mind blowingly awful
Exactly.Originally Posted by WhatRobEats
People that argue "It's a time saver" , "People have jobs and lives", ect.. Seem to forget this little thing we used to have called cheat codes.
I will not buy pay to win games. I made a mistake with NBA 2k14, moving forward I'm going to avoid them. I don't condone the practice and want to 'vote with my wallet'. I don't want this trend to become the norm like DLC did last generation. I'll probably miss out on some really good games. But I can wait and get them second hand if at all.
I hate to say it, but...I miss the old days. I love the advances we've made in multiplayer and internet connectivity with our games, but I miss the old "pay money for a game once" idea.
If they can honestly say "The best experience for the majority of player's will be had by those who don't spend a nickel on microtransactions", then it might be alright.
But even then, I don't want any sort of in game prompting or reminders that an 'alternate' progression system even exists.
The first time I played ME2 completely to the end my xbox 360 was not connected to the internet.. so I played the base game. Last year when I replayed the Mass Effect Trilogy, Mass Effect 2 synced up with the new content and I played an almost completely different game. I loved the new stuff so much that I actually bought most of the existing DLC for the game (new missions, completely new characters, etc). In that instance, DLC expanded the game in a positive way.. it's really simple: I loved Mass Effect 2 without the DLC... then the DLC came along (some free and some paid) and gave me more Mass Effect 2.
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